Prima Games eGuides Game of Thrones eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Game of Thrones eGuide Walkthrough Chapter 8: A New Hope

Chapter 8: A New Hope - King’s Landing Sewers

King’s Landing Sewers

Join Rupert In The Arena Hidden In The Sewers Of King’s Landing

Objective Point A

Find Rupert in the back corner of the arena’s upper level. He’ll give you the book and his notes...if you help him out of a jam. He’s got himself into considerable debt betting on the arena battles, and he’s headed for indentured servitude unless you step in and offer to clear his debts by fighting in the arena.

Ossifer, the arena pit boss, arrives to finalize the deal. You can choose one of three names for your arena battle: keep your own name, choose a name that inspires fear (the Red Demon), or choose a name in honor of R’hllor (Azor Ahai). After Ossifer enters you into the arena tournament, you can prepare for the fight ahead.

Get Ready In The Preparation Room Downstairs, Then Tell The Guard When You Want To Start The Fight

Objective Point B

Go downstairs to the ready chamber. Desmond preps you with some information on your opponent: you can learn his weakness (he’s vulnerable to Bleeding), and you can learn his strength (he has a Fear attack that prevents you from using your abilities; if you learn about this, you can try and avoid the attack in the arena). Or you can choose to rely on your instincts (you don’t get any bonus heading into the arena).

Defeat The Arena Champion And Return To Rupert

Objective Point C

Speak to the guard at the gate and enter the arena. The champion, Errok, emerges to the crowd’s cheers. Ossifer explains the rules of engagement, and it’s a duel to the death.

Rely on your stun and knockdown effects to keep Errok off of you. He has a big melee attack, so you don’t want to stand toe-to-toe with him. Try to use an interrupt as he winds up his fear attack; if he manages to get off the fear ability, circle around the arena until it wears off. While the fear effect lasts, you cannot use any special abilities. If you continue the hit-and-run tactics and apply damage here and there, you can beat the big giant.

Objective Point D

Return upstairs to Rupert. He gives you the book, and because of the spectacular show you put on, Ossifer invites you back to the arena any time. You might take him up on that if you accept the “Blood on the Sand” side quest.

Objective Point E

Use the trapdoor exit to which Desmond gives you the keys. You now have an entrance/exit to the sewers right next to the Harlton estate.