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Contents

  • Essentials
    • The World of Westeros
      • Adventuring in Westeros
      • Combat Display
      • Combat
      • Options Menu
      • Achievements
      • Thrones and Bones
    • Mors Westford
      • Mors’s Story
      • Attributes
      • Classes
      • Stances
      • Skills
      • Traits
      • Warg Powers
      • Mors in Combat
    • Alester Sarwyck
      • Alester’s Story
      • Attributes
      • Classes
      • Stances
      • Skills
      • Traits
      • R’hllor Powers
      • Alester in Combat
    • Appendix Lists
      • Achievements
      • Companions
      • Equipment
      • Quests
      • Stances
      • Traits
  • Walkthrough
    • Chapter 1: For This Night, and All Nights to Come
      • Chapter 1: For This Night, and All Nights to Come - Castle Black
      • Chapter 1: For This Night, and All Nights to Come - Icemark
    • Chapter 2: For All the Days Gone By
      • Chapter 2: For All the Days Gone By - Riverspring
      • Chapter 2: For All the Days Gone By - Riverspring Godswood
      • Chapter 2: For All the Days Gone By - Riverspring Courtyard
      • Chapter 2: For All the Days Gone By - Riverspring
      • Chapter 2: For All the Days Gone By - Riverspring Castle
    • Chapter 3: Between a Hunter and His Prey
      • Chapter 3: Between a Hunter and His Prey - Icemark
      • Chapter 3: Between a Hunter and His Prey - The Gift
      • Chapter 3: Between a Hunter and His Prey - Castle Black Common Hall
    • Chapter 4: The Lion’s Will
      • Chapter 4: The Lion’s Will - King’s Landing
      • Chapter 4: The Lion’s Will - Sarwyck Manse
      • Chapter 4: The Lion’s Will - King’s Landing
      • Chapter 4: The Lion’s Will - Maegor’s Holdfast Dungeons
      • Chapter 4: The Lion’s Will - Red Keep
    • Chapter 5: Beauty and the Beast
      • Chapter 5: Beauty and the Beast - Castle Black
      • Chapter 5: Beauty and the Beast - Mole’s Town
      • Chapter 5: Beauty and the Beast - Mole’s Town Tunnels
      • Chapter 5: Beauty and the Beast - Mole’s Town
      • Chapter 5: Beauty and the Beast - Castle Black
    • Chapter 6: The Crown’s Dogs
      • Chapter 6: The Crown’s Dogs - Red Keep
      • Chapter 6: The Crown’s Dogs - King’s Landing
      • Chapter 6: The Crown’s Dogs - Hen House
      • Chapter 6: The Crown’s Dogs - Red Keep
    • Chapter 7: Stray Dog
      • Chapter 7: Stray Dog - Common Hall
      • Chapter 7: Stray Dog - Mole’s Town
      • Chapter 7: Stray Dog - Mole’s Town Tunnels
      • Chapter 7: Stray Dog - The Gift
      • Chapter 7: Stray Dog - Westford Cottage
    • Chapter 8: A New Hope
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - King’s Landing Sewers
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - City Watch Tower
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - King’s Landing Sewers
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: Legacy - Riverspring
      • Chapter 8: Legacy - Riverspring Castle
      • Chapter 8: Legacy - Riverspring Tunnels
      • Chapter 8: Legacy - Castlewood
    • Chapter 9: Promise
      • Chapter 9: Promise - Westford Cottage
      • Chapter 9: Promise - A Camp in the Woods
      • Chapter 9: Promise - Castlewood
      • Chapter 9: Promise - Castlewood Dungeon
    • Chapter 10: Crossroads
      • Chapter 10: Crossroads - Castlewood
      • Chapter 10: Crossroads - Castlewood Dungeon
      • Chapter 10: Crossroads - Castlewood Basement
      • Chapter 10: Crossroads - Castlewood
    • Chapter 11: Breaking Point
      • Chapter 11: Breaking Point - Riverspring
      • Chapter 11: Breaking Point - Riverspring Courtyard
      • Chapter 11: Breaking Point - Riverspring Castle
    • Chapter 12: Fight Fire with Fire
      • Chapter 12: Fight Fire with Fire - Riverspring Tunnels
      • Chapter 12: Fight Fire with Fire - Riverspring Castle
    • Chapter 13: Bound
      • Chapter 13: Bound - Riverspring
      • Chapter 13: Bound - Castlewood
      • Chapter 13: Bound - Riverspring Courtyard
    • Chapter 14: Light and Shadow
      • Chapter 14: Light and Shadow - King’s Landing
      • Chapter 14: Light and Shadow - King’s Landing Sewers
      • Chapter 14: Light and Shadow - Maegor’s Holdfast
      • Chapter 14: Light and Shadow - Red Keep
    • Chapter 15: Old Scar
      • Chapter 15: Old Scar - Westford Cottage
    • Final Chapter: Ice and Fire
      • Final Chapter: Ice and Fire - Red Keep
    • Epilogues
      • Alester’s Epilogue 1: “I will offer him to the queen in return for Riverspring.”
      • Alester’s Epilogue 2: “This child will live, in memory of Mors.”
      • Mors’s Epilogue 1: “I will care for him, for Jeyne’s sake...”
      • Mors’s Epilogue 2: “I will live and die at my post...at the Wall.”
    • Side Quests
      • The Faith of Our Ancestors
      • Their Watch Is Ending
      • Treasure Hunt
      • Silence in the Ranks
      • The Black Bloodhound
      • New Blood
      • Self-Made Girl
      • Blood on the Sand
      • Rings and Chains
      • Avenge Riverspring
      • The Maggot in the Apple
      • Safer Streets
      • Not So Wild
      • Rituals and Litanies

Game of Thrones Guide › Walkthrough › Chapter 11: Breaking Point

Chapter 11: Breaking Point - Riverspring Castle

Riverspring Castle

Click here for interactive maps

You Have Gotten Past Valarr’s Defenses. It Is Time To Confront Him

Objective Point A
View Map

Interrupt Valarr in the throne room and condemn his treatment of the Riverspring people. He tries to lie his way out of the situation and orders you to surrender or he’ll turn his men loose on the city. Mors calls for a duel to the death to settle matters, and Valarr accepts.

Triumph Against Valarr In A Trial By Combat

Objective Point B
View Map

Valarr will try to get under your skin before the fight begins and weaken your resolve. To avoid a combat penalty, choose the dialogue option “I need to concentrate on the fight” at the end of Valarr’s taunts.

Begin the fight with a strong attack, preferably one that will stun and keep Valarr off balance. He hits very hard with his big two-handed sword; the more strikes you avoid from him, the better.

When you knock him down one-quarter of his health, you break out of combat and Valarr taunts you again. This time keep him talking, and you can catch your breath and recover more energy for the next portion of the battle.

When you see Valarr wind up for a bit attack, interrupt him immediately. When you have the opportunity, hit him with a damage-over-time ability like Bleeding to chip away at his health total while you trade blows. When you knock him down to half health, you break out of combat again.

As much as you try to keep your composure, Valarr gets to you at the fight’s end. He taunts you about the death of your family; he seems to have specifics on how they died. You furiously go after him for the final portion of the battle.

Give it everything you’ve got now. Use up all your energy and unleash your best attacks on Valarr. You have to drop his remaining health total before he finishes off yours. If you continue to keep him off balance with stuns and knockdowns, you should avoid the majority of his huge attacks and outdamage him.

Unfortunately for Mors, Valarr doesn’t fight fair. Even as you beat him in combat and throw him to the ground, he draws upon black magic and conjures up a shadow behind you. Alester tries to warn you, but it’s too late—the shadow stabs you through the back. Before you die, Valarr whispers in your ear that it was he who slaughtered your family.

There’s an uproar from the crowd at the treachery. The lords and ladies in attendance see Valarr for the evil coward that he is. They denounce him as potential ruler, so he has them all executed. Only Ryman manages to escape in the bloody chaos.

The Bloodseekers bring Alester and Elyana before Valarr, who asks Alester where Jeyne Greystone is hidden. He threatens Elyana if Alester doesn’t reply. Alester tells him that Harlton has Jeyne in Castlewood, and Valarr thanks him by lopping Elyana’s head off. In a fit of rage and despair, Alester screams as Valarr orders his men into Riverspring to kill as many as they need to make them acknowledge they have a new regent.

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