Prima Games eGuides Hyrule Warriors Legends eGuide

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Hyrule Warriors Legends eGuide Warriors & Weapons

Zelda

Graceful, elegant, refined and skilled: These are Zelda’s traits on the battlefield. She can alternate between the precise and elegant Rapier and the flowing, graceful Wind Waker as her weapons. Don’t be fooled by her refinement, however, she’s easily one of the deadliest Warriors in the game. She can power up her Rapier to extend any of her combos with incredibly powerful Light element attacks that sweep the area of large numbers of enemies. She is also very agile and swift, which makes her hard to hit and harder to stop.

How to unlock

Zelda becomes available after completing “The Sacred Sword” in Legend Mode.

Zelda’s Weapons

Rapier

A movement-heavy weapon similar to Impa’s Naginata and Lana’s Spear. The key difference between this weapon and the others is its ability to create and store charges of light. By pressing Combo, Zelda’s Rapier will fill with three light charges (your current number of charges can be found below the Special Meter), which extend your Combo Attacks by up to two attacks, depending on which Combo Attack you used. Every additional attack you use depletes a light charge, so you must pay attention to how many you have if you want to keep extending your Combo Attacks. It should be noted that pressing Combo isn’t the only way to refill your light charges; you can also perform a full Regular Attack combo to refill a single charge.

Polished Rapier

This is Zelda’s starting weapon.

Glittering Rapier

You can find this weapon in the Sealed Weapon in “The Sacred Sword” in Legend Mode.

Gleaming Rapier

You can find this weapon in Scenario G-5 of the Master Quest Map. You must first use an Item Card in the Search Screen to locate it, and then get an A-Rank to unlock the weapon.

Gleaming Rapier +

You can find this weapon in Scenario D-10 of the Twilight Map. You must first use an Item Card in the Search Screen to locate it, and then get an A-Rank to unlock the weapon.

Baton

This weapon is the bane of all enemy soldiers everywhere. The Baton is a conducting wand that Zelda can use to tear apart an area with the power of wind and lightning like some sort of mad maestro; a crazy conductor; a calamitous composer; a malicious musician; a pernicious prof—oh! Sorry about that. We get a little carried away sometimes. Zelda isn’t particularly mobile with this weapon and its speed is a bit on the slow side, but when it gets going it takes everything on the battlefield with it! If you press a solo Combo press, you are given the ability to control your very own tornado, which you can use to pick up enemies. The tornado continuously grows as you pick up more and more enemies, making it that much more terrifying to everyone who isn’t currently calling themselves Zelda’s friends.

Wind Waker

You can find this weapon in Scenario C-15 of the Adventure Map. You must first use an Item Card in the Search Screen to locate it, and then get an A-Rank to unlock the weapon.

Sacred Baton

You can find this weapon in Scenario B-13 of the Great Sea Map. You must first use an Item Card in the Search Screen to locate it, and then get an A-Rank to unlock the weapon.

Glorious Baton

You can find this weapon in Scenario B-10 of the Master Quest Map. You must first use an Item Card in the Search Screen to locate it, and then get an A-Rank to unlock the weapon.

Glorious Baton +

You can find this weapon in Scenario F-13 of the Termina Map. You must first use an Item Card in the Search Screen to locate it, and then get an A-Rank to unlock the weapon.

Dominion Rod

The Dominion Rod is complete and utter chaos. Every time you use a Combo Attack, you fill the bar below Zelda’s Special Attack bar. So long as that bar has energy in it, every Regular Attack you do makes a giant, mashing statue appear and mimic your movements somewhere near you. That statue’s attack range is significantly bigger than Zelda’s and it hits like a truck. Sweeping up enemy Keeps and groups of enemies is effortless so long as you refill that bar when it empties.

Old Dominion Rod

You can find this weapon in Scenario A-2 of the Adventure Map. You must first use an Item Card in the Search Screen to locate it, and then get an A-Rank to unlock the weapon.

High Dominion Rod

You can find this weapon in Scenario G-3 of the Great Sea Map. You must first use an Item Card in the Search Screen to locate it, and then get an A-Rank to unlock the weapon.

Royal Dominion Rod

You can find this weapon in Scenario B-16 of the Master Quest Map. You must first use an Item Card in the Search Screen to locate it, and then get an A-Rank to unlock the weapon.

Royal Dominion Rod +

You can find this weapon in Scenario A-3 of the Termina Map. You must first use an Item Card in the Search Screen to locate it, and then get an A-Rank to unlock the weapon.

Zelda’s Badges

Attack Badges
Name Description Materials Required Cost
Kokiri Sword I (Unlocks Din’s Fire I) New Combo Attack for the Rapier: Regular Attack ×1, then Combo Attack ×2 Metal Plate ×1 100
Kokiri Sword II (Unlocks Stamina Fruit I) New Combo Attack for the Rapier: Regular Attack ×2, then Combo Attack ×2 Fiery Aeralfos Leather ×1, Metal Plate ×1 500
Kokiri Sword III (Unlocks Digging Mitts I) New Combo Attack for the Rapier: Regular Attack ×3, then Combo Attack ×2 ReDead Bandage ×1, Metal Plate ×1 1,000
Kokiri Sword IV New Combo Attack for the Rapier: Regular Attack ×4, then press Combo Attack Shield-Moblin Helmet ×1, Metal Plate ×1 3,000
Din’s Fire I (Unlocks Hover Boots I) Makes the Special Attack gauge fill slightly faster. ReDead Bandage ×1, Metal Plate ×1 500
Din’s Fire II (Unlocks Fierce Deity’s Mask I) Makes Special Attack gauge fill moderately faster. Shield-Moblin Helmet ×1, Metal Plate ×1 1,000
Din’s Fire III Makes the Special Attack gauge fill a lot faster. Thick Goron Helmet ×1, Goron Armor Breastplate ×2, ReDead Knight Ashes ×2 3,000
Stamina Fruit I Makes the Weak Point gauge diminish slightly quicker. ReDead Bandage × 500
Stamina Fruit II Makes the Weak Point gauge diminish moderately quicker. Midna’s Hair ×1, Volga’s Helmet ×1, ReDead Bandage ×3 1,000
Stamina Fruit III Makes the Weak Point gauge diminish a lot quicker. Midna’s Fused Shadow ×1, Volga’s Helmet ×2, ReDead Knight Ashes ×2 3,000
Hover Boots I Slightly lengthens the duration of Focus Spirit. ReDead Bandage ×2 500
Hover Boots II Moderately lengthens the duration of Focus Spirit. Midna’s Hair ×1, Volga’s Helmet ×1, ReDead Bandage ×3 1,000
Hover Boots III Greatly lengthens the duration of Focus Spirit. Midna’s Fused Shadow ×1, Volga’s Helmet ×2, ReDead Knight Ashes ×2 3,000
Digging Mitts I Allows the warrior to inflict minor damage to enemies with their guard up. ReDead Bandage ×3 2,000
Digging Mitts II Allows the warrior to inflict moderate damage to enemies with their guard up. Midna’s Hair ×1, Volga’s Helmet ×1, ReDead Bandage ×3 3,000
Digging Mitts III Allows the warrior to inflict heavy damage to enemies with their guard up. Midna’s Fused Shadow ×1, Volga’s Helmet ×2, ReDead Knight Ashes ×2 5,000
Fierce Deity’s Mask I Gives the warrior a second Special Attack gauge. Shield-Moblin Helmet ×1, Metal Plate ×1 2,000
Fierce Deity’s Mask II Gives the warrior a third Special Attack gauge. Midna’s Fused Shadow ×1, Volga’s Helmet ×2, ReDead Knight Ashes ×2 3,000
Wooden Sword I New Combo Attack for the Baton: Regular Attack ×6 Metal Plate ×1 100
Wooden Sword II New Combo Attack for the Baton: Regular Attack ×4, then press Combo Attack Gibdo Bandage ×1, Metal Plate ×1 500
Wooden Sword III New Combo Attack for the Baton: Regular Attack ×7 Piece of Darknut Armor ×1, Monster Tooth ×1 1,000
Wooden Sword IV New Combo Attack for the Baton: Regular Attack ×5, then press Combo Attack Dinolfos Fang ×1, Metal Plate ×1 3,000
Great Fairy Sword I New Combo Attack for Dominion Rod: Regular Attack ×6. Metal Plate ×1 100
Great Fairy Sword II New Combo Attack for Dominion Rod: Regular Attack ×4, then press Combo Attack Moblin Flank ×1, Metal Plate ×1 500
Great Fairy Sword III New Combo Attack for Dominion Rod: Regular Attack ×7 Lizalfos Scale ×1, Metal Plate ×1 1,000
Great Fairy Sword IV New Combo Attack for Dominion Rod: Regular Attack ×5, then press Combo Attack Fiery Aeralfos Leather ×1, Metal Plate ×1 3,000
Defense Badges
Name Description Materials Required Cost
Empty Bottle I (Unlocks all other tier I badges in Link’s Defense Badge tree) Allows a warrior to use a potion once per battle. Old Rag ×1 100
Empty Bottle II (Unlocks Nayru’s Love I) Allows a warrior to use a potion twice per battle. Shield-Moblin Helmet ×1, Old Rag ×1 1,000
Empty Bottle III Allows a warrior to use a potion three times per battle. Volga’s Dragon Spear ×1, Midna’s Helmet ×2, ReDead Knight Ashes ×2 3,000
Hornet Larvae I Slightly increases the healing effect from hearts picked up in battle. ReDead Bandage ×1 500
Hornet Larvae II Moderately increases the healing effect from hearts picked up in battle. Midna’s Hair ×1, Volga’s Helmet ×1, ReDead Bandage ×3 1,000
Hornet Larvae III Greatly increases the healing effect from hearts picked up in battle. Volga’s Dragon Spear ×1, Midna’s Helmet ×2, ReDead Knight Ashes ×2 3,000
Goron Tunic I Slightly reduces damage taken on fire-element-recommended stages. ReDead Bandage ×2 1,000
Goron Tunic II Moderately reduces damage taken on fire-element-recommended stages. Midna’s Hair ×1, Volga’s Helmet ×1, ReDead Bandage ×3 3,000
Goron Tunic III Greatly reduces damage taken on fire-element-recommended stages. Volga’s Dragon Spear ×1, Midna’s Helmet ×2, ReDead Knight Ashes ×2 5,000
Zora Tunic I Slightly reduces damage taken on water-element-recommended stages. ReDead Bandage ×2 1,000
Zora Tunic II Moderately reduces damage taken on water-element-recommended stages. Midna’s Hair ×1, Volga’s Helmet ×1, ReDead Bandage ×3 3,000
Zora Tunic III Greatly reduces damage taken on water-element-recommended stages. Volga’s Dragon Spear ×1, Midna’s Helmet ×2, ReDead Knight Ashes ×2 5,000
Magic Armor I Slightly reduces damage taken on lightning-element-recommended stages. ReDead Bandage ×2 1,000
Magic Armor II Moderately reduces damage taken on lightning-element-recommended stages. Midna’s Hair ×1, Volga’s Helmet ×1, ReDead Bandage ×3 3,000
Magic Armor III Greatly reduces damage taken on lightning-element-recommended stages. Volga’s Dragon Spear ×1, Midna’s Helmet ×2, ReDead Knight Ashes ×2 5,000
Sacred Shield I Slightly reduces damages taken on light-element-recommended stages. ReDead Bandage ×2 1,000
Sacred Shield II Moderately reduces damage taken on light-element-recommended stages. Midna’s Hair ×1, Volga’s Helmet ×1, ReDead Bandage ×3 3,000
Sacred Shield III Greatly reduces damage taken on light-element-recommended stages. Volga’s Dragon Spear ×1, Midna’s Helmet ×2, ReDead Knight Ashes ×2 5,000
Mirror Shield I Slightly reduces damage taken on darkness-element-recommended stages. ReDead Bandage ×2 1,000
Mirror Shield II Moderately reduces damage taken on darkness-element-recommended stages. Midna’s Hair ×1, Volga’s Helmet ×1, ReDead Bandage ×3 3,000
Mirror Shield III Greatly reduces damage taken on darkness-element-recommended stages. Volga’s Dragon Spear ×1, Midna’s Helmet ×2, ReDead Knight Ashes ×2 5,000
Naryu’s Love I Nullifies knock-back on the first hit taken from enemies. ReDead Bandage ×3 1,000
Nayru’s Love II Nullifies knock-back on the first two hits taken from enemies. Midna’s Hair ×1, Volga’s Helmet ×1, ReDead Bandage ×3 3,000
Nayru’s Love III Nullifies knock-back on the first three hits taken from enemies. Thick Goron Helmet ×1, Goron Armor Breastplate ×2, ReDead Knight Ashes ×2 5,000
Assist Badges
Name Description Materials Required Cost
Farore’s Wind I (Unlocks Goron’s Bracelet I) Slightly speeds up the process of taking keeps. Monster Tooth ×1 500
Farore’s Wind II Moderately speeds up the process of taking keeps. Midna’s Hair ×1, Volga’s Helmet ×1, ReDead Bandage ×3 1,000
Farore’s Wind III Greatly speeds up the process of taking keeps. Thick Goron Helmet ×1, Goron Armor Breastplate ×2, ReDead Knight Ashes ×2 3,000
Goron’s Bracelet I (Unlocks Hawkeye I) Slightly increases the duration of bomb power-ups. ReDead Bandage ×2 1,000
Goron’s Bracelet II Greatly increases the duration of bomb power-ups. Midna’s Fused Shadow ×1, Midna’s Hair ×2, ReDead Knight Ashes ×2 2,000
Hawkeye I (Unlocks Beetle I) Slightly increases the duration of bow and arrows power-ups. ReDead Bandage ×2 1,000
Hawkeye II Greatly increases the duration of bow and arrows power-ups. Midna’s Fused Shadow ×1, Midna’s Hair ×2, ReDead Knight Ashes ×2 2,000
Beetle I (Unlocks Whip I) Slightly increases the duration of boomerang power-ups. ReDead Bandage ×2 1,000
Beetle II Greatly increases the duration of boomerang power-ups. Midna’s Fused Shadow ×1, Midna’s Hair ×2, ReDead Knight Ashes ×2 2,000
Whip I (Unlocks Bug Net I) Slightly increases the duration of Hookshot power-ups. ReDead Bandage ×2 1,000
Whip II Greatly increases the duration of Hookshot power-ups. Midna’s Fused Shadow ×1, Midna’s Hair ×2, ReDead Knight Ashes ×2 2,000
Bug Net I Slightly increases the duration of hammer power-ups. ReDead Bandage ×2 1,000
Bug Net II Greatly increases the duration of hammer power-ups. Midna’s Fused Shadow ×1, Midna’s Hair ×2, ReDead Knight Ashes ×2 2,000

Zelda’s Costumes

Name Location
Standard Robes This is Zelda’s starting costume.
Skyloft Robes H-2 in the Adventure Map; need to use Item Card.
Standard Robes (Boss) Complete “True Partners” in the Rewards Map with an A-Rank to unlock.
Standard Robes (Great Sea) A-13 in the Great Sea Map; need to use Item Card.
Standard Robes (Master Quest) C-16 in the Master Quest Map; need to use Item Card.
Standard Robes (Twilight) C-11 in the Twilight Map; need to use Item Card.
Era of Twilight Robes E-2 in the Twilight Map; need to use Item Card.
Ilia’s Clothes D-14 in the Twilight Map; need to use Item Card.
Era of the Hero of Time Robes E-13 in the Termina Map; need to use Item Card.
Bunny Hood C-1 in the Termina Map; need to use Item Card.