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Far Cry Primal eGuide
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Contents

  • Changelog
    • Updates
  • Introduction
    • Central Europe 10,000 BCE
  • Surviving the Wild
    • The HUD
    • Movement
    • Healing and Food
    • Resources and Crafting
    • The Map
    • Combat
    • Throwables
    • Surviving Oros
    • Animals of Oros
    • Journey Progression
    • Collectible Items
  • Land of Oros
    • Oros
  • Takkar's Journey
    • The Journey Begins
    • Hunting Mammoth
    • Path to Oros
    • Journey Progression
    • Main Missions
      • Unlocking the Missions
      • Sayla the Gatherer
        • About Sayla
        • Deep Wounds
        • The Bone Cave
        • Into Udam Land
      • Tensay the Shaman
        • About Tensay
        • Vision of Beasts
        • Beast Master
        • Vision of Ice
        • The Taken Wenja
        • Vision of Fire
        • The Mask of Krati
        • Attack of the Udam
      • Wogah the Crafter
        • About Wogah
        • Trapped
        • Blood of Oros
        • The Peak of Oros
        • The Lost Totem
      • Jayma the Hunter
        • About Jayma
        • On the Hunt
        • The Tall Elk
        • The Great Beast
      • Karoosh the Warrior
        • About Karoosh
        • Brother in Need
        • Stomp Udam
        • Eye for an Eye
      • Urki the Thinker
        • About Urki
        • Fly Like Bird
        • Strong Like Rock
        • Urki's New Stink
        • Capture Udam Big Darwa Fort
      • Dah of the Udam
        • About Dah
        • Wenja Welcome
        • Bone Dust
        • Sisters of fire
        • Udam Homeland
        • Capture Izila Fire Screamer Fort
      • Roshani of the Izila
        • About Rashani
        • Seeds of the Sun
        • Blood Sacrifice
        • The Blaze
        • Izila Homeland
  • Secondary Quests
    • Beast Master Hunts
      • About Beast Master Hunts
      • Bloodfang Sabretooth
      • Bloodtusk Mammoth
      • Great Scar Bear
      • Snowblood wolf
    • Village Missions
      • About Village Missions
      • The Rotten River
      • Spirit Totem
      • Moon Heart
      • Sick Beasts
      • Blood and Honey
      • Missing Hunters
      • Song of the Spirits
      • Beyond the Stones
      • Spirit Gifts
      • Biter in the Deep
      • Lost in Ice
      • Rings of Fire
    • Help Wenja: Beast Kill
      • Helpful Tips
      • Dholes
      • Wild Boars
      • Jaguars
      • Wolves
      • Cave Lions
      • Badgers
      • Leopards
      • Bears
      • Cave Lions 2
      • Woolly Rhino
    • Help Wenja: Tribal Clashes
      • Tribal Clash: Kill
      • Tribal Clash: Destroy
      • Escort
      • Search and Rescue
      • Save Captive
    • Caves
      • About Caves
      • Cave of Blood Claws
      • Cave of the Drowned
      • Cave of Weeping Roots
  • Locations
    • Outposts
      • About Outposts
      • Kapal Outpost
      • Swara's Outpost
      • Payska River Outpost
      • Piki Meat Outpost
      • Snow Shwalda Outpost
      • Fallen Tashla Outpost
      • Platu Cave Outpost
      • Ring Wall Outpost
      • Tushwarha Outpost
      • Twarsha Cave Outpost
      • Kaba Blade Outpost
      • Kwacha Stone Outpost
      • Nada Swamp Outpost
      • Nasan Horn Outpost
      • Rotten Lake Outpost
    • Bonfires
      • About Bonfires
      • Nakuti Bonfire
      • Roaring Falls Bonfire
      • Stone Watch Bonfire
      • Gwarashnar Bonfire
      • Night Watch Bonfire
      • Stone Galu Bonfire
      • Yagi Arrow Bonfire
      • Burning Spear Bonfire
      • High Cliff Bonfire
      • Hold Rock Bonfire
      • Shaha Bush Bonfire
      • Stone Beak Bonfire
      • Sun Daughter Bonfire
      • Hisu Sister's Bonfire
      • Saja's Hill Bonfire
    • Lost Caves
      • About Lost Caves
      • Cave of Bones
      • Cave of Hasari
      • Cave of Strength
      • Cave of Sun Walkers
      • Chanting Cave
      • Charnga Cave
      • Chishta Cave
      • Cold Swim Cave
      • Cut Mamaf Cave
      • Dangu Cave
      • Freezing Caves
      • Gwashtru Cave
      • Hagwi Drink Cave
      • Hungry Walkwa Cave
      • Marsa Cave
      • River Bagwi Cave
      • Shanma Cave
      • Sharp Stone Cave
      • Shayu's Cave
      • Split Rock Cave
      • Wisya Hurt Cave
      • Yachawha Cave
    • Campfires
    • Unknown Locations
  • Village Construction
    • How It Works
    • Takkar's Cave
    • Sayla's Hut
    • Tensay's Hut
    • Wogah's Hut
    • Jayma's Hut
    • Karoosh's Hut
    • Dah's Hut
    • Roshani's Hut
  • Appendices
    • Enemy Tribes
      • About Enemy Tribes
      • Udam Tribe
      • Izila Tribe
    • Wildlife
      • About Wildlife in Oros
      • A Beast by Your Side
      • Canines
      • Wildcats
      • Apex Predators
      • Cunning Beasts
      • Great Beasts
    • Gear
      • About Gear
      • Weapons
      • Bags
      • Tools
    • Skills
      • About Skills
      • Survival Skills
      • Gathering Skills
      • Beast Master Skills
      • Hunting Skills
      • Fighting Skills
      • Crafting Skills
      • Udam Skills
      • Izila Skills
      • Food Recipes
    • Resources
      • About Gathering Resources
      • Weapon Resources
      • Food
      • Village Resources
      • Animal Skins
  • Collectibles
    • About Collectibles
    • Cave Paintings
    • Daysha Hands
    • Izila Masks
    • Spirit Totems
    • Wenja Bracelets
  • Achievements
    • Achievements & Trophies
  • World Map
    • Oros World Map
  • Videos
    • Bloodtusk Mammoth Hunt
    • Snowblood Wolf Hunt
    • Bloodfang Sabretooth Hunt
    • Great Scar Bear Hunt
  • DLC Missions
    • Legend of the Mammoth
      • Overview
      • Duel of Beasts
      • Trapped Elder
      • Hunt the Hunters

Far Cry Primal Guide › Locations › Lost Caves

About Lost Caves

From the icy, mountainous north wastes to the southern marshlands, Oros is an extraordinary, lively world and it begs to be explored. A variety of fauna and flora produces an array of resources, necessary for building a Wenja village and crafting gear. During your travels you discover new locations. Caves, campfires, and unknown locations earn you XP as well as a few perks. Navigate or fight your way through Lost Caves to find two types of collectibles, Daysha Hands and Cave Paintings. Doing so completes the cave and earns a decent amount of XP. Discovered campfires act as spawn points; die and you respawn at the closest one. Unknown locations earn you bonus points just for walking through a new area.

Legend

Cave of Bones

Cave of Hasari

Cave of Strength

Cave of Sun Walkers

Chanting Cave

Charnga Cave

Chishta Cave

Cold Swim Cave

Cut Mamaf Cave

Dangu Cave

Freezing Caves

Gwashtru Cave

Hagwi Drink Cave

Hungry Walkwa Cave

Marsa Cave

River Bagwi Cave

Shanma Cave

Sharp Stone Cave

Shayu’s Cave

Split Rock Cave

Wisya Hurt Cave

Yachawha Cave

Lost Caves come in two varieties, navigation and combat. The former tends to be more complex, requiring you to find your way through a maze in order to gather the two collectibles. A fire in the first main room signifies the start of your exploration, as tricky jumps and grappling points challenge your platforming skills. The latter is just as it sounds, fight your way to the items. Udam, Izila, and/or wildlife occupy the cave. Using stealth or straight-up combat, find the Daysha Hand and Cave Painting to complete the cave and earn XP.

Prepare

It is a good idea to stock up on supplies before entering a cave. Some are big, complex systems that require a lot of time to explore. Clubs and Animal Fat are used to light your way while weapons are required to destroy stalactites, weak walls, and ivy that block the paths. Some caves require a grappling claw to navigate, while having a supply of Antidote is recommended to limit damage in rot fume areas. Sprinting through the poison gas also works, but remember to heal when needed.

Lighting the Way

Fire is an important asset inside the Lost Caves. Here are some valuable tips for using fire in the dark interiors:

  • Light campfires and flammable materials inside the caves to provide more light and a source of fire for your weapons.
  • Lighting floating wood offers a much-needed light when swimming in the murky waters below.
  • Lit weapons are put out when entering water, but tossing the weapon onto dry land before getting wet maintains the fire.
  • Thorny ivy blocks entryways and paths, but setting it ablaze opens the way. Icicles that get in your way are melted with fire arrows.
  • Send a fire arrow across a big cavern to get a better look. Just be sure you have the spare materials to burn.

Clues

Look for clues as you hunt for Daysha Hands and Cave Paintings. Hunter Vision highlights clues, such as footprints, in red as they lead you the correct way. There are plenty of resources to collect too, so it can still be worthwhile to go off course.

Fireflies indicate important and useful locations. Arrows on the ground often mean you need to shoot something. Some grappling points are only accessible from a coil of rope on the ground. Always be aware of the clues around you.

Obstacles

Many obstacles block your path inside the caves. Thorns can be burnt down with fire. Icicles covering grappling points are melted with a fire arrow. Some big stalactites can be destroyed with a thrown club. Weak walls marked with three white marks and ice walls are knocked down with your club.

Enemies

Inside fighting caves, enemy tribespeople or aggressive wildlife occupy the area. Human enemies do not necessarily need to be fought to complete a cave. There are often ways to sneak by without a fight. Animals appear randomly inside the caves. One time through, you may not see any wildlife. The next time though may see half a dozen Dholes.

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