Prima Games eGuides
primagames.com Browse Redeem a code Help
Game of Thrones eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Essentials
    • The World of Westeros
      • Adventuring in Westeros
      • Combat Display
      • Combat
      • Options Menu
      • Achievements
      • Thrones and Bones
    • Mors Westford
      • Mors’s Story
      • Attributes
      • Classes
      • Stances
      • Skills
      • Traits
      • Warg Powers
      • Mors in Combat
    • Alester Sarwyck
      • Alester’s Story
      • Attributes
      • Classes
      • Stances
      • Skills
      • Traits
      • R’hllor Powers
      • Alester in Combat
    • Appendix Lists
      • Achievements
      • Companions
      • Equipment
      • Quests
      • Stances
      • Traits
  • Walkthrough
    • Chapter 1: For This Night, and All Nights to Come
      • Chapter 1: For This Night, and All Nights to Come - Castle Black
      • Chapter 1: For This Night, and All Nights to Come - Icemark
    • Chapter 2: For All the Days Gone By
      • Chapter 2: For All the Days Gone By - Riverspring
      • Chapter 2: For All the Days Gone By - Riverspring Godswood
      • Chapter 2: For All the Days Gone By - Riverspring Courtyard
      • Chapter 2: For All the Days Gone By - Riverspring
      • Chapter 2: For All the Days Gone By - Riverspring Castle
    • Chapter 3: Between a Hunter and His Prey
      • Chapter 3: Between a Hunter and His Prey - Icemark
      • Chapter 3: Between a Hunter and His Prey - The Gift
      • Chapter 3: Between a Hunter and His Prey - Castle Black Common Hall
    • Chapter 4: The Lion’s Will
      • Chapter 4: The Lion’s Will - King’s Landing
      • Chapter 4: The Lion’s Will - Sarwyck Manse
      • Chapter 4: The Lion’s Will - King’s Landing
      • Chapter 4: The Lion’s Will - Maegor’s Holdfast Dungeons
      • Chapter 4: The Lion’s Will - Red Keep
    • Chapter 5: Beauty and the Beast
      • Chapter 5: Beauty and the Beast - Castle Black
      • Chapter 5: Beauty and the Beast - Mole’s Town
      • Chapter 5: Beauty and the Beast - Mole’s Town Tunnels
      • Chapter 5: Beauty and the Beast - Mole’s Town
      • Chapter 5: Beauty and the Beast - Castle Black
    • Chapter 6: The Crown’s Dogs
      • Chapter 6: The Crown’s Dogs - Red Keep
      • Chapter 6: The Crown’s Dogs - King’s Landing
      • Chapter 6: The Crown’s Dogs - Hen House
      • Chapter 6: The Crown’s Dogs - Red Keep
    • Chapter 7: Stray Dog
      • Chapter 7: Stray Dog - Common Hall
      • Chapter 7: Stray Dog - Mole’s Town
      • Chapter 7: Stray Dog - Mole’s Town Tunnels
      • Chapter 7: Stray Dog - The Gift
      • Chapter 7: Stray Dog - Westford Cottage
    • Chapter 8: A New Hope
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - King’s Landing Sewers
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - City Watch Tower
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: A New Hope - King’s Landing Sewers
      • Chapter 8: A New Hope - King’s Landing
      • Chapter 8: Legacy - Riverspring
      • Chapter 8: Legacy - Riverspring Castle
      • Chapter 8: Legacy - Riverspring Tunnels
      • Chapter 8: Legacy - Castlewood
    • Chapter 9: Promise
      • Chapter 9: Promise - Westford Cottage
      • Chapter 9: Promise - A Camp in the Woods
      • Chapter 9: Promise - Castlewood
      • Chapter 9: Promise - Castlewood Dungeon
    • Chapter 10: Crossroads
      • Chapter 10: Crossroads - Castlewood
      • Chapter 10: Crossroads - Castlewood Dungeon
      • Chapter 10: Crossroads - Castlewood Basement
      • Chapter 10: Crossroads - Castlewood
    • Chapter 11: Breaking Point
      • Chapter 11: Breaking Point - Riverspring
      • Chapter 11: Breaking Point - Riverspring Courtyard
      • Chapter 11: Breaking Point - Riverspring Castle
    • Chapter 12: Fight Fire with Fire
      • Chapter 12: Fight Fire with Fire - Riverspring Tunnels
      • Chapter 12: Fight Fire with Fire - Riverspring Castle
    • Chapter 13: Bound
      • Chapter 13: Bound - Riverspring
      • Chapter 13: Bound - Castlewood
      • Chapter 13: Bound - Riverspring Courtyard
    • Chapter 14: Light and Shadow
      • Chapter 14: Light and Shadow - King’s Landing
      • Chapter 14: Light and Shadow - King’s Landing Sewers
      • Chapter 14: Light and Shadow - Maegor’s Holdfast
      • Chapter 14: Light and Shadow - Red Keep
    • Chapter 15: Old Scar
      • Chapter 15: Old Scar - Westford Cottage
    • Final Chapter: Ice and Fire
      • Final Chapter: Ice and Fire - Red Keep
    • Epilogues
      • Alester’s Epilogue 1: “I will offer him to the queen in return for Riverspring.”
      • Alester’s Epilogue 2: “This child will live, in memory of Mors.”
      • Mors’s Epilogue 1: “I will care for him, for Jeyne’s sake...”
      • Mors’s Epilogue 2: “I will live and die at my post...at the Wall.”
    • Side Quests
      • The Faith of Our Ancestors
      • Their Watch Is Ending
      • Treasure Hunt
      • Silence in the Ranks
      • The Black Bloodhound
      • New Blood
      • Self-Made Girl
      • Blood on the Sand
      • Rings and Chains
      • Avenge Riverspring
      • The Maggot in the Apple
      • Safer Streets
      • Not So Wild
      • Rituals and Litanies

Game of Thrones Guide › Walkthrough › Chapter 6: The Crown’s Dogs

Chapter 6: The Crown’s Dogs - Hen House

Hen House

Click here for interactive maps

Attack The Hen House And Find The Mother Hen

Objective Point A
View Map

Enter the Hen House and search for the Mother Hen. He won’t be hard to find; head straight through the arch and into the central room with a large body of blue-garbed soldiers.

Objective Point B
View Map

It turns out that the Mother Hen is the real Ser Godric, lieutenant of the King’s Hand, Jon Arryn. The queen has dubbed him an enemy of the Crown, so regardless of the man’s seeming nobility, you have no choice but to execute him to stay in the queen’s good graces.

Of course, he won’t go down without a fight. As the Mother Hen strategically retreats to the cellar, his men converge from all sides. This is your biggest battle yet, and it will take strong tactics to survive. Switch back and forth between Alester and Valarr to make maximum use of their abilities. Alester’s stun and immobilize effects can help slow down enemy attacks, as can Valarr’s Upheaval against one of the more heavily armored enemies. If you need to reset your positions, use Valarr’s Earthquaker ability and coordinate your attacks while the guards are stunned.

Chase The Mother Hen And Kill Him

Objective Point C
View Map

While Valarr sends his Bloodseekers to engage the Hen’s men upstairs, the two of you go after the Mother Hen and Harry; they have disappeared into the cellar. Follow the corridor to the west and ambush the pair of enemies guarding the cellar door. Slay the light-armored foe first, then concentrate your efforts on the enemy with heavy armor.

Objective Point D
View Map

Descend into the cellar. Watch out when you spot the first long corridor. Though it seems there is only one soldier guarding the corridor, there are many doors along the walls, and guards will pour out of them. Use a ranged attack if possible to lure the single enemy toward you; then, when enemies attack from their rooms, they will appear in front of you rather than surrounding you. When the dust settles and enemies have stopped twitching, continue on.

Objective Point E
View Map

Stop after you turn around the final corner. If you look ahead, you’ll see Hen’s men standing in the cellar’s last room. You can duck into a small storeroom on your left for some additional loot, and when you’re ready to take on the Mother Hen, enter the last room.

Caution

Save your game before the final confrontation against the Mother Hen. His wildfire attacks make it an extremely difficult battle, and you may need several attempts to best him in combat.

Objective Point F
View Map

With five enemies against the two of you, the battle would already prove difficult; it’s almost impossible when you throw in the Mother Hen’s wildfire attacks...unless you know how to deal with them.

Left unchecked, the Hen will destroy you with wildfire: Each wildfire attack deals massive damage and may kill you in a single dose. The key to the battle is relying on Valarr.

Valarr and Alester should coordinate attacks on the normal foes and slowly kill them off one by one. Let Alester concentrate on the normal foes. Valarr can aid with an occasional big attack here and there, but he really has to conserve energy for the Mother Hen.

Tip

Valarr’s Earthquaker and Upheaval are the key abilities against the Mother Hen.

When it comes to the Mother Hen, Valarr must be vigilant and watch his every move. As soon as you see Mother Hen begin to cast Wildfire (he pulls his head back and drinks a potion to activate Wildfire), immediately interrupt him. You can use Valarr’s Upheaval if you’re standing next to him, or use Earthquaker if Mother Hen is nearby but others are in the way. You must prevent him from dousing Valarr or Alester with wildfire. Even better, you may catch him on fire with his own attack and make your job that much easier.

Tip

If Mother Hen douses you with wildfire, run into as many enemies as you can, especially Mother Hen! Wildfire spreads and can consume more than one target.

If you can avoid wildfire and work together well, Valarr and Alester will eventually take down Mother Hen and his men. Godric gives his final speech, and you see him for the honorable man he is even as Valarr finishes him off.

Execute Harry The Mother Hen’s Protégé

Objective Point G
View Map

With the Mother Hen’s death, Harry has nowhere else to hide. You can end the boy’s life quickly or let Valarr do it. Either way, the boy dies because the queen has decreed it. Before you leave to return upstairs, grab the Hen’s Keys from Godric’s corpse, as well as Avalanche, his sword, and a small flask that will be useful for holding potions in the future.

Search The Hen House For Information On The Mother Hen’s Activities

Objective Point H
View Map

The documents you’re searching for are upstairs. Walk past the corpses of the Hen’s slain men and follow the red-carpeted hallway to the end.

Objective Point I
View Map

Use the Hen’s Keys on the locked chest in the final room. You uncover the Hen’s Documents that the queen so desperately wants. From reading the letters, you discover that Godric sent a young woman (Jeyne Greystone) to Castle Black to escape Valarr’s grasp. He sends Yohn after Jeyne, asking him to infiltrate the Night’s Watch by posing as the dead Ser Godric.

Keep reading with a free account

The first 3 sections of Game of Thrones are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousChapter 6: The Crown’s Dogs - King’s Landing NextChapter 6: The Crown’s Dogs - Red Keep