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Far Cry Primal eGuide
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Contents

  • Changelog
    • Updates
  • Introduction
    • Central Europe 10,000 BCE
  • Surviving the Wild
    • The HUD
    • Movement
    • Healing and Food
    • Resources and Crafting
    • The Map
    • Combat
    • Throwables
    • Surviving Oros
    • Animals of Oros
    • Journey Progression
    • Collectible Items
  • Land of Oros
    • Oros
  • Takkar's Journey
    • The Journey Begins
    • Hunting Mammoth
    • Path to Oros
    • Journey Progression
    • Main Missions
      • Unlocking the Missions
      • Sayla the Gatherer
        • About Sayla
        • Deep Wounds
        • The Bone Cave
        • Into Udam Land
      • Tensay the Shaman
        • About Tensay
        • Vision of Beasts
        • Beast Master
        • Vision of Ice
        • The Taken Wenja
        • Vision of Fire
        • The Mask of Krati
        • Attack of the Udam
      • Wogah the Crafter
        • About Wogah
        • Trapped
        • Blood of Oros
        • The Peak of Oros
        • The Lost Totem
      • Jayma the Hunter
        • About Jayma
        • On the Hunt
        • The Tall Elk
        • The Great Beast
      • Karoosh the Warrior
        • About Karoosh
        • Brother in Need
        • Stomp Udam
        • Eye for an Eye
      • Urki the Thinker
        • About Urki
        • Fly Like Bird
        • Strong Like Rock
        • Urki's New Stink
        • Capture Udam Big Darwa Fort
      • Dah of the Udam
        • About Dah
        • Wenja Welcome
        • Bone Dust
        • Sisters of fire
        • Udam Homeland
        • Capture Izila Fire Screamer Fort
      • Roshani of the Izila
        • About Rashani
        • Seeds of the Sun
        • Blood Sacrifice
        • The Blaze
        • Izila Homeland
  • Secondary Quests
    • Beast Master Hunts
      • About Beast Master Hunts
      • Bloodfang Sabretooth
      • Bloodtusk Mammoth
      • Great Scar Bear
      • Snowblood wolf
    • Village Missions
      • About Village Missions
      • The Rotten River
      • Spirit Totem
      • Moon Heart
      • Sick Beasts
      • Blood and Honey
      • Missing Hunters
      • Song of the Spirits
      • Beyond the Stones
      • Spirit Gifts
      • Biter in the Deep
      • Lost in Ice
      • Rings of Fire
    • Help Wenja: Beast Kill
      • Helpful Tips
      • Dholes
      • Wild Boars
      • Jaguars
      • Wolves
      • Cave Lions
      • Badgers
      • Leopards
      • Bears
      • Cave Lions 2
      • Woolly Rhino
    • Help Wenja: Tribal Clashes
      • Tribal Clash: Kill
      • Tribal Clash: Destroy
      • Escort
      • Search and Rescue
      • Save Captive
    • Caves
      • About Caves
      • Cave of Blood Claws
      • Cave of the Drowned
      • Cave of Weeping Roots
  • Locations
    • Outposts
      • About Outposts
      • Kapal Outpost
      • Swara's Outpost
      • Payska River Outpost
      • Piki Meat Outpost
      • Snow Shwalda Outpost
      • Fallen Tashla Outpost
      • Platu Cave Outpost
      • Ring Wall Outpost
      • Tushwarha Outpost
      • Twarsha Cave Outpost
      • Kaba Blade Outpost
      • Kwacha Stone Outpost
      • Nada Swamp Outpost
      • Nasan Horn Outpost
      • Rotten Lake Outpost
    • Bonfires
      • About Bonfires
      • Nakuti Bonfire
      • Roaring Falls Bonfire
      • Stone Watch Bonfire
      • Gwarashnar Bonfire
      • Night Watch Bonfire
      • Stone Galu Bonfire
      • Yagi Arrow Bonfire
      • Burning Spear Bonfire
      • High Cliff Bonfire
      • Hold Rock Bonfire
      • Shaha Bush Bonfire
      • Stone Beak Bonfire
      • Sun Daughter Bonfire
      • Hisu Sister's Bonfire
      • Saja's Hill Bonfire
    • Lost Caves
      • About Lost Caves
      • Cave of Bones
      • Cave of Hasari
      • Cave of Strength
      • Cave of Sun Walkers
      • Chanting Cave
      • Charnga Cave
      • Chishta Cave
      • Cold Swim Cave
      • Cut Mamaf Cave
      • Dangu Cave
      • Freezing Caves
      • Gwashtru Cave
      • Hagwi Drink Cave
      • Hungry Walkwa Cave
      • Marsa Cave
      • River Bagwi Cave
      • Shanma Cave
      • Sharp Stone Cave
      • Shayu's Cave
      • Split Rock Cave
      • Wisya Hurt Cave
      • Yachawha Cave
    • Campfires
    • Unknown Locations
  • Village Construction
    • How It Works
    • Takkar's Cave
    • Sayla's Hut
    • Tensay's Hut
    • Wogah's Hut
    • Jayma's Hut
    • Karoosh's Hut
    • Dah's Hut
    • Roshani's Hut
  • Appendices
    • Enemy Tribes
      • About Enemy Tribes
      • Udam Tribe
      • Izila Tribe
    • Wildlife
      • About Wildlife in Oros
      • A Beast by Your Side
      • Canines
      • Wildcats
      • Apex Predators
      • Cunning Beasts
      • Great Beasts
    • Gear
      • About Gear
      • Weapons
      • Bags
      • Tools
    • Skills
      • About Skills
      • Survival Skills
      • Gathering Skills
      • Beast Master Skills
      • Hunting Skills
      • Fighting Skills
      • Crafting Skills
      • Udam Skills
      • Izila Skills
      • Food Recipes
    • Resources
      • About Gathering Resources
      • Weapon Resources
      • Food
      • Village Resources
      • Animal Skins
  • Collectibles
    • About Collectibles
    • Cave Paintings
    • Daysha Hands
    • Izila Masks
    • Spirit Totems
    • Wenja Bracelets
  • Achievements
    • Achievements & Trophies
  • World Map
    • Oros World Map
  • Videos
    • Bloodtusk Mammoth Hunt
    • Snowblood Wolf Hunt
    • Bloodfang Sabretooth Hunt
    • Great Scar Bear Hunt
  • DLC Missions
    • Legend of the Mammoth
      • Overview
      • Duel of Beasts
      • Trapped Elder
      • Hunt the Hunters

Far Cry Primal Guide › Locations › Outposts

About Outposts

Outposts are hostile camps controlled by enemy tribes. Claim them all to make Oros safer for the Wenja. Claimed outposts can be used as Fast Travel points in the Map menu and also act as an access point for your Reward Stash.

Outposts are heavily fortified with enemies which would be impossible for Takkar to take on all at once. This means you need to plan your attack and plot your moves to prevent yourself from being overrun by enemies.

Planning the Attack

There are many things to factor in when you want to take over an Outpost. While you can avoid stealth and attempt to take on each enemy in hand to hand combat, you get a large XP bonus for clearing out the outpost while remaining undetected, with a smaller bonus for completing the outpost without reinforcements being called.

Stone Age UAV

Use the Owl to scout out the enemies’ exact positions before making your move.

Reinforcements

If you are spotted during a raid on an outpost the enemies begin to call for reinforcements to join the fight. Clearing an Outpost without raising the alarm will net you an XP bonus.

Stationary Alarms

Stationary Alarms can be found throughout the encampment, and are marked as a white horn on your mini-map once you’ve located them. These can be operated by any enemy in the camp.

To prevent them from being used, you can walk up to them and press Square/X to crush them without the use of your weapons. This action is performed without any additional movement from your character, so you can stay concealed in a bush.

You can also destroy the Alarm by hitting it with any weapon including a ranged weapon, like your bow or a thrown rock.

Burn It Down!

If you don’t have a clear shot on the Alarm, you can light a fire on an item attached to it (post, tent, bush, etc.) and the Alarm will be destroyed once the fire reaches it.

Elite Slingers

Elite Slingers carry a Horn on them at all times. When they have discovered you, they reach for their horn. You can stop them from calling for reinforcements by attacking them. If you are at a distance, quickly throw your weapon or a rock to stun them, then quickly kill them. Elite Slingers wear masks so it takes two headshots with a Bow to take them out. A thrown spear to the chest is the best way to put down an Elite Slinger from a distance.

The Approach

A stealth approach is not only the safest, but will net you the most possible XP if you can eliminate all enemies in the camp without being spotted.

Being Spotted

To count as being spotted, the awareness meter must fill all the way. If an enemy raises their weapon to attack you, you have been spotted.

If you fail a stealth approach, you can remove yourself from combat and Fast Travel to another location, then return to try again without forfeiting your XP bonus.

In general, it’s a safe bet to eliminate any type of Alarm before taking out other enemies, this takes a lot of pressure off you, while you eliminate all enemies in the base.

Always scout out possible hiding spots as well as a good exfiltration route on the off chance that you get surrounded and progressing forward is too hard. Some enemies patrol around the camp; use your Owl to observe their routes. Depending on the time of day, some enemies leave their patrol routes in favor of a spot near the fire, or a bed in their tents.

Time of Day

While the amount of units in an Outpost does not change at any time of day, their positions, however, do change. If you’d prefer to wait for a specific time of day to begin your attack, find the closest camp site, light the fire, and sleep until the time you choose to attack.

Day Time

Attacking an outpost during the day allows you to plan your attack much easier due to the lack of predators and the visibility of the enemies. The enemies are also a spaced out farther from each other so singling them out for attack is a little easier. However, you are much easier to spot, enemies will be on patrol routes, and gaining access to the alarms to Destroy them is much harder.

Night Time

Night Time allows you to infiltrate the Outpost much easier, enemies are more likely to be asleep and around the campfires. With most of the enemies centralized in a few locations, it’s much easier to disable the Alarms preventing an unwanted reinforcement call. Stealth approaches are much easier at night and, in general, a night time approach is the best option, but don’t expect all of the enemies to be asleep.

A patrolling unit can creep up on you in the darkness without your noticing so always make sure you stay aware of your surroundings.

Where’s a Leash When You Need One?

Keep an eye on your beast. Having them accidentally start an attack on an Outpost may cause a few sleeping enemies to wake up, effectively ruining your night time advantage.

Staying on the outskirts of town at night means you are likely to run into a pack of roaming Wolves or other dangerous night time predators. This can not only slow you down, but the fight may alert the enemies at the nearby Outpost.

Locating enemies at night time is hard due to the lack of light, make sure you use Hunter Vision and your Owl to plot your way into the base and locate all of the enemies.

Check out the specific walkthroughs for each outpost below to get full enemy counts and stealth walkthroughs.

Outpost List

Name Difficulty Awards Special
Kapal Outpost Easy 500 XP, Population, Village Resources 1000 XP for stealth, Fast Travel, Stash
Swaras Outpost Easy 500 XP, Population, Village Resources 1000 XP for stealth, Fast Travel, Stash
Payska River Outpost Medium 500 XP, Population, Village Resources 1250 XP for stealth, Fast Travel, Stash
Piki Meat Outpost Medium 500 XP, Population, Village Resources 1250 XP for stealth, Fast Travel, Stash
Snow Shwalda Outpost Medium 500 XP, Population, Village Resources 1250 XP for stealth, Fast Travel, Stash
Fallen Tashla Outpost Hard 500 XP, Population, Village Resources 1500 XP for stealth, Fast Travel, Stash
Platu Cave Outpost Hard 500 XP, Population, Village Resources 1500 XP for stealth, Fast Travel, Stash
Ring Wall Outpost Hard 500 XP, Population, Village Resources 1500 XP for stealth, Fast Travel, Stash
Tushwarha Outpost Hard 500 XP, Population, Village Resources 1500 XP for stealth, Fast Travel, Stash
Twarsha Cave Outpost Hard 500 XP, Population, Village Resources 1500 XP for stealth, Fast Travel, Stash
Kaba Blade Outpost Very Hard 500 XP, Population, Village Resources 1750 XP for stealth, Fast Travel, Stash
Kwacha Stone Outpost Very Hard 500 XP, Population, Village Resources 1750 XP for stealth, Fast Travel, Stash
Nada Swamp Outpost Very Hard 500 XP, Population, Village Resources 1750 XP for stealth, Fast Travel, Stash
Nasan Horn Outpost Very Hard 500 XP, Population, Village Resources 1750 XP for stealth, Fast Travel, Stash
Rotten Lake Outpost Very Hard 500 XP, Population, Village Resources 1750 XP for stealth, Fast Travel, Stash

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