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Game of Thrones eGuide
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Contents

  • Essentials
    • The World of Westeros
      • Adventuring in Westeros
      • Combat Display
      • Combat
      • Options Menu
      • Achievements
      • Thrones and Bones
    • Mors Westford
      • Mors’s Story
      • Attributes
      • Classes
      • Stances
      • Skills
      • Traits
      • Warg Powers
      • Mors in Combat
    • Alester Sarwyck
      • Alester’s Story
      • Attributes
      • Classes
      • Stances
      • Skills
      • Traits
      • R’hllor Powers
      • Alester in Combat
    • Appendix Lists
      • Achievements
      • Companions
      • Equipment
      • Quests
      • Stances
      • Traits
  • Walkthrough
    • Chapter 1: For This Night, and All Nights to Come
      • Chapter 1: For This Night, and All Nights to Come - Castle Black
      • Chapter 1: For This Night, and All Nights to Come - Icemark
    • Chapter 2: For All the Days Gone By
      • Chapter 2: For All the Days Gone By - Riverspring
      • Chapter 2: For All the Days Gone By - Riverspring Godswood
      • Chapter 2: For All the Days Gone By - Riverspring Courtyard
      • Chapter 2: For All the Days Gone By - Riverspring
      • Chapter 2: For All the Days Gone By - Riverspring Castle
    • Chapter 3: Between a Hunter and His Prey
      • Chapter 3: Between a Hunter and His Prey - Icemark
      • Chapter 3: Between a Hunter and His Prey - The Gift
      • Chapter 3: Between a Hunter and His Prey - Castle Black Common Hall
    • Chapter 4: The Lion’s Will
      • Chapter 4: The Lion’s Will - King’s Landing
      • Chapter 4: The Lion’s Will - Sarwyck Manse
      • Chapter 4: The Lion’s Will - King’s Landing
      • Chapter 4: The Lion’s Will - Maegor’s Holdfast Dungeons
      • Chapter 4: The Lion’s Will - Red Keep
    • Chapter 5: Beauty and the Beast
      • Chapter 5: Beauty and the Beast - Castle Black
      • Chapter 5: Beauty and the Beast - Mole’s Town
      • Chapter 5: Beauty and the Beast - Mole’s Town Tunnels
      • Chapter 5: Beauty and the Beast - Mole’s Town
      • Chapter 5: Beauty and the Beast - Castle Black
    • Chapter 6: The Crown’s Dogs
      • Chapter 6: The Crown’s Dogs - Red Keep
      • Chapter 6: The Crown’s Dogs - King’s Landing
      • Chapter 6: The Crown’s Dogs - Hen House
      • Chapter 6: The Crown’s Dogs - Red Keep
    • Chapter 7: Stray Dog
      • Chapter 7: Stray Dog - Common Hall
      • Chapter 7: Stray Dog - Mole’s Town
      • Chapter 7: Stray Dog - Mole’s Town Tunnels
      • Chapter 7: Stray Dog - The Gift
      • Chapter 7: Stray Dog - Westford Cottage
    • Chapter 8: A New Hope
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - King’s Landing Sewers
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - City Watch Tower
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - King’s Landing Sewers
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: Legacy - Riverspring
      • Chapter 8: Legacy - Riverspring Castle
      • Chapter 8: Legacy - Riverspring Tunnels
      • Chapter 8: Legacy - Castlewood
    • Chapter 9: Promise
      • Chapter 9: Promise - Westford Cottage
      • Chapter 9: Promise - A Camp in the Woods
      • Chapter 9: Promise - Castlewood
      • Chapter 9: Promise - Castlewood Dungeon
    • Chapter 10: Crossroads
      • Chapter 10: Crossroads - Castlewood
      • Chapter 10: Crossroads - Castlewood Dungeon
      • Chapter 10: Crossroads - Castlewood Basement
      • Chapter 10: Crossroads - Castlewood
    • Chapter 11: Breaking Point
      • Chapter 11: Breaking Point - Riverspring
      • Chapter 11: Breaking Point - Riverspring Courtyard
      • Chapter 11: Breaking Point - Riverspring Castle
    • Chapter 12: Fight Fire with Fire
      • Chapter 12: Fight Fire with Fire - Riverspring Tunnels
      • Chapter 12: Fight Fire with Fire - Riverspring Castle
    • Chapter 13: Bound
      • Chapter 13: Bound - Riverspring
      • Chapter 13: Bound - Castlewood
      • Chapter 13: Bound - Riverspring Courtyard
    • Chapter 14: Light and Shadow
      • Chapter 14: Light and Shadow - King’s Landing
      • Chapter 14: Light and Shadow - King’s Landing Sewers
      • Chapter 14: Light and Shadow - Maegor’s Holdfast
      • Chapter 14: Light and Shadow - Red Keep
    • Chapter 15: Old Scar
      • Chapter 15: Old Scar - Westford Cottage
    • Final Chapter: Ice and Fire
      • Final Chapter: Ice and Fire - Red Keep
    • Epilogues
      • Alester’s Epilogue 1: “I will offer him to the queen in return for Riverspring.”
      • Alester’s Epilogue 2: “This child will live, in memory of Mors.”
      • Mors’s Epilogue 1: “I will care for him, for Jeyne’s sake...”
      • Mors’s Epilogue 2: “I will live and die at my post...at the Wall.”
    • Side Quests
      • The Faith of Our Ancestors
      • Their Watch Is Ending
      • Treasure Hunt
      • Silence in the Ranks
      • The Black Bloodhound
      • New Blood
      • Self-Made Girl
      • Blood on the Sand
      • Rings and Chains
      • Avenge Riverspring
      • The Maggot in the Apple
      • Safer Streets
      • Not So Wild
      • Rituals and Litanies

Game of Thrones Guide › Walkthrough › Chapter 3: Between a Hunter and His Prey

Chapter 3: Between a Hunter and His Prey - Icemark

Icemark

Click here for interactive maps

Objectives

1. Return to the balcony to find out what happened to Poddy

2. Track down Poddy

3. Get rid of Poddy

4. Return to Castle Black to give your report to Lord Commander Mormont

5. Meet Jon Arryn’s emissary, Ser Godric Donnerly

Quest Checklist

  • Gorn’s Armor (special item, objective 1)
  • Gorn’s Axe (special item, objective 1)
  • “Treasure Hunt” (side quest, objective 2)
  • Lord Commander Mormont (NPC, objective 4)
  • Experience Points: 2,000 (upon quest completion)

Return To The Balcony To Find Out What Happened To Poddy

Objective Point A
View Map

When last you played Mors, you had defeated Gorn as a seemingly endless horde of wildings assaulted you. Unconsciousness overtook you even as you thought you spied Night’s Watch brothers arriving to your rescue. As you regain consciousness, Qhorin Halfhand, the leader of your Shadow Tower brothers, fills you in on recent events. They arrived just in time to save you, but there is no sign of Poddy, the young recruit you left on the balcony to cover you during the battle with Gorn’s wildlings.

Objective Point B
View Map

You thank Qhorin and then must retrace your steps back up to the balcony where you last saw Poddy. Sweep the battlefield for loot, and check Gorn’s corpse for two special items: Gorn’s Armor and Gorn’s Axe (two-handed weapon).

Up on the balcony, look for the bow lying on the floor. Poddy must have dropped his bow and abandoned his post, and since there is no blood around the area, he wasn’t attacked by Gorn’s wildlings here. He may have fled, so you’ll have to track Poddy down.

Switch to Mors’s dog and sniff around the area. Once you catch hold of Poddy’s scent, you’ll see whiffs of yellow mist (the scent trail) leading from his bow back up the stairs. Follow the trail to the outside courtyard with the bonfire.

Objective Point C
View Map

In the courtyard, scent trails will start mixing. Yellow represents the main smell you are tracking. White stands for any other quest smells that may exist in the area. Blue scents are exploration smells that lead to hidden items. Stay on the yellow trail if you want to find Poddy.

Tip

Whenever you meet up with a blue scent trail, it means a hidden item is close by. Take a quick detour to add more loot to your inventory.

Objective Point D
View Map

Follow Poddy’s scent trail out the western exit and down the slope. Dog picks up Poddy’s footprint on the edge of the Gift. When he calls Mors to investigate, you see that Poddy’s footprints are the only ones in the area—there are no wildling prints—which means he fled on his own and is a deserter.

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