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Far Cry Primal eGuide
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Contents

  • Changelog
    • Updates
  • Introduction
    • Central Europe 10,000 BCE
  • Surviving the Wild
    • The HUD
    • Movement
    • Healing and Food
    • Resources and Crafting
    • The Map
    • Combat
    • Throwables
    • Surviving Oros
    • Animals of Oros
    • Journey Progression
    • Collectible Items
  • Land of Oros
    • Oros
  • Takkar's Journey
    • The Journey Begins
    • Hunting Mammoth
    • Path to Oros
    • Journey Progression
    • Main Missions
      • Unlocking the Missions
      • Sayla the Gatherer
        • About Sayla
        • Deep Wounds
        • The Bone Cave
        • Into Udam Land
      • Tensay the Shaman
        • About Tensay
        • Vision of Beasts
        • Beast Master
        • Vision of Ice
        • The Taken Wenja
        • Vision of Fire
        • The Mask of Krati
        • Attack of the Udam
      • Wogah the Crafter
        • About Wogah
        • Trapped
        • Blood of Oros
        • The Peak of Oros
        • The Lost Totem
      • Jayma the Hunter
        • About Jayma
        • On the Hunt
        • The Tall Elk
        • The Great Beast
      • Karoosh the Warrior
        • About Karoosh
        • Brother in Need
        • Stomp Udam
        • Eye for an Eye
      • Urki the Thinker
        • About Urki
        • Fly Like Bird
        • Strong Like Rock
        • Urki's New Stink
        • Capture Udam Big Darwa Fort
      • Dah of the Udam
        • About Dah
        • Wenja Welcome
        • Bone Dust
        • Sisters of fire
        • Udam Homeland
        • Capture Izila Fire Screamer Fort
      • Roshani of the Izila
        • About Rashani
        • Seeds of the Sun
        • Blood Sacrifice
        • The Blaze
        • Izila Homeland
  • Secondary Quests
    • Beast Master Hunts
      • About Beast Master Hunts
      • Bloodfang Sabretooth
      • Bloodtusk Mammoth
      • Great Scar Bear
      • Snowblood wolf
    • Village Missions
      • About Village Missions
      • The Rotten River
      • Spirit Totem
      • Moon Heart
      • Sick Beasts
      • Blood and Honey
      • Missing Hunters
      • Song of the Spirits
      • Beyond the Stones
      • Spirit Gifts
      • Biter in the Deep
      • Lost in Ice
      • Rings of Fire
    • Help Wenja: Beast Kill
      • Helpful Tips
      • Dholes
      • Wild Boars
      • Jaguars
      • Wolves
      • Cave Lions
      • Badgers
      • Leopards
      • Bears
      • Cave Lions 2
      • Woolly Rhino
    • Help Wenja: Tribal Clashes
      • Tribal Clash: Kill
      • Tribal Clash: Destroy
      • Escort
      • Search and Rescue
      • Save Captive
    • Caves
      • About Caves
      • Cave of Blood Claws
      • Cave of the Drowned
      • Cave of Weeping Roots
  • Locations
    • Outposts
      • About Outposts
      • Kapal Outpost
      • Swara's Outpost
      • Payska River Outpost
      • Piki Meat Outpost
      • Snow Shwalda Outpost
      • Fallen Tashla Outpost
      • Platu Cave Outpost
      • Ring Wall Outpost
      • Tushwarha Outpost
      • Twarsha Cave Outpost
      • Kaba Blade Outpost
      • Kwacha Stone Outpost
      • Nada Swamp Outpost
      • Nasan Horn Outpost
      • Rotten Lake Outpost
    • Bonfires
      • About Bonfires
      • Nakuti Bonfire
      • Roaring Falls Bonfire
      • Stone Watch Bonfire
      • Gwarashnar Bonfire
      • Night Watch Bonfire
      • Stone Galu Bonfire
      • Yagi Arrow Bonfire
      • Burning Spear Bonfire
      • High Cliff Bonfire
      • Hold Rock Bonfire
      • Shaha Bush Bonfire
      • Stone Beak Bonfire
      • Sun Daughter Bonfire
      • Hisu Sister's Bonfire
      • Saja's Hill Bonfire
    • Lost Caves
      • About Lost Caves
      • Cave of Bones
      • Cave of Hasari
      • Cave of Strength
      • Cave of Sun Walkers
      • Chanting Cave
      • Charnga Cave
      • Chishta Cave
      • Cold Swim Cave
      • Cut Mamaf Cave
      • Dangu Cave
      • Freezing Caves
      • Gwashtru Cave
      • Hagwi Drink Cave
      • Hungry Walkwa Cave
      • Marsa Cave
      • River Bagwi Cave
      • Shanma Cave
      • Sharp Stone Cave
      • Shayu's Cave
      • Split Rock Cave
      • Wisya Hurt Cave
      • Yachawha Cave
    • Campfires
    • Unknown Locations
  • Village Construction
    • How It Works
    • Takkar's Cave
    • Sayla's Hut
    • Tensay's Hut
    • Wogah's Hut
    • Jayma's Hut
    • Karoosh's Hut
    • Dah's Hut
    • Roshani's Hut
  • Appendices
    • Enemy Tribes
      • About Enemy Tribes
      • Udam Tribe
      • Izila Tribe
    • Wildlife
      • About Wildlife in Oros
      • A Beast by Your Side
      • Canines
      • Wildcats
      • Apex Predators
      • Cunning Beasts
      • Great Beasts
    • Gear
      • About Gear
      • Weapons
      • Bags
      • Tools
    • Skills
      • About Skills
      • Survival Skills
      • Gathering Skills
      • Beast Master Skills
      • Hunting Skills
      • Fighting Skills
      • Crafting Skills
      • Udam Skills
      • Izila Skills
      • Food Recipes
    • Resources
      • About Gathering Resources
      • Weapon Resources
      • Food
      • Village Resources
      • Animal Skins
  • Collectibles
    • About Collectibles
    • Cave Paintings
    • Daysha Hands
    • Izila Masks
    • Spirit Totems
    • Wenja Bracelets
  • Achievements
    • Achievements & Trophies
  • World Map
    • Oros World Map
  • Videos
    • Bloodtusk Mammoth Hunt
    • Snowblood Wolf Hunt
    • Bloodfang Sabretooth Hunt
    • Great Scar Bear Hunt
  • DLC Missions
    • Legend of the Mammoth
      • Overview
      • Duel of Beasts
      • Trapped Elder
      • Hunt the Hunters

Far Cry Primal Guide › Appendices › Enemy Tribes

Izila Tribe

The more advanced Izila live in the southern marshlands of Oros with fertile land ideal for farming. The tribe also has a firm grasp on everything fire. Their belief that they are superior to all other tribes leads them to enslave members of the Wenja and Udam. It is up to the Wenja to take the fight to the Izila and remove their leader before more of their tribe is taken. Their fire bomb is a devastating weapon which you gain late in the game.

Izila troops tend to have higher HP and damage than the Udam, requiring better weapons. This should be the case though as the story takes you to Izila territory later in the game when you are more powerful.

Archer

Role: Primal Assaulter

HP: High

Damage: Medium

Attack Frequency: Medium

Range: Medium/Long

Movement Speed: Medium

Special: -

Elite Characteristics: Breakable Helmet

Unlike the Udam, the Izila use women in their army, as the Archers and Hunters. Archers shoot from cover so bring them out of hiding by sending in your beast or tossing a bomb. Of course it is better to kill them quietly with a headshot or takedown before being detected. The Izila Archers have more HP than their Udam counterparts so they may take more to kill.

Hunter

Role: Stealth

HP: Medium

Damage: Medium

Attack Frequency: Medium

Range: Medium/Long

Movement Speed: Medium

Special: Fire Arrows

Elite Characteristics: Breakable Helmet

Hunters are similar to Archers except they shoot fire arrows and hide from their target. They are not as prevalent as Archers, stationed mostly at later locations. They do not light every arrow, shooting a few regular projectiles before igniting another. Watch out for their deadly attacks, breaking line of sight whenever possible. When up close, Hunters swing with their knives.

Chieftain

Role: Anti-Beast Tank

HP: Very High

Damage: Very High

Attack Frequency: Slow

Range: Melee

Movement Speed: Slow/Charge

Special: Elite only, Takedown requires Heavy Takedown skill

Elite Characteristics: Indestructible Helmet, Roar Charge, Fire Ground Strike

An elite-only troop, these guys are very similar to the Udam; they have a strong melee attack and are tough to kill. The Heavy Takedown skill is required to score a takedown. There is also a skill available for the Owl that allows it to eliminate a Chieftain. Make these guys an early priority, just after Elite Slingers and alarms. The stronger beasts, such as Bears or Tigers, are best against these foes; they beat down lesser animals with ease. This Izila carries a big, fire-lit torch that he slams against the ground for a devastating fire attack.

Scourge

Role: Area of Effect Unit

HP: High

Damage: High

Attack Frequency: Slow

Range: Medium/Melee

Movement Speed: Medium

Special: Fire Bomb

Elite Characteristics: Breakable Helmet

The Izila Scourge lobs fire bombs. This makes them a much bigger threat than their Udam equivalent, since there is not an easy way to counter the attack like the Antidote. Their bomb sets an area on fire with the ability to spread quickly. Navigate away from the area when you notice one incoming. Scourge may not be as large a threat as the Chieftain or Slinger, but they do pose a danger.

Slinger

Role: Primal Sniper

HP: Medium

Damage: Medium

Attack Frequency: Medium

Range: Long

Movement Speed: Slow

Special: -

Elite Characteristics: Breakable Helmet, Blow Horn (to call for reinforcements)

In its regular form, the Slinger poses a relatively minor danger. Their sling does cause decent damage from a long distance, but as long as you break line of sight, they cannot hurt you. Elite Slingers possess a blow horn though, giving them the ability to call in reinforcements whenever they detect an enemy. They are great targets for your Owl. Make these guys a high priority. Remember that alarms are just as dangerous and anyone can use them.

Spearman

Role: Melee/Range Hybrid

HP: High

Damage: High

Attack Frequency: Slow

Range: Melee/Medium

Movement Speed: Medium

Special: Charge with Spear

Elite Characteristics: Breakable Helmet

Izila Spearmen are fairly dangerous with high HP and damage, though their attacks are less frequent than others. They usually sit back and throw spears your way, but will charge in for a melee attack when given the chance. Elite Spearmen only differ in that they wear headgear that must be destroyed before you can get a headshot.

Warrior

Role: Melee Unit

HP: High

Damage: Medium

Attack Frequency: Fast

Range: Melee

Movement Speed: Fast

Special: Throw Shard

Elite Characteristics: Breakable Helmet, Ambush, Dodge

The Izila Warriors fight primarily at close range with their club, but they do throw a shard if you are not reachable. Their high HP makes them tough to pick off as they charge, so be ready to switch to your melee weapon. Elite Warriors are more advanced. Besides their breakable headgear, they attempt to ambush their target and dodge your attacks.

The Mesolithic Age was a period of great change. Humans were settling and forming tribes, language was becoming more advanced, and wars emerged between tribes. We wanted our tribes to reflect these changing times. The Udam reflect the past, the Wenja live in the present, at one with Nature, while the Izila consider themselves the future— a dark, unforgiving future.

—Kevin Shortt, Lead Writer

Roshani - Izila Commander

Roshani is a proud but paranoid Izila Commander. He leads an impressive Izila fortress that has never suffered any threats from rival tribes. Like many Izila, Roshani has prideful faith in the Izila’s place in the world. He’s led a sedentary life and has limited combat experience. He earned his command through charm and manipulation. He can easily talk his way out of troubles or into new opportunities.

Roshani has made enemies among the Izila over the years. He’s known as a man who puts himself before all else, including his own people. It’s a reputation that could catch up with him one day soon—and he knows it.

Batari - Izila Leader

Batari is the divine matriarch of the Izila tribe. Zealous, vindictive, and arrogant, she has ushered her people into a new age of agrarian prosperity with the harsh but benevolent hand of a spiritual leader. Batari has enjoyed the reverence of the Izila ever since she was born during a solar eclipse and deemed a descendant of the sun goddess, Suxli. The Izila people now venerate her as the “sun daughter,” a divine savior who will protect them from danger.

Like the Izila sun goddess, Batari presents herself as an icon of warmth, nourishment, and fertility. But beneath her warm exterior burns the heart of a prideful tyrant consumed by vanity and paranoia. She is obsessed with superiority—first over her fellow tribespeople, and second over the inhuman Wenja and Udam pests that populate other tribes.

Only one name haunts the Izila matriarch: Krati, the name of her beloved son. He betrayed Batari’s trust many years ago and sparked a revolt, forcing Batari to burn him alive for his crimes. She uses the myth of Krati the Destroyer to keep the Izila under her thumb, but deep down she fears her son will one day return to kill her.

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