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Far Cry Primal eGuide
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Contents

  • Changelog
    • Updates
  • Introduction
    • Central Europe 10,000 BCE
  • Surviving the Wild
    • The HUD
    • Movement
    • Healing and Food
    • Resources and Crafting
    • The Map
    • Combat
    • Throwables
    • Surviving Oros
    • Animals of Oros
    • Journey Progression
    • Collectible Items
  • Land of Oros
    • Oros
  • Takkar's Journey
    • The Journey Begins
    • Hunting Mammoth
    • Path to Oros
    • Journey Progression
    • Main Missions
      • Unlocking the Missions
      • Sayla the Gatherer
        • About Sayla
        • Deep Wounds
        • The Bone Cave
        • Into Udam Land
      • Tensay the Shaman
        • About Tensay
        • Vision of Beasts
        • Beast Master
        • Vision of Ice
        • The Taken Wenja
        • Vision of Fire
        • The Mask of Krati
        • Attack of the Udam
      • Wogah the Crafter
        • About Wogah
        • Trapped
        • Blood of Oros
        • The Peak of Oros
        • The Lost Totem
      • Jayma the Hunter
        • About Jayma
        • On the Hunt
        • The Tall Elk
        • The Great Beast
      • Karoosh the Warrior
        • About Karoosh
        • Brother in Need
        • Stomp Udam
        • Eye for an Eye
      • Urki the Thinker
        • About Urki
        • Fly Like Bird
        • Strong Like Rock
        • Urki's New Stink
        • Capture Udam Big Darwa Fort
      • Dah of the Udam
        • About Dah
        • Wenja Welcome
        • Bone Dust
        • Sisters of fire
        • Udam Homeland
        • Capture Izila Fire Screamer Fort
      • Roshani of the Izila
        • About Rashani
        • Seeds of the Sun
        • Blood Sacrifice
        • The Blaze
        • Izila Homeland
  • Secondary Quests
    • Beast Master Hunts
      • About Beast Master Hunts
      • Bloodfang Sabretooth
      • Bloodtusk Mammoth
      • Great Scar Bear
      • Snowblood wolf
    • Village Missions
      • About Village Missions
      • The Rotten River
      • Spirit Totem
      • Moon Heart
      • Sick Beasts
      • Blood and Honey
      • Missing Hunters
      • Song of the Spirits
      • Beyond the Stones
      • Spirit Gifts
      • Biter in the Deep
      • Lost in Ice
      • Rings of Fire
    • Help Wenja: Beast Kill
      • Helpful Tips
      • Dholes
      • Wild Boars
      • Jaguars
      • Wolves
      • Cave Lions
      • Badgers
      • Leopards
      • Bears
      • Cave Lions 2
      • Woolly Rhino
    • Help Wenja: Tribal Clashes
      • Tribal Clash: Kill
      • Tribal Clash: Destroy
      • Escort
      • Search and Rescue
      • Save Captive
    • Caves
      • About Caves
      • Cave of Blood Claws
      • Cave of the Drowned
      • Cave of Weeping Roots
  • Locations
    • Outposts
      • About Outposts
      • Kapal Outpost
      • Swara's Outpost
      • Payska River Outpost
      • Piki Meat Outpost
      • Snow Shwalda Outpost
      • Fallen Tashla Outpost
      • Platu Cave Outpost
      • Ring Wall Outpost
      • Tushwarha Outpost
      • Twarsha Cave Outpost
      • Kaba Blade Outpost
      • Kwacha Stone Outpost
      • Nada Swamp Outpost
      • Nasan Horn Outpost
      • Rotten Lake Outpost
    • Bonfires
      • About Bonfires
      • Nakuti Bonfire
      • Roaring Falls Bonfire
      • Stone Watch Bonfire
      • Gwarashnar Bonfire
      • Night Watch Bonfire
      • Stone Galu Bonfire
      • Yagi Arrow Bonfire
      • Burning Spear Bonfire
      • High Cliff Bonfire
      • Hold Rock Bonfire
      • Shaha Bush Bonfire
      • Stone Beak Bonfire
      • Sun Daughter Bonfire
      • Hisu Sister's Bonfire
      • Saja's Hill Bonfire
    • Lost Caves
      • About Lost Caves
      • Cave of Bones
      • Cave of Hasari
      • Cave of Strength
      • Cave of Sun Walkers
      • Chanting Cave
      • Charnga Cave
      • Chishta Cave
      • Cold Swim Cave
      • Cut Mamaf Cave
      • Dangu Cave
      • Freezing Caves
      • Gwashtru Cave
      • Hagwi Drink Cave
      • Hungry Walkwa Cave
      • Marsa Cave
      • River Bagwi Cave
      • Shanma Cave
      • Sharp Stone Cave
      • Shayu's Cave
      • Split Rock Cave
      • Wisya Hurt Cave
      • Yachawha Cave
    • Campfires
    • Unknown Locations
  • Village Construction
    • How It Works
    • Takkar's Cave
    • Sayla's Hut
    • Tensay's Hut
    • Wogah's Hut
    • Jayma's Hut
    • Karoosh's Hut
    • Dah's Hut
    • Roshani's Hut
  • Appendices
    • Enemy Tribes
      • About Enemy Tribes
      • Udam Tribe
      • Izila Tribe
    • Wildlife
      • About Wildlife in Oros
      • A Beast by Your Side
      • Canines
      • Wildcats
      • Apex Predators
      • Cunning Beasts
      • Great Beasts
    • Gear
      • About Gear
      • Weapons
      • Bags
      • Tools
    • Skills
      • About Skills
      • Survival Skills
      • Gathering Skills
      • Beast Master Skills
      • Hunting Skills
      • Fighting Skills
      • Crafting Skills
      • Udam Skills
      • Izila Skills
      • Food Recipes
    • Resources
      • About Gathering Resources
      • Weapon Resources
      • Food
      • Village Resources
      • Animal Skins
  • Collectibles
    • About Collectibles
    • Cave Paintings
    • Daysha Hands
    • Izila Masks
    • Spirit Totems
    • Wenja Bracelets
  • Achievements
    • Achievements & Trophies
  • World Map
    • Oros World Map
  • Videos
    • Bloodtusk Mammoth Hunt
    • Snowblood Wolf Hunt
    • Bloodfang Sabretooth Hunt
    • Great Scar Bear Hunt
  • DLC Missions
    • Legend of the Mammoth
      • Overview
      • Duel of Beasts
      • Trapped Elder
      • Hunt the Hunters

Far Cry Primal Guide › Takkar's Journey › Main Missions › Dah of the Udam

Capture Izila Fire Screamer Fort

Capture Izila Fire Screamer Fort

Prerequisite: Complete The Taken Wenjas

Main Objective: Capture this heavily guarded Izila fort and confront the commander.

Difficulty: Very Hard

Awards: 1800 XP

Special: Bonus XP for stealth, Fast Travel, Reward Stash

Enemies: Izila Elite Slingers, Izila Elite Spearmen, Izila Warrior, Izila Elite Hunters, Izila Elite Chieftains, Izila civilians, Roshani (Mini-boss), Wave Reinforcements: Izila Elite Spearmen, Izila Elite Warriors, Izila Elite Hunters, Izila Elite Chieftain

Setup

Once the Wenja are rescued from the Izila in The Taken Wenja mission, Fire Screamer Fort becomes available, which must be captured to gain access to the Izila Homeland and their leader, Batari. Head to their stronghold in the marshlands and spend some time surveying with your Owl, tagging every enemy force. Two Elite Spearmen guard your main target, Roshani, atop a plateau at the far end of the fort, while two Elite Slingers watch over the camp from watchtowers. Several more Elite soldiers patrol the grounds. At night, five of the hostiles sleep inside the hut.

Strategy

An alternate entrance on each side of the camp can be reached from the water, giving you quick access to the back half of the stronghold. If you wish to go after the mini-boss right away, access the western cliff and find the ivy at the south end that takes you down to a lower shelf. This gives you access behind the huts with a direct shot to Roshani and his immediate guards. Watch out for the Chieftain who patrols the path. If possible, take him down without alerting the others. From there, you and your beast can make quick work of the two Elite Spearmen and Roshani before reinforcements can reach you.

The more cautious approach is to methodically eliminate the Izila fighters, leaving Roshani for last. With three alarms and two Elite Slingers, it is very possible that reinforcements join the fight, so be ready. Work the two side water entrances to quietly take down the northern Izila. Next, pull each Elite Slinger from their post, staying clear of the big Chieftain who patrols to the south. If your Owl is able to attack Chieftains, have him do so when it is available. Always note the positions of Roshani’s two guards as they can call in reinforcements if you are spotted. Clear out the bottom of the camp before following the south path up to your target, where a lone Chieftain awaits. From the bushes, get his attention with a rock and perform a takedown as he gets near.

Free the Hostages

There are two Wenja being held in a cell on the east side. Add a couple of members to your village by sneaking into the camp along the wood walkway on the east side. Pull the Elite Warrior from his post and take him down. Watch the Izila as you bust open the cell door and untie the Wenja. This causes a ruckus as they flee through the front gate. You can wait for things to calm down or you can take advantage of the chaos and get in a couple of easy kills.

Call in a strong beast such as the Cave Bear or Sabretooth as you move in on the mini-boss. Send your companion after one Elite Spearman while you pick off the other with a bow or thrown spear. Now it is just Roshani against the two of you. With your beast tearing him to shreds, launch spears at him or move in with the club. It does not take too long for him to start pleading for his life. After a short talk, Takkar escorts the Izila commander back to the village, where you receive the Fire Bomb.

Roshani is a Tough Chieftain

Roshani shares a lot of similarities to the Izila chieftain. He is a big melee fighter who carries a big fire-lit club. Watch for his ground slam attack as it launches mini fire projectiles at you. His swing attack is also devastating if it makes contact, but there is time to jump back out of reach.

If you decide to go it alone, work on the spearmen from a distance. Roshani lumbers your way once he detects your attacks, but you should have time to finish off the two guards before facing him. Use a club heavy attack to stun the mini-boss and then back away while throwing spears at him. Turn and run when things get hairy. Then, you can set up with more ranged attacks.

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