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Contents

  • Essentials
    • The World of Westeros
      • Adventuring in Westeros
      • Combat Display
      • Combat
      • Options Menu
      • Achievements
      • Thrones and Bones
    • Mors Westford
      • Mors’s Story
      • Attributes
      • Classes
      • Stances
      • Skills
      • Traits
      • Warg Powers
      • Mors in Combat
    • Alester Sarwyck
      • Alester’s Story
      • Attributes
      • Classes
      • Stances
      • Skills
      • Traits
      • R’hllor Powers
      • Alester in Combat
    • Appendix Lists
      • Achievements
      • Companions
      • Equipment
      • Quests
      • Stances
      • Traits
  • Walkthrough
    • Chapter 1: For This Night, and All Nights to Come
      • Chapter 1: For This Night, and All Nights to Come - Castle Black
      • Chapter 1: For This Night, and All Nights to Come - Icemark
    • Chapter 2: For All the Days Gone By
      • Chapter 2: For All the Days Gone By - Riverspring
      • Chapter 2: For All the Days Gone By - Riverspring Godswood
      • Chapter 2: For All the Days Gone By - Riverspring Courtyard
      • Chapter 2: For All the Days Gone By - Riverspring
      • Chapter 2: For All the Days Gone By - Riverspring Castle
    • Chapter 3: Between a Hunter and His Prey
      • Chapter 3: Between a Hunter and His Prey - Icemark
      • Chapter 3: Between a Hunter and His Prey - The Gift
      • Chapter 3: Between a Hunter and His Prey - Castle Black Common Hall
    • Chapter 4: The Lion’s Will
      • Chapter 4: The Lion’s Will - King’s Landing
      • Chapter 4: The Lion’s Will - Sarwyck Manse
      • Chapter 4: The Lion’s Will - King’s Landing
      • Chapter 4: The Lion’s Will - Maegor’s Holdfast Dungeons
      • Chapter 4: The Lion’s Will - Red Keep
    • Chapter 5: Beauty and the Beast
      • Chapter 5: Beauty and the Beast - Castle Black
      • Chapter 5: Beauty and the Beast - Mole’s Town
      • Chapter 5: Beauty and the Beast - Mole’s Town Tunnels
      • Chapter 5: Beauty and the Beast - Mole’s Town
      • Chapter 5: Beauty and the Beast - Castle Black
    • Chapter 6: The Crown’s Dogs
      • Chapter 6: The Crown’s Dogs - Red Keep
      • Chapter 6: The Crown’s Dogs - King’s Landing
      • Chapter 6: The Crown’s Dogs - Hen House
      • Chapter 6: The Crown’s Dogs - Red Keep
    • Chapter 7: Stray Dog
      • Chapter 7: Stray Dog - Common Hall
      • Chapter 7: Stray Dog - Mole’s Town
      • Chapter 7: Stray Dog - Mole’s Town Tunnels
      • Chapter 7: Stray Dog - The Gift
      • Chapter 7: Stray Dog - Westford Cottage
    • Chapter 8: A New Hope
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - King’s Landing Sewers
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - City Watch Tower
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - King’s Landing Sewers
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: Legacy - Riverspring
      • Chapter 8: Legacy - Riverspring Castle
      • Chapter 8: Legacy - Riverspring Tunnels
      • Chapter 8: Legacy - Castlewood
    • Chapter 9: Promise
      • Chapter 9: Promise - Westford Cottage
      • Chapter 9: Promise - A Camp in the Woods
      • Chapter 9: Promise - Castlewood
      • Chapter 9: Promise - Castlewood Dungeon
    • Chapter 10: Crossroads
      • Chapter 10: Crossroads - Castlewood
      • Chapter 10: Crossroads - Castlewood Dungeon
      • Chapter 10: Crossroads - Castlewood Basement
      • Chapter 10: Crossroads - Castlewood
    • Chapter 11: Breaking Point
      • Chapter 11: Breaking Point - Riverspring
      • Chapter 11: Breaking Point - Riverspring Courtyard
      • Chapter 11: Breaking Point - Riverspring Castle
    • Chapter 12: Fight Fire with Fire
      • Chapter 12: Fight Fire with Fire - Riverspring Tunnels
      • Chapter 12: Fight Fire with Fire - Riverspring Castle
    • Chapter 13: Bound
      • Chapter 13: Bound - Riverspring
      • Chapter 13: Bound - Castlewood
      • Chapter 13: Bound - Riverspring Courtyard
    • Chapter 14: Light and Shadow
      • Chapter 14: Light and Shadow - King’s Landing
      • Chapter 14: Light and Shadow - King’s Landing Sewers
      • Chapter 14: Light and Shadow - Maegor’s Holdfast
      • Chapter 14: Light and Shadow - Red Keep
    • Chapter 15: Old Scar
      • Chapter 15: Old Scar - Westford Cottage
    • Final Chapter: Ice and Fire
      • Final Chapter: Ice and Fire - Red Keep
    • Epilogues
      • Alester’s Epilogue 1: “I will offer him to the queen in return for Riverspring.”
      • Alester’s Epilogue 2: “This child will live, in memory of Mors.”
      • Mors’s Epilogue 1: “I will care for him, for Jeyne’s sake...”
      • Mors’s Epilogue 2: “I will live and die at my post...at the Wall.”
    • Side Quests
      • The Faith of Our Ancestors
      • Their Watch Is Ending
      • Treasure Hunt
      • Silence in the Ranks
      • The Black Bloodhound
      • New Blood
      • Self-Made Girl
      • Blood on the Sand
      • Rings and Chains
      • Avenge Riverspring
      • The Maggot in the Apple
      • Safer Streets
      • Not So Wild
      • Rituals and Litanies

Game of Thrones Guide › Essentials › Appendix Lists

Traits

Class Name Cost Description Effects
Positive Born Leader 4 Your leadership skills motivate your teammate and your allies. Damage +7% for your teammate and your allies
Positive Acrobat 3 Your keen sense of balance allows you to deflect blows more skillfully. Deflection +6%
Positive Leech 3 The sight of blood fuels your desire for battle. If your opponent is Bleeding: Damage +15%
Positive Art of Medicine 2 You are a master of the curative arts. The health gained from a healing flask is increased by 15%
Positive Brute 2 Your overwhelming might is too much for enemies, giving you a chance to stun them. Chance to inflict the state Stunned (3s) with each attack: 2%
Positive Gifted 2 Your aptitude for learning allows you to pick up skills more quickly than most. Two extra skill points earned per level
Positive Master of Poisons 2 Your knowledge of toxins allows you to wield them more skillfully than most. Poison Impact Duration +3 sec
Positive Accurate 1 You strike with precision, able to probe and exploit the chinks in your opponent's armor. Chance to inflict Bleeding 1% for each blow (for 6s)
Positive Adventurer 1 Your senses are well developed. Chance of bonus loot +5%
Positive Ambidextrous 1 You are particularly comfortable with a weapon in each hand. Critical hit chance +2% with two weapons
Positive Assassin 1 You are comfortable handling small blades (daggers and shortswords). Attack Speed +2% with a dagger or a shortsword
Positive Bruiser 1 Your physical strength makes you more effective at using two-handed heavy weapons. Damage +2% with a two-handed weapon
Positive Dexterous 1 Your natural dexterity gives you an innate proficiency with a ranged weapon. Hit chance +2% with a ranged weapon
Positive Honed Reflexes 1 Countless battles have tuned your reflexes so finely that you can now avoid the worst situations without even thinking. Critical hit Damage Resistance +10%
Positive Parry 1 You are an expert at parrying attacks with your shield. Damage resistance +2% using a shield
Negative Bad Leader 4 Your poor leadership skills discourage your teammate and your allies. Damage -7% for your teammate and your allies
Negative Greyscale 3 This disease, which causes your flesh to harden, makes your dodges less effective. Deflection -6%
Negative Hematophobia 3 Your fear of blood makes you less effective against bleeding enemies. If your opponent has the state Bleeding: Damage -15%
Negative Asthmatic 2 Your asthma makes you slightly more fatigued when you perform strenuous tasks. Each ability you use in combat will cost you a little more energy. Energy Cost +8%
Negative Clumsy 2 You are not very good at handling flasks, a trait that could have dire consequences in tense situations. Chance of failure of 15% each time you use a flask
Negative Gout 2 This arthritic condition inflames your joints and makes moving difficult. Attack Speed -5%
Negative Witless 2 You're not the sharpest blade in the armory. Two fewer skill points gained per level
Negative Allergic 1 Your allergies make you more acutely affected by poisons. Poison Effect Duration +3 sec
Negative Collapsed Lung 1 A previous injury in battle has claimed the use of one of your lungs. Energy recovery -6%
Negative Half Pint 1 Due to your small frame, you're less able to shrug off blows. Damage resistance -2%
Negative Hemophiliac 1 This condition hinders the clotting ability of your blood, meaning that you bleed a lot. Best to avoid contact with sharp objects if at all possible. Damage received by the state Bleeding x2
Negative Inattentive 1 You are less likely to deliver critical hits. Critical hit -3%
Negative Paranoid 1 Your mind is constantly envisioning the worst possible scenario, a fear that manifests even larger when numerous foes attack you. Hit chance -10% when three opponents attack you
Negative Psychopath 1 Your need to kill makes you unstable. Deflection -5% for each opponent finished off by someone else other than you
Negative Pyrophobia 1 A crippling fear of flames causes fire attacks to burn you even hotter than they would a normal person. Damage taken by fire +0,2
Story Art of Escape x You kept your word and freed Orys, the leader of the Reapers, from the dungeons of the City Watch of King's Landing. Deflection +1%
Story Back From Beyond the Grave x After Valarr had locked you away in your father's tomb, you emerged alive. Endurance +1
Story Back From the Seven Hells x You came back to life after the kiss of fire given by Alester. Endurance +1
Story Bloodhound x You tracked down all the brothers in Mole's Town who were lured in by Jared's coin. Dog Damage +5%
Story Dogged Investigator x You uncovered the truth about your brother Gawen's past during your reunion. One extra skill point earned per level
Story Expeditious x You killed Gendel in cold blood when he was at your mercy in the abandoned fort of Icemark. Chance of critical hit +1%
Story Fanatic x You extolled the virtues of your god at every opportunity during the rioting in Riverspring. Chance to resist to the states On Fire and On Wildfire +5%
Story Fast Talker x You misled your torturers when you were imprisoned by Lord Harlton. Intelligence +1
Story God of Flame x Using diplomacy, you managed to make Weymar talk, your prisoner at the potter's in King's Landing. Critical Damage +1%
Story God of Shadow x You let Valarr torture and kill Weymar, your prisoner at the potter's in King's Landing. Chance of critical hit +1%
Story Habit x You fought all Lord Harlton's men under the influence of poison after dinner at Castlewood. Damage Resistance to critical hits +2%.
Story Indestructible x You survived Gorn's formidable horde in the abandoned fort of Icemark. Damage Resistance +1%
Story Indomitable Will x You stood up to your torturers, enduring horrific treatment while imprisoned by Lord Harlton. Damage Resistance +6%- Endurance -1
Story Justice Is Blind x You killed Orys, the leader of the Reapers, who was locked up in the tower of the City Watch of King's Landing. Critical Damage +1%
Story Kindhearted x You released Marianne, the niece of Lord Harlton. Chance of critical hit +1%
Story Ladykiller x You killed Marianne, the niece of Lord Harlton. Critical Damage +2%
Story Morbid Curiosity x You opened your father's tomb in the Riverspring crypts. Chance of loot +2%
Story Nimble x You caught the young man on the run during a chase in King's Landing. Deflection +1%
Story No Surrender, No Retreat x You piled up Gorn's men into a towering mound at the abandoned fort of Icemark and fought until your body gave out. Health max +5
Story Nostalgic x Memories came flooding back during your first meeting with Varys. One extra skill point earned per level.
Story Opportunistic x You recruited Yohn's men, who had been captured by the Lord Commander of the Night's Watch. Damage +2% for your allies.
Story Resourceful x You obtained a City Watch of King's Landing uniform without spending a single groat. Chance of bonus loot +1%
Story Sadistic x You tortured Gendel at length when he was at your mercy in the abandoned fort of Icemark. Critical Damage +3%
Story Sarwycks' Vengeance x You will take vengeance no matter what. As for the child... Chance of critical hit +4%
Story Stray Dog x You were officially made a recruiter by the Lord Commander of the Night's Watch. Damage +2% to your allies
Story Talkative x You demonstrated your oratory skills during your meeting with Queen Cersei. Deflection +1%
Story Unimpeachable Morals x You defeated all of Yohn's men who had been captured by the Lord Commander of the Night's Watch. Damage Resistance +1%
Story Unwavering x You never succumbed to Valarr's taunts during your trial by combat. Deflection +1%
Story Westfords' Vengeance x You will take vengeance and save the child, no matter what. Health Recovery +4%

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