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Hyrule Warriors Legends eGuide
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Contents

  • Legend Mode
    • Overview
    • The Armies of Ruin: Hyrule Field
    • Boss Fight: King Dodongo First Fight
    • The Sheikah Tribesman: Eldin Caves
    • The Sorceress of the Woods: Faron Woods
    • Boss Fight: Gohma
    • Linkle's Tale: The Girl in the Green Tunic
    • The Sorceress of the Valley: Valley of Seers
    • Boss Fight: Manhandla
    • Land of Twilight: Twilight Field
    • The Shadow King: Palace of Twilight
    • Boss Fight: Argorok
    • Land of Myth: Death Mountain
    • The Water Temple: Lake Hylia
    • Boss Fight: King Dodongo Second Fight
    • Linkle's Tale: Powers Collide
    • Land in the Sky: Skyloft
    • Sealed Ambition: Sealed Grounds
    • Boss Fight: The Imprisoned
    • Linkle's Tale: The Demon Lord's Plan
    • The Sacred Sword: Temple of the Sacred Sword
    • A War of Spirit: Temple of Souls
    • Linkle's Tale: Her True Self
    • Shining Beacon: Valley of Seers
    • Ganondorf's Return: Gerudo Desert
    • March of the Demon King: Valley of Seers
    • Battle of the Triforce: Hyrule Field
    • Enduring Resolve: Gerudo Desert
    • Liberation of the Triforce: Ganon's Tower
    • Boss Fight: Ganon
    • Linkle's Tale: The Other Hero
    • Boss Fight: Dark King Dodongo
    • Cia's Tale: The Dragon of the Caves
    • Cia's Tale: The Invasion Begins
    • Cia's Tale: The Usurper King
    • Cia's Tale: The Demon Lord
    • Cia's Tale: Darkness Falls
    • Wind Waker: A New Disturbance
    • Wind Waker: The Search for Cia
    • Boss Fight: The Great Bird
    • Wind Waker: Reclaiming the Darkness
    • Wind Waker: Watchers of the Triforce
    • Boss Fight: Phantom Ganon
  • The Goddesss Descent: The World of Hyrule Warriors
    • Prologue
    • Link The Hero Appears
    • Invasion of the Black Witch
    • On to Adventure
    • A New Phenomenon
  • Master Quest Map
    • Overview
    • A-1
    • A-2
    • A-3
    • A-4
    • A-5
    • A-6
    • A-7
    • A-8
    • A-9
    • A-10
    • A-11
    • A-12
    • A-13
    • A-14
    • A-15
    • A-16
    • B-1
    • B-2
    • B-3
    • B-4
    • B-5
    • B-6
    • B-7
    • B-8
    • B-9
    • B-10
    • B-11
    • B-12
    • B-13
    • B-14
    • B-15
    • B-16
    • C-1
    • C-2
    • C-3
    • C-4
    • C-5
    • C-6
    • C-7
    • C-8
    • C-9
    • C-10
    • C-11
    • C-12
    • C-13
    • C-14
    • C-15
    • C-16
    • D-1
    • D-2
    • D-3
    • D-4
    • D-5
    • D-6
    • D-7
    • D-8
    • D-9
    • D-10
    • D-11
    • D-12
    • D-13
    • D-14
    • D-15
    • D-16
    • E-1
    • E-2
    • E-3
    • E-4
    • E-5
    • E-6
    • E-7
    • E-8
    • E-9
    • E-10
    • E-11
    • E-12
    • E-13
    • E-14
    • E-15
    • E-16
    • F-1
    • F-2
    • F-3
    • F-4
    • F-5
    • F-6
    • F-7
    • F-8
    • F-9
    • F-10
    • F-11
    • F-12
    • F-13
    • F-14
    • F-15
    • F-16
    • G-1
    • G-2
    • G-3
    • G-4
    • G-5
    • G-6
    • G-7
    • G-8
    • G-9
    • G-10
    • G-11
    • G-12
    • G-13
    • G-14
    • G-15
    • G-16
    • H-1
    • H-2
    • H-3
    • H-4
    • H-5
    • H-6
    • H-7
    • H-8
    • H-9
    • H-10
    • H-11
    • H-12
    • H-13
    • H-14
    • H-15
    • H-16
  • Extras
    • Overview
    • Potions
    • Materials
    • Nintendo amiibo
    • Medals
  • Adventure Mode
    • How It Works
    • A-1
    • A-2
    • A-3
    • A-4
    • A-5
    • A-6
    • A-7
    • A-8
    • A-9
    • A-10
    • A-11
    • A-12
    • A-13
    • A-14
    • A-15
    • A-16
    • B-1
    • B-2
    • B-3
    • B-4
    • B-5
    • B-6
    • B-7
    • B-8
    • B-9
    • B-10
    • B-11
    • B-12
    • B-13
    • B-14
    • B-15
    • B-16
    • C-1
    • C-2
    • C-3
    • C-4
    • C-5
    • C-6
    • C-7
    • C-8
    • C-9
    • C-10
    • C-11
    • C-12
    • C-13
    • C-14
    • C-15
    • C-16
    • D-1
    • D-2
    • D-3
    • D-4
    • D-5
    • D-6
    • D-7
    • D-8
    • D-9
    • D-10
    • D-11
    • D-12
    • D-13
    • D-14
    • D-15
    • D-16
    • E-1
    • E-2
    • E-3
    • E-4
    • E-5
    • E-6
    • E-7
    • E-8
    • E-9
    • E-10
    • E-11
    • E-12
    • E-13
    • E-14
    • E-15
    • E-16
    • F-1
    • F-2
    • F-3
    • F-4
    • F-5
    • F-6
    • F-7
    • F-8
    • F-9
    • F-10
    • F-11
    • F-12
    • F-13
    • F-14
    • F-15
    • F-16
    • G-1
    • G-2
    • G-3
    • G-4
    • G-5
    • G-6
    • G-7
    • G-8
    • G-9
    • G-10
    • G-11
    • G-12
    • G-13
    • G-14
    • G-15
    • G-16
    • H-1
    • H-2
    • H-3
    • H-4
    • H-5
    • H-6
    • H-7
    • H-8
    • H-9
    • H-10
    • H-11
    • H-12
    • H-13
    • H-14
    • H-15
    • H-16
  • Warriors & Weapons
    • Overview
    • Link
    • Impa
    • Sheik
    • Lana
    • Zelda
    • Ganondorf
    • Darunia
    • Ruto
    • Agitha
    • Midna
    • Zant
    • Fi
    • Ghirahim
    • Cia
    • Volga
    • Wizzro
    • Twili Midna
    • Young Link
    • Tingle
    • Linkle
    • Skull Kid
    • Toon Link
    • Tetra
    • King Daphnes
    • Weapon Skills
    • Items
  • Great Sea Map
    • Overview
    • A-1
    • A-2
    • A-3
    • A-4
    • A-5
    • A-6
    • A-7
    • A-8
    • A-9
    • A-10
    • A-11
    • A-12
    • A-13
    • A-14
    • B-1
    • B-2
    • B-3
    • B-4
    • B-5
    • B-6
    • B-7
    • B-8
    • B-9
    • B-10
    • B-11
    • B-12
    • B-13
    • B-14
    • C-1
    • C-2
    • C-3
    • C-4
    • C-5
    • C-6
    • C-7
    • C-8
    • C-9
    • C-10
    • C-11
    • C-12
    • C-13
    • C-14
    • D-1
    • D-2
    • D-3
    • D-4
    • D-5
    • D-6
    • D-7
    • D-8
    • D-9
    • D-10
    • D-11
    • D-12
    • D-13
    • D-14
    • E-1
    • E-2
    • E-3
    • E-4
    • E-5
    • E-6
    • E-7
    • E-8
    • E-9
    • E-10
    • E-11
    • E-12
    • E-13
    • E-14
    • F-1
    • F-2
    • F-3
    • F-4
    • F-5
    • F-6
    • F-7
    • F-8
    • F-9
    • F-10
    • F-11
    • F-12
    • F-13
    • F-14
    • G-1
    • G-2
    • G-3
    • G-4
    • G-5
    • G-6
    • G-7
    • G-8
    • G-9
    • G-10
    • G-11
    • G-12
    • G-13
    • G-14
  • The Land of Hyrule: Stage Art
    • Hyrule Field
    • Ganon's Tower
    • Eldin Caves
    • Faron Woods
    • Valley of Seers
    • Death Mountain
    • Water Temple
    • Twilight Field
    • Palace of Twilight
    • Skyloft
    • Sealed Grounds
    • Temple of the Sacred Sword
    • Temple of Souls
    • Gerudo Desert
    • Forsaken Fortress
    • Wind and Earth Temples
    • From the Designers
  • Makers of History: Creating Characters
    • Link
    • Zelda
    • Lana
    • Cia
    • Ganondorf
    • Impa
    • Sheik
    • Darunia
    • Ruto
    • Agitha
    • Fi
    • Midna
    • Twili Midna
    • Young Link
    • Tingle
    • Zant
    • Ghirahim
    • Volga
    • Wizzro
    • Linkle
    • Skull Kid
    • Toon Link
    • Tetra
    • King Daphnes
    • Hylian Soldier
    • Goron Soldier
  • Creatures of Darkness: Creating Monsters
    • Ground Cover Evil Troops
    • Blood of the Dragon
    • Commanders of the Dead
    • Immovable
    • Giant Beasts
    • Companion Fairies
  • Twilight Map
    • Twilight Map
    • Item Cards
    • A-3
    • A-4
    • A-5
    • A-6
    • A-7
    • A-8
    • A-9
    • A-10
    • A-11
    • B-1
    • B-2
    • B-3
    • B-4
    • B-5
    • B-6
    • B-7
    • B-8
    • B-9
    • B-10
    • B-11
    • C-1
    • C-2
    • C-3
    • C-4
    • C-5
    • C-6
    • C-7
    • C-8
    • C-9
    • C-10
    • C-11
    • C-12
    • D-1
    • D-2
    • D-3
    • D-4
    • D-5
    • D-6
    • D-7
    • D-8
    • D-9
    • D-10
    • D-11
    • D-12
    • D-13
    • D-14
    • E-1
    • E-2
    • E-3
    • E-4
    • E-5
    • E-6
    • E-7
    • E-8
    • E-9
    • E-10
    • E-11
    • E-12
    • E-13
    • E-14
    • F-1
    • F-2
    • F-3
    • F-4
    • F-5
    • F-6
    • F-7
    • F-8
    • F-9
    • F-10
    • F-11
    • F-12
    • F-13
    • F-14
    • F-15
    • G-2
    • G-3
    • G-4
    • G-5
    • G-6
    • G-7
    • G-8
    • G-9
    • G-10
    • G-11
    • H-3
    • H-4
    • H-5
    • H-6
    • H-7
    • H-8
    • H-9
    • H-10
  • Rewards Map
    • True Partners
    • Chosen by Fate
    • Boss Rush
    • Running to the Rescue
    • Scattered Seeds
    • Unity
    • Evil Power
    • Rulers of Twilight
    • The Giants Gather
  • Termina Map
    • Termina Map
    • Item Cards
    • A-1
    • A-2
    • A-3
    • A-7
    • A-8
    • A-9
    • A-10
    • A-11
    • A-12
    • A-13
    • A-14
    • B-1
    • B-2
    • B-3
    • B-6
    • B-7
    • B-8
    • B-9
    • B-10
    • B-11
    • B-12
    • B-13
    • C-1
    • C-2
    • C-3
    • C-6
    • C-7
    • C-8
    • C-9
    • C-10
    • C-11
    • C-12
    • C-13
    • C-14
    • C-15
    • D-5
    • D-6
    • D-7
    • D-8
    • D-9
    • D-10
    • D-11
    • D-12
    • D-13
    • D-14
    • D-15
    • D-16
    • E-5
    • E-6
    • E-7
    • E-8
    • E-9
    • E-10
    • E-11
    • E-12
    • E-13
    • E-14
    • E-15
    • F-5
    • F-6
    • F-7
    • F-8
    • F-9
    • F-10
    • F-11
    • F-12
    • F-13
    • F-14
    • F-15
    • G-4
    • G-5
    • G-6
    • G-9
    • G-10
    • G-11
    • G-12
    • G-13
    • G-14
    • H-7
    • H-8
    • H-9
    • H-10
    • H-11
    • H-12
    • H-13
  • Hero Training
    • Overview
    • Legend Mode
    • Free Mode
  • Companion Fairies
    • Companion Fairies
  • Credits

Hyrule Warriors Legends Guide › Legend Mode

Land of Myth: Death Mountain

Playable Characters

Impa

Sheik

Heart Container

Sheik

Piece of Heart

Impa

Gold Skulltula

1,000 KOs—Hookshot Needed

Hard Mode Gold Skulltula

Sheik—Defeat Darunia two or more times, and make sure you control at least seven keeps when the Enemy Base opens.

Unlockables

Darunia

Impa’s Biggoron’s Knife

Victory Conditions

Defeat Darunia.

Defeat Conditions

If Sheik/Impa flees or the Allied Base falls.

King of the Mountain

The portal Sheik and Impa walked through when the group originally separated took them to Hyrule of Ocarina of Time. More specifically, they ended up on Death Mountain, which is controlled by the Goron Chief Darunia. Darunia, as it turns out, is none too pleased to have intruders on his mountain and decides to challenge Sheik, Impa, and their soldiers to force them out of his domain.

This is one of the hardest Scenarios in Legends Mode. The amount of micromanaging required to stave off Darunia’s forces is nothing short of staggering, and it only gets worse if you’re trying to collect all of the unlockables. That being said, we’ll be sure to give you the best strategy for dealing with Darunia’s relentless assault so you can topple the Goron Chief and take control of Death Mountain.

Slow the Goron Assault!

The Gorons are right in their element on Death Mountain. They love throwing boulders, and buddy, Death Mountain’s got lots of them. Your first task will be to capture the W. and E. Boulder Keeps to stop them from rolling boulders down on the Allied Base. The enemy forces will quickly grab the E. Boulder Keep after the Scenario begins, but the W. Boulder Keep will stay available for a short while after.

Quickly head to the east side of the battlefield and capture the East Keep to gain access to the upper half of the mountain. Waste no time getting to the E. Boulder Keep and reclaiming it from the Gorons. Activate the nearby owl statue afterward so you may quickly return here if needed.

Hard Skulltula Opportunity

This one of the toughest Skulltulas in the game. Not only do you have to defeat Darunia twice, you also have to micromanage your allies and control at least seven keeps before the Enemy Base opens. If the gate opens before you force Darunia to retreat twice and capture seven keeps, you’ll have no hope of getting the Skulltula to show up, so focus on getting those seven keeps immediately by capturing every Keep you can before taking the E. Boulder Keep. Once you do that, Darunia will come out and a chain of time-sensitive missions will begin, making grabbing all of those keeps an extremely difficult process. Just make sure to use the Battlefield Info screen to keep track of the Allied Base’s health and don’t hesitate to race down to the Allied Base whenever you see the Captains’ little red circles enter it on the minimap.

Make sure you don’t leave the Allied Keep unattended for long. The boulders coming down the mountain certainly hurt your base of operations, but not as badly as a legion of Gorons attacking directly can. If you see Captains entering the Allied Base on the minimap, warp over there and take them out immediately. Between them and the boulders, the Allied Base can get dismantled in mere minutes.

After you capture E. Boulder Keep, hurry to the west and capture W. Boulder Keep to stem the tide of boulders and prevent additional damage to your base. Capture the West Keep as well and then activate the nearby owl statue for more map control.

Piece of Heart Opportunity

If you head up and capture the East Goron Keep, you’ll reveal a treasure chest containing Impa’s Piece of Heart for this Scenario. Nice work!

Gold Skulltula Opportunity

After you defeat 1,000 enemies, the Skulltula will appear on the map’s west side, just above the W. Boulder Keep. You need to use the Hookshot to get up to where the Skulltula is hiding, but once up there, the golden arachnid is yours for the taking.

A chest appears in E. Boulder Keep after you capture it; it contains a Sealed Weapon, which will become Impa’s Biggoron’s Knife, the second version of her Giant Blade.

Heart Container Opportunity

Directly south of the E. Boulder Keep, on the path the boulders were rolling down to hit the Allied Base, you’ll find a boulder concealing a treasure chest. Open the chest to find Sheik’s Heart Container for this Scenario.

Defeat Darunia

Shortly after you’ve captured the E. and W. Boulder Keeps, Darunia, the Goron Chief, will roll down from his keep at the northernmost point of the map with a rather large supply of Goron troops in tow. Stand in the center of the battlefield and intercept him and as many of his troops as you can manage without letting him reach the Allied Keep.

Keep Saboteurs!

Several Keep Saboteurs also appear shortly after Darunia’s arrival. Be ready to warp about and defend your Keeps from these dangerous invaders!

Darunia can be beaten in much the same way as every other Warrior: Block his attacks until his Weak Point Mark appears, then whittle it down to perform a Weak Point Smash. Unlike other Warriors, Darunia is actually quite susceptible to this strategy; he takes quite a bit of damage from a Weak Point Smash and has a Mark that can be depleted swiftly. Make sure to roll behind him if you get the chance, like you would any other Warrior, to keep yourself a little bit safer.

After you defeat him, Darunia retreats to his Keep for the time being.

Another Goron Wave!

The Gorons send out a wave of Captains to take back the Keeps you captured. If you were diligent in capturing Keeps around Death Mountain, the Goron Captains will have their work cut out for them. This gives you all the time you need to progress the battle by escorting Impa/Sheik to the W. Boulder Keep. Be warned, however: Darunia will reappear and try to take back the Boulder Keeps, starting with the western one. If he manages to accomplish that goal, the Keep will begin rolling boulders at the Allied Base once again.

Hard Skulltula Opportunity Continued

This is your chance to get the Skulltula. If you control seven keeps, let Darunia run to the W. Boulder Keep to keep Impa from starting the next stage of the battle, then go to town fighting Darunia to knock him out for the second time. If everything works according to plan, Darunia will be knocked out and Impa will turn the W. Boulder Keep’s boulders on Darunia’s home base. The gate to his Keep will open and the Skulltula will appear in the room leading up to his Keep.

Cracking the Goron Chief’s Shell

Somehow Darunia is healing himself whenever he flees back to his Keep. This mystery has left your ally puzzled, but it’s not long before she decides to take a shot in the dark and turn the Boulder Keeps back on the Gorons.

As soon as your ally makes it to the W. Boulder Keep, she will turn the boulders against Darunia’s forces and use them to destroy a gigantic jar in the center of his entry hall. It turns out that Darunia has been healing himself with whatever was in that jar. Now that it’s been destroyed, Darunia has no method of healing himself, which leaves him in a panic. He gears up for one last assault and opens the gates to his Keep. You now have the chance to deal the final blow to the Goron offensive.

Race to the Chief’s Room Keep to challenge Darunia directly!

Bombchu Blitz!

Shortly after you destroy the door to his Keep, Darunia begins his final plan: a Bombchu assault like you’ve never dealt with before. Get ready to bounce around the map like a rubber band ball at a trampoline convention because things get a little hairy from here on out.

Use the Ocarina and warp around the map, racing to any Bombchu that has its arrows pointing toward the Allied Base on the minimap first. If the Bombchu reaches it and successfully detonates, it’ll be game over for the good guys. If you captured and managed to hold on to most of the Keeps on the field, you’ll have a much easier time with this section. The Bombchus have to stop at any Keeps you hold and take them before any additional Bombchus can reach the Allied Base, which gives you time to hop back and forth around the map.

If you didn’t capture very many Keeps, or if the enemy Captains from earlier successfully took your Keeps, don’t worry: You’ll have to race around much faster, but this is still completely doable if you don’t waste time getting from Bombchu to Bombchu.

The trick to completing this section quickly is to ignore the Bombchus and go directly for their Operators standing nearby. The Bombchu Operators go down much quicker than the Bombchus do, and if you walk near a Bombchu after defeating its Operator, it turns around and attacks enemy Keeps instead! Some even go directly to Darunia’s room (the Chief’s Keep) to damage him and anything else inside of it.

Rock and Roll

Once you’ve removed the Bombchu scourge from the battlefield, race up to the Chief’s Room Keep and get ready face the Goron Chief himself.

After you reach the Keep, it becomes very apparent that something isn’t quite right with Darunia. Big Poes begin appearing inside the Chief’s Room Keep and Darunia starts complaining of feeling strange. Instead of taking him out directly, defeat all of the Big Poes in the room to weaken him. It just so happens that the reason Darunia attacked you in the first place was because of the Big Poes’ mind control. On top of that, they were empowering Darunia to make him even more deadly on the field.

With the Big Poes cleared out, knock out Darunia to break him free of the mind control and win the battle.

Unlockables

Apothecary’s Increased Stock: If you’ve been keeping up with your Skulltula hunts, you should have defeated at least seven Skulltulas now, which means the Apothecary has increased its stock. Go check it out to see what kind of goodies are up for grabs now.

Darunia: The hard-headed rock-eater is now your ally, which means you can also use him in battle. His speed isn’t the greatest and his range is a bit lacking, but his Strong Attacks are out of control. This guy can pack a punch! His Strong Attacks also make up for any range deficiencies that plague his Regular Attacks. If you fancy yourself a fan of the heavy hitters, then Darunia is your guy.

Impa’s Biggoron’s Knife: If you grabbed the Sealed Weapon inside the E. Boulder Keep, it transforms into Impa’s second version of the Giant Blade, the Biggoron’s Knife.

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