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Contents

  • Essentials
    • The World of Westeros
      • Adventuring in Westeros
      • Combat Display
      • Combat
      • Options Menu
      • Achievements
      • Thrones and Bones
    • Mors Westford
      • Mors’s Story
      • Attributes
      • Classes
      • Stances
      • Skills
      • Traits
      • Warg Powers
      • Mors in Combat
    • Alester Sarwyck
      • Alester’s Story
      • Attributes
      • Classes
      • Stances
      • Skills
      • Traits
      • R’hllor Powers
      • Alester in Combat
    • Appendix Lists
      • Achievements
      • Companions
      • Equipment
      • Quests
      • Stances
      • Traits
  • Walkthrough
    • Chapter 1: For This Night, and All Nights to Come
      • Chapter 1: For This Night, and All Nights to Come - Castle Black
      • Chapter 1: For This Night, and All Nights to Come - Icemark
    • Chapter 2: For All the Days Gone By
      • Chapter 2: For All the Days Gone By - Riverspring
      • Chapter 2: For All the Days Gone By - Riverspring Godswood
      • Chapter 2: For All the Days Gone By - Riverspring Courtyard
      • Chapter 2: For All the Days Gone By - Riverspring
      • Chapter 2: For All the Days Gone By - Riverspring Castle
    • Chapter 3: Between a Hunter and His Prey
      • Chapter 3: Between a Hunter and His Prey - Icemark
      • Chapter 3: Between a Hunter and His Prey - The Gift
      • Chapter 3: Between a Hunter and His Prey - Castle Black Common Hall
    • Chapter 4: The Lion’s Will
      • Chapter 4: The Lion’s Will - King’s Landing
      • Chapter 4: The Lion’s Will - Sarwyck Manse
      • Chapter 4: The Lion’s Will - King’s Landing
      • Chapter 4: The Lion’s Will - Maegor’s Holdfast Dungeons
      • Chapter 4: The Lion’s Will - Red Keep
    • Chapter 5: Beauty and the Beast
      • Chapter 5: Beauty and the Beast - Castle Black
      • Chapter 5: Beauty and the Beast - Mole’s Town
      • Chapter 5: Beauty and the Beast - Mole’s Town Tunnels
      • Chapter 5: Beauty and the Beast - Mole’s Town
      • Chapter 5: Beauty and the Beast - Castle Black
    • Chapter 6: The Crown’s Dogs
      • Chapter 6: The Crown’s Dogs - Red Keep
      • Chapter 6: The Crown’s Dogs - King’s Landing
      • Chapter 6: The Crown’s Dogs - Hen House
      • Chapter 6: The Crown’s Dogs - Red Keep
    • Chapter 7: Stray Dog
      • Chapter 7: Stray Dog - Common Hall
      • Chapter 7: Stray Dog - Mole’s Town
      • Chapter 7: Stray Dog - Mole’s Town Tunnels
      • Chapter 7: Stray Dog - The Gift
      • Chapter 7: Stray Dog - Westford Cottage
    • Chapter 8: A New Hope
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - King’s Landing Sewers
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - City Watch Tower
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - King’s Landing Sewers
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: Legacy - Riverspring
      • Chapter 8: Legacy - Riverspring Castle
      • Chapter 8: Legacy - Riverspring Tunnels
      • Chapter 8: Legacy - Castlewood
    • Chapter 9: Promise
      • Chapter 9: Promise - Westford Cottage
      • Chapter 9: Promise - A Camp in the Woods
      • Chapter 9: Promise - Castlewood
      • Chapter 9: Promise - Castlewood Dungeon
    • Chapter 10: Crossroads
      • Chapter 10: Crossroads - Castlewood
      • Chapter 10: Crossroads - Castlewood Dungeon
      • Chapter 10: Crossroads - Castlewood Basement
      • Chapter 10: Crossroads - Castlewood
    • Chapter 11: Breaking Point
      • Chapter 11: Breaking Point - Riverspring
      • Chapter 11: Breaking Point - Riverspring Courtyard
      • Chapter 11: Breaking Point - Riverspring Castle
    • Chapter 12: Fight Fire with Fire
      • Chapter 12: Fight Fire with Fire - Riverspring Tunnels
      • Chapter 12: Fight Fire with Fire - Riverspring Castle
    • Chapter 13: Bound
      • Chapter 13: Bound - Riverspring
      • Chapter 13: Bound - Castlewood
      • Chapter 13: Bound - Riverspring Courtyard
    • Chapter 14: Light and Shadow
      • Chapter 14: Light and Shadow - King’s Landing
      • Chapter 14: Light and Shadow - King’s Landing Sewers
      • Chapter 14: Light and Shadow - Maegor’s Holdfast
      • Chapter 14: Light and Shadow - Red Keep
    • Chapter 15: Old Scar
      • Chapter 15: Old Scar - Westford Cottage
    • Final Chapter: Ice and Fire
      • Final Chapter: Ice and Fire - Red Keep
    • Epilogues
      • Alester’s Epilogue 1: “I will offer him to the queen in return for Riverspring.”
      • Alester’s Epilogue 2: “This child will live, in memory of Mors.”
      • Mors’s Epilogue 1: “I will care for him, for Jeyne’s sake...”
      • Mors’s Epilogue 2: “I will live and die at my post...at the Wall.”
    • Side Quests
      • The Faith of Our Ancestors
      • Their Watch Is Ending
      • Treasure Hunt
      • Silence in the Ranks
      • The Black Bloodhound
      • New Blood
      • Self-Made Girl
      • Blood on the Sand
      • Rings and Chains
      • Avenge Riverspring
      • The Maggot in the Apple
      • Safer Streets
      • Not So Wild
      • Rituals and Litanies

Game of Thrones Guide › Walkthrough › Chapter 12: Fight Fire with Fire

Chapter 12: Fight Fire with Fire - Riverspring Tunnels

Riverspring Tunnels

Click here for interactive maps

Objectives

1. Use the secret passages under Riverspring to reach the dungeons where the guards are being held.

2. Find the keys to the dungeons and free the guards that Valarr had locked in there.

3. Free Greydon and his men. The cells hold other prisoners, some of whom you put in there yourself. They could be of use to you.

4. Infiltrate Valarr’s army and study their defenses, and find a way to open the gates for Ryman and his men.

5. Maester Harwyn is alive! Before launching the attack, you must ensure his safety.

6. It is time to take back your castle. Find a way to open the gates for your men.

7. Take back your castle and slaughter the Bloodseekers that infest it.

8. Find Greydon and his men to clear the city.

9. Now that the Bloodseekers have scattered, strike their officers down. Eliminate Wex.

10. Now that the castle is yours, find Harwyn to come up with a plan of action.

11. Go and pay your respects to Mors’ body in the castle courtyard.

Quest Checklist

  • Percelion Sarwyck’s Bow (special item, objective 1)
  • Symbol of Defiance (special item, objective 2)
  • Key to Riverspring’s Cells (quest item, objective 2)
  • Wex (NPC, objectives 4, 5)
  • Harwyn (NPC, objectives 5, 9)
  • Blurd (NPC, objective 6)
  • Ravella (NPC, objective 6)
  • The Crone (special item, objective 6)
  • Greydon (NPC, objective 8)
  • Splasher (special item, objective 9)
  • Experience Points: 1,000 (upon quest completion)

Use The Secret Passages Under Riverspring To Reach The Dungeons Where The Guards Are Being Held.

Objective Point A
View Map

Rather than kill you quickly, Valarr decides to seal you in a sarcophagus deep below in the Riverspring tunnels amid the tombs of your forefathers. You would be dead if not for the resourceful Ryman, who, after having escaped the massacre in the throne room, slips down into the tunnels to free you. Ryman tells you that the remainder of his men are locked in the dungeons, and you make a plan to rescue them.

Objective Point B
View Map

Enemies patrol the tombs, so be careful as you advance. You’ll likely attract attention at the first intersection. As with most of your fights side by side with Ryman, let the elder warrior engage and keep the majority of enemies focused on him while you assist with stuns and damage. If you take the first enemy patrol by surprise, they should go down easily.

Tip

Pick up Percelion Sarwyck’s Bow at the end of the first eastern tunnel.

Objective Point C
View Map

Engage the next set of guards in front of the secret passage wall. Take care of them before you proceed to the far end of the corridor and investigate.

Objective Point D
View Map

Look for the shimmering in the air at the corridor’s end. It appears to be a normal wall; however, if you use the Vision of R’hllor here, you reveal a secret passage that leads from the tomb area to the prisoner area. Pull the lever behind the secret passage to open the second door and enter the prison.

Objective Point E
View Map

A large enemy group guards the prisoners on the far end of the prison. Initiate combat with a ranged attack and send Ryman charging into their midst. Pick off as many as you can at range, then switch to your melee weapon and match it against the appropriate armor type for maximum damage. The prisoner area is big; if enemies start to swarm you, stun them and find a more advantageous location to renew your assault. With some hard work, you can kill all the guards and look for the keys to open the prison cells.

Tip

If you sent Tyrek to prison during the Riverspring riots, you can take the Symbol of Defiance off the poor loyalist tortured to death in the side room.

Find The Keys To The Dungeons And Free The Guards That Valarr Had Locked In There.

Objective Point F
View Map

Recover the keys from the table in the northwest corner and release the Riverspring soldiers. They will join up with you for the assault later against the castle.

Tip

Look for a secret door and a treasure room in the prison’s southwest corner.

Free Greydon And His Men. The Cells Hold Other Prisoners, Some Of Whom You Put In There Yourself. They Could Be Of Use To You.

Objective Point G
View Map

If you threw anyone in the dungeons previously during the riots, you have a choice of releasing them now. They will all fight for you, though some take more convincing than others. However, be wary that any released prisoners won't be available for the "New Blood" recruitment quest later (except Mellara). So leave them rotting in their jail if you wan to get the recruitment achievement.

Infiltrate Valarr’s Army And Study Their Defenses, And Find A Way To Open The Gates For Ryman And His Men.

Objective Point H
View Map

While Ryman and his men ready for an assault on the castle, you change into the armor and helmet of a guard so that you can infiltrate the castle defenses, gauge the enemy’s strength, and eventually open the gates for Ryman and his men. They leave you now, and you’re on your own again.

Tip

You can avoid combat with the guards here by selecting the dialogue option, "This soldier is clearly not respecting the rules."

Objective Point I
View Map

One final group patrols the tunnels between the prison and the door to Riverspring Castle. You can try talking your way through, but the guards aren’t falling for your bluff. When combat ensues, stun them immediately so they don’t overwhelm you, then target the weaker one with medium armor and kill him first. Stun or knock down one of the two remaining guards, switch to a blunt weapon, and deal lethal damage to the second enemy as quickly as possible. If you can kill the second one before the final guard hacks away at you, the battle should go your way.

Objective Point J
View Map

Find the castle door and exit the tunnels. You’ve left the dangerous enemies of the tunnels behind for even more dangerous foes holding the castle.

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