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Far Cry Primal eGuide
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Contents

  • Changelog
    • Updates
  • Introduction
    • Central Europe 10,000 BCE
  • Surviving the Wild
    • The HUD
    • Movement
    • Healing and Food
    • Resources and Crafting
    • The Map
    • Combat
    • Throwables
    • Surviving Oros
    • Animals of Oros
    • Journey Progression
    • Collectible Items
  • Land of Oros
    • Oros
  • Takkar's Journey
    • The Journey Begins
    • Hunting Mammoth
    • Path to Oros
    • Journey Progression
    • Main Missions
      • Unlocking the Missions
      • Sayla the Gatherer
        • About Sayla
        • Deep Wounds
        • The Bone Cave
        • Into Udam Land
      • Tensay the Shaman
        • About Tensay
        • Vision of Beasts
        • Beast Master
        • Vision of Ice
        • The Taken Wenja
        • Vision of Fire
        • The Mask of Krati
        • Attack of the Udam
      • Wogah the Crafter
        • About Wogah
        • Trapped
        • Blood of Oros
        • The Peak of Oros
        • The Lost Totem
      • Jayma the Hunter
        • About Jayma
        • On the Hunt
        • The Tall Elk
        • The Great Beast
      • Karoosh the Warrior
        • About Karoosh
        • Brother in Need
        • Stomp Udam
        • Eye for an Eye
      • Urki the Thinker
        • About Urki
        • Fly Like Bird
        • Strong Like Rock
        • Urki's New Stink
        • Capture Udam Big Darwa Fort
      • Dah of the Udam
        • About Dah
        • Wenja Welcome
        • Bone Dust
        • Sisters of fire
        • Udam Homeland
        • Capture Izila Fire Screamer Fort
      • Roshani of the Izila
        • About Rashani
        • Seeds of the Sun
        • Blood Sacrifice
        • The Blaze
        • Izila Homeland
  • Secondary Quests
    • Beast Master Hunts
      • About Beast Master Hunts
      • Bloodfang Sabretooth
      • Bloodtusk Mammoth
      • Great Scar Bear
      • Snowblood wolf
    • Village Missions
      • About Village Missions
      • The Rotten River
      • Spirit Totem
      • Moon Heart
      • Sick Beasts
      • Blood and Honey
      • Missing Hunters
      • Song of the Spirits
      • Beyond the Stones
      • Spirit Gifts
      • Biter in the Deep
      • Lost in Ice
      • Rings of Fire
    • Help Wenja: Beast Kill
      • Helpful Tips
      • Dholes
      • Wild Boars
      • Jaguars
      • Wolves
      • Cave Lions
      • Badgers
      • Leopards
      • Bears
      • Cave Lions 2
      • Woolly Rhino
    • Help Wenja: Tribal Clashes
      • Tribal Clash: Kill
      • Tribal Clash: Destroy
      • Escort
      • Search and Rescue
      • Save Captive
    • Caves
      • About Caves
      • Cave of Blood Claws
      • Cave of the Drowned
      • Cave of Weeping Roots
  • Locations
    • Outposts
      • About Outposts
      • Kapal Outpost
      • Swara's Outpost
      • Payska River Outpost
      • Piki Meat Outpost
      • Snow Shwalda Outpost
      • Fallen Tashla Outpost
      • Platu Cave Outpost
      • Ring Wall Outpost
      • Tushwarha Outpost
      • Twarsha Cave Outpost
      • Kaba Blade Outpost
      • Kwacha Stone Outpost
      • Nada Swamp Outpost
      • Nasan Horn Outpost
      • Rotten Lake Outpost
    • Bonfires
      • About Bonfires
      • Nakuti Bonfire
      • Roaring Falls Bonfire
      • Stone Watch Bonfire
      • Gwarashnar Bonfire
      • Night Watch Bonfire
      • Stone Galu Bonfire
      • Yagi Arrow Bonfire
      • Burning Spear Bonfire
      • High Cliff Bonfire
      • Hold Rock Bonfire
      • Shaha Bush Bonfire
      • Stone Beak Bonfire
      • Sun Daughter Bonfire
      • Hisu Sister's Bonfire
      • Saja's Hill Bonfire
    • Lost Caves
      • About Lost Caves
      • Cave of Bones
      • Cave of Hasari
      • Cave of Strength
      • Cave of Sun Walkers
      • Chanting Cave
      • Charnga Cave
      • Chishta Cave
      • Cold Swim Cave
      • Cut Mamaf Cave
      • Dangu Cave
      • Freezing Caves
      • Gwashtru Cave
      • Hagwi Drink Cave
      • Hungry Walkwa Cave
      • Marsa Cave
      • River Bagwi Cave
      • Shanma Cave
      • Sharp Stone Cave
      • Shayu's Cave
      • Split Rock Cave
      • Wisya Hurt Cave
      • Yachawha Cave
    • Campfires
    • Unknown Locations
  • Village Construction
    • How It Works
    • Takkar's Cave
    • Sayla's Hut
    • Tensay's Hut
    • Wogah's Hut
    • Jayma's Hut
    • Karoosh's Hut
    • Dah's Hut
    • Roshani's Hut
  • Appendices
    • Enemy Tribes
      • About Enemy Tribes
      • Udam Tribe
      • Izila Tribe
    • Wildlife
      • About Wildlife in Oros
      • A Beast by Your Side
      • Canines
      • Wildcats
      • Apex Predators
      • Cunning Beasts
      • Great Beasts
    • Gear
      • About Gear
      • Weapons
      • Bags
      • Tools
    • Skills
      • About Skills
      • Survival Skills
      • Gathering Skills
      • Beast Master Skills
      • Hunting Skills
      • Fighting Skills
      • Crafting Skills
      • Udam Skills
      • Izila Skills
      • Food Recipes
    • Resources
      • About Gathering Resources
      • Weapon Resources
      • Food
      • Village Resources
      • Animal Skins
  • Collectibles
    • About Collectibles
    • Cave Paintings
    • Daysha Hands
    • Izila Masks
    • Spirit Totems
    • Wenja Bracelets
  • Achievements
    • Achievements & Trophies
  • World Map
    • Oros World Map
  • Videos
    • Bloodtusk Mammoth Hunt
    • Snowblood Wolf Hunt
    • Bloodfang Sabretooth Hunt
    • Great Scar Bear Hunt
  • DLC Missions
    • Legend of the Mammoth
      • Overview
      • Duel of Beasts
      • Trapped Elder
      • Hunt the Hunters

Far Cry Primal Guide › Takkar's Journey › Main Missions › Dah of the Udam

Udam Homeland

Udam Homeland

Prerequisite: Complete Into Udam Land and talk to Sayla

Main Objective: Enter Udam Homeland, find Ull, and kill him

Difficulty: Very Hard

Special: An Antidote is required to get through the deadly poison fumes

Overview

Fast Travel to Big Darwa Fort and find the tunnel in the back. This final Udam mission is split into three parts: Crossing the Udam Canyons and Raider Camp, capturing Mamsa Saja Bonfire, and entering Ull’s cave with the ultimate goal of killing the leader.

Getting In

Rot fumes block your way to Udam Homeland, but by taking an Antidote, you can make it through the tunnel with time to spare. Cross the rock bridge to reach the poison caves. From there, proceed through the canyons to reach the first Udam camp.

Cross Udam Canyons

Objective: Cross through the Udam canyons

Enemies: Udam Elite Hunter, Udam Spearmen, Udam Warriors, Udam Elite Spearmen, Udam Archers, Udam Slingers, Udam Elite Archer

Udam Canyons is a long, narrow gorge that can be crossed either along the valley floor below, or on the rock ledges above. There is less resistance above, plus this gives you a better vantage point. It is not necessary to kill all of the Udam, but it is an option with more XP earned. Three groups of Udam must be dealt with, a camp and two watch posts. Easily deal with the three guys at the camp by getting behind the campfire, just be aware of the one on patrol.

Just ahead, quickly use the grappling point on the right to reach higher ground. Avoid being detected by the guard in the tower and grapple up another level to reach a lone Udam. Quietly drop him and then eliminate the watcher, either with your bow or let your Owl take care of him.

Follow the right ledge toward the second watch post, taking down the Archer along the way. Pull out the long bow and kill the Slinger in the watchtower. Kill the few remaining Udam or sneak past to exit the canyons.

Raider Camp

Objective: Cross through raider camp to reach The Hunting Valley

Enemies: Udam Archers, Udam Warriors, Udam Slinger, Udam Spearman, Udam Elite Chieftain

Cross the bridge to reach an Udam raider camp. Several Udam occupy the camp, but it can be traversed with minimal confrontation. Take cover in a bush and release your Owl to scout the area. Most enemies are found in the middle of the camp, including the Chieftain. Climb the vine and quietly take out the first Udam. Sneak along the left edge through the camp to avoid detection, tossing rocks to distract and move patrols away. The occasional loner gives you the opportunity for an easy takedown; just be sure to deposit the body behind cover or in the brush. Continue toward your destination until you reach The Hunting Valley.

There are plenty of resources to gather and wildlife to hunt in this open area. Take this opportunity to restock your supplies. A number of strong, tamable predators are present in case you haven’t already added them to your roster, including Cave Bears and Sabretooth Tigers.

What location draws me the most? The glacier. This is one of the biggest threats of this time, and home of the Udam tribe. It’s also the farthest zone and one of the most beautiful with a very iconic backdrop.

— Fabien Govini, Level Design Director

Capture Mamsa Saja Bonfire

Objective: Reach the Udam bonfire and claim it for Wenja

Awards: 1200 XP, Population

Special: Fast Travel, Spawn Point, Reward Stash

Enemies: Udam Elite Hunters, Udam Elite Spearmen

A central bonfire offers the usual amenities close to Ull’s cave—allowing you to easily travel Oros, access your Reward Stash, rest, and respawn nearby. Climb onto the vantage point on the west side and release your Owl to recon the camp, including patrols around the perimeter. Without an alarm or Elite Slingers, there is no threat of reinforcements. Clear out the outside guys first and then move in on those around the center, pulling them away if necessary.

Enter Ull’s Cave

Objective: Find Ull’s cave and enter

Enemies: Udam Elite Archers, Udam Elite Warriors, Udam Elite Spearman, Udam Elite Hunter, Udam Slingers, Udam Elite Chieftains

Your next objective is to reach Ull’s cave, but an Udam camp sits just outside the entrance. Find a nice vantage point just north of the camp and tag the enemies with your Owl. There are a lot of them, so be sure to get them all. Two Chieftains are your biggest threat as they guard the main entrance. A second, secret entrance sits just to the east. If combat is more your style, have your Owl thin them out with bombs before picking them off. Otherwise, cautiously move up the east side, killing lone Udam with takedowns and moving others out of the way. Enter Ull’s cave at the left, smaller entrance. If you can perform heavy takedowns, you can enter the main entrance by waiting for them to separate and killing them.

Find Ull

Objective: Search the cave for Ull

Enemies: Udam Warriors, Udam Elite Chieftain, Udam Elite Warrior, Udam Hunters, Udam Slinger, Udam Archer, Udam Scourge

This cave system is big with one long path to the back, where you find Ull, but there are many side paths along the way. Keep moving toward the quest marker and you shouldn’t get lost. Udam are only really a threat in the middle section and at the end where they protect their leader. Besides a lone Warrior, civilians are all you find in the first part of the cave and are easily avoided by sticking to the side, unless you brought a Bear companion, who causes a panic.

After the narrow, right bend, several Udam guard and patrol the next cavern. At first you only see a lone Warrior with his back turned. Kill and drag him into the previous room. Climb into the left tunnel and use the higher vantage point to survey the layout. Quickly take out the watchers above and wait for things to die down if the enemy was alerted.

Now work your way around the right side. Kill the Scourge on the small ledge, and then take care of the Hunters who wander the corridors below. Finish off the remaining Udam, including the Chieftain near the exit. In the next room, a solitary Warrior stands under an icicle. Shoot the ice to drop it on his head before following the path into the room before the boss. Collect the weapons scattered around and prepare for a big fight, including calling in your strongest beast.

Kill Ull

Objective: Kill Ull

Enemies: Udam Archers, Udam Elite Hunters, Udam Elite Spearmen, Udam Elite Warriors, Udam Spearmen, Udam Warriors, Ull

Ull stands in the middle of the final room surrounded by three soldiers. Throughout the fight, reinforcements enter from the sides. A tunnel runs underneath one side, offering a place to flee, while a ledge gives height advantage on the other. Look for puddles of water on the ground, indicating icicles that hang above. These ice shards can be hit with an arrow or spear, causing them to drop. This kills weaker enemies while stunning and hurting Ull. This is the best attack against the boss, taking off a good chunk of his health. It is fairly tough to pull off though, since you must time the attack and the ice shards are limited.

Ull is a fast, powerful Chieftain. He has armor that can be broken off by attacking it directly. With the protection removed, he takes more damage at that location. He wields a big club, has a devastating charge attack, and launches poison bombs. Keep an antidote buff active whenever Ull is around to nullify the rot bane’s effect.

Once you are ready to take him on, enter the arena. Look right and shoot the icicle above Ull, stunning the boss. Quickly hop down behind him and press the Takedown button to stab him. Immediately back away as he swings and throw a couple of spears into him. Turn around and flee to another location to rest up and heal if needed.

Use the lower tunnel to get away from trouble. Be careful though, it is easy to get trapped with a large number of enemies. The ledge on the other side of the arena gives a good view of the room, but watch your back as reinforcements pour in from the small alcove. Kill the weaker enemies whenever you get a chance to limit their numbers. It can get overwhelming if left unchecked.

A strong beast does great damage to the boss, but it does not last long. Ull takes the animal down quickly. Draw Ull away and circle back around to your companion to get it back in the fight. As long as your beast is up, it should be attacking.

Continue to keep pressure on Ull, looking for opportunities to drop ice on him. Watch your health and keep your beast in the fight. Piles of spears and arrows lie near supply sacks. Seek them out when needed. Stay on the move and get in attacks when possible. When he falls, Udam Sanctum is complete.

Speak with Dah

After killing Ull, return to Dah and talk to him one more time.

Ull’s lair is both a spiritual safe haven for the Udam and a hell vision for anyone else.

— Jean-Sébastien Decant, Narrative Director

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