Mole’s Town
Let Lothor Lead You To The Man Who Is Bribing Some Of The Night’s Watch
Objective Point A
You see two thugs beating up one of your brothers a short distance into Mole’s Town. For you, Patrek, and Dog, these two will barely make you break out in a sweat. After you dispatch them, the brother, Lothor, explains that he refused to accept the bribe to betray the Night’s Watch and join the impostor’s men, and he would have died for that decision if you hadn’t arrived. Before he returns to Castle Black, he offers to show you where the men who bribed him are hiding.
Objective Point B
Follow Lothor. He will lead you straight to Jared, the impostor’s lieutenant, who has been charged with getting as many of the Night’s Watch to betray their vows and hunt down Jeyne.
Objective Point C
You confront Jared when you reach the secluded spot where they’ve been bribing some of the Night’s Watch. After some banter back and forth, weapons are drawn and it’s combat time. Jared can rally his men with some of his abilities, so make sure that Mors or Patrek smack Jared with an interrupt attack when he tries to bolster the enemy troops. Send Dog to immobilize one of the enemies while Patrek takes on another. You can easily handle two yourself, with health to spare to help out with the others.
Follow The Scents To Learn More About This Sorry Business
Objective Point D
Dog can track three scents from the bribing spot. Lock on to the first scent and follow its yellow trail through the forest. The greenish trails are the other scents, and if you spot a blue trail, you might want to detour momentarily to seek out some hidden treasure.
Objective Point E
The first scent trail leads to the dead body of one of the Night’s Watch. He was likely killed for his coins. The scent trail continues, leading north from the corpse.
Objective Point F
The end of the first trail leads to Raff Mouldy, a trader with a very questionable past. There’s no doubt that he murdered your brother for the money, so you confront him on it.
Knowing that he’s been caught, Mouldy draws his weapons and a fight breaks out. Whenever he tries to perform an action, have Mors, Patrek, and Dog take turns interrupting it. With all three chipping in damage, Mouldy will fall quickly.
Objective Point G
Return back to Jared’s corpse and hunt for the person leaving the second scent. It will lead you south toward Mole’s Town. Just before you reach the main door, the scent veers off to the left. You discover a hidden treasure in the alley. Mors claims the coins, which the turncoat must have buried in the stump for safekeeping.
Objective Point H
The second and third scent trails converge and lead to the main door to Mole’s Town. The betrayers have entered Mole’s Town, likely wanting to spend their new coin on the vices within.