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Contents

  • Essentials
    • The World of Westeros
      • Adventuring in Westeros
      • Combat Display
      • Combat
      • Options Menu
      • Achievements
      • Thrones and Bones
    • Mors Westford
      • Mors’s Story
      • Attributes
      • Classes
      • Stances
      • Skills
      • Traits
      • Warg Powers
      • Mors in Combat
    • Alester Sarwyck
      • Alester’s Story
      • Attributes
      • Classes
      • Stances
      • Skills
      • Traits
      • R’hllor Powers
      • Alester in Combat
    • Appendix Lists
      • Achievements
      • Companions
      • Equipment
      • Quests
      • Stances
      • Traits
  • Walkthrough
    • Chapter 1: For This Night, and All Nights to Come
      • Chapter 1: For This Night, and All Nights to Come - Castle Black
      • Chapter 1: For This Night, and All Nights to Come - Icemark
    • Chapter 2: For All the Days Gone By
      • Chapter 2: For All the Days Gone By - Riverspring
      • Chapter 2: For All the Days Gone By - Riverspring Godswood
      • Chapter 2: For All the Days Gone By - Riverspring Courtyard
      • Chapter 2: For All the Days Gone By - Riverspring
      • Chapter 2: For All the Days Gone By - Riverspring Castle
    • Chapter 3: Between a Hunter and His Prey
      • Chapter 3: Between a Hunter and His Prey - Icemark
      • Chapter 3: Between a Hunter and His Prey - The Gift
      • Chapter 3: Between a Hunter and His Prey - Castle Black Common Hall
    • Chapter 4: The Lion’s Will
      • Chapter 4: The Lion’s Will - King’s Landing
      • Chapter 4: The Lion’s Will - Sarwyck Manse
      • Chapter 4: The Lion’s Will - King’s Landing
      • Chapter 4: The Lion’s Will - Maegor’s Holdfast Dungeons
      • Chapter 4: The Lion’s Will - Red Keep
    • Chapter 5: Beauty and the Beast
      • Chapter 5: Beauty and the Beast - Castle Black
      • Chapter 5: Beauty and the Beast - Mole’s Town
      • Chapter 5: Beauty and the Beast - Mole’s Town Tunnels
      • Chapter 5: Beauty and the Beast - Mole’s Town
      • Chapter 5: Beauty and the Beast - Castle Black
    • Chapter 6: The Crown’s Dogs
      • Chapter 6: The Crown’s Dogs - Red Keep
      • Chapter 6: The Crown’s Dogs - King’s Landing
      • Chapter 6: The Crown’s Dogs - Hen House
      • Chapter 6: The Crown’s Dogs - Red Keep
    • Chapter 7: Stray Dog
      • Chapter 7: Stray Dog - Common Hall
      • Chapter 7: Stray Dog - Mole’s Town
      • Chapter 7: Stray Dog - Mole’s Town Tunnels
      • Chapter 7: Stray Dog - The Gift
      • Chapter 7: Stray Dog - Westford Cottage
    • Chapter 8: A New Hope
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - King’s Landing Sewers
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - City Watch Tower
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - King’s Landing Sewers
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: Legacy - Riverspring
      • Chapter 8: Legacy - Riverspring Castle
      • Chapter 8: Legacy - Riverspring Tunnels
      • Chapter 8: Legacy - Castlewood
    • Chapter 9: Promise
      • Chapter 9: Promise - Westford Cottage
      • Chapter 9: Promise - A Camp in the Woods
      • Chapter 9: Promise - Castlewood
      • Chapter 9: Promise - Castlewood Dungeon
    • Chapter 10: Crossroads
      • Chapter 10: Crossroads - Castlewood
      • Chapter 10: Crossroads - Castlewood Dungeon
      • Chapter 10: Crossroads - Castlewood Basement
      • Chapter 10: Crossroads - Castlewood
    • Chapter 11: Breaking Point
      • Chapter 11: Breaking Point - Riverspring
      • Chapter 11: Breaking Point - Riverspring Courtyard
      • Chapter 11: Breaking Point - Riverspring Castle
    • Chapter 12: Fight Fire with Fire
      • Chapter 12: Fight Fire with Fire - Riverspring Tunnels
      • Chapter 12: Fight Fire with Fire - Riverspring Castle
    • Chapter 13: Bound
      • Chapter 13: Bound - Riverspring
      • Chapter 13: Bound - Castlewood
      • Chapter 13: Bound - Riverspring Courtyard
    • Chapter 14: Light and Shadow
      • Chapter 14: Light and Shadow - King’s Landing
      • Chapter 14: Light and Shadow - King’s Landing Sewers
      • Chapter 14: Light and Shadow - Maegor’s Holdfast
      • Chapter 14: Light and Shadow - Red Keep
    • Chapter 15: Old Scar
      • Chapter 15: Old Scar - Westford Cottage
    • Final Chapter: Ice and Fire
      • Final Chapter: Ice and Fire - Red Keep
    • Epilogues
      • Alester’s Epilogue 1: “I will offer him to the queen in return for Riverspring.”
      • Alester’s Epilogue 2: “This child will live, in memory of Mors.”
      • Mors’s Epilogue 1: “I will care for him, for Jeyne’s sake...”
      • Mors’s Epilogue 2: “I will live and die at my post...at the Wall.”
    • Side Quests
      • The Faith of Our Ancestors
      • Their Watch Is Ending
      • Treasure Hunt
      • Silence in the Ranks
      • The Black Bloodhound
      • New Blood
      • Self-Made Girl
      • Blood on the Sand
      • Rings and Chains
      • Avenge Riverspring
      • The Maggot in the Apple
      • Safer Streets
      • Not So Wild
      • Rituals and Litanies

Game of Thrones Guide › Walkthrough › Chapter 8: A New Hope

Chapter 8: A New Hope - King’s Landing

King’s Landing

Click here for interactive maps

Objectives

1. Meet Lord Harlton outside his residence in King’s Landing

2. Your brother’s disappearance seems to be connected to a disturbing crime that took place in the sewers of King’s Landing

3. Now that you are in the tunnels, quietly make your way to where Harlton was supposed to meet Gawen and search for clues

4. The Reapers appear to be related to the murder. Find their den by following the signs they use to mark the way

5. Search the town and assemble a Gold Cloaks’ uniform or purchase the items from shops

6. Use the uniform you’ve obtained to infiltrate the City Watch Tower

7. Speak to the guards to gather information and access the dungeons without arousing suspicion

8. Find Gawen’s body

9. Interrogate the murderer held prisoner in the basement

10. Access the officers’ quarters to search the City Watch commander’s office

11. Help Orys escape, or leave him to rot

12. Go back to Lord Harlton’s residence and tell him what you’ve discovered

13. Join Rupert in the arena hidden in the Sewers of King’s Landing

14. Get ready in the preparation room downstairs, then tell the guard when you want to start the fight

15. Defeat the arena champion and return to Rupert

16. Meet Lord Harlton outside his residence in King’s Landing to study the book that Maester Rupert gave you

Quest Checklist

  • Arwood Harlton (NPC, objectives 1, 12, 16)
  • Desmond Hardyng (companion, objective 2)
  • Key to the Sewer Drain (quest item, objective 3)
  • Gawen’s Broken Locket (quest item, objective 3)
  • Reapers’ Master Key (quest item, objective 4)
  • Gold Cloak Coat of Mail (quest item, objective 5)
  • Gold Cloak Kettle Hat (quest item, objective 5)
  • Chataya (NPC, objective 5)
  • City Watch Cloak (quest item, objective 5)
  • Gold Cloak Leather Boots (quest item, objective 5)
  • Gold Cloak Leather Gloves (quest item, objective 5)
  • Raymun (NPC, objective 7)
  • Caron (NPC, objective 7)
  • Humphrey (NPC, objective 8)
  • Key to Orys’ Cell (quest item, objective 8)
  • Orys (NPC, objective 9)
  • A Mission Order (quest item, objective 10)
  • “Self-Made Girl” (side quest, objective 12)
  • Rupert (NPC, objectives 13, 15)
  • “Blood on the Sand” (side quest, objective 16)
  • Experience Points: 1,250 (upon quest completion)

Meet Lord Harlton Outside His Residence In King’s Landing

Objective Point A
View Map

Lord Harlton has information regarding your brother’s disappearance. Now that you’ve arrived in King’s Landing, it’s time to seek him out. Head through the city to the northern section and speak with the lord of Castlewood.

Objective Point B
View Map

Lord Harlton’s estate is a majestic place with gardens on either side of a stone arch. Walk up the stairs inside the arch and speak with the green Castlewood guards in the courtyard. They’ll give you a hard time but will eventually let you in to see their master.

Harlton briefs you on Gawen’s recent activities. A friend of his had helped Gawen find refuge in the sewers beneath King’s Landing, but then something terrible happened. Harlton fears that your brother has been murdered. He lends you Ser Desmond Hardyng to help on your quest to find clues to the truth behind Gawen’s disappearance.

Your Brother’s Disappearance Seems To Be Connected To A Disturbing Crime That Took Place In The Sewers Of King’s Landing

Objective Point C
View Map

You set off with Ser Desmond for the sewers. He knows an entrance to the sewers near the marketplace. Before you descend into the dangerous tunnels, you may want to visit the merchants in the marketplace and spend your coin on upgrades or potions in preparation for the journey.

Companion Role Call: Desmond Hardyng

Stats:

Strength: 6

Agility: 8

Luck: 6

Endurance: 7

Intelligence: 8

Class: Water Dancer

Stance: Intensity

Abilities: Bully, Calm as Still Water, Fierce as a Wolverine, Retaliation, Smooth as Summer Silk, Sting of the Manticore

Weapon of Choice: Rapier (1H sword)

Description: Ser Desmond and his rapier provide strong support throughout the dangers in King’s Landing. Abilities like Calm as Still Water can interrupt and knock down a single enemy, and teamed with Sting of the Manticore, which deals big damage to a knocked down opponent, it will finish most enemies. Because of his burliness, Desmond can frequently charge into the center of a group, Bully all those around him, then trigger Retaliation to strike back with precision. Even if you want Alester to take the lead, Desmond can hack away with the best of them.

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