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Far Cry Primal eGuide
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Contents

  • Changelog
    • Updates
  • Introduction
    • Central Europe 10,000 BCE
  • Surviving the Wild
    • The HUD
    • Movement
    • Healing and Food
    • Resources and Crafting
    • The Map
    • Combat
    • Throwables
    • Surviving Oros
    • Animals of Oros
    • Journey Progression
    • Collectible Items
  • Land of Oros
    • Oros
  • Takkar's Journey
    • The Journey Begins
    • Hunting Mammoth
    • Path to Oros
    • Journey Progression
    • Main Missions
      • Unlocking the Missions
      • Sayla the Gatherer
        • About Sayla
        • Deep Wounds
        • The Bone Cave
        • Into Udam Land
      • Tensay the Shaman
        • About Tensay
        • Vision of Beasts
        • Beast Master
        • Vision of Ice
        • The Taken Wenja
        • Vision of Fire
        • The Mask of Krati
        • Attack of the Udam
      • Wogah the Crafter
        • About Wogah
        • Trapped
        • Blood of Oros
        • The Peak of Oros
        • The Lost Totem
      • Jayma the Hunter
        • About Jayma
        • On the Hunt
        • The Tall Elk
        • The Great Beast
      • Karoosh the Warrior
        • About Karoosh
        • Brother in Need
        • Stomp Udam
        • Eye for an Eye
      • Urki the Thinker
        • About Urki
        • Fly Like Bird
        • Strong Like Rock
        • Urki's New Stink
        • Capture Udam Big Darwa Fort
      • Dah of the Udam
        • About Dah
        • Wenja Welcome
        • Bone Dust
        • Sisters of fire
        • Udam Homeland
        • Capture Izila Fire Screamer Fort
      • Roshani of the Izila
        • About Rashani
        • Seeds of the Sun
        • Blood Sacrifice
        • The Blaze
        • Izila Homeland
  • Secondary Quests
    • Beast Master Hunts
      • About Beast Master Hunts
      • Bloodfang Sabretooth
      • Bloodtusk Mammoth
      • Great Scar Bear
      • Snowblood wolf
    • Village Missions
      • About Village Missions
      • The Rotten River
      • Spirit Totem
      • Moon Heart
      • Sick Beasts
      • Blood and Honey
      • Missing Hunters
      • Song of the Spirits
      • Beyond the Stones
      • Spirit Gifts
      • Biter in the Deep
      • Lost in Ice
      • Rings of Fire
    • Help Wenja: Beast Kill
      • Helpful Tips
      • Dholes
      • Wild Boars
      • Jaguars
      • Wolves
      • Cave Lions
      • Badgers
      • Leopards
      • Bears
      • Cave Lions 2
      • Woolly Rhino
    • Help Wenja: Tribal Clashes
      • Tribal Clash: Kill
      • Tribal Clash: Destroy
      • Escort
      • Search and Rescue
      • Save Captive
    • Caves
      • About Caves
      • Cave of Blood Claws
      • Cave of the Drowned
      • Cave of Weeping Roots
  • Locations
    • Outposts
      • About Outposts
      • Kapal Outpost
      • Swara's Outpost
      • Payska River Outpost
      • Piki Meat Outpost
      • Snow Shwalda Outpost
      • Fallen Tashla Outpost
      • Platu Cave Outpost
      • Ring Wall Outpost
      • Tushwarha Outpost
      • Twarsha Cave Outpost
      • Kaba Blade Outpost
      • Kwacha Stone Outpost
      • Nada Swamp Outpost
      • Nasan Horn Outpost
      • Rotten Lake Outpost
    • Bonfires
      • About Bonfires
      • Nakuti Bonfire
      • Roaring Falls Bonfire
      • Stone Watch Bonfire
      • Gwarashnar Bonfire
      • Night Watch Bonfire
      • Stone Galu Bonfire
      • Yagi Arrow Bonfire
      • Burning Spear Bonfire
      • High Cliff Bonfire
      • Hold Rock Bonfire
      • Shaha Bush Bonfire
      • Stone Beak Bonfire
      • Sun Daughter Bonfire
      • Hisu Sister's Bonfire
      • Saja's Hill Bonfire
    • Lost Caves
      • About Lost Caves
      • Cave of Bones
      • Cave of Hasari
      • Cave of Strength
      • Cave of Sun Walkers
      • Chanting Cave
      • Charnga Cave
      • Chishta Cave
      • Cold Swim Cave
      • Cut Mamaf Cave
      • Dangu Cave
      • Freezing Caves
      • Gwashtru Cave
      • Hagwi Drink Cave
      • Hungry Walkwa Cave
      • Marsa Cave
      • River Bagwi Cave
      • Shanma Cave
      • Sharp Stone Cave
      • Shayu's Cave
      • Split Rock Cave
      • Wisya Hurt Cave
      • Yachawha Cave
    • Campfires
    • Unknown Locations
  • Village Construction
    • How It Works
    • Takkar's Cave
    • Sayla's Hut
    • Tensay's Hut
    • Wogah's Hut
    • Jayma's Hut
    • Karoosh's Hut
    • Dah's Hut
    • Roshani's Hut
  • Appendices
    • Enemy Tribes
      • About Enemy Tribes
      • Udam Tribe
      • Izila Tribe
    • Wildlife
      • About Wildlife in Oros
      • A Beast by Your Side
      • Canines
      • Wildcats
      • Apex Predators
      • Cunning Beasts
      • Great Beasts
    • Gear
      • About Gear
      • Weapons
      • Bags
      • Tools
    • Skills
      • About Skills
      • Survival Skills
      • Gathering Skills
      • Beast Master Skills
      • Hunting Skills
      • Fighting Skills
      • Crafting Skills
      • Udam Skills
      • Izila Skills
      • Food Recipes
    • Resources
      • About Gathering Resources
      • Weapon Resources
      • Food
      • Village Resources
      • Animal Skins
  • Collectibles
    • About Collectibles
    • Cave Paintings
    • Daysha Hands
    • Izila Masks
    • Spirit Totems
    • Wenja Bracelets
  • Achievements
    • Achievements & Trophies
  • World Map
    • Oros World Map
  • Videos
    • Bloodtusk Mammoth Hunt
    • Snowblood Wolf Hunt
    • Bloodfang Sabretooth Hunt
    • Great Scar Bear Hunt
  • DLC Missions
    • Legend of the Mammoth
      • Overview
      • Duel of Beasts
      • Trapped Elder
      • Hunt the Hunters

Far Cry Primal Guide › Takkar's Journey › Main Missions › Urki the Thinker

Capture Udam Big Darwa Fort

Capture Udam Big Darwa Fort

Prerequisite: Complete Vision of Ice and prepare for a tough battle

Main Objective: Capture this heavily guarded Udam fort

Difficulty: Very Hard

Awards: 1800 XP

Special: Bonus XP for stealth, Fast Travel, Reward Stash

Enemies: Udam Elite Archers, Udam Elite Spearmen, Udam Elite Scourges, Udam Elite slingers, Udam Elite Chieftains, Udam civilians, Dah (Mini-boss), Wave Reinforcements: Udam Archers, Udam Elite Spearmen, Udam Elite Chieftains

Setup

Once Vision of Ice is complete, the quest marker for Big Darwa Fort unlocks on the map. This mission is rated very hard and likely requires some preparation before taking on. Similar to capturing an outpost, the fort is littered with Udam fighters and alarms, with your first mini-boss, Dah, waiting at the finish. When you are ready, head to the location in the northeast. This fort must be captured before you can proceed toward the Udam leader, Ull, who is holed up in a cave on the other side of their homeland. The Heavy Takedown skill allows you to take down the large Chieftain enemies, making this fight a little simpler.

Strategy

There are three ways into the fort. Grapple points at two and three lead to the northwest corner and far west side of the camp respectively. From the far south, the camp can be entered up the main path. From there, you can go straight into the main gate or east toward Dah’s position. Three alarms and two Udam Elite slingers mean that more than likely you must deal with reinforcements, who enter from the south and east when called. It is best to take out everyone north and west of Dah. Then, if more enemies are called, there are fewer to deal with at that point.

The northwest entrance is a great location to plan your attack. A caged Leopard offers a decent stealth companion if you don’t have one already available. Start out by taking down the Udam Elite Archer, pulling him behind the cage, and destroying the first alarm. Use your Owl to scout out the post and then quietly eliminate the Udam Elite Scourge and Udam Elite Chieftain to the east. The enemies on the south side of the bridges change positions at nighttime.

The middle area can get fairly busy, so try drawing enemies out from groups with rocks. Carry bodies into the brush to avoid detection. The enemy civilians can be spared, but remember that they too can call reinforcements, so stay out of view. Once the area is clear, free the Wenja in the cage by busting it open and untying her.

Run!

If things get hairy and reinforcements are called, flee outside the camp or onto the rocks in the northwest corner to heal and call a beast. Clear out any nearby pursuers and then make your way back into the camp.

Avoid Dah until you have defeated the rest of the Udam. When only he remains, sic your beast on him and launch arrows and spears at him. Stay clear of his powerful club and rot fumes. When your pet goes down, make a loop around the camp to draw Dah away and revive it. By avoiding the mini-boss, keeping your beast attacking, and pelting Dah with weapons, you eventually take him down. Instead of killing him though, Takkar invites him to join the Wenja village and teach the others how to make rot bane.

Kill the Udam Leader

This is the first step toward the Udam leader, Ull, but to progress further you must complete Into Udam Land and get the Antidote food recipe from Sayla. This allows you to move through the rot fumes inside the northern passage and reach their homeland.

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