Prima Games eGuides
primagames.com Browse Redeem a code Help
Hyrule Warriors Legends eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Legend Mode
    • Overview
    • The Armies of Ruin: Hyrule Field
    • Boss Fight: King Dodongo First Fight
    • The Sheikah Tribesman: Eldin Caves
    • The Sorceress of the Woods: Faron Woods
    • Boss Fight: Gohma
    • Linkle's Tale: The Girl in the Green Tunic
    • The Sorceress of the Valley: Valley of Seers
    • Boss Fight: Manhandla
    • Land of Twilight: Twilight Field
    • The Shadow King: Palace of Twilight
    • Boss Fight: Argorok
    • Land of Myth: Death Mountain
    • The Water Temple: Lake Hylia
    • Boss Fight: King Dodongo Second Fight
    • Linkle's Tale: Powers Collide
    • Land in the Sky: Skyloft
    • Sealed Ambition: Sealed Grounds
    • Boss Fight: The Imprisoned
    • Linkle's Tale: The Demon Lord's Plan
    • The Sacred Sword: Temple of the Sacred Sword
    • A War of Spirit: Temple of Souls
    • Linkle's Tale: Her True Self
    • Shining Beacon: Valley of Seers
    • Ganondorf's Return: Gerudo Desert
    • March of the Demon King: Valley of Seers
    • Battle of the Triforce: Hyrule Field
    • Enduring Resolve: Gerudo Desert
    • Liberation of the Triforce: Ganon's Tower
    • Boss Fight: Ganon
    • Linkle's Tale: The Other Hero
    • Boss Fight: Dark King Dodongo
    • Cia's Tale: The Dragon of the Caves
    • Cia's Tale: The Invasion Begins
    • Cia's Tale: The Usurper King
    • Cia's Tale: The Demon Lord
    • Cia's Tale: Darkness Falls
    • Wind Waker: A New Disturbance
    • Wind Waker: The Search for Cia
    • Boss Fight: The Great Bird
    • Wind Waker: Reclaiming the Darkness
    • Wind Waker: Watchers of the Triforce
    • Boss Fight: Phantom Ganon
  • The Goddesss Descent: The World of Hyrule Warriors
    • Prologue
    • Link The Hero Appears
    • Invasion of the Black Witch
    • On to Adventure
    • A New Phenomenon
  • Master Quest Map
    • Overview
    • A-1
    • A-2
    • A-3
    • A-4
    • A-5
    • A-6
    • A-7
    • A-8
    • A-9
    • A-10
    • A-11
    • A-12
    • A-13
    • A-14
    • A-15
    • A-16
    • B-1
    • B-2
    • B-3
    • B-4
    • B-5
    • B-6
    • B-7
    • B-8
    • B-9
    • B-10
    • B-11
    • B-12
    • B-13
    • B-14
    • B-15
    • B-16
    • C-1
    • C-2
    • C-3
    • C-4
    • C-5
    • C-6
    • C-7
    • C-8
    • C-9
    • C-10
    • C-11
    • C-12
    • C-13
    • C-14
    • C-15
    • C-16
    • D-1
    • D-2
    • D-3
    • D-4
    • D-5
    • D-6
    • D-7
    • D-8
    • D-9
    • D-10
    • D-11
    • D-12
    • D-13
    • D-14
    • D-15
    • D-16
    • E-1
    • E-2
    • E-3
    • E-4
    • E-5
    • E-6
    • E-7
    • E-8
    • E-9
    • E-10
    • E-11
    • E-12
    • E-13
    • E-14
    • E-15
    • E-16
    • F-1
    • F-2
    • F-3
    • F-4
    • F-5
    • F-6
    • F-7
    • F-8
    • F-9
    • F-10
    • F-11
    • F-12
    • F-13
    • F-14
    • F-15
    • F-16
    • G-1
    • G-2
    • G-3
    • G-4
    • G-5
    • G-6
    • G-7
    • G-8
    • G-9
    • G-10
    • G-11
    • G-12
    • G-13
    • G-14
    • G-15
    • G-16
    • H-1
    • H-2
    • H-3
    • H-4
    • H-5
    • H-6
    • H-7
    • H-8
    • H-9
    • H-10
    • H-11
    • H-12
    • H-13
    • H-14
    • H-15
    • H-16
  • Extras
    • Overview
    • Potions
    • Materials
    • Nintendo amiibo
    • Medals
  • Adventure Mode
    • How It Works
    • A-1
    • A-2
    • A-3
    • A-4
    • A-5
    • A-6
    • A-7
    • A-8
    • A-9
    • A-10
    • A-11
    • A-12
    • A-13
    • A-14
    • A-15
    • A-16
    • B-1
    • B-2
    • B-3
    • B-4
    • B-5
    • B-6
    • B-7
    • B-8
    • B-9
    • B-10
    • B-11
    • B-12
    • B-13
    • B-14
    • B-15
    • B-16
    • C-1
    • C-2
    • C-3
    • C-4
    • C-5
    • C-6
    • C-7
    • C-8
    • C-9
    • C-10
    • C-11
    • C-12
    • C-13
    • C-14
    • C-15
    • C-16
    • D-1
    • D-2
    • D-3
    • D-4
    • D-5
    • D-6
    • D-7
    • D-8
    • D-9
    • D-10
    • D-11
    • D-12
    • D-13
    • D-14
    • D-15
    • D-16
    • E-1
    • E-2
    • E-3
    • E-4
    • E-5
    • E-6
    • E-7
    • E-8
    • E-9
    • E-10
    • E-11
    • E-12
    • E-13
    • E-14
    • E-15
    • E-16
    • F-1
    • F-2
    • F-3
    • F-4
    • F-5
    • F-6
    • F-7
    • F-8
    • F-9
    • F-10
    • F-11
    • F-12
    • F-13
    • F-14
    • F-15
    • F-16
    • G-1
    • G-2
    • G-3
    • G-4
    • G-5
    • G-6
    • G-7
    • G-8
    • G-9
    • G-10
    • G-11
    • G-12
    • G-13
    • G-14
    • G-15
    • G-16
    • H-1
    • H-2
    • H-3
    • H-4
    • H-5
    • H-6
    • H-7
    • H-8
    • H-9
    • H-10
    • H-11
    • H-12
    • H-13
    • H-14
    • H-15
    • H-16
  • Warriors & Weapons
    • Overview
    • Link
    • Impa
    • Sheik
    • Lana
    • Zelda
    • Ganondorf
    • Darunia
    • Ruto
    • Agitha
    • Midna
    • Zant
    • Fi
    • Ghirahim
    • Cia
    • Volga
    • Wizzro
    • Twili Midna
    • Young Link
    • Tingle
    • Linkle
    • Skull Kid
    • Toon Link
    • Tetra
    • King Daphnes
    • Weapon Skills
    • Items
  • Great Sea Map
    • Overview
    • A-1
    • A-2
    • A-3
    • A-4
    • A-5
    • A-6
    • A-7
    • A-8
    • A-9
    • A-10
    • A-11
    • A-12
    • A-13
    • A-14
    • B-1
    • B-2
    • B-3
    • B-4
    • B-5
    • B-6
    • B-7
    • B-8
    • B-9
    • B-10
    • B-11
    • B-12
    • B-13
    • B-14
    • C-1
    • C-2
    • C-3
    • C-4
    • C-5
    • C-6
    • C-7
    • C-8
    • C-9
    • C-10
    • C-11
    • C-12
    • C-13
    • C-14
    • D-1
    • D-2
    • D-3
    • D-4
    • D-5
    • D-6
    • D-7
    • D-8
    • D-9
    • D-10
    • D-11
    • D-12
    • D-13
    • D-14
    • E-1
    • E-2
    • E-3
    • E-4
    • E-5
    • E-6
    • E-7
    • E-8
    • E-9
    • E-10
    • E-11
    • E-12
    • E-13
    • E-14
    • F-1
    • F-2
    • F-3
    • F-4
    • F-5
    • F-6
    • F-7
    • F-8
    • F-9
    • F-10
    • F-11
    • F-12
    • F-13
    • F-14
    • G-1
    • G-2
    • G-3
    • G-4
    • G-5
    • G-6
    • G-7
    • G-8
    • G-9
    • G-10
    • G-11
    • G-12
    • G-13
    • G-14
  • The Land of Hyrule: Stage Art
    • Hyrule Field
    • Ganon's Tower
    • Eldin Caves
    • Faron Woods
    • Valley of Seers
    • Death Mountain
    • Water Temple
    • Twilight Field
    • Palace of Twilight
    • Skyloft
    • Sealed Grounds
    • Temple of the Sacred Sword
    • Temple of Souls
    • Gerudo Desert
    • Forsaken Fortress
    • Wind and Earth Temples
    • From the Designers
  • Makers of History: Creating Characters
    • Link
    • Zelda
    • Lana
    • Cia
    • Ganondorf
    • Impa
    • Sheik
    • Darunia
    • Ruto
    • Agitha
    • Fi
    • Midna
    • Twili Midna
    • Young Link
    • Tingle
    • Zant
    • Ghirahim
    • Volga
    • Wizzro
    • Linkle
    • Skull Kid
    • Toon Link
    • Tetra
    • King Daphnes
    • Hylian Soldier
    • Goron Soldier
  • Creatures of Darkness: Creating Monsters
    • Ground Cover Evil Troops
    • Blood of the Dragon
    • Commanders of the Dead
    • Immovable
    • Giant Beasts
    • Companion Fairies
  • Twilight Map
    • Twilight Map
    • Item Cards
    • A-3
    • A-4
    • A-5
    • A-6
    • A-7
    • A-8
    • A-9
    • A-10
    • A-11
    • B-1
    • B-2
    • B-3
    • B-4
    • B-5
    • B-6
    • B-7
    • B-8
    • B-9
    • B-10
    • B-11
    • C-1
    • C-2
    • C-3
    • C-4
    • C-5
    • C-6
    • C-7
    • C-8
    • C-9
    • C-10
    • C-11
    • C-12
    • D-1
    • D-2
    • D-3
    • D-4
    • D-5
    • D-6
    • D-7
    • D-8
    • D-9
    • D-10
    • D-11
    • D-12
    • D-13
    • D-14
    • E-1
    • E-2
    • E-3
    • E-4
    • E-5
    • E-6
    • E-7
    • E-8
    • E-9
    • E-10
    • E-11
    • E-12
    • E-13
    • E-14
    • F-1
    • F-2
    • F-3
    • F-4
    • F-5
    • F-6
    • F-7
    • F-8
    • F-9
    • F-10
    • F-11
    • F-12
    • F-13
    • F-14
    • F-15
    • G-2
    • G-3
    • G-4
    • G-5
    • G-6
    • G-7
    • G-8
    • G-9
    • G-10
    • G-11
    • H-3
    • H-4
    • H-5
    • H-6
    • H-7
    • H-8
    • H-9
    • H-10
  • Rewards Map
    • True Partners
    • Chosen by Fate
    • Boss Rush
    • Running to the Rescue
    • Scattered Seeds
    • Unity
    • Evil Power
    • Rulers of Twilight
    • The Giants Gather
  • Termina Map
    • Termina Map
    • Item Cards
    • A-1
    • A-2
    • A-3
    • A-7
    • A-8
    • A-9
    • A-10
    • A-11
    • A-12
    • A-13
    • A-14
    • B-1
    • B-2
    • B-3
    • B-6
    • B-7
    • B-8
    • B-9
    • B-10
    • B-11
    • B-12
    • B-13
    • C-1
    • C-2
    • C-3
    • C-6
    • C-7
    • C-8
    • C-9
    • C-10
    • C-11
    • C-12
    • C-13
    • C-14
    • C-15
    • D-5
    • D-6
    • D-7
    • D-8
    • D-9
    • D-10
    • D-11
    • D-12
    • D-13
    • D-14
    • D-15
    • D-16
    • E-5
    • E-6
    • E-7
    • E-8
    • E-9
    • E-10
    • E-11
    • E-12
    • E-13
    • E-14
    • E-15
    • F-5
    • F-6
    • F-7
    • F-8
    • F-9
    • F-10
    • F-11
    • F-12
    • F-13
    • F-14
    • F-15
    • G-4
    • G-5
    • G-6
    • G-9
    • G-10
    • G-11
    • G-12
    • G-13
    • G-14
    • H-7
    • H-8
    • H-9
    • H-10
    • H-11
    • H-12
    • H-13
  • Hero Training
    • Overview
    • Legend Mode
    • Free Mode
  • Companion Fairies
    • Companion Fairies
  • Credits

Hyrule Warriors Legends Guide › Legend Mode

Boss Fight: King Dodongo First Fight

Legend of Zelda veterans will know this creature and its hatred of Bombs all too well. The giant lizard starts its path of destruction directly above the Central Keep. It swiftly conquers the Keep before making its way down to the Allied Base, destroying every Keep it comes across along the way.

Boss fights are all about speed in Hyrule Warriors. Letting a boss have its way with the battlefield for too long will have heavy consequences. If a boss enters the field, waste no time in attacking and defeating it.

Don’t hesitate to hit the boss with attacks until its Weak Point Mark is exposed; most attacks do little or no damage and can leave you vulnerable to a boss’s attack.

Skulltula Opportunity

Unfortunately, you’ve likely crossed the 1,000 KO mark around the time you start this boss fight, which means your very first Gold Skulltula has appeared somewhere on the field. If you want to get the Skulltula, you’ll need to ignore the devastating Dodongo and head directly to the west side of the battlefield, above the Hyrule Castle Keep.. The Skulltula can be found skittering along the ground to the right of the Abandoned Keep’s southern entrance. Hit it to defeat it and earn your first puzzle piece.

If you race directly to the Central Keep, you should have no problem catching the Dodongo before it destroys the Keep and moves on.

King Dodongo looks frightening, but if you know what you’re doing, you’ll make the fire-breathing behemoth look like a garden-variety lizard. Just wait for Dodongo to open its mouth and then throw a Bomb inside to get it to reveal its Weak Point Mark. The trick is knowing when Dodongo’s going to open its mouth and when it’s going to strike with another move. Just about any time the Dodongo breaths fire, it’ll follow up by opening its mouth to charge up a giant fireball to damage you. You know what to do at this point—toss that Bomb in its mouth and then let it feel the fury of your sword.

If King Dodongo stands up on its back legs, get a good distance away, as it’ll likely come crashing down, sending a shock wave in every direction. If it doesn’t crash down, then it’s going to roll directly toward you, This is a good deal easier to dodge if you’re alert. Roll to either the left or right so you are not directly in front of the Dodongo and you should be fine.

Link and the 180 Skulltulas

Throughout your time with Hyrule Warriors, you’ll find Gold Skulltulas: spider-like creatures with golden skulls for carapaces. These eerie arachnids can’t attack and they don’t move much except shuffle around in a circle.

Any time a Skulltula enters the battlefield a notification will pop up on the screen to let you know. To find the Skulltula, you must take a look at the web that will appear on your minimap; the Skulltula will be somewhere within that web. The best way to find it is by listening to the sound of it moving, a light crunching or shuffling noise. So crank up your volume whenever a Skulltula is on the field; if you hear that, you’ll know you’re on the right path.

Hitting the Skulltula once is all it takes to defeat it, at which point it drops your prize: a puzzle piece from one of several puzzles that each reward prizes when they are completed.

In every Legend Mode mission, you have the opportunity to find two Gold Skulltulas. The first will show up after 1,000 enemy KOs, while the second can be found only after completing Legend Mode, then playing through again on Hard difficulty. Once you’ve met those two requirements, you’ll be able to see the second Skulltula’s level-specific requirements.

King Dodongo must also have aspirations of becoming a singer, as it likes to make powerful, shock wave-producing roar frequently. Before the Dodongo roars, it cocks its head back and to the side (use the above screenshot as a reference). This is your chance to race a good distance away from the monstrous reptile to avoid having your skull rattled and your eardrums . . . well, let’s just say they’ll be a lot less than functional. The roar is definitely one of Dodongo’s most powerful attacks, so avoiding it should be one of your highest priorities.

The last few moves King Dodongo can do are pretty easy to avoid if you know what’s coming. If you spend too much time in front of its front legs it’ll try and swat at you. If you spend too much time behind Dodongo, however, it’ll jump and spin around in the air to reposition itself to face you. Both moves are easy to dodge and the lizard king doesn’t use them often. Just stay on your toes and you’ll be able to avoid them with ease.

Hit the Dodongo monarch with three or four Weak Point Smashes and you’ll put the beast to bed, winning the Scenario in the process.

Unlockables

After completing this Scenario, you’ll unlock Free Mode, Adventure Mode, the Gallery, and Impa.

Free Mode: This is a gameplay option on the main menu of the game. In Free Mode, you can play through any of the Legend Mode Scenarios you’ve completed with any of the Warriors you’ve unlocked. Did a Scenario restrict access to your favorite Warrior? No problem! Just play it through again on Free Mode and you’ll be able to go to town with the Warrior of your choosing.

Adventure Mode: This is also a gameplay option on the main menu of the game. Adventure Mode is huge. We mean HUGE! There are 128 different Scenarios to play in Adventure Mode and each of them is more challenging than the last. Hold off on playing this until you complete Legend Mode because a lot of the Scenarios will be locked until you’ve finished the main story of the game. If you love challenge stages, this is your mode.

Gallery: This is an option on the main menu of the game. The Gallery is the place to go if you’re wanting to take a look at each of the Warriors you’ve unlocked, wielding each of the weapons you’ve unlocked for them.

Impa: She is Zelda’s loyal bodyguard and your second playable Warrior. Impa’s Big Knife enables her to use powerful water magic and also has excellent range. Her Strong Attacks with it are varied and are excellent for hitting large numbers of enemies at once. She hits harder that most of the other Warriors and is speedy to boot. Impa is a definite asset to your team.

How Bazaar

You also have the ability to visit the Bazaar, a marketplace where you can buy potions and upgrade your Warriors’ weapons, levels, and abilities.

To get to the Bazaar press the R buttonat any time before selecting your Warrior and their weapon. This will lead you to the Bazaar screen which will have four options (though the Smithy will be closed for the time being). The different options are:

Badge Market: This is where you can purchase badges using both Rupees and Materials you’ve collected by defeating Captains. Here you’ll be able to upgrade various aspects of your Warrior, like the length of the Special Bar, how quickly you capture Keeps, and your resistance to certain elements. Be sure to check back here often and look through each of the different Badges to see what Materials are required. If you want to know where to find a specific Material, you can head to the Badges chapter of this guide and look through the Enemies section.

Training Dojo: This store is equipped for the extremely important purpose of leveling up your Warriors at the cost of Rupees. There is a catch, however: You can only level up your Warriors to the level of your highest Warrior. If Link is your strongest at Level 20, then you can only level your other Warriors to Level 20 as well. This is an excellent tool for keeping Warriors that don’t see a lot of action battle-ready.

Apothecary: For the price of Materials, you can purchase Potions that increase the drop rates of certain items for the duration of a single mission. A lot of the Potions affect the drop rates of weapons with specific properties such as more Weapon Skill Slots and Materials of higher rarity levels. If you find that you have an excess of a certain type of Material, you can use it to buy a Potion to ensure you gather better resources for the battles ahead.

Smithy: This is the store to go to if you want to make your weapons more powerful. If you have a weapon with high attack power, but no Weapon Skills in its Slots, you can take a weaker weapon with a Skill you want and fuse them together. All you need to do is select the weapon with an empty Slot that you want to strengthen, then select a weapon with the Skill you want and select Fuse Weapons. Simple!

Use these stores frequently and you’ll have Warriors that could even challenge the goddesses themselves.

PreviousThe Armies of Ruin: Hyrule Field NextThe Sheikah Tribesman: Eldin Caves