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Contents

  • Essentials
    • The World of Westeros
      • Adventuring in Westeros
      • Combat Display
      • Combat
      • Options Menu
      • Achievements
      • Thrones and Bones
    • Mors Westford
      • Mors’s Story
      • Attributes
      • Classes
      • Stances
      • Skills
      • Traits
      • Warg Powers
      • Mors in Combat
    • Alester Sarwyck
      • Alester’s Story
      • Attributes
      • Classes
      • Stances
      • Skills
      • Traits
      • R’hllor Powers
      • Alester in Combat
    • Appendix Lists
      • Achievements
      • Companions
      • Equipment
      • Quests
      • Stances
      • Traits
  • Walkthrough
    • Chapter 1: For This Night, and All Nights to Come
      • Chapter 1: For This Night, and All Nights to Come - Castle Black
      • Chapter 1: For This Night, and All Nights to Come - Icemark
    • Chapter 2: For All the Days Gone By
      • Chapter 2: For All the Days Gone By - Riverspring
      • Chapter 2: For All the Days Gone By - Riverspring Godswood
      • Chapter 2: For All the Days Gone By - Riverspring Courtyard
      • Chapter 2: For All the Days Gone By - Riverspring
      • Chapter 2: For All the Days Gone By - Riverspring Castle
    • Chapter 3: Between a Hunter and His Prey
      • Chapter 3: Between a Hunter and His Prey - Icemark
      • Chapter 3: Between a Hunter and His Prey - The Gift
      • Chapter 3: Between a Hunter and His Prey - Castle Black Common Hall
    • Chapter 4: The Lion’s Will
      • Chapter 4: The Lion’s Will - King’s Landing
      • Chapter 4: The Lion’s Will - Sarwyck Manse
      • Chapter 4: The Lion’s Will - King’s Landing
      • Chapter 4: The Lion’s Will - Maegor’s Holdfast Dungeons
      • Chapter 4: The Lion’s Will - Red Keep
    • Chapter 5: Beauty and the Beast
      • Chapter 5: Beauty and the Beast - Castle Black
      • Chapter 5: Beauty and the Beast - Mole’s Town
      • Chapter 5: Beauty and the Beast - Mole’s Town Tunnels
      • Chapter 5: Beauty and the Beast - Mole’s Town
      • Chapter 5: Beauty and the Beast - Castle Black
    • Chapter 6: The Crown’s Dogs
      • Chapter 6: The Crown’s Dogs - Red Keep
      • Chapter 6: The Crown’s Dogs - King’s Landing
      • Chapter 6: The Crown’s Dogs - Hen House
      • Chapter 6: The Crown’s Dogs - Red Keep
    • Chapter 7: Stray Dog
      • Chapter 7: Stray Dog - Common Hall
      • Chapter 7: Stray Dog - Mole’s Town
      • Chapter 7: Stray Dog - Mole’s Town Tunnels
      • Chapter 7: Stray Dog - The Gift
      • Chapter 7: Stray Dog - Westford Cottage
    • Chapter 8: A New Hope
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - King’s Landing Sewers
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - City Watch Tower
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - King’s Landing Sewers
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: Legacy - Riverspring
      • Chapter 8: Legacy - Riverspring Castle
      • Chapter 8: Legacy - Riverspring Tunnels
      • Chapter 8: Legacy - Castlewood
    • Chapter 9: Promise
      • Chapter 9: Promise - Westford Cottage
      • Chapter 9: Promise - A Camp in the Woods
      • Chapter 9: Promise - Castlewood
      • Chapter 9: Promise - Castlewood Dungeon
    • Chapter 10: Crossroads
      • Chapter 10: Crossroads - Castlewood
      • Chapter 10: Crossroads - Castlewood Dungeon
      • Chapter 10: Crossroads - Castlewood Basement
      • Chapter 10: Crossroads - Castlewood
    • Chapter 11: Breaking Point
      • Chapter 11: Breaking Point - Riverspring
      • Chapter 11: Breaking Point - Riverspring Courtyard
      • Chapter 11: Breaking Point - Riverspring Castle
    • Chapter 12: Fight Fire with Fire
      • Chapter 12: Fight Fire with Fire - Riverspring Tunnels
      • Chapter 12: Fight Fire with Fire - Riverspring Castle
    • Chapter 13: Bound
      • Chapter 13: Bound - Riverspring
      • Chapter 13: Bound - Castlewood
      • Chapter 13: Bound - Riverspring Courtyard
    • Chapter 14: Light and Shadow
      • Chapter 14: Light and Shadow - King’s Landing
      • Chapter 14: Light and Shadow - King’s Landing Sewers
      • Chapter 14: Light and Shadow - Maegor’s Holdfast
      • Chapter 14: Light and Shadow - Red Keep
    • Chapter 15: Old Scar
      • Chapter 15: Old Scar - Westford Cottage
    • Final Chapter: Ice and Fire
      • Final Chapter: Ice and Fire - Red Keep
    • Epilogues
      • Alester’s Epilogue 1: “I will offer him to the queen in return for Riverspring.”
      • Alester’s Epilogue 2: “This child will live, in memory of Mors.”
      • Mors’s Epilogue 1: “I will care for him, for Jeyne’s sake...”
      • Mors’s Epilogue 2: “I will live and die at my post...at the Wall.”
    • Side Quests
      • The Faith of Our Ancestors
      • Their Watch Is Ending
      • Treasure Hunt
      • Silence in the Ranks
      • The Black Bloodhound
      • New Blood
      • Self-Made Girl
      • Blood on the Sand
      • Rings and Chains
      • Avenge Riverspring
      • The Maggot in the Apple
      • Safer Streets
      • Not So Wild
      • Rituals and Litanies

Game of Thrones Guide › Walkthrough › Chapter 6: The Crown’s Dogs

Chapter 6: The Crown’s Dogs - King’s Landing

King’s Landing

Click here for interactive maps

Head With Valarr To The King’s Landing Marketplace

Objective Point A
View Map

Your search for the Mother Hen begins outside the Red Keep in King’s Landing. Valarr’s spies have a lead on the Hen’s location; meet up with Valarr’s personal guards, the Bloodseekers, in the marketplace to follow up on that lead.

Tip

You want to stop by the merchants in the marketplace to grab new items. If you haven’t already, now is a good time to visit the potion merchant to stock up on flammable oil and Wildfire flasks.

Companion Role Call: Valarr Hill

Stats:

  • Strength: 10
  • Agility: 8
  • Luck: 6
  • Endurance: 7
  • Intelligence: 7

Class: Hedge Knight

Stance: Domination

Abilities: Death from Above, Earthquaker, Massacre, Pierce, Upheaval

Weapon of Choice: Valarr’s Sword (2H)

Description: As his stance implies, Valarr tries to dominate people with his overwhelming might. His standard attack, Pierce, causes light damage and Bleeding against a single opponent, and Massacre deals light damage against multiple foes in melee. To shake things up, use Earthquaker and stun all nearby opponents. The combo of Upheaval and Death from Above will knock an opponent to the ground and deliver a massive blow to the prone foe. You might not like Valarr’s personality, but there’s a lot to like about his skill set.

Kill Master Jaremy’s Potters Or Question Master Jaremy About Harry

Objective Point B
View Map

You’ll find Valarr’s Bloodseekers on the edge of the marketplace next to the gate into the potter shop. They’ve tracked a young boy named Harry Waters here; the Hen’s men seem to have taken a keen interest in guarding Harry. When Valarr orders his men to kill the potter apprentices in the yard, you can choose to go along with the violence or intervene to stop the massacre.

Note

There are multiple ways to get the Hen House location from the potters. You can use force or persuasion or both, and when Harry makes a run for it, you can either follow him back to the Hen House or interrogate Weymar Cirley for the information.

If you choose to kill the apprentices, they attack as soon as you enter the yard. It’s a big group, so don’t try to do everything yourself; you have Valarr’s big sword and the rest of his team to help you out. Regardless of your main stance, stay back and look for targets of opportunity to quickly slay the wounded.

If you choose to intervene, you’ll have a chance to talk with Old Jaremy, the master potter, and avoid a fight with the apprentices. At the end of the conversation with Old Jaremy or your battle with the apprentices, the Hen’s guards interrupt your search for Harry and attack. As with the first battle, stay out of the heart of the conflict and pick off wounded enemies or those who charge after you.

Get Harry To Find Out Where The Mother Hen Is Hiding OR Return To Master Jaremy’s Workshop To Interrogate The Wounded

Whatever your choices at the potter shop, the final result is the same—Harry makes a run for it at the end of the conflict. As he bolts from the shop and heads back into the marketplace, run after him. If you lose sight of him for even an instant, the chase ends and you lose him. No matter the obstacles—thrown barrels, crowds in the way, the twists and turns of the King’s Landing streets—keep on his tail if you want to learn the secret of the Hen House’s location.

Objective Point C
View Map

Keep on Harry’s heels as best as you can. When he cuts around the marketplace carts, dodge the first set of barrels he throws in your way. Stay on his tail, but when he knocks down the second set of barrels, cut off to your left around the carts and catch up with him again as he turns left down the side street.

Objective Point D
View Map

Follow Harry up the steps and dodge the crowd of people in your way. You’ll chase Harry through the upper levels of King’s Landing and down toward the Flea Bottom District. Crowds will constantly get in your way. Watch carefully how Harry moves through the crowd, and take the same path. If you bump into a person and stop, you lose Harry.

Objective Point E
View Map

Just when you think you’ve got Harry, he ducks behind a locked gate and seems lost. He’s not! Continue running around the building and you’ll catch up to him on the far side as the streets continue into the seedier part of town.

Objective Point F
View Map

If you’ve managed to stay on Harry the whole time, he leads you to the Hen House in Flea Bottom. The Hen’s guards at the door immediately attack you. Valarr’s Massacre attack comes in handy if you fight in the close quarters of the alley, and a stun effect like Paralyzing Powder can lock down the whole enemy group while you pound on them.

Note

If you failed to catch Harry, return to the potter shop and interrogate the wounded for the Hen House location.

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