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Contents

  • Essentials
    • The World of Westeros
      • Adventuring in Westeros
      • Combat Display
      • Combat
      • Options Menu
      • Achievements
      • Thrones and Bones
    • Mors Westford
      • Mors’s Story
      • Attributes
      • Classes
      • Stances
      • Skills
      • Traits
      • Warg Powers
      • Mors in Combat
    • Alester Sarwyck
      • Alester’s Story
      • Attributes
      • Classes
      • Stances
      • Skills
      • Traits
      • R’hllor Powers
      • Alester in Combat
    • Appendix Lists
      • Achievements
      • Companions
      • Equipment
      • Quests
      • Stances
      • Traits
  • Walkthrough
    • Chapter 1: For This Night, and All Nights to Come
      • Chapter 1: For This Night, and All Nights to Come - Castle Black
      • Chapter 1: For This Night, and All Nights to Come - Icemark
    • Chapter 2: For All the Days Gone By
      • Chapter 2: For All the Days Gone By - Riverspring
      • Chapter 2: For All the Days Gone By - Riverspring Godswood
      • Chapter 2: For All the Days Gone By - Riverspring Courtyard
      • Chapter 2: For All the Days Gone By - Riverspring
      • Chapter 2: For All the Days Gone By - Riverspring Castle
    • Chapter 3: Between a Hunter and His Prey
      • Chapter 3: Between a Hunter and His Prey - Icemark
      • Chapter 3: Between a Hunter and His Prey - The Gift
      • Chapter 3: Between a Hunter and His Prey - Castle Black Common Hall
    • Chapter 4: The Lion’s Will
      • Chapter 4: The Lion’s Will - King’s Landing
      • Chapter 4: The Lion’s Will - Sarwyck Manse
      • Chapter 4: The Lion’s Will - King’s Landing
      • Chapter 4: The Lion’s Will - Maegor’s Holdfast Dungeons
      • Chapter 4: The Lion’s Will - Red Keep
    • Chapter 5: Beauty and the Beast
      • Chapter 5: Beauty and the Beast - Castle Black
      • Chapter 5: Beauty and the Beast - Mole’s Town
      • Chapter 5: Beauty and the Beast - Mole’s Town Tunnels
      • Chapter 5: Beauty and the Beast - Mole’s Town
      • Chapter 5: Beauty and the Beast - Castle Black
    • Chapter 6: The Crown’s Dogs
      • Chapter 6: The Crown’s Dogs - Red Keep
      • Chapter 6: The Crown’s Dogs - King’s Landing
      • Chapter 6: The Crown’s Dogs - Hen House
      • Chapter 6: The Crown’s Dogs - Red Keep
    • Chapter 7: Stray Dog
      • Chapter 7: Stray Dog - Common Hall
      • Chapter 7: Stray Dog - Mole’s Town
      • Chapter 7: Stray Dog - Mole’s Town Tunnels
      • Chapter 7: Stray Dog - The Gift
      • Chapter 7: Stray Dog - Westford Cottage
    • Chapter 8: A New Hope
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - King’s Landing Sewers
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - City Watch Tower
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - King’s Landing Sewers
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: Legacy - Riverspring
      • Chapter 8: Legacy - Riverspring Castle
      • Chapter 8: Legacy - Riverspring Tunnels
      • Chapter 8: Legacy - Castlewood
    • Chapter 9: Promise
      • Chapter 9: Promise - Westford Cottage
      • Chapter 9: Promise - A Camp in the Woods
      • Chapter 9: Promise - Castlewood
      • Chapter 9: Promise - Castlewood Dungeon
    • Chapter 10: Crossroads
      • Chapter 10: Crossroads - Castlewood
      • Chapter 10: Crossroads - Castlewood Dungeon
      • Chapter 10: Crossroads - Castlewood Basement
      • Chapter 10: Crossroads - Castlewood
    • Chapter 11: Breaking Point
      • Chapter 11: Breaking Point - Riverspring
      • Chapter 11: Breaking Point - Riverspring Courtyard
      • Chapter 11: Breaking Point - Riverspring Castle
    • Chapter 12: Fight Fire with Fire
      • Chapter 12: Fight Fire with Fire - Riverspring Tunnels
      • Chapter 12: Fight Fire with Fire - Riverspring Castle
    • Chapter 13: Bound
      • Chapter 13: Bound - Riverspring
      • Chapter 13: Bound - Castlewood
      • Chapter 13: Bound - Riverspring Courtyard
    • Chapter 14: Light and Shadow
      • Chapter 14: Light and Shadow - King’s Landing
      • Chapter 14: Light and Shadow - King’s Landing Sewers
      • Chapter 14: Light and Shadow - Maegor’s Holdfast
      • Chapter 14: Light and Shadow - Red Keep
    • Chapter 15: Old Scar
      • Chapter 15: Old Scar - Westford Cottage
    • Final Chapter: Ice and Fire
      • Final Chapter: Ice and Fire - Red Keep
    • Epilogues
      • Alester’s Epilogue 1: “I will offer him to the queen in return for Riverspring.”
      • Alester’s Epilogue 2: “This child will live, in memory of Mors.”
      • Mors’s Epilogue 1: “I will care for him, for Jeyne’s sake...”
      • Mors’s Epilogue 2: “I will live and die at my post...at the Wall.”
    • Side Quests
      • The Faith of Our Ancestors
      • Their Watch Is Ending
      • Treasure Hunt
      • Silence in the Ranks
      • The Black Bloodhound
      • New Blood
      • Self-Made Girl
      • Blood on the Sand
      • Rings and Chains
      • Avenge Riverspring
      • The Maggot in the Apple
      • Safer Streets
      • Not So Wild
      • Rituals and Litanies

Game of Thrones Guide › Essentials › Alester Sarwyck

Stances

Depending on your starting class, you must choose Intensity (Water Dancer), Assassination (Sellsword), or Dexterity (Archer) for your initial stance. At Level 7, you earn a secondary stance. You can choose Water Dancer’s secondary stance from Master Water Dancer, Dexterity, or Frenzy. Sellsword has access to Hardened Killer, Frenzy, or Defense. Archer can choose from Elite Archer, Intensity, or Assassination.

Intensity (Water Dancer Starting Stance)

Your smooth and swift maneuvers set you up to counterattack with precision or capitalize on effects like knockdown and Bleeding. If you like to adjust on the fly and react to what the enemy throws at you, Intensity offers a lot for you.

Assassination (Sellsword Starting Stance)

You’ll use any tactics necessary to survive, including poisoning, blinding an enemy with dust, and stabbing someone in the back. Your attacks are deadly if you can keep opponents from focusing on you. If you like to sneak into combat and deal the killing blow with your enemy’s back turned to you, pick up the Assassination stance.

Dexterity (Archer Starting Stance)

Your projectiles are deadly attacks at range. Because you want enemies to stay at a distance, you have various Immobilization and stun effects to make sure foes don’t close on you. If you like slinging arrows and causing carnage from the perimeter, the Dexterity stance is definitely for you.

Defense (Secondary Stance)

Three-quarters of the skill tree concentrates on building up defense. The other quarters works in some attacks, generally focusing on disrupting your opponents’ actions. If you want to be the one who takes a pounding from the enemy, pick up this stance.

Elite Archer (Mastery)

For anyone specializing in Dexterity, Elite Archer is the natural extension. Your first ability, Point Blank, increases your effectiveness against melee enemies, and your last gives you a little bit of everything: increased critical damage, hit chance, deflection, and energy recovery. In between, you can learn how to fire faster or more accurately.

Frenzy (Secondary Stance)

The Frenzy stance also focuses on offense, but it’s the two-handed variety and relies more on speed and precision than massive blows. Many abilities deal extra damage and trigger an effect (Bleeding, increased Attack Speed, stunning, etc.), but you have to set up a lot of combos (which takes valuable time in combat) or risk going Berserk and losing control of your character.

Hardened Killer (Mastery)

The talents of slaying your opponents come naturally to you. You can become an expert in poisoning or learn how to gain the early advantage over your foe in combat. You can enhance your energy reserves, your damage, and even your intelligence. At the higher levels, you become brutally efficient and master the ultimate survival techniques.

Master Water Dancer (Mastery)

You react and respond to your opponents even better as a Master Water Dancer. It starts with a bonus to agility, and you can go on to gain improvements to your dodge ability and energy reserve. You can also specialize with extra effects on certain abilities, such as adding damage and increased Bleeding to Sting of the Manticore.

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