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Hyrule Warriors Legends eGuide
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Contents

  • Legend Mode
    • Overview
    • The Armies of Ruin: Hyrule Field
    • Boss Fight: King Dodongo First Fight
    • The Sheikah Tribesman: Eldin Caves
    • The Sorceress of the Woods: Faron Woods
    • Boss Fight: Gohma
    • Linkle's Tale: The Girl in the Green Tunic
    • The Sorceress of the Valley: Valley of Seers
    • Boss Fight: Manhandla
    • Land of Twilight: Twilight Field
    • The Shadow King: Palace of Twilight
    • Boss Fight: Argorok
    • Land of Myth: Death Mountain
    • The Water Temple: Lake Hylia
    • Boss Fight: King Dodongo Second Fight
    • Linkle's Tale: Powers Collide
    • Land in the Sky: Skyloft
    • Sealed Ambition: Sealed Grounds
    • Boss Fight: The Imprisoned
    • Linkle's Tale: The Demon Lord's Plan
    • The Sacred Sword: Temple of the Sacred Sword
    • A War of Spirit: Temple of Souls
    • Linkle's Tale: Her True Self
    • Shining Beacon: Valley of Seers
    • Ganondorf's Return: Gerudo Desert
    • March of the Demon King: Valley of Seers
    • Battle of the Triforce: Hyrule Field
    • Enduring Resolve: Gerudo Desert
    • Liberation of the Triforce: Ganon's Tower
    • Boss Fight: Ganon
    • Linkle's Tale: The Other Hero
    • Boss Fight: Dark King Dodongo
    • Cia's Tale: The Dragon of the Caves
    • Cia's Tale: The Invasion Begins
    • Cia's Tale: The Usurper King
    • Cia's Tale: The Demon Lord
    • Cia's Tale: Darkness Falls
    • Wind Waker: A New Disturbance
    • Wind Waker: The Search for Cia
    • Boss Fight: The Great Bird
    • Wind Waker: Reclaiming the Darkness
    • Wind Waker: Watchers of the Triforce
    • Boss Fight: Phantom Ganon
  • The Goddesss Descent: The World of Hyrule Warriors
    • Prologue
    • Link The Hero Appears
    • Invasion of the Black Witch
    • On to Adventure
    • A New Phenomenon
  • Master Quest Map
    • Overview
    • A-1
    • A-2
    • A-3
    • A-4
    • A-5
    • A-6
    • A-7
    • A-8
    • A-9
    • A-10
    • A-11
    • A-12
    • A-13
    • A-14
    • A-15
    • A-16
    • B-1
    • B-2
    • B-3
    • B-4
    • B-5
    • B-6
    • B-7
    • B-8
    • B-9
    • B-10
    • B-11
    • B-12
    • B-13
    • B-14
    • B-15
    • B-16
    • C-1
    • C-2
    • C-3
    • C-4
    • C-5
    • C-6
    • C-7
    • C-8
    • C-9
    • C-10
    • C-11
    • C-12
    • C-13
    • C-14
    • C-15
    • C-16
    • D-1
    • D-2
    • D-3
    • D-4
    • D-5
    • D-6
    • D-7
    • D-8
    • D-9
    • D-10
    • D-11
    • D-12
    • D-13
    • D-14
    • D-15
    • D-16
    • E-1
    • E-2
    • E-3
    • E-4
    • E-5
    • E-6
    • E-7
    • E-8
    • E-9
    • E-10
    • E-11
    • E-12
    • E-13
    • E-14
    • E-15
    • E-16
    • F-1
    • F-2
    • F-3
    • F-4
    • F-5
    • F-6
    • F-7
    • F-8
    • F-9
    • F-10
    • F-11
    • F-12
    • F-13
    • F-14
    • F-15
    • F-16
    • G-1
    • G-2
    • G-3
    • G-4
    • G-5
    • G-6
    • G-7
    • G-8
    • G-9
    • G-10
    • G-11
    • G-12
    • G-13
    • G-14
    • G-15
    • G-16
    • H-1
    • H-2
    • H-3
    • H-4
    • H-5
    • H-6
    • H-7
    • H-8
    • H-9
    • H-10
    • H-11
    • H-12
    • H-13
    • H-14
    • H-15
    • H-16
  • Extras
    • Overview
    • Potions
    • Materials
    • Nintendo amiibo
    • Medals
  • Adventure Mode
    • How It Works
    • A-1
    • A-2
    • A-3
    • A-4
    • A-5
    • A-6
    • A-7
    • A-8
    • A-9
    • A-10
    • A-11
    • A-12
    • A-13
    • A-14
    • A-15
    • A-16
    • B-1
    • B-2
    • B-3
    • B-4
    • B-5
    • B-6
    • B-7
    • B-8
    • B-9
    • B-10
    • B-11
    • B-12
    • B-13
    • B-14
    • B-15
    • B-16
    • C-1
    • C-2
    • C-3
    • C-4
    • C-5
    • C-6
    • C-7
    • C-8
    • C-9
    • C-10
    • C-11
    • C-12
    • C-13
    • C-14
    • C-15
    • C-16
    • D-1
    • D-2
    • D-3
    • D-4
    • D-5
    • D-6
    • D-7
    • D-8
    • D-9
    • D-10
    • D-11
    • D-12
    • D-13
    • D-14
    • D-15
    • D-16
    • E-1
    • E-2
    • E-3
    • E-4
    • E-5
    • E-6
    • E-7
    • E-8
    • E-9
    • E-10
    • E-11
    • E-12
    • E-13
    • E-14
    • E-15
    • E-16
    • F-1
    • F-2
    • F-3
    • F-4
    • F-5
    • F-6
    • F-7
    • F-8
    • F-9
    • F-10
    • F-11
    • F-12
    • F-13
    • F-14
    • F-15
    • F-16
    • G-1
    • G-2
    • G-3
    • G-4
    • G-5
    • G-6
    • G-7
    • G-8
    • G-9
    • G-10
    • G-11
    • G-12
    • G-13
    • G-14
    • G-15
    • G-16
    • H-1
    • H-2
    • H-3
    • H-4
    • H-5
    • H-6
    • H-7
    • H-8
    • H-9
    • H-10
    • H-11
    • H-12
    • H-13
    • H-14
    • H-15
    • H-16
  • Warriors & Weapons
    • Overview
    • Link
    • Impa
    • Sheik
    • Lana
    • Zelda
    • Ganondorf
    • Darunia
    • Ruto
    • Agitha
    • Midna
    • Zant
    • Fi
    • Ghirahim
    • Cia
    • Volga
    • Wizzro
    • Twili Midna
    • Young Link
    • Tingle
    • Linkle
    • Skull Kid
    • Toon Link
    • Tetra
    • King Daphnes
    • Weapon Skills
    • Items
  • Great Sea Map
    • Overview
    • A-1
    • A-2
    • A-3
    • A-4
    • A-5
    • A-6
    • A-7
    • A-8
    • A-9
    • A-10
    • A-11
    • A-12
    • A-13
    • A-14
    • B-1
    • B-2
    • B-3
    • B-4
    • B-5
    • B-6
    • B-7
    • B-8
    • B-9
    • B-10
    • B-11
    • B-12
    • B-13
    • B-14
    • C-1
    • C-2
    • C-3
    • C-4
    • C-5
    • C-6
    • C-7
    • C-8
    • C-9
    • C-10
    • C-11
    • C-12
    • C-13
    • C-14
    • D-1
    • D-2
    • D-3
    • D-4
    • D-5
    • D-6
    • D-7
    • D-8
    • D-9
    • D-10
    • D-11
    • D-12
    • D-13
    • D-14
    • E-1
    • E-2
    • E-3
    • E-4
    • E-5
    • E-6
    • E-7
    • E-8
    • E-9
    • E-10
    • E-11
    • E-12
    • E-13
    • E-14
    • F-1
    • F-2
    • F-3
    • F-4
    • F-5
    • F-6
    • F-7
    • F-8
    • F-9
    • F-10
    • F-11
    • F-12
    • F-13
    • F-14
    • G-1
    • G-2
    • G-3
    • G-4
    • G-5
    • G-6
    • G-7
    • G-8
    • G-9
    • G-10
    • G-11
    • G-12
    • G-13
    • G-14
  • The Land of Hyrule: Stage Art
    • Hyrule Field
    • Ganon's Tower
    • Eldin Caves
    • Faron Woods
    • Valley of Seers
    • Death Mountain
    • Water Temple
    • Twilight Field
    • Palace of Twilight
    • Skyloft
    • Sealed Grounds
    • Temple of the Sacred Sword
    • Temple of Souls
    • Gerudo Desert
    • Forsaken Fortress
    • Wind and Earth Temples
    • From the Designers
  • Makers of History: Creating Characters
    • Link
    • Zelda
    • Lana
    • Cia
    • Ganondorf
    • Impa
    • Sheik
    • Darunia
    • Ruto
    • Agitha
    • Fi
    • Midna
    • Twili Midna
    • Young Link
    • Tingle
    • Zant
    • Ghirahim
    • Volga
    • Wizzro
    • Linkle
    • Skull Kid
    • Toon Link
    • Tetra
    • King Daphnes
    • Hylian Soldier
    • Goron Soldier
  • Creatures of Darkness: Creating Monsters
    • Ground Cover Evil Troops
    • Blood of the Dragon
    • Commanders of the Dead
    • Immovable
    • Giant Beasts
    • Companion Fairies
  • Twilight Map
    • Twilight Map
    • Item Cards
    • A-3
    • A-4
    • A-5
    • A-6
    • A-7
    • A-8
    • A-9
    • A-10
    • A-11
    • B-1
    • B-2
    • B-3
    • B-4
    • B-5
    • B-6
    • B-7
    • B-8
    • B-9
    • B-10
    • B-11
    • C-1
    • C-2
    • C-3
    • C-4
    • C-5
    • C-6
    • C-7
    • C-8
    • C-9
    • C-10
    • C-11
    • C-12
    • D-1
    • D-2
    • D-3
    • D-4
    • D-5
    • D-6
    • D-7
    • D-8
    • D-9
    • D-10
    • D-11
    • D-12
    • D-13
    • D-14
    • E-1
    • E-2
    • E-3
    • E-4
    • E-5
    • E-6
    • E-7
    • E-8
    • E-9
    • E-10
    • E-11
    • E-12
    • E-13
    • E-14
    • F-1
    • F-2
    • F-3
    • F-4
    • F-5
    • F-6
    • F-7
    • F-8
    • F-9
    • F-10
    • F-11
    • F-12
    • F-13
    • F-14
    • F-15
    • G-2
    • G-3
    • G-4
    • G-5
    • G-6
    • G-7
    • G-8
    • G-9
    • G-10
    • G-11
    • H-3
    • H-4
    • H-5
    • H-6
    • H-7
    • H-8
    • H-9
    • H-10
  • Rewards Map
    • True Partners
    • Chosen by Fate
    • Boss Rush
    • Running to the Rescue
    • Scattered Seeds
    • Unity
    • Evil Power
    • Rulers of Twilight
    • The Giants Gather
  • Termina Map
    • Termina Map
    • Item Cards
    • A-1
    • A-2
    • A-3
    • A-7
    • A-8
    • A-9
    • A-10
    • A-11
    • A-12
    • A-13
    • A-14
    • B-1
    • B-2
    • B-3
    • B-6
    • B-7
    • B-8
    • B-9
    • B-10
    • B-11
    • B-12
    • B-13
    • C-1
    • C-2
    • C-3
    • C-6
    • C-7
    • C-8
    • C-9
    • C-10
    • C-11
    • C-12
    • C-13
    • C-14
    • C-15
    • D-5
    • D-6
    • D-7
    • D-8
    • D-9
    • D-10
    • D-11
    • D-12
    • D-13
    • D-14
    • D-15
    • D-16
    • E-5
    • E-6
    • E-7
    • E-8
    • E-9
    • E-10
    • E-11
    • E-12
    • E-13
    • E-14
    • E-15
    • F-5
    • F-6
    • F-7
    • F-8
    • F-9
    • F-10
    • F-11
    • F-12
    • F-13
    • F-14
    • F-15
    • G-4
    • G-5
    • G-6
    • G-9
    • G-10
    • G-11
    • G-12
    • G-13
    • G-14
    • H-7
    • H-8
    • H-9
    • H-10
    • H-11
    • H-12
    • H-13
  • Hero Training
    • Overview
    • Legend Mode
    • Free Mode
  • Companion Fairies
    • Companion Fairies
  • Credits

Hyrule Warriors Legends Guide › Warriors & Weapons

Sheik

Sheik is one of the fastest Warriors in the game. Her running speed is very fast and her ability to dodge is incredible. But speed is not the only thing to come to Sheik for, no sir and/or ma’am! Her Harp allows her to command the elements! On top of that, she has the ability to create a shield around herself that protects her from a fixed amount of damage, making her invaluable to anyone trying to get A-Ranks in Adventure Mode. She is, without a doubt, one of the best Warriors in the game.

How to unlock

Sheik becomes available after completing “The Sheikah Tribesman” in Legend Mode.

Sheik’s Weapons

Harp

As mentioned before, the Harp has the ability to control the elements. By using any one of the Harp’s five Combo Attacks, the Harp becomes imbued with the power of an element. Which element depends on which Combo Attack you use. Pressing Regular-Combo, for example, creates a water tornado, which imbues the Harp with the water element. If you were to press Combo at this point, Sheik would play her Harp and create a water shield around her, which protects her from damage and effects like Deku Baba poison and Gibdo stunning breath—incredibly useful! Pressing Combo Attack after using the Regular-Regular-Combo attack creates a sigil on the ground that explodes into a pillar of fiery death. Pressing Combo after using the Regular-Regular-Regular-Combo attack creates a large tornado of lightning around Sheik that damages all enemies that Sheik comes close to. Using the Regular-Regular-Regular-Regular-Combo attack imbues the Harp with dark element, and pressing Combo after that creates a black hole that sucks enemies in and damages them. Finally, using the Regular-Regular-Regular-Regular-Regular-Combo attack and pressing Combo again creates a giant, golden square on the ground that fills up your Special Meter bars while you stand inside it. Truly, the Harp is one of the best weapons in the game, rivaling even the Master Sword.

Goddess’s Harp

This is Sheik’s starting weapon.

Typhoon Harp

You can find this weapon in the Sealed Weapon in “The Water Temple” in Legend Mode.

Triforce Harp

You can find this weapon in Scenario A-7 of the Master Quest Map. You must first use an Item Card in the Search Screen to locate it, and then get an A-Rank to unlock the weapon.

Triforce Harp +

You can find this weapon in Scenario H-13 of the Termina Map. You must first use an Item Card in the Search Screen to locate it, and then get an A-Rank to unlock the weapon.

Sheik’s Badges

Attack Badges
Name Description Materials Required Cost
Kokiri Sword I (Unlocks Din’s Fire I) New Combo Attack for the Harp: Regular Attack ×6 Old Rag ×1 100
Kokiri Sword II (Unlocks Stamina Fruit I) New Combo Attack for the Harp: Regular Attack ×4, then press Combo Attack. Piece of Darknut Armor ×1, Old Rag ×1 500
Kokiri Sword III (Unlocks Digging Mitts I) New Combo Attack for the Harp: Regular Attack ×7 Goron Armor Breastplate ×1, Old Rag ×1 1,000
Kokiri Sword IV New Combo Attack for the Harp: Regular Attack ×4, then press Combo Attack. Stalmaster Wrist Bone ×1, Old Rag ×1 3,000
Din’s Fire I (Unlocks Hover Boots I) Makes the Special Attack gauge fill slightly faster. Goron Armor Breastplate ×1, Old Rag ×1 500
Din’s Fire II (Unlocks Fierce Deity’s Mask I) Makes Special Attack gauge fill moderately faster. Stalmaster Wrist Bone ×1, Old Rag ×1 1,000
Din’s Fire III Makes the Special Attack gauge fill a lot faster. Ruto’s Scale ×1, Argorok’s Embers ×2, Heavy Gibdo Sword ×2 3,000
Stamina Fruit I Makes the Weak Point gauge diminish slightly quicker. Gibdo Bandage ×1 500
Stamina Fruit II Makes the Weak Point gauge diminish moderately quicker. Ruto’s Earrings ×1, Argorok’s Embers ×1, Gibdo Bandage ×3 1,000
Stamina Fruit III Makes the Weak Point gauge diminish a lot quicker. Ruto’s Scale ×1, Argorok’s Embers ×2, Heavy Gibdo Sword ×2 3,000
Hover Boots I Slightly lengthens the duration of Focus Spirit. Gibdo Bandage ×2 500
Hover Boots II Moderately lengthens the duration of Focus Spirit. Ruto’s Earrings ×1, Argorok’s Embers ×2, Gibdo Bandage ×2 1,000
Hover Boots III Greatly lengthens the duration of Focus Spirit. Ruto’s Scale ×1, Argorok’s Embers ×2, Heavy Gibdo Sword ×2 3,000
Digging Mitts I Allows the warrior to inflict minor damage to enemies with their guard up. Gibdo Bandage ×3 2,000
Digging Mitts II Allows the warrior to inflict moderate damage to enemies with their guard up. Ruto’s Earrings ×1, Argorok’s Embers ×1, Gibdo Bandage ×3 3,000
Digging Mitts III Allows the warrior to inflict heavy damage to enemies with their guard up. Ruto’s Scale ×1, Argorok’s Embers ×2, Heavy Gibdo Sword ×2 5,000
Fierce Deity’s Mask I Gives the warrior a second Special Attack gauge. Piece of Darknut Armor ×1, Old Rag ×1 2,000
Fierce Deity’s Mask II Gives the warrior a third Special Attack gauge. Ruto’s Scale ×1, Argorok’s Embers ×2, Heavy Gibdo Sword ×2 3,000
Defense Badges
Name Description Materials Required Cost
Empty Bottle I (Unlocks all other tier I badges in Link’s Defense Badge tree) Allows a warrior to use a potion once per battle. Monster Tooth ×1 100
Empty Bottle II (Unlocks Nayru’s Love I) Allows a warrior to use a potion twice per battle. Goron Armor Breastplate ×1, Monster Tooth ×1 1,000
Empty Bottle III Allows a warrior to use a potion three times per battle. Argorok’s Stone ×1, Ruto’s Earrings ×2, Heavy Gibdo Sword ×2 3,000
Hornet Larvae I Slightly increases the healing effect from hearts picked up in battle. Gibdo Bandage ×1 500
Hornet Larvae II Moderately increases the healing effect from hearts picked up in battle. Ruto’s Earrings ×1, Argorok’s Embers ×1, Gibdo Bandage ×3 1,000
Hornet Larvae III Greatly increases the healing effect from hearts picked up in battle. Argorok’s Stone ×1, Ruto’s Earrings ×2, Heavy Gibdo Sword ×2 3,000
Goron Tunic I Slightly reduces damage taken on fire-element-recommended stages. Gibdo Bandage ×2 1,000
Goron Tunic II Moderately reduces damage taken on fire-element-recommended stages. Ruto’s Earrings ×1, Argorok’s Embers ×1, Gibdo Bandage ×3 3,000
Goron Tunic III Greatly reduces damage taken on fire-element-recommended stages. Argorok’s Stone ×1, Ruto’s Earrings ×2, Heavy Gibdo Sword ×2 5,000
Zora Tunic I Slightly reduces damage taken on water-element-recommended stages. Gibdo Bandage ×2 1,000
Zora Tunic II Moderately reduces damage taken on water-element-recommended stages. Ruto’s Earrings ×1, Argorok’s Embers ×1, Gibdo Bandage ×3 3,000
Zora Tunic III Greatly reduces damage taken on water-element-recommended stages. Argorok’s Stone ×1, Ruto’s Earrings ×2, Heavy Gibdo Sword ×2 5,000
Magic Armor I Slightly reduces damage taken on lightning-element-recommended stages. Gibdo Bandage ×2 1,000
Magic Armor II Moderately reduces damage taken on lightning-element-recommended stages. Ruto’s Earrings ×1, Argorok’s Embers ×1, Gibdo Bandage ×3 3,000
Magic Armor III Greatly reduces damage taken on lightning-element-recommended stages. Argorok’s Stone ×1, Ruto’s Earrings ×2, Heavy Gibdo Sword ×2 5,000
Sacred Shield I Slightly reduces damages taken on light-element-recommended stages. Gibdo Bandage ×2 1,000
Sacred Shield II Moderately reduces damage taken on light-element-recommended stages. Ruto’s Earrings ×1, Argorok’s Embers ×1, Gibdo Bandage ×3 3,000
Sacred Shield III Greatly reduces damage taken on light-element-recommended stages. Argorok’s Stone ×1, Ruto’s Earrings ×2, Heavy Gibdo Sword ×2 5,000
Mirror Shield I Slightly reduces damage taken on darkness-element-recommended stages. Gibdo Bandage ×2 1,000
Mirror Shield II Moderately reduces damage taken on darkness-element-recommended stages. Ruto’s Earrings ×1, Argorok’s Embers ×1, Gibdo Bandage ×3 3,000
Mirror Shield III Greatly reduces damage taken on darkness-element-recommended stages. Argorok’s Stone ×1, Ruto’s Earrings ×2, Heavy Gibdo Sword ×2 5,000
Naryu’s Love I Nullifies knock-back on the first hit taken from enemies. Gibdo Bandage ×3 1,000
Nayru’s Love II Nullifies knock-back on the first two hits taken from enemies. Ruto’s Earrings ×1, Argorok’s Embers ×1, Gibdo Bandage ×3 3,000
Nayru’s Love III Nullifies knock-back on the first three hits taken from enemies. Argorok’s Stone ×1, Ruto’s Earrings ×2, Heavy Gibdo Sword ×2 5,000
Assist Badges
Name Description Materials Required Cost
Farore’s Wind I (Unlocks Goron’s Bracelet I) Slightly speeds up the process of taking keeps. Metal Plate ×1 500
Farore’s Wind II Moderately speeds up the process of taking keeps. Ruto’s Earrings ×1, Argorok’s Embers ×1, Gibdo Bandage ×3 1,000
Farore’s Wind III Greatly speeds up the process of taking keeps. Ruto’s Scale ×1, Ruto’s Earrings ×2, Heavy Gibdo Sword ×2 3,000
Goron’s Bracelet I (Unlocks Hawkeye I) Slightly increases the duration of bomb power-ups. Gibdo Bandage ×2 1,000
Goron’s Bracelet II Greatly increases the duration of bomb power-ups. Ruto’s Scale ×1, Ruto’s Earrings ×2, Heavy Gibdo Sword ×2 2,000
Hawkeye I (Unlocks Beetle I) Slightly increases the duration of bow and arrows power-ups. Gibdo Bandage ×2 1,000
Hawkeye II Greatly increases the duration of bow and arrows power-ups. Ruto’s Scale ×1, Ruto’s Earrings ×2, Heavy Gibdo Sword ×2 2,000
Beetle I (Unlocks Whip I) Slightly increases the duration of boomerang power-ups. Gibdo Bandage ×2 1,000
Beetle II Greatly increases the duration of boomerang power-ups. Ruto’s Scale ×1, Ruto’s Earrings ×2, Heavy Gibdo Sword ×2 2,000
Whip I (Unlocks Bug Net I) Slightly increases the duration of Hookshot power-ups. Gibdo Bandage ×2 1,000
Whip II Greatly increases the duration of Hookshot power-ups. Ruto’s Scale ×1, Ruto’s Earrings ×2, Heavy Gibdo Sword ×2 2,000
Bug Net I Slightly increases the duration of hammer power-ups. Gibdo Bandage ×2 1,000
Bug Net II Greatly increases the duration of hammer power-ups. Ruto’s Scale ×1, Ruto’s Earrings ×2, Heavy Gibdo Sword ×2 2,000

Sheik’s Costumes

Name Location
Standard Outfit This is Sheik’s starting costume.
Standard Outfit (Great Sea) E-11 in the Great Sea Map; need to use Item Card.
Standard Outfit (Master Quest) C-9 in the Master Quest Map; need to use Item Card.
Standard Outfit (Twilight) F-12 in the Twilight Map; need to use Item Card.
Era of the Hero of Time Outfit H-9 in the Termina Map; need to use Item Card.
Kafei’s Mask G-13 in the Termina Map; need to use Item Card.

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