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Contents

  • Essentials
    • The World of Westeros
      • Adventuring in Westeros
      • Combat Display
      • Combat
      • Options Menu
      • Achievements
      • Thrones and Bones
    • Mors Westford
      • Mors’s Story
      • Attributes
      • Classes
      • Stances
      • Skills
      • Traits
      • Warg Powers
      • Mors in Combat
    • Alester Sarwyck
      • Alester’s Story
      • Attributes
      • Classes
      • Stances
      • Skills
      • Traits
      • R’hllor Powers
      • Alester in Combat
    • Appendix Lists
      • Achievements
      • Companions
      • Equipment
      • Quests
      • Stances
      • Traits
  • Walkthrough
    • Chapter 1: For This Night, and All Nights to Come
      • Chapter 1: For This Night, and All Nights to Come - Castle Black
      • Chapter 1: For This Night, and All Nights to Come - Icemark
    • Chapter 2: For All the Days Gone By
      • Chapter 2: For All the Days Gone By - Riverspring
      • Chapter 2: For All the Days Gone By - Riverspring Godswood
      • Chapter 2: For All the Days Gone By - Riverspring Courtyard
      • Chapter 2: For All the Days Gone By - Riverspring
      • Chapter 2: For All the Days Gone By - Riverspring Castle
    • Chapter 3: Between a Hunter and His Prey
      • Chapter 3: Between a Hunter and His Prey - Icemark
      • Chapter 3: Between a Hunter and His Prey - The Gift
      • Chapter 3: Between a Hunter and His Prey - Castle Black Common Hall
    • Chapter 4: The Lion’s Will
      • Chapter 4: The Lion’s Will - King’s Landing
      • Chapter 4: The Lion’s Will - Sarwyck Manse
      • Chapter 4: The Lion’s Will - King’s Landing
      • Chapter 4: The Lion’s Will - Maegor’s Holdfast Dungeons
      • Chapter 4: The Lion’s Will - Red Keep
    • Chapter 5: Beauty and the Beast
      • Chapter 5: Beauty and the Beast - Castle Black
      • Chapter 5: Beauty and the Beast - Mole’s Town
      • Chapter 5: Beauty and the Beast - Mole’s Town Tunnels
      • Chapter 5: Beauty and the Beast - Mole’s Town
      • Chapter 5: Beauty and the Beast - Castle Black
    • Chapter 6: The Crown’s Dogs
      • Chapter 6: The Crown’s Dogs - Red Keep
      • Chapter 6: The Crown’s Dogs - King’s Landing
      • Chapter 6: The Crown’s Dogs - Hen House
      • Chapter 6: The Crown’s Dogs - Red Keep
    • Chapter 7: Stray Dog
      • Chapter 7: Stray Dog - Common Hall
      • Chapter 7: Stray Dog - Mole’s Town
      • Chapter 7: Stray Dog - Mole’s Town Tunnels
      • Chapter 7: Stray Dog - The Gift
      • Chapter 7: Stray Dog - Westford Cottage
    • Chapter 8: A New Hope
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - King’s Landing Sewers
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - City Watch Tower
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - King’s Landing Sewers
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: Legacy - Riverspring
      • Chapter 8: Legacy - Riverspring Castle
      • Chapter 8: Legacy - Riverspring Tunnels
      • Chapter 8: Legacy - Castlewood
    • Chapter 9: Promise
      • Chapter 9: Promise - Westford Cottage
      • Chapter 9: Promise - A Camp in the Woods
      • Chapter 9: Promise - Castlewood
      • Chapter 9: Promise - Castlewood Dungeon
    • Chapter 10: Crossroads
      • Chapter 10: Crossroads - Castlewood
      • Chapter 10: Crossroads - Castlewood Dungeon
      • Chapter 10: Crossroads - Castlewood Basement
      • Chapter 10: Crossroads - Castlewood
    • Chapter 11: Breaking Point
      • Chapter 11: Breaking Point - Riverspring
      • Chapter 11: Breaking Point - Riverspring Courtyard
      • Chapter 11: Breaking Point - Riverspring Castle
    • Chapter 12: Fight Fire with Fire
      • Chapter 12: Fight Fire with Fire - Riverspring Tunnels
      • Chapter 12: Fight Fire with Fire - Riverspring Castle
    • Chapter 13: Bound
      • Chapter 13: Bound - Riverspring
      • Chapter 13: Bound - Castlewood
      • Chapter 13: Bound - Riverspring Courtyard
    • Chapter 14: Light and Shadow
      • Chapter 14: Light and Shadow - King’s Landing
      • Chapter 14: Light and Shadow - King’s Landing Sewers
      • Chapter 14: Light and Shadow - Maegor’s Holdfast
      • Chapter 14: Light and Shadow - Red Keep
    • Chapter 15: Old Scar
      • Chapter 15: Old Scar - Westford Cottage
    • Final Chapter: Ice and Fire
      • Final Chapter: Ice and Fire - Red Keep
    • Epilogues
      • Alester’s Epilogue 1: “I will offer him to the queen in return for Riverspring.”
      • Alester’s Epilogue 2: “This child will live, in memory of Mors.”
      • Mors’s Epilogue 1: “I will care for him, for Jeyne’s sake...”
      • Mors’s Epilogue 2: “I will live and die at my post...at the Wall.”
    • Side Quests
      • The Faith of Our Ancestors
      • Their Watch Is Ending
      • Treasure Hunt
      • Silence in the Ranks
      • The Black Bloodhound
      • New Blood
      • Self-Made Girl
      • Blood on the Sand
      • Rings and Chains
      • Avenge Riverspring
      • The Maggot in the Apple
      • Safer Streets
      • Not So Wild
      • Rituals and Litanies

Game of Thrones Guide › Walkthrough › Chapter 3: Between a Hunter and His Prey

Chapter 3: Between a Hunter and His Prey - The Gift

Click here for interactive maps

Track Down Poddy

Objective Point A
View Map

You enter the Gift in search of Poddy. The snow-covered forest is a maze, so you’ll need to rely on your dog’s tracking ability to follow Poddy’s scent trail and navigate the twists and turns.

Objective Point B
View Map

A boy paces in front of you as you pass the first bridge. He says his family has a campfire nearby and that he hasn’t seen Poddy. You advise him to return to his family because of the dangers lurking in the forest.

Objective Point C
View Map

After speaking with the boy, you come to an intersection. Take the left path, and a short distance later, you’ll see the boy’s family’s campsite. The boy’s father, Ondrew, says that they’ve seen Poddy pass through here. He asks one of the family to guide you to the spot where they spied Poddy.

Objective Point D
View Map

Alas, the family isn’t anything more than a band of thieves, and they lead you into an ambush. They ask you to hand over all your valuables; you refuse. No matter what you say, combat ensues.

Tip

Locate the second dog treasure in the Gift’s northwest woods (the one by the big gnarled tree) to discover The Old Gods codex entry.

Tip

If you don’t speak to the men next to the campfire and you stay off the main path through the forest, you can avoid the ambush. However, even if you don’t speak with the men but use the main path on your hunt for Poddy, or on your return, you’ll still get ambushed.

Three of the thugs wear no armor; two wear medium armor. Target the ones with no armor first. Order your dog to assault one of the thugs wearing medium armor to keep him off your back. Cut through the enemies without armor as quickly as possible to reduce the number of attacks against you; abilities that hit multiple foes are powerful at the start since you’re surrounded.

When they all lie on the ground, the leader Cley will beg for his life. He tells you that their band has hidden two piles of coins. You can ignore his babbling and kill him, or let him talk before putting him out of his misery. If you let him talk, he gives you the side quest “Treasure Hunt.”

Side Quest: Treasure Hunt

Both parts of the “Treasure Hunt” side quest are hidden in the Gift. You might want to set time aside on your main quest to complete this side quest and earn some good coin to upgrade your equipment. The first treasure stash is hidden through some brush, and the second is hidden on the hill with the hollow tree (points marked on the map). Dog must sniff these out, so switch to tracking mode and smell out the blue trails as they lead to each stash. For more details on the treasure stashes, see the “Side Quest” chapter.

Objective Point E
View Map

Pick up Poddy’s scent again and follow it to the map’s southeast section. You’ll reach a point where the scent trail goes under a fallen tree. Dog can crawl under this obstacle, but Mors is stuck on the other side. You will have to rely on Dog from now on.

You cannot bring Mors past this point! Dog has to hunt Poddy the remainder of the way alone.

Get Rid Of Poddy

Objective Point F
View Map

Sneak through the brush with Dog and creep up on Poddy. You see him attacking a woman, and you have no choice but to attack without Mors. With Dog in assassination mode, go for Poddy’s throat and don’t give up until he lies dead on the ground. The woman escapes, and Mors finally finds a way around the fallen tree to join up with his dog over Poddy’s dead body.

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