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Contents

  • Essentials
    • The World of Westeros
      • Adventuring in Westeros
      • Combat Display
      • Combat
      • Options Menu
      • Achievements
      • Thrones and Bones
    • Mors Westford
      • Mors’s Story
      • Attributes
      • Classes
      • Stances
      • Skills
      • Traits
      • Warg Powers
      • Mors in Combat
    • Alester Sarwyck
      • Alester’s Story
      • Attributes
      • Classes
      • Stances
      • Skills
      • Traits
      • R’hllor Powers
      • Alester in Combat
    • Appendix Lists
      • Achievements
      • Companions
      • Equipment
      • Quests
      • Stances
      • Traits
  • Walkthrough
    • Chapter 1: For This Night, and All Nights to Come
      • Chapter 1: For This Night, and All Nights to Come - Castle Black
      • Chapter 1: For This Night, and All Nights to Come - Icemark
    • Chapter 2: For All the Days Gone By
      • Chapter 2: For All the Days Gone By - Riverspring
      • Chapter 2: For All the Days Gone By - Riverspring Godswood
      • Chapter 2: For All the Days Gone By - Riverspring Courtyard
      • Chapter 2: For All the Days Gone By - Riverspring
      • Chapter 2: For All the Days Gone By - Riverspring Castle
    • Chapter 3: Between a Hunter and His Prey
      • Chapter 3: Between a Hunter and His Prey - Icemark
      • Chapter 3: Between a Hunter and His Prey - The Gift
      • Chapter 3: Between a Hunter and His Prey - Castle Black Common Hall
    • Chapter 4: The Lion’s Will
      • Chapter 4: The Lion’s Will - King’s Landing
      • Chapter 4: The Lion’s Will - Sarwyck Manse
      • Chapter 4: The Lion’s Will - King’s Landing
      • Chapter 4: The Lion’s Will - Maegor’s Holdfast Dungeons
      • Chapter 4: The Lion’s Will - Red Keep
    • Chapter 5: Beauty and the Beast
      • Chapter 5: Beauty and the Beast - Castle Black
      • Chapter 5: Beauty and the Beast - Mole’s Town
      • Chapter 5: Beauty and the Beast - Mole’s Town Tunnels
      • Chapter 5: Beauty and the Beast - Mole’s Town
      • Chapter 5: Beauty and the Beast - Castle Black
    • Chapter 6: The Crown’s Dogs
      • Chapter 6: The Crown’s Dogs - Red Keep
      • Chapter 6: The Crown’s Dogs - King’s Landing
      • Chapter 6: The Crown’s Dogs - Hen House
      • Chapter 6: The Crown’s Dogs - Red Keep
    • Chapter 7: Stray Dog
      • Chapter 7: Stray Dog - Common Hall
      • Chapter 7: Stray Dog - Mole’s Town
      • Chapter 7: Stray Dog - Mole’s Town Tunnels
      • Chapter 7: Stray Dog - The Gift
      • Chapter 7: Stray Dog - Westford Cottage
    • Chapter 8: A New Hope
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - King’s Landing Sewers
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - City Watch Tower
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - King’s Landing Sewers
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: Legacy - Riverspring
      • Chapter 8: Legacy - Riverspring Castle
      • Chapter 8: Legacy - Riverspring Tunnels
      • Chapter 8: Legacy - Castlewood
    • Chapter 9: Promise
      • Chapter 9: Promise - Westford Cottage
      • Chapter 9: Promise - A Camp in the Woods
      • Chapter 9: Promise - Castlewood
      • Chapter 9: Promise - Castlewood Dungeon
    • Chapter 10: Crossroads
      • Chapter 10: Crossroads - Castlewood
      • Chapter 10: Crossroads - Castlewood Dungeon
      • Chapter 10: Crossroads - Castlewood Basement
      • Chapter 10: Crossroads - Castlewood
    • Chapter 11: Breaking Point
      • Chapter 11: Breaking Point - Riverspring
      • Chapter 11: Breaking Point - Riverspring Courtyard
      • Chapter 11: Breaking Point - Riverspring Castle
    • Chapter 12: Fight Fire with Fire
      • Chapter 12: Fight Fire with Fire - Riverspring Tunnels
      • Chapter 12: Fight Fire with Fire - Riverspring Castle
    • Chapter 13: Bound
      • Chapter 13: Bound - Riverspring
      • Chapter 13: Bound - Castlewood
      • Chapter 13: Bound - Riverspring Courtyard
    • Chapter 14: Light and Shadow
      • Chapter 14: Light and Shadow - King’s Landing
      • Chapter 14: Light and Shadow - King’s Landing Sewers
      • Chapter 14: Light and Shadow - Maegor’s Holdfast
      • Chapter 14: Light and Shadow - Red Keep
    • Chapter 15: Old Scar
      • Chapter 15: Old Scar - Westford Cottage
    • Final Chapter: Ice and Fire
      • Final Chapter: Ice and Fire - Red Keep
    • Epilogues
      • Alester’s Epilogue 1: “I will offer him to the queen in return for Riverspring.”
      • Alester’s Epilogue 2: “This child will live, in memory of Mors.”
      • Mors’s Epilogue 1: “I will care for him, for Jeyne’s sake...”
      • Mors’s Epilogue 2: “I will live and die at my post...at the Wall.”
    • Side Quests
      • The Faith of Our Ancestors
      • Their Watch Is Ending
      • Treasure Hunt
      • Silence in the Ranks
      • The Black Bloodhound
      • New Blood
      • Self-Made Girl
      • Blood on the Sand
      • Rings and Chains
      • Avenge Riverspring
      • The Maggot in the Apple
      • Safer Streets
      • Not So Wild
      • Rituals and Litanies

Game of Thrones Guide › Walkthrough › Chapter 8: A New Hope

Chapter 8: A New Hope - City Watch Tower

City Watch Tower

Click here for interactive maps

Speak To The Guards To Gather Information And Access The Dungeons Without Arousing Suspicion

Objective Point A
View Map

Enter the City Watch Tower. While in uniform, you can roam freely throughout the main floor. Talk to as many guards as you can before making your decisions on how best to pursue your mission in the tower.

Objective Point B
View Map

Interview the guards and you’ll learn this: The guards are wagering on how long the final prisoner will survive in the tower dungeon; Commander Janos Slynt is in charge of the tower, but he’s left for the Red Keep; and the guards are all afraid of Ser Harrold.

Objective Point C
View Map

Speak with Caron when you want to see the corpse and the prisoner down in the dungeon. If you tell Caron that you want to wager on the prisoner and that you want to see him first before you make the bet, he’ll let you downstairs.

Find Gawen’s Body

Objective Point D
View Map

You can speak with Humphrey, who guards the cells in the basement area. The conversation doesn't really impact your objective; Humphrey will let you pass to see the body in both cases.

Objective Point E
View Map

Inspect the dead body in the side room. It appears to be your brother Gawen: He wears the Sarwyck crest on his clothes, and there’s a letter on the body from Falena.

While you torture yourself over the corpse and how you should have done more for your brother, Humphrey checks on you. He wants to know if you’re through, and you ask to see the prisoner. He refuses on the grounds that you might kill the prisoner and he’ll lose the wager he bet on him. You can choose to bribe Humphrey, threaten him with your “connections” to Ser Harrold, or simply attack him to get through to see the prisoner.

Interrogate The Murderer Held Prisoner In The Basement

Objective Point F
View Map

Go see the prisoner, Orys, locked in his cell. You explain that you’re not really a Gold Cloak and it’s in his best interest to talk to you. Orys says it was Janos Slynt who paid him to kill those men in the sewers, and then the Commander of the City Watch betrayed Orys and locked him away. He also recognized a letter from Valarr to Slynt in the Commander’s office upstairs; if you could get that, it would prove Valarr’s involvement in the whole seedy affair. Before you leave, you have the opportunity to attack Orys, or you can wait to attack him later or set him free.

Tip

If you spare Orys’s life and get him out of the City Watch Tower, he will fight for you later in your adventure.

Access The Officers’ Quarters To Search The City Watch Commander’s Office

Objective Point G
View Map

Return to the ground floor and speak with Raymun, who guards the stairs up to the first floor. If you pretend to be on a mission, tell him that Janos Slynt sent you, and remind him that Slynt isn’t in the tower at the moment and hates to be disappointed, he’ll give in and let you upstairs.

Objective Point H
View Map

Climb the stairs and proceed to the last room. Read the Mission Order on the table; it will confirm that Valarr has been working with Janos Slynt to murder Gawen. Return to Orys down in the cells. Make your choice whether he lives or dies.

Tip

Don't forget to pick up Commander Janos Slynt's official seal in this room with the Vision of R'hllor vision if you want to free Orys.

Help Orys Escape, Or Leave Him To Rot

Objective Point I
View Map

If you kill Orys, you can simply walk out of the tower and no one will be the wiser. If you leave with Orys, Caros will stop you when you return to the ground fl oor. If you have the seal and tell Caron that Orys is being transferred, you can leave without a fight. If you try to lie to him in any other manner or attack him outright, you will have to battle through every guard in the tower to escape.

Companion Role Call: Orys

Stats:

Strength: 8

Agility: 10

Luck: 8

Endurance: 6

Intelligence: 8

Class: Sellsword

Stance: Assassination

Abilities: Deterring Strike, Pommel Strike, Precision Strike, Savage Strike

Weapon of Choice: Misericorde (1H dagger)

Description: Because Orys isn’t wearing armor and relies on the Assassination stance, Alester should draw most of the attention in the City Watch Tower battle. Orys can support well with Precision Strike, which Bleeds an opponent; Savage Strike, which interrupts and deals massive damage if your opponent is stunned; and Pommel Strike, which also interrupts and has a chance to disarm your opponent. If too many guards swarm Orys, use Deterring Strike to send all enemies in range at Alester and off Orys, but only if Alester can handle those numbers and not be overrun himself.

Caution

The City Watch Tower battle is one of the most difficult fights in the game!

Objective Point J
View Map

If you choose to fight it out, prepare for a very long battle against several groups of Gold Cloaks. To make matters worse, Orys has only a dagger, so the enemies have better armor by far than your small group. Orys will need a lot of supportive damage if he leads the charge. It’s generally better for you to take on the Gold Cloaks and let Orys chip away with damage from the perimeter.

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