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Contents

  • Essentials
    • The World of Westeros
      • Adventuring in Westeros
      • Combat Display
      • Combat
      • Options Menu
      • Achievements
      • Thrones and Bones
    • Mors Westford
      • Mors’s Story
      • Attributes
      • Classes
      • Stances
      • Skills
      • Traits
      • Warg Powers
      • Mors in Combat
    • Alester Sarwyck
      • Alester’s Story
      • Attributes
      • Classes
      • Stances
      • Skills
      • Traits
      • R’hllor Powers
      • Alester in Combat
    • Appendix Lists
      • Achievements
      • Companions
      • Equipment
      • Quests
      • Stances
      • Traits
  • Walkthrough
    • Chapter 1: For This Night, and All Nights to Come
      • Chapter 1: For This Night, and All Nights to Come - Castle Black
      • Chapter 1: For This Night, and All Nights to Come - Icemark
    • Chapter 2: For All the Days Gone By
      • Chapter 2: For All the Days Gone By - Riverspring
      • Chapter 2: For All the Days Gone By - Riverspring Godswood
      • Chapter 2: For All the Days Gone By - Riverspring Courtyard
      • Chapter 2: For All the Days Gone By - Riverspring
      • Chapter 2: For All the Days Gone By - Riverspring Castle
    • Chapter 3: Between a Hunter and His Prey
      • Chapter 3: Between a Hunter and His Prey - Icemark
      • Chapter 3: Between a Hunter and His Prey - The Gift
      • Chapter 3: Between a Hunter and His Prey - Castle Black Common Hall
    • Chapter 4: The Lion’s Will
      • Chapter 4: The Lion’s Will - King’s Landing
      • Chapter 4: The Lion’s Will - Sarwyck Manse
      • Chapter 4: The Lion’s Will - King’s Landing
      • Chapter 4: The Lion’s Will - Maegor’s Holdfast Dungeons
      • Chapter 4: The Lion’s Will - Red Keep
    • Chapter 5: Beauty and the Beast
      • Chapter 5: Beauty and the Beast - Castle Black
      • Chapter 5: Beauty and the Beast - Mole’s Town
      • Chapter 5: Beauty and the Beast - Mole’s Town Tunnels
      • Chapter 5: Beauty and the Beast - Mole’s Town
      • Chapter 5: Beauty and the Beast - Castle Black
    • Chapter 6: The Crown’s Dogs
      • Chapter 6: The Crown’s Dogs - Red Keep
      • Chapter 6: The Crown’s Dogs - King’s Landing
      • Chapter 6: The Crown’s Dogs - Hen House
      • Chapter 6: The Crown’s Dogs - Red Keep
    • Chapter 7: Stray Dog
      • Chapter 7: Stray Dog - Common Hall
      • Chapter 7: Stray Dog - Mole’s Town
      • Chapter 7: Stray Dog - Mole’s Town Tunnels
      • Chapter 7: Stray Dog - The Gift
      • Chapter 7: Stray Dog - Westford Cottage
    • Chapter 8: A New Hope
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - King’s Landing Sewers
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - City Watch Tower
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - King’s Landing Sewers
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: Legacy - Riverspring
      • Chapter 8: Legacy - Riverspring Castle
      • Chapter 8: Legacy - Riverspring Tunnels
      • Chapter 8: Legacy - Castlewood
    • Chapter 9: Promise
      • Chapter 9: Promise - Westford Cottage
      • Chapter 9: Promise - A Camp in the Woods
      • Chapter 9: Promise - Castlewood
      • Chapter 9: Promise - Castlewood Dungeon
    • Chapter 10: Crossroads
      • Chapter 10: Crossroads - Castlewood
      • Chapter 10: Crossroads - Castlewood Dungeon
      • Chapter 10: Crossroads - Castlewood Basement
      • Chapter 10: Crossroads - Castlewood
    • Chapter 11: Breaking Point
      • Chapter 11: Breaking Point - Riverspring
      • Chapter 11: Breaking Point - Riverspring Courtyard
      • Chapter 11: Breaking Point - Riverspring Castle
    • Chapter 12: Fight Fire with Fire
      • Chapter 12: Fight Fire with Fire - Riverspring Tunnels
      • Chapter 12: Fight Fire with Fire - Riverspring Castle
    • Chapter 13: Bound
      • Chapter 13: Bound - Riverspring
      • Chapter 13: Bound - Castlewood
      • Chapter 13: Bound - Riverspring Courtyard
    • Chapter 14: Light and Shadow
      • Chapter 14: Light and Shadow - King’s Landing
      • Chapter 14: Light and Shadow - King’s Landing Sewers
      • Chapter 14: Light and Shadow - Maegor’s Holdfast
      • Chapter 14: Light and Shadow - Red Keep
    • Chapter 15: Old Scar
      • Chapter 15: Old Scar - Westford Cottage
    • Final Chapter: Ice and Fire
      • Final Chapter: Ice and Fire - Red Keep
    • Epilogues
      • Alester’s Epilogue 1: “I will offer him to the queen in return for Riverspring.”
      • Alester’s Epilogue 2: “This child will live, in memory of Mors.”
      • Mors’s Epilogue 1: “I will care for him, for Jeyne’s sake...”
      • Mors’s Epilogue 2: “I will live and die at my post...at the Wall.”
    • Side Quests
      • The Faith of Our Ancestors
      • Their Watch Is Ending
      • Treasure Hunt
      • Silence in the Ranks
      • The Black Bloodhound
      • New Blood
      • Self-Made Girl
      • Blood on the Sand
      • Rings and Chains
      • Avenge Riverspring
      • The Maggot in the Apple
      • Safer Streets
      • Not So Wild
      • Rituals and Litanies

Game of Thrones Guide › Walkthrough › Chapter 2: For All the Days Gone By

Chapter 2: For All the Days Gone By - Riverspring

Riverspring

Click here for interactive maps

Walk The Streets Of Riverspring And Try To Ease The Situation

Objective Point A
View Map

You need to talk with Ryman Sarwyck first. He’s just outside the castle gate at the first intersection. You tell him you want to accompany his patrol as they investigate the riots. Throughout the city, you’ll have opportunities to choose arms or diplomacy to quiet the conflicts. By the end of the riots, the people, nobles, and city guard will respond to your actions and voice their opinions of you as a potential ruler.

Companion Role Call: Ryman Sarwyck

Stats:

  • Strength: 5
  • Agility: 4
  • Luck: 4
  • Endurance: 6
  • Intelligence: 4

Class: Landed Knight

Stance: Defense

Abilities: Daze Strike, Quick Fix, Taunt

Weapons of Choice: Battle Mace (1H), Sarwyck Shield

Description: Ryman joins you during your first fight in Riverspring. He’s a tough old brawler with a sword and shield; rely on him to bear the brunt of the attacks as you pick off enemies around him. Ryman can Taunt enemies away from Alester, and if he gets in trouble, Quick Fix gives him a health boost to stay in the battle. His patented attack is Daze Strike, which doesn’t deal that much damage but does interrupt opponents’ actions and stun them.

Objective Point B
View Map

Before you go through the gate into the main streets, you should deal with two closer encounters. To the north, seek out Benfrey, a city guard who has townsfolk barricaded behind a door. He tells you that the mob is ready for violence, and you’re given two dialogue choices: “It’s safer to leave them there” or “It’s inhuman to keep them locked up.” If you choose the first choice, the mob remains contained and harmless. If you go with the second choice to open the door, the mob pours out. They won’t listen to reason, and you have a big battle on your hands. It’s nothing you and Ryman can’t handle, and if you want a little extra experience, cut them down; however, keep in mind that it will affect how the people think of you when the rioting ends.

Choices in Riverspring

Your many choices as you roam the streets of Riverspring will influence what happens in the climactic final encounter. You will either fight Tyrek alone, fight Tyrek with friends, or not fight Tyrek at all based on the following actions:

Side with the nobles more than any other faction (fight Tyrek with friends):

  • Pay the ransom at the port
  • Dole out harsh judgment during the riots
  • Fight the rebels in the marketplace

If you side with the nobles, a special merchant linked to the nobles appears in Riverspring near the docks in Chapter 4.

Side with the peasants more than any other faction (avoid fight with Tyrek):

  • Ask the hostages to pay themselves
  • Be kind during the riots
  • Convince the rebels to leave the marketplace with food

If you side with the peasants, a special merchant linked to the average townsfolk appears in Riverspring in the marketplace in Chapter 4.

Side with the guards more than any other faction (fight Tyrek alone):

  • Kill the hostage-takers at the port
  • Be fair during the judgement
  • Threaten the rebels in the marketplace with your crossbowmen

If you side with the guards, a special merchant linked to the guards appears in Riverspring in the castle’s courtyard in Chapter 4.

Objective Point C
View Map

Next, take care of the encounter south of the main gate. The city guards have rounded up four suspects who they believe should be executed for crimes during the rioting. You intervene before the executions start, and you can question each villager and guard pair to determine the real story in each case.

Speak with Alyn first. He’s accused of killing a man in the port during the riots. Alyn knew that the guard was killed with an axe, but he claims to not have been there. You can deduce that he must be guilty, as he would not know how the guard died if he was not present. Sentence him to the dungeons or have him executed.

Next, question Little Leo. He was seen standing over the body of a dead guard. When you interrogate the guard further, you learn that there was dried blood on Little Leo’s knife. There would be fresh blood on the knife if he had just committed murder, so the best course is to free him.

Third in line is Brusco. He’s a known criminal in the port and has been arrested before for misdeeds. This time it appears as if he wasn’t involved in the rioting, but the guards have brought him in under that pretext to deal with his criminal activities. You have a choice: execute him for his past sins, throw him in the dungeons to avoid more unruliness in the future, or let him go free.

Finally, question Mellara. The guard accuses her of burning down his house during the riot; however, when you get to the bottom of the story, the guard raped Mellara’s sister in the confusion. You should have the guard arrested and let the woman go.

Tip

If you avoid jailing anyone during the riots, townsfolk with give you gifts later as you walk the streets of Riverspring. If you jail townsfolk, you can speak with them in the Riverspring jail cells and ask them later to fight with you in Chapter 12.

Objective Point D
View Map

Travel to the main gate. The rioters surround the gate on the far side and complain about starvation in the streets. You can tax the nobles to pay for more food (making the nobles unhappy), threaten them with force (making the townsfolk unhappy), or distribute the castle’s extra food (making the townsfolk happy).

Caution

If you hand out food at the gate or during negotiations with the rebels in the marketplace, you will not receive the Tytos Lannisters’ shield in Chapter 9 when you return to Riverspring.

No matter what you choose, the mob will disburse and you can continue deeper into the city.

Encounters are marked on your Riverspring map. Word balloons are optional encounters; those marked with a scroll are mandatory to progress the story line.

Objective Point E
View Map

To the right as you exit the bridge after the main gate, a group of armed townsfolk are attacking a city guard. As soon as you approach, they turn and attack you. Have Ryman use Taunt to draw their attention while you swiftly cut down a couple of them and make it a more even fight. With minimal weapons and armor, they shouldn’t prove too difficult.

Objective Point F
View Map

In the next courtyard, more rioters attack the city guard. Go with a similar attack pattern: Ryman takes on the largest group with Taunt and Daze Strike, while you pick off any stragglers with your better abilities. Since these battles are relatively small and short, don’t worry so much about conserving energy—take down your targets quickly so they can’t gang up on you.

When you drop the final enemy, you’ll be given a choice to show mercy or not to their leader, Big Bludgeon. If you show mercy, your approval with the townsfolk will increase.

Objective Point G
View Map

As you approach the market square, a city guard named Hother hides in an alcove to the left of the stairs. He explains that there is a huge mob in the market square below, and the guards with their crossbows would be no match for charging pitchforks, so they were forced into hiding. You order the guards to the rooftops with a threat of force if needed.

Two sides argue in the market square whether to riot or not. You step into the middle of the heated discussion and have three choices: intimidate them with the crossbowmen, suppress them with your melee weapons, or offer them food. If you want to avoid combat, offering food is your best option. You can give them the food from the castle, and then the townsfolk will ask you to swear by the Seven Gods on it. This brings up a dialogue choice: “They are not my gods,” “I swear by R’hllor,” or “Well, if that’s what he wants to hear...” If you choose either of the latter choices, you will avoid combat and disburse the mob. If you choose the first option, the mob attacks.

Prepare for a potentially deadly situation if you incite combat. Per standard procedure, Ryman should engage the largest group, but he won’t last long without serious help. Prioritize wounded enemies to take them quicker and remove their attacks from the equation. If Ryman is failing, take control and immediately activate Quick Fix for a health boost. Rely on your stuns, knockdowns, and immobilize effects to even the odds. After a long fight, collect any loot from the bodies. Before you leave the market square, check out all the merchants’ wares. If you have enough coin, you might want a weapon or armor upgrade. Later, you’ll likely want to return to stock up on flasks and potion supplies for the difficult journey ahead.

Tip

The Riverspring armor merchant sells the Smith statuette. It’s too expensive for you to buy now, but return later when you can afford it and collect the statue as one of the many you need to fulfill “The Faith of Our Ancestors” side quest.

Objective Point H
View Map

You witness a mugging in progress here. Speak with the thug Habert and you can pacify the situation with your faith and understanding.

Objective Point I
View Map

Continue west to the next encounter. More rioters have attacked the city guard, and only one is left. Intervene to save the guard and take down the rioters. After the battle, search the bodies for loot, including a Rapier, which should be an upgrade to your existing one-handed weapon.

Objective Point J

Head to the docks where more violence is occurring. It’s a smaller battle, though these thugs are a little better armed. After the fight, you can choose to show mercy on the leader and improve your standings with the townsfolk.

Objective Point K

You meet up with a man here who has lost his family in the rioting. He’s contemplating suicide. If you talk to him about R’hllor, you give him hope. He decides not to jump and considers religion as an answer to his despair. He also becomes a red priest merchant in Riverspring Godswood after the chapter 4.

Objective Point L
View Map

Head east along the docks. A group of rioters threatens the nobles who attended your father’s funeral. You can either try to calm them down or outright attack them. If you negotiate, you can let them take the nobles’ jewels or ask Ryman to give them his coin pouch. Both will bribe the rioters to release the prisoners; otherwise, you have another large-scale battle on your hands.

Caution

If you refuse to negotiate with the hostage-takers, Rosamund Peckledon dies. When you arrive at the Red Keep, Garrison Moreland will insult you rather than herald your praises.

Objective Point M
View Map

Return to the castle gates. Tyrek wishes to speak with you about his revolt. You know from your past dealings with the man that he’s dead set on leading the townsfolk against the current order. No matter your words of wisdom, violence is inevitable.

To prove your honor, you order Ryman to stand aside and you battle Tyrek and his lackeys yourself. Stun or immobilize as often as possible to reduce incoming attacks, and switch to cutting weapons to maximize your damage against their light armor. One has no armor, so target him first and bring him down quickly. Switch to the other lackey and drop him before they can team up on you too badly. Leave Tyrek for last and throw your best abilities at him. You may need to execute a Recovery move in the middle to regain energy for your more potent abilities, which is fine so long as you don’t have multiple foes slashing away at you.

With some superior tactics, you’ll triumph and bring Tyrek to his knees. You can kill him or let him live in your dungeons and serve as an example of your mercy. Finally, the riot is quelled and you can return to the castle to speak with Harwyn about your brother.

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