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Contents

  • Essentials
    • The World of Westeros
      • Adventuring in Westeros
      • Combat Display
      • Combat
      • Options Menu
      • Achievements
      • Thrones and Bones
    • Mors Westford
      • Mors’s Story
      • Attributes
      • Classes
      • Stances
      • Skills
      • Traits
      • Warg Powers
      • Mors in Combat
    • Alester Sarwyck
      • Alester’s Story
      • Attributes
      • Classes
      • Stances
      • Skills
      • Traits
      • R’hllor Powers
      • Alester in Combat
    • Appendix Lists
      • Achievements
      • Companions
      • Equipment
      • Quests
      • Stances
      • Traits
  • Walkthrough
    • Chapter 1: For This Night, and All Nights to Come
      • Chapter 1: For This Night, and All Nights to Come - Castle Black
      • Chapter 1: For This Night, and All Nights to Come - Icemark
    • Chapter 2: For All the Days Gone By
      • Chapter 2: For All the Days Gone By - Riverspring
      • Chapter 2: For All the Days Gone By - Riverspring Godswood
      • Chapter 2: For All the Days Gone By - Riverspring Courtyard
      • Chapter 2: For All the Days Gone By - Riverspring
      • Chapter 2: For All the Days Gone By - Riverspring Castle
    • Chapter 3: Between a Hunter and His Prey
      • Chapter 3: Between a Hunter and His Prey - Icemark
      • Chapter 3: Between a Hunter and His Prey - The Gift
      • Chapter 3: Between a Hunter and His Prey - Castle Black Common Hall
    • Chapter 4: The Lion’s Will
      • Chapter 4: The Lion’s Will - King’s Landing
      • Chapter 4: The Lion’s Will - Sarwyck Manse
      • Chapter 4: The Lion’s Will - King’s Landing
      • Chapter 4: The Lion’s Will - Maegor’s Holdfast Dungeons
      • Chapter 4: The Lion’s Will - Red Keep
    • Chapter 5: Beauty and the Beast
      • Chapter 5: Beauty and the Beast - Castle Black
      • Chapter 5: Beauty and the Beast - Mole’s Town
      • Chapter 5: Beauty and the Beast - Mole’s Town Tunnels
      • Chapter 5: Beauty and the Beast - Mole’s Town
      • Chapter 5: Beauty and the Beast - Castle Black
    • Chapter 6: The Crown’s Dogs
      • Chapter 6: The Crown’s Dogs - Red Keep
      • Chapter 6: The Crown’s Dogs - King’s Landing
      • Chapter 6: The Crown’s Dogs - Hen House
      • Chapter 6: The Crown’s Dogs - Red Keep
    • Chapter 7: Stray Dog
      • Chapter 7: Stray Dog - Common Hall
      • Chapter 7: Stray Dog - Mole’s Town
      • Chapter 7: Stray Dog - Mole’s Town Tunnels
      • Chapter 7: Stray Dog - The Gift
      • Chapter 7: Stray Dog - Westford Cottage
    • Chapter 8: A New Hope
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - King’s Landing Sewers
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - City Watch Tower
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - King’s Landing Sewers
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: Legacy - Riverspring
      • Chapter 8: Legacy - Riverspring Castle
      • Chapter 8: Legacy - Riverspring Tunnels
      • Chapter 8: Legacy - Castlewood
    • Chapter 9: Promise
      • Chapter 9: Promise - Westford Cottage
      • Chapter 9: Promise - A Camp in the Woods
      • Chapter 9: Promise - Castlewood
      • Chapter 9: Promise - Castlewood Dungeon
    • Chapter 10: Crossroads
      • Chapter 10: Crossroads - Castlewood
      • Chapter 10: Crossroads - Castlewood Dungeon
      • Chapter 10: Crossroads - Castlewood Basement
      • Chapter 10: Crossroads - Castlewood
    • Chapter 11: Breaking Point
      • Chapter 11: Breaking Point - Riverspring
      • Chapter 11: Breaking Point - Riverspring Courtyard
      • Chapter 11: Breaking Point - Riverspring Castle
    • Chapter 12: Fight Fire with Fire
      • Chapter 12: Fight Fire with Fire - Riverspring Tunnels
      • Chapter 12: Fight Fire with Fire - Riverspring Castle
    • Chapter 13: Bound
      • Chapter 13: Bound - Riverspring
      • Chapter 13: Bound - Castlewood
      • Chapter 13: Bound - Riverspring Courtyard
    • Chapter 14: Light and Shadow
      • Chapter 14: Light and Shadow - King’s Landing
      • Chapter 14: Light and Shadow - King’s Landing Sewers
      • Chapter 14: Light and Shadow - Maegor’s Holdfast
      • Chapter 14: Light and Shadow - Red Keep
    • Chapter 15: Old Scar
      • Chapter 15: Old Scar - Westford Cottage
    • Final Chapter: Ice and Fire
      • Final Chapter: Ice and Fire - Red Keep
    • Epilogues
      • Alester’s Epilogue 1: “I will offer him to the queen in return for Riverspring.”
      • Alester’s Epilogue 2: “This child will live, in memory of Mors.”
      • Mors’s Epilogue 1: “I will care for him, for Jeyne’s sake...”
      • Mors’s Epilogue 2: “I will live and die at my post...at the Wall.”
    • Side Quests
      • The Faith of Our Ancestors
      • Their Watch Is Ending
      • Treasure Hunt
      • Silence in the Ranks
      • The Black Bloodhound
      • New Blood
      • Self-Made Girl
      • Blood on the Sand
      • Rings and Chains
      • Avenge Riverspring
      • The Maggot in the Apple
      • Safer Streets
      • Not So Wild
      • Rituals and Litanies

Game of Thrones Guide › Walkthrough › Chapter 9: Promise

Chapter 9: Promise - Westford Cottage

Westford Cottage

Click here for interactive maps

Objectives

1. Defend the western gate from the vanguard

2. Find and kill the reinforcements

3. Defend the rear gate from the vanguard

4. Find and kill the reinforcements

5. Defend the main gate from the vanguard

6. Find and kill the reinforcements

7. Kill Deziel, Valarr’s lieutenant, who leads the assault

8. Go find Ethan, head of your temporary allies

9. Your group will be staying here for the night. Use this time to better acquaint yourself with your new companions

10. Introduce yourself to Arwood Harlton, Lord of Castlewood

11. Go find Jeyne in Maester Martin’s chambers

12. Meet Lord Harlton for dinner

13. Confront Lord Harlton’s guard

14. Your dog has regained consciousness. Use him to try and free your temporary ally

Quest Checklist

  • Endrew (companion, objectives 1, 9)
  • Rhoynish Pride (special item, objective 7)
  • Ethan (NPC, objectives 8, 9)
  • Jeyne Greystone (NPC, objectives 9, 11)
  • Arwood Harlton (NPC, objectives 10, 12)
  • Experience Points: 1,350 (upon quest completion)

Defend The Western Gate From The Vanguard

Objective Point A
View Map

Valarr’s men have caught up with you and surround Westford Cottage. Endrew, one of Lord Harlton’s men who has infiltrated Valarr’s Bloodseekers, saves you from a few enemies and then hurries you inside the cottage to plan your defense. Once you establish a plan, you use the main door of the cottage and confront a pair of enemies at the front gates. When they fall, a larger group attacks the western gate.

Companion Role Call: Endrew

Stats:

Strength: 7

Agility: 7

Luck: 4

Endurance: 9

Intelligence: 8

Class: Magnar

Stance: Frenzy

Abilities: Flurry of Blows, Rage, Slash

Weapons of Choice: Turn-Cloak (1H short sword), Braavosi Stiletto (1H dagger)

Description: Endrew has some quality staple attacks at his disposal, which you’ll need in the battle at Westford Cottage. Flurry of Blows is his best: It hammers an opponent with three straight attacks of increasing damage. Slash deals light damage but causes your opponent to Bleed. Rage distributes light damage to all nearby enemies. Because of the volume of enemies around the cottage, circumstances will force Endrew to sometimes fight by himself, which is all right with your newfound ally.

Objective Point B
View Map

Follow Endrew and run to the western gate. It’s a race against time as the Bloodseekers attack the cottage and try to force open the door and kill Jeyne. As you engage each group, use abilities that will inflict maximum damage. However, don’t waste those abilities; you can’t afford to use an ability with a large energy requirement on an enemy that is almost dead already. With Endrew, tag team enemies at the western gate to rip them apart quickly and efficiently.

Tip

Eliminate enemies as quickly as possible! Use your best abilities and match your weapon types to enemy armor to maximize damage. The Bloodseekers will break down the cottage doors and kill Jeyne if you don’t hurry.

Find And Kill The Reinforcements

Objective Point C
View Map

Reinforcements will arrive after you defeat each main Bloodseeker group. Battle them the same way you did the main group: Attack with Endrew in unison and shred enemies quickly and efficiently. If you see any enemy pounding away at a cottage door, make him your priority. If a single enemy gets inside the cottage, you lose.

Tip

Listen for hints from Jeyne inside the cottage. She will tell you which door the Bloodseekers will attack next.

Defend The Rear Gate From The Vanguard

Objective Point D
View Map

Hustle to the rear gate. Intercept incoming enemies and fight by Endrew’s side. At this point in the battle, you may need to use a recover action to regain energy. Do so only if you have the current fight in hand and no one is at the cottage doors.

Find And Kill The Reinforcements

Objective Point E
View Map

More enemies converge on the cottage. You have no choice but to keep going; there is no rest until the end. If you’re low on health, drink a healing potion to bolster your effectiveness.

Defend The Main Gate From The Vanguard

Objective Point F
View Map

Circle around the cottage to the main gate again and take on the next enemy group. One Bloodseeker in heavy armor joins the fray; switch to blunt weapons to engage him. Remember to use Dog to immobilize (or traumatize) any enemies you can’t deal with immediately.

Find And Kill The Reinforcements

Objective Point G
View Map

One last set of reinforcements arrives. Dispatch them before heading off to take on the Bloodseeker leader, Deziel.

Kill Deziel, Valarr’s Lieutenant, Who Leads The Assault

Objective Point H
View Map

Deziel will hang back and puncture you with crossbow bolts if you let him. While Endrew deals with Deziel’s men, you should focus on the leader and stun or knock him down to minimize his attacks against your party. If you can’t reach him immediately and have to cut through a few Bloodseekers first, send Dog to immobilize and otherwise distract him. With enough damage and superior tactics, you and Endrew will survive the long battle and save Jeyne.

Go Find Ethan, Head Of Your Temporary Allies

Objective Point I
View Map

After the battle, you can pick up Deziel’s Rhoynish Pride crossbow and all the other loot lying on the corpses littering the cottage fields. Jeyne needs to see a maester to check on her baby, so speak with Ethan when you’re ready to leave Westford Cottage. Your new allies will guide you to a safe haven in the woods, before eventually taking you to Castlewood.

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