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Contents

  • Essentials
    • The World of Westeros
      • Adventuring in Westeros
      • Combat Display
      • Combat
      • Options Menu
      • Achievements
      • Thrones and Bones
    • Mors Westford
      • Mors’s Story
      • Attributes
      • Classes
      • Stances
      • Skills
      • Traits
      • Warg Powers
      • Mors in Combat
    • Alester Sarwyck
      • Alester’s Story
      • Attributes
      • Classes
      • Stances
      • Skills
      • Traits
      • R’hllor Powers
      • Alester in Combat
    • Appendix Lists
      • Achievements
      • Companions
      • Equipment
      • Quests
      • Stances
      • Traits
  • Walkthrough
    • Chapter 1: For This Night, and All Nights to Come
      • Chapter 1: For This Night, and All Nights to Come - Castle Black
      • Chapter 1: For This Night, and All Nights to Come - Icemark
    • Chapter 2: For All the Days Gone By
      • Chapter 2: For All the Days Gone By - Riverspring
      • Chapter 2: For All the Days Gone By - Riverspring Godswood
      • Chapter 2: For All the Days Gone By - Riverspring Courtyard
      • Chapter 2: For All the Days Gone By - Riverspring
      • Chapter 2: For All the Days Gone By - Riverspring Castle
    • Chapter 3: Between a Hunter and His Prey
      • Chapter 3: Between a Hunter and His Prey - Icemark
      • Chapter 3: Between a Hunter and His Prey - The Gift
      • Chapter 3: Between a Hunter and His Prey - Castle Black Common Hall
    • Chapter 4: The Lion’s Will
      • Chapter 4: The Lion’s Will - King’s Landing
      • Chapter 4: The Lion’s Will - Sarwyck Manse
      • Chapter 4: The Lion’s Will - King’s Landing
      • Chapter 4: The Lion’s Will - Maegor’s Holdfast Dungeons
      • Chapter 4: The Lion’s Will - Red Keep
    • Chapter 5: Beauty and the Beast
      • Chapter 5: Beauty and the Beast - Castle Black
      • Chapter 5: Beauty and the Beast - Mole’s Town
      • Chapter 5: Beauty and the Beast - Mole’s Town Tunnels
      • Chapter 5: Beauty and the Beast - Mole’s Town
      • Chapter 5: Beauty and the Beast - Castle Black
    • Chapter 6: The Crown’s Dogs
      • Chapter 6: The Crown’s Dogs - Red Keep
      • Chapter 6: The Crown’s Dogs - King’s Landing
      • Chapter 6: The Crown’s Dogs - Hen House
      • Chapter 6: The Crown’s Dogs - Red Keep
    • Chapter 7: Stray Dog
      • Chapter 7: Stray Dog - Common Hall
      • Chapter 7: Stray Dog - Mole’s Town
      • Chapter 7: Stray Dog - Mole’s Town Tunnels
      • Chapter 7: Stray Dog - The Gift
      • Chapter 7: Stray Dog - Westford Cottage
    • Chapter 8: A New Hope
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - King’s Landing Sewers
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - City Watch Tower
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - King’s Landing Sewers
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: Legacy - Riverspring
      • Chapter 8: Legacy - Riverspring Castle
      • Chapter 8: Legacy - Riverspring Tunnels
      • Chapter 8: Legacy - Castlewood
    • Chapter 9: Promise
      • Chapter 9: Promise - Westford Cottage
      • Chapter 9: Promise - A Camp in the Woods
      • Chapter 9: Promise - Castlewood
      • Chapter 9: Promise - Castlewood Dungeon
    • Chapter 10: Crossroads
      • Chapter 10: Crossroads - Castlewood
      • Chapter 10: Crossroads - Castlewood Dungeon
      • Chapter 10: Crossroads - Castlewood Basement
      • Chapter 10: Crossroads - Castlewood
    • Chapter 11: Breaking Point
      • Chapter 11: Breaking Point - Riverspring
      • Chapter 11: Breaking Point - Riverspring Courtyard
      • Chapter 11: Breaking Point - Riverspring Castle
    • Chapter 12: Fight Fire with Fire
      • Chapter 12: Fight Fire with Fire - Riverspring Tunnels
      • Chapter 12: Fight Fire with Fire - Riverspring Castle
    • Chapter 13: Bound
      • Chapter 13: Bound - Riverspring
      • Chapter 13: Bound - Castlewood
      • Chapter 13: Bound - Riverspring Courtyard
    • Chapter 14: Light and Shadow
      • Chapter 14: Light and Shadow - King’s Landing
      • Chapter 14: Light and Shadow - King’s Landing Sewers
      • Chapter 14: Light and Shadow - Maegor’s Holdfast
      • Chapter 14: Light and Shadow - Red Keep
    • Chapter 15: Old Scar
      • Chapter 15: Old Scar - Westford Cottage
    • Final Chapter: Ice and Fire
      • Final Chapter: Ice and Fire - Red Keep
    • Epilogues
      • Alester’s Epilogue 1: “I will offer him to the queen in return for Riverspring.”
      • Alester’s Epilogue 2: “This child will live, in memory of Mors.”
      • Mors’s Epilogue 1: “I will care for him, for Jeyne’s sake...”
      • Mors’s Epilogue 2: “I will live and die at my post...at the Wall.”
    • Side Quests
      • The Faith of Our Ancestors
      • Their Watch Is Ending
      • Treasure Hunt
      • Silence in the Ranks
      • The Black Bloodhound
      • New Blood
      • Self-Made Girl
      • Blood on the Sand
      • Rings and Chains
      • Avenge Riverspring
      • The Maggot in the Apple
      • Safer Streets
      • Not So Wild
      • Rituals and Litanies

Game of Thrones Guide › Essentials › Mors Westford

Mors in Combat

Your class choice will dictate your primary battle practices. Here are your four main combat configurations, though there are many variations when you factor allies, enemy position, and terrain into your tactics.

The Defensive Stalwart

As a Landed Knight, you won’t deal as much damage as the other two classes, but you won’t take as much damage either. You’ll generally want to charge the toughest enemy and hold his attention with a constant barrage of attacks or with your Taunt ability. Given that you can soak up damage more than most, it’s fine if enemies begin to swarm you, so long as your less-durable allies can inflict their fair share of damage. If you find yourself getting knocked out often at early levels, invest more points on the right side of your skill tree. Otherwise, use Self-Defense against normal targets, Massive Strike against large groups, Daze Strike to interrupt an action, and Shield Strike to flatten powerful enemies without shields.

The Smasher

The Hedge Knight pounds foes with vicious two-handed attacks. Against single opponents, open with Pierce to cause Bleeding and follow up with Add Injury to Injury for extra damage against Bleeding foes. Devastation works great against crowds, and if you can earn Born to Fight, all your attacks have a better chance to go critical. Though you’ll likely want to concentrate on the left side of your skill tree, don’t forget to put one point into Earthquaker so you have an area interrupt that can thwart key enemies’ actions in progress.

The Slicer

No matter your preferred tactics, a Magnar can open with the standard Slash attack and take advantage of the Bleeding state in which it leaves the opponent. Follow up with Vicious Hit to punish a Bleeding opponent with extra damage and a stun effect. Seize the opportunity to use Cutthroat against wounded foes; if it succeeds, you deal massive damage and cause Bleeding and a knockdown effect. Victorious Assault can compound the damage and give you some health back in the process against foes knocked down by Cutthroat. Your Flurry of Blows ability triggers a series of three attacks of increasing damage—a fine choice at almost any time in the battle. On the right side of your tree, the Blood Frenzy/Fury combo will turn you into a damage-dealing monster. Unfortunately, unless you earn Self-Control, too, you lose control of your character and there’s no telling what will happen then.

Caution

When you pick up new weapons, be careful that you don’t equip an item that disrupts your stance. A two-handed weapon in the hands of a Magnar is nowhere near as deadly as in the hands of a Hedge Knight.

The Tag Team

Mors and the dog form a great team. Even when Mors doesn’t have other allies in the party, he always has his dog to distract, stun, and knock down enemies. Against single opponents, go for maximum damage attacks for Mors and the dog. Against two or more opponents, order the dog to immobilize one enemy while Mors goes after the others. Depending on the circumstance, you can order the dog to disarm a foe’s weapon or shield, or scare them out of combat for precious seconds. Think of Mors and the dog as a single combat entity and your attacks will be much more thorough and deadly.

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