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Contents

  • Essentials
    • The World of Westeros
      • Adventuring in Westeros
      • Combat Display
      • Combat
      • Options Menu
      • Achievements
      • Thrones and Bones
    • Mors Westford
      • Mors’s Story
      • Attributes
      • Classes
      • Stances
      • Skills
      • Traits
      • Warg Powers
      • Mors in Combat
    • Alester Sarwyck
      • Alester’s Story
      • Attributes
      • Classes
      • Stances
      • Skills
      • Traits
      • R’hllor Powers
      • Alester in Combat
    • Appendix Lists
      • Achievements
      • Companions
      • Equipment
      • Quests
      • Stances
      • Traits
  • Walkthrough
    • Chapter 1: For This Night, and All Nights to Come
      • Chapter 1: For This Night, and All Nights to Come - Castle Black
      • Chapter 1: For This Night, and All Nights to Come - Icemark
    • Chapter 2: For All the Days Gone By
      • Chapter 2: For All the Days Gone By - Riverspring
      • Chapter 2: For All the Days Gone By - Riverspring Godswood
      • Chapter 2: For All the Days Gone By - Riverspring Courtyard
      • Chapter 2: For All the Days Gone By - Riverspring
      • Chapter 2: For All the Days Gone By - Riverspring Castle
    • Chapter 3: Between a Hunter and His Prey
      • Chapter 3: Between a Hunter and His Prey - Icemark
      • Chapter 3: Between a Hunter and His Prey - The Gift
      • Chapter 3: Between a Hunter and His Prey - Castle Black Common Hall
    • Chapter 4: The Lion’s Will
      • Chapter 4: The Lion’s Will - King’s Landing
      • Chapter 4: The Lion’s Will - Sarwyck Manse
      • Chapter 4: The Lion’s Will - King’s Landing
      • Chapter 4: The Lion’s Will - Maegor’s Holdfast Dungeons
      • Chapter 4: The Lion’s Will - Red Keep
    • Chapter 5: Beauty and the Beast
      • Chapter 5: Beauty and the Beast - Castle Black
      • Chapter 5: Beauty and the Beast - Mole’s Town
      • Chapter 5: Beauty and the Beast - Mole’s Town Tunnels
      • Chapter 5: Beauty and the Beast - Mole’s Town
      • Chapter 5: Beauty and the Beast - Castle Black
    • Chapter 6: The Crown’s Dogs
      • Chapter 6: The Crown’s Dogs - Red Keep
      • Chapter 6: The Crown’s Dogs - King’s Landing
      • Chapter 6: The Crown’s Dogs - Hen House
      • Chapter 6: The Crown’s Dogs - Red Keep
    • Chapter 7: Stray Dog
      • Chapter 7: Stray Dog - Common Hall
      • Chapter 7: Stray Dog - Mole’s Town
      • Chapter 7: Stray Dog - Mole’s Town Tunnels
      • Chapter 7: Stray Dog - The Gift
      • Chapter 7: Stray Dog - Westford Cottage
    • Chapter 8: A New Hope
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - King’s Landing Sewers
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - City Watch Tower
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - King’s Landing Sewers
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: Legacy - Riverspring
      • Chapter 8: Legacy - Riverspring Castle
      • Chapter 8: Legacy - Riverspring Tunnels
      • Chapter 8: Legacy - Castlewood
    • Chapter 9: Promise
      • Chapter 9: Promise - Westford Cottage
      • Chapter 9: Promise - A Camp in the Woods
      • Chapter 9: Promise - Castlewood
      • Chapter 9: Promise - Castlewood Dungeon
    • Chapter 10: Crossroads
      • Chapter 10: Crossroads - Castlewood
      • Chapter 10: Crossroads - Castlewood Dungeon
      • Chapter 10: Crossroads - Castlewood Basement
      • Chapter 10: Crossroads - Castlewood
    • Chapter 11: Breaking Point
      • Chapter 11: Breaking Point - Riverspring
      • Chapter 11: Breaking Point - Riverspring Courtyard
      • Chapter 11: Breaking Point - Riverspring Castle
    • Chapter 12: Fight Fire with Fire
      • Chapter 12: Fight Fire with Fire - Riverspring Tunnels
      • Chapter 12: Fight Fire with Fire - Riverspring Castle
    • Chapter 13: Bound
      • Chapter 13: Bound - Riverspring
      • Chapter 13: Bound - Castlewood
      • Chapter 13: Bound - Riverspring Courtyard
    • Chapter 14: Light and Shadow
      • Chapter 14: Light and Shadow - King’s Landing
      • Chapter 14: Light and Shadow - King’s Landing Sewers
      • Chapter 14: Light and Shadow - Maegor’s Holdfast
      • Chapter 14: Light and Shadow - Red Keep
    • Chapter 15: Old Scar
      • Chapter 15: Old Scar - Westford Cottage
    • Final Chapter: Ice and Fire
      • Final Chapter: Ice and Fire - Red Keep
    • Epilogues
      • Alester’s Epilogue 1: “I will offer him to the queen in return for Riverspring.”
      • Alester’s Epilogue 2: “This child will live, in memory of Mors.”
      • Mors’s Epilogue 1: “I will care for him, for Jeyne’s sake...”
      • Mors’s Epilogue 2: “I will live and die at my post...at the Wall.”
    • Side Quests
      • The Faith of Our Ancestors
      • Their Watch Is Ending
      • Treasure Hunt
      • Silence in the Ranks
      • The Black Bloodhound
      • New Blood
      • Self-Made Girl
      • Blood on the Sand
      • Rings and Chains
      • Avenge Riverspring
      • The Maggot in the Apple
      • Safer Streets
      • Not So Wild
      • Rituals and Litanies

Game of Thrones Guide › Walkthrough › Chapter 10: Crossroads

Chapter 10: Crossroads - Castlewood

Castlewood

Click here for interactive maps

Objectives

1. Open the book Lady Marianne sent to your bedchamber

2. Marianne is waiting for you. Go to the cellar when you are ready

3. Trust Marianne or Gawen

4. Fight through the castle guards or find a way to heal Gawen and retrieve a helm he can wear so that he can move about the castle unnoticed

5. Find a way into the dungeons to find the prisoner your brother told you about

6. Get the keys from Alesander

7. Find out where the prisoner Gawen told you about is being kept

8. Avenge the blood of the Sarwycks!

9. Bring back Mors’ dog

10. Snatch Jeyne away from Castlewood’s guards

Quest Checklist

  • A Letter from Marianne (quest item, objective 1)
  • Marianne Harlton (NPC, objective 2)
  • Gawen Sarwyck (NPC, objectives 3, 4)
  • Ointments (quest item, objective 4)
  • A Guard’s Helm (quest item, objective 4)
  • “The Maggot in the Apple” (side quest, objective 5)
  • Shorei (NPC, objectives 5, 6)
  • Milk of the Poppy (quest item, objective 6)
  • Key to Castlewood Dungeon (quest item, objective 6)
  • Turn-Cloak (special item, objective 9)
  • Key to Castlewood’s High Tower (quest item, objective 11)
  • Experience Points: 1,580 (upon quest completion)

Open The Book Lady Marianne Sent To Your Bedchamber

Objective Point A
View Map

One of the Castlewood servant ladies, Shorei, enters your bedchamber with some news. It’s been weeks since you’ve been able to speak with Lord Harlton, and you’re getting antsy sitting around waiting. Shorei delivers a letter from Marianne Harlton asking you to attend a secret meeting in the cellar.

Objective Point B
View Map

Head to the main stairwell and descend to the ground floor. You can either visit Marianne directly or explore Castlewood. You may want to venture outside to the courtyard and check to see what the merchants have to offer.

Marianne Is Waiting For You. Go To The Cellar When You Are Ready.

Objective Point C
View Map

Speak with Marianne in the cellar. You converse about Lord Harlton’s plans and the risks involved. She seems to agree with your reservations about Lord Harlton’s single-minded pursuits, but don’t be fooled—she’s fully committed to her uncle and is just gauging how loyal you are to the cause.

Trust Marianne Or Gawen

Before you make a final decision on how you will support the Harltons, a man in a guard’s uniform slips behind Marianne and puts a knife to her throat. He claims to be your brother Gawen, who has just escaped from the Harlton dungeon.

Caution

If you choose to side with Marianne over Gawen, you will have to fight your way through the entire castle.

You have a big choice to make now: trust Marianne or trust Gawen. If you trust Marianne, she ultimately betrays you and sets the entire castle guard on you. Depending on your lust for blood, you may want the extra experience from fighting a castle full of guards. The safer, and more honorable, choice is siding with your brother, Gawen. The Harltons have had him locked in their dungeons, and it was Lord Harlton who staged Gawen’s death in the first place. You knock out Marianne and leave her in a large chest, out of sight from prying eyes.

If Marianne has betrayed you, the battle is on, and you’ll have to fight through the guards to eventually reach the dungeons below. If you sided with Gawen, he’s in no shape to travel yet after all that he’s been through in the dungeons. First, you have to find him some healing ointments to ease the pain, and next you’ll have to find a helmet to complete his guard disguise so that he can travel about the castle without arousing suspicion.

Fight Through The Castle Guards Or Find A Way To Heal Gawen And Retrieve A Helm He Can Wear So That He Can Move About The Castle Unnoticed

Objective Point D
View Map

Seek out Maester Martin down the hall. If you chat him up about his knowledge on the healing arts, he will give you Ointments; return to Gawen to aid in the healing process.

Objective Point E
View Map

Next, travel to the castle’s western section and find the guards talking about their exploits with the castle serving ladies. One brutish guard, Alesander, boasts about his conquest over Shorei last night. Ignore them for now and pick up the helm on the chair next to the fireplace.

Objective Point F
View Map

Return to your brother and give him both items; he’ll be ready to travel incognito now. Feeling better, he tells you what has happened to him over the past few months. He learned of your father’s dealings with the Harlton’s secret brotherhood and that Harlton’s master plan was to find a woman named Jeyne Greystone and use her child to bring Targaryens back into power.

Your father wanted no part in forcing an innocent mother and child into the Game of Thrones , so he wrote a letter to Jon Arryn and warned him (thus setting Mors’s story line into motion). In response, Harlton had your father poisoned. Eventually, Harlton captured Gawen and spread the rumors that it was the son who poisoned the father. Gawen was able to escape only because of the heroic actions of another prisoner (Mors), so you both decide to free that prisoner before leaving Castlewood.

Side Quest: The Maggot in the Apple

Before entering the dungeons, you may want to complete “The Maggot in the Apple” side quest to help reduce the threats against you as you escape. Alester remembers that the best of Harlton’s fighters train out in the courtyard; it’s the perfect opportunity to get rid of them without attracting unnecessary attention. Venture outside to the courtyard and wound the men training to soften up the defenses. For more details on the sneak attack and completing the quest, see the “Side Quests” chapter.

Find a way into the dungeons to find the prisoner your brother told you about

Objective Point G
View Map

Proceed to the door leading down to the dungeons. You discover that it’s locked, but Gawen knows that Alesander has the key from his many times being tortured. You recall the conversation that just took place with the guards and figure Shorei can help you get the key.

Tip

You can also ask Alesander to follow you in order to meet Shorei. He will slowly walk to the cellar where you met Marianne. When you reach your destination, you can fight Alesander and his friends and then take the key from his dead body.

Get The Keys From Alesander

Objective Point H
View Map

Speak with Shorei in the dining area. You can convince her to poison the guards, since she serves them their drinks. Go talk to Maester Martin and get him talking about his profession so that he doesn’t suspect anything. At the end of the conversation, Martin will hand you Milk of the Poppy. Bring it back to Shorei and let her take care of the rest.

Shorei serves the poison drinks to the men. They’re all dead by the time you arrive in the guard room where you found the helm for Gawen. Grab the Key to Castlewood Dungeon off Alesander’s corpse and unlock the door to the dungeons.

Objective Point I
View Map

The guards in charge of dungeon access have strict orders not to let anyone in. You can’t change their minds. The only way in is through them, so trigger the fight and let them have it. The guard with heavy armor is the most difficult foe; concentrate your blows on the other two, bring them down, and then team up on the final heavy-armor guard.

Note

Gawen accompanies you and fights in the battles, but you cannot control him.

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