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Contents

  • Essentials
    • The World of Westeros
      • Adventuring in Westeros
      • Combat Display
      • Combat
      • Options Menu
      • Achievements
      • Thrones and Bones
    • Mors Westford
      • Mors’s Story
      • Attributes
      • Classes
      • Stances
      • Skills
      • Traits
      • Warg Powers
      • Mors in Combat
    • Alester Sarwyck
      • Alester’s Story
      • Attributes
      • Classes
      • Stances
      • Skills
      • Traits
      • R’hllor Powers
      • Alester in Combat
    • Appendix Lists
      • Achievements
      • Companions
      • Equipment
      • Quests
      • Stances
      • Traits
  • Walkthrough
    • Chapter 1: For This Night, and All Nights to Come
      • Chapter 1: For This Night, and All Nights to Come - Castle Black
      • Chapter 1: For This Night, and All Nights to Come - Icemark
    • Chapter 2: For All the Days Gone By
      • Chapter 2: For All the Days Gone By - Riverspring
      • Chapter 2: For All the Days Gone By - Riverspring Godswood
      • Chapter 2: For All the Days Gone By - Riverspring Courtyard
      • Chapter 2: For All the Days Gone By - Riverspring
      • Chapter 2: For All the Days Gone By - Riverspring Castle
    • Chapter 3: Between a Hunter and His Prey
      • Chapter 3: Between a Hunter and His Prey - Icemark
      • Chapter 3: Between a Hunter and His Prey - The Gift
      • Chapter 3: Between a Hunter and His Prey - Castle Black Common Hall
    • Chapter 4: The Lion’s Will
      • Chapter 4: The Lion’s Will - King’s Landing
      • Chapter 4: The Lion’s Will - Sarwyck Manse
      • Chapter 4: The Lion’s Will - King’s Landing
      • Chapter 4: The Lion’s Will - Maegor’s Holdfast Dungeons
      • Chapter 4: The Lion’s Will - Red Keep
    • Chapter 5: Beauty and the Beast
      • Chapter 5: Beauty and the Beast - Castle Black
      • Chapter 5: Beauty and the Beast - Mole’s Town
      • Chapter 5: Beauty and the Beast - Mole’s Town Tunnels
      • Chapter 5: Beauty and the Beast - Mole’s Town
      • Chapter 5: Beauty and the Beast - Castle Black
    • Chapter 6: The Crown’s Dogs
      • Chapter 6: The Crown’s Dogs - Red Keep
      • Chapter 6: The Crown’s Dogs - King’s Landing
      • Chapter 6: The Crown’s Dogs - Hen House
      • Chapter 6: The Crown’s Dogs - Red Keep
    • Chapter 7: Stray Dog
      • Chapter 7: Stray Dog - Common Hall
      • Chapter 7: Stray Dog - Mole’s Town
      • Chapter 7: Stray Dog - Mole’s Town Tunnels
      • Chapter 7: Stray Dog - The Gift
      • Chapter 7: Stray Dog - Westford Cottage
    • Chapter 8: A New Hope
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - King’s Landing Sewers
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - City Watch Tower
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - King’s Landing Sewers
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: Legacy - Riverspring
      • Chapter 8: Legacy - Riverspring Castle
      • Chapter 8: Legacy - Riverspring Tunnels
      • Chapter 8: Legacy - Castlewood
    • Chapter 9: Promise
      • Chapter 9: Promise - Westford Cottage
      • Chapter 9: Promise - A Camp in the Woods
      • Chapter 9: Promise - Castlewood
      • Chapter 9: Promise - Castlewood Dungeon
    • Chapter 10: Crossroads
      • Chapter 10: Crossroads - Castlewood
      • Chapter 10: Crossroads - Castlewood Dungeon
      • Chapter 10: Crossroads - Castlewood Basement
      • Chapter 10: Crossroads - Castlewood
    • Chapter 11: Breaking Point
      • Chapter 11: Breaking Point - Riverspring
      • Chapter 11: Breaking Point - Riverspring Courtyard
      • Chapter 11: Breaking Point - Riverspring Castle
    • Chapter 12: Fight Fire with Fire
      • Chapter 12: Fight Fire with Fire - Riverspring Tunnels
      • Chapter 12: Fight Fire with Fire - Riverspring Castle
    • Chapter 13: Bound
      • Chapter 13: Bound - Riverspring
      • Chapter 13: Bound - Castlewood
      • Chapter 13: Bound - Riverspring Courtyard
    • Chapter 14: Light and Shadow
      • Chapter 14: Light and Shadow - King’s Landing
      • Chapter 14: Light and Shadow - King’s Landing Sewers
      • Chapter 14: Light and Shadow - Maegor’s Holdfast
      • Chapter 14: Light and Shadow - Red Keep
    • Chapter 15: Old Scar
      • Chapter 15: Old Scar - Westford Cottage
    • Final Chapter: Ice and Fire
      • Final Chapter: Ice and Fire - Red Keep
    • Epilogues
      • Alester’s Epilogue 1: “I will offer him to the queen in return for Riverspring.”
      • Alester’s Epilogue 2: “This child will live, in memory of Mors.”
      • Mors’s Epilogue 1: “I will care for him, for Jeyne’s sake...”
      • Mors’s Epilogue 2: “I will live and die at my post...at the Wall.”
    • Side Quests
      • The Faith of Our Ancestors
      • Their Watch Is Ending
      • Treasure Hunt
      • Silence in the Ranks
      • The Black Bloodhound
      • New Blood
      • Self-Made Girl
      • Blood on the Sand
      • Rings and Chains
      • Avenge Riverspring
      • The Maggot in the Apple
      • Safer Streets
      • Not So Wild
      • Rituals and Litanies

Game of Thrones Guide › Walkthrough › Chapter 7: Stray Dog

Chapter 7: Stray Dog - The Gift

The Gift

Click here for interactive maps

Scout The Area Around Yohn’s Camp Without Entering The Center

Objective Point A
View Map

You track Yohn down to his camp. From up on the hill overlooking the campsite, you and Patrek discuss an attack strategy. You have two choices: You can rush in and begin the battle immediately, or you can opt to sneak around and take out the perimeter guards first. If you don’t choose the sneaky route and eliminate the outer guards, you’re in for a very difficult battle against Yohn.

Caution

Before beginning the camp fight, slay Yohn’s perimeter guards first or the enemy can easily overwhelm you.

Objective Point B
View Map

Stay clear of the campfire and sneak around the paths that surround the camp. There are three sets of sentries. Use Dog to silently take out the first one from behind. You also notice that this an excellent vantage point for an archer, which will prove advantageous for the fight against Yohn.

Objective Point C
View Map

Repeat your tactics on the second sentry. If you approach from the main path, his back is to you. Rip his throat out without alerting the others.

Objective Point D
View Map

The last sentries are a pair. You can use Dog to locate them, but once you get close, switch to Mors and charge in. Once you slay the last two sentries, the campsite no longer has reinforcements. Return to Patrek on the first hill.

Get Rid Of Yohn And His Men Once And For All

Objective Point E
View Map

If you found the archer position, order Wat to the overlook for extra support. Let Patrek know you’re ready and confront Yohn and his handful of remaining men. Before you come to blows, Yohn reveals he’s working for Ser Valarr Hill.

It’s a much easier fight if you take out all the sentries first. Keep your party close to Yohn and rotate powerful attacks against him. If you throw a variety of stuns and damaging effects on him, Yohn won’t strike back hard and his men will die in short order without their leader’s powerful presence.

While searching the bodies after the battle, you find Jeyne’s missing valuables, including a ring engraved with a crowned stag, the royal sigil. Jeyne eventually confesses that she’s King Robert Baratheon’s mistress, and you figure that’s a likely reason why these men are out to kill her.

Tip

Remove the Parade Sword from Yohn’s corpse and equip it if the blade’s an upgrade.

Book Watch: King Robert Baratheon

After the battle with Yohn, Jeyne Greystone reveals that she had an affair with the king. She met Robert Baratheon on one of his hunting expeditions. Jeyne describes him just as we find Robert Baratheon in the novel A Game of Thrones : jovial and tempestuous, always eating and shouting, and yet, he has a deep sorrow inside. Jeyne wisely speculates that he’s unhappy with his marriage to the queen and started their fling as a way to escape from his kingly duties. That same impulsive behavior gets him into trouble in the book.

Speak With Jeyne When You’re Ready To Leave The North For Good

You bid Patrek, Wat, and Myles good-bye as they return to Castle Black. As you head south, it will only be you, Jeyne, and your hound.

After a long march, you camp in the Riverlands for the night. You talk with Jeyne for a while, and you can share stories about your pasts if you choose. You tell her that you’re heading to Westford Cottage, a secluded home that only a few know about. Your wife and daughter hid there when you took the black, and you figure it’s as safe a place as any while you’re on the run with Jeyne. You also desperately want to see your family after 15 years.

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