Sheik is one of the fastest Warriors in the game. Her running speed is very fast and her ability to dodge is incredible. But speed is not the only thing to come to Sheik for, no sir and/or ma’am! Her Harp allows her to command the elements! On top of that, she has the ability to create a shield around herself that protects her from a fixed amount of damage, making her invaluable to anyone trying to get A-Ranks in Adventure Mode. She is, without a doubt, one of the best Warriors in the game.
How to unlock
Sheik becomes available after completing “The Sheikah Tribesman” in Legend Mode.
Sheik’s Weapons
Harp
As mentioned before, the Harp has the ability to control the elements. By using any one of the Harp’s five Combo Attacks, the Harp becomes imbued with the power of an element. Which element depends on which Combo Attack you use. Pressing Regular-Combo, for example, creates a water tornado, which imbues the Harp with the water element. If you were to press Combo at this point, Sheik would play her Harp and create a water shield around her, which protects her from damage and effects like Deku Baba poison and Gibdo stunning breath—incredibly useful! Pressing Combo Attack after using the Regular-Regular-Combo attack creates a sigil on the ground that explodes into a pillar of fiery death. Pressing Combo after using the Regular-Regular-Regular-Combo attack creates a large tornado of lightning around Sheik that damages all enemies that Sheik comes close to. Using the Regular-Regular-Regular-Regular-Combo attack imbues the Harp with dark element, and pressing Combo after that creates a black hole that sucks enemies in and damages them. Finally, using the Regular-Regular-Regular-Regular-Regular-Combo attack and pressing Combo again creates a giant, golden square on the ground that fills up your Special Meter bars while you stand inside it. Truly, the Harp is one of the best weapons in the game, rivaling even the Master Sword.
Goddess’s Harp
This is Sheik’s starting weapon.
Typhoon Harp
You can find this weapon in the Sealed Weapon in “The Water Temple” in Legend Mode.
Triforce Harp
You can find this weapon in Scenario A-7 of the Master Quest Map. You must first use an Item Card in the Search Screen to locate it, and then get an A-Rank to unlock the weapon.
Triforce Harp +
You can find this weapon in Scenario H-13 of the Termina Map. You must first use an Item Card in the Search Screen to locate it, and then get an A-Rank to unlock the weapon.
Sheik’s Badges
Attack Badges
| Name | Description | Materials Required | Cost | |
|---|---|---|---|---|
|
Kokiri Sword I (Unlocks Din’s Fire I) | New Combo Attack for the Harp: Regular Attack ×6 | Old Rag ×1 | 100 |
|
Kokiri Sword II (Unlocks Stamina Fruit I) | New Combo Attack for the Harp: Regular Attack ×4, then press Combo Attack. | Piece of Darknut Armor ×1, Old Rag ×1 | 500 |
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Kokiri Sword III (Unlocks Digging Mitts I) | New Combo Attack for the Harp: Regular Attack ×7 | Goron Armor Breastplate ×1, Old Rag ×1 | 1,000 |
|
Kokiri Sword IV | New Combo Attack for the Harp: Regular Attack ×4, then press Combo Attack. | Stalmaster Wrist Bone ×1, Old Rag ×1 | 3,000 |
|
Din’s Fire I (Unlocks Hover Boots I) | Makes the Special Attack gauge fill slightly faster. | Goron Armor Breastplate ×1, Old Rag ×1 | 500 |
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Din’s Fire II (Unlocks Fierce Deity’s Mask I) | Makes Special Attack gauge fill moderately faster. | Stalmaster Wrist Bone ×1, Old Rag ×1 | 1,000 |
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Din’s Fire III | Makes the Special Attack gauge fill a lot faster. | Ruto’s Scale ×1, Argorok’s Embers ×2, Heavy Gibdo Sword ×2 | 3,000 |
|
Stamina Fruit I | Makes the Weak Point gauge diminish slightly quicker. | Gibdo Bandage ×1 | 500 |
|
Stamina Fruit II | Makes the Weak Point gauge diminish moderately quicker. | Ruto’s Earrings ×1, Argorok’s Embers ×1, Gibdo Bandage ×3 | 1,000 |
|
Stamina Fruit III | Makes the Weak Point gauge diminish a lot quicker. | Ruto’s Scale ×1, Argorok’s Embers ×2, Heavy Gibdo Sword ×2 | 3,000 |
|
Hover Boots I | Slightly lengthens the duration of Focus Spirit. | Gibdo Bandage ×2 | 500 |
|
Hover Boots II | Moderately lengthens the duration of Focus Spirit. | Ruto’s Earrings ×1, Argorok’s Embers ×2, Gibdo Bandage ×2 | 1,000 |
|
Hover Boots III | Greatly lengthens the duration of Focus Spirit. | Ruto’s Scale ×1, Argorok’s Embers ×2, Heavy Gibdo Sword ×2 | 3,000 |
|
Digging Mitts I | Allows the warrior to inflict minor damage to enemies with their guard up. | Gibdo Bandage ×3 | 2,000 |
|
Digging Mitts II | Allows the warrior to inflict moderate damage to enemies with their guard up. | Ruto’s Earrings ×1, Argorok’s Embers ×1, Gibdo Bandage ×3 | 3,000 |
|
Digging Mitts III | Allows the warrior to inflict heavy damage to enemies with their guard up. | Ruto’s Scale ×1, Argorok’s Embers ×2, Heavy Gibdo Sword ×2 | 5,000 |
|
Fierce Deity’s Mask I | Gives the warrior a second Special Attack gauge. | Piece of Darknut Armor ×1, Old Rag ×1 | 2,000 |
|
Fierce Deity’s Mask II | Gives the warrior a third Special Attack gauge. | Ruto’s Scale ×1, Argorok’s Embers ×2, Heavy Gibdo Sword ×2 | 3,000 |
Defense Badges
| Name | Description | Materials Required | Cost | |
|---|---|---|---|---|
|
Empty Bottle I (Unlocks all other tier I badges in Link’s Defense Badge tree) | Allows a warrior to use a potion once per battle. | Monster Tooth ×1 | 100 |
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Empty Bottle II (Unlocks Nayru’s Love I) | Allows a warrior to use a potion twice per battle. | Goron Armor Breastplate ×1, Monster Tooth ×1 | 1,000 |
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Empty Bottle III | Allows a warrior to use a potion three times per battle. | Argorok’s Stone ×1, Ruto’s Earrings ×2, Heavy Gibdo Sword ×2 | 3,000 |
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Hornet Larvae I | Slightly increases the healing effect from hearts picked up in battle. | Gibdo Bandage ×1 | 500 |
|
Hornet Larvae II | Moderately increases the healing effect from hearts picked up in battle. | Ruto’s Earrings ×1, Argorok’s Embers ×1, Gibdo Bandage ×3 | 1,000 |
|
Hornet Larvae III | Greatly increases the healing effect from hearts picked up in battle. | Argorok’s Stone ×1, Ruto’s Earrings ×2, Heavy Gibdo Sword ×2 | 3,000 |
|
Goron Tunic I | Slightly reduces damage taken on fire-element-recommended stages. | Gibdo Bandage ×2 | 1,000 |
|
Goron Tunic II | Moderately reduces damage taken on fire-element-recommended stages. | Ruto’s Earrings ×1, Argorok’s Embers ×1, Gibdo Bandage ×3 | 3,000 |
|
Goron Tunic III | Greatly reduces damage taken on fire-element-recommended stages. | Argorok’s Stone ×1, Ruto’s Earrings ×2, Heavy Gibdo Sword ×2 | 5,000 |
|
Zora Tunic I | Slightly reduces damage taken on water-element-recommended stages. | Gibdo Bandage ×2 | 1,000 |
|
Zora Tunic II | Moderately reduces damage taken on water-element-recommended stages. | Ruto’s Earrings ×1, Argorok’s Embers ×1, Gibdo Bandage ×3 | 3,000 |
|
Zora Tunic III | Greatly reduces damage taken on water-element-recommended stages. | Argorok’s Stone ×1, Ruto’s Earrings ×2, Heavy Gibdo Sword ×2 | 5,000 |
|
Magic Armor I | Slightly reduces damage taken on lightning-element-recommended stages. | Gibdo Bandage ×2 | 1,000 |
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Magic Armor II | Moderately reduces damage taken on lightning-element-recommended stages. | Ruto’s Earrings ×1, Argorok’s Embers ×1, Gibdo Bandage ×3 | 3,000 |
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Magic Armor III | Greatly reduces damage taken on lightning-element-recommended stages. | Argorok’s Stone ×1, Ruto’s Earrings ×2, Heavy Gibdo Sword ×2 | 5,000 |
|
Sacred Shield I | Slightly reduces damages taken on light-element-recommended stages. | Gibdo Bandage ×2 | 1,000 |
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Sacred Shield II | Moderately reduces damage taken on light-element-recommended stages. | Ruto’s Earrings ×1, Argorok’s Embers ×1, Gibdo Bandage ×3 | 3,000 |
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Sacred Shield III | Greatly reduces damage taken on light-element-recommended stages. | Argorok’s Stone ×1, Ruto’s Earrings ×2, Heavy Gibdo Sword ×2 | 5,000 |
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Mirror Shield I | Slightly reduces damage taken on darkness-element-recommended stages. | Gibdo Bandage ×2 | 1,000 |
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Mirror Shield II | Moderately reduces damage taken on darkness-element-recommended stages. | Ruto’s Earrings ×1, Argorok’s Embers ×1, Gibdo Bandage ×3 | 3,000 |
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Mirror Shield III | Greatly reduces damage taken on darkness-element-recommended stages. | Argorok’s Stone ×1, Ruto’s Earrings ×2, Heavy Gibdo Sword ×2 | 5,000 |
|
Naryu’s Love I | Nullifies knock-back on the first hit taken from enemies. | Gibdo Bandage ×3 | 1,000 |
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Nayru’s Love II | Nullifies knock-back on the first two hits taken from enemies. | Ruto’s Earrings ×1, Argorok’s Embers ×1, Gibdo Bandage ×3 | 3,000 |
|
Nayru’s Love III | Nullifies knock-back on the first three hits taken from enemies. | Argorok’s Stone ×1, Ruto’s Earrings ×2, Heavy Gibdo Sword ×2 | 5,000 |
Assist Badges
| Name | Description | Materials Required | Cost | |
|---|---|---|---|---|
|
Farore’s Wind I (Unlocks Goron’s Bracelet I) | Slightly speeds up the process of taking keeps. | Metal Plate ×1 | 500 |
|
Farore’s Wind II | Moderately speeds up the process of taking keeps. | Ruto’s Earrings ×1, Argorok’s Embers ×1, Gibdo Bandage ×3 | 1,000 |
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Farore’s Wind III | Greatly speeds up the process of taking keeps. | Ruto’s Scale ×1, Ruto’s Earrings ×2, Heavy Gibdo Sword ×2 | 3,000 |
|
Goron’s Bracelet I (Unlocks Hawkeye I) | Slightly increases the duration of bomb power-ups. | Gibdo Bandage ×2 | 1,000 |
|
Goron’s Bracelet II | Greatly increases the duration of bomb power-ups. | Ruto’s Scale ×1, Ruto’s Earrings ×2, Heavy Gibdo Sword ×2 | 2,000 |
|
Hawkeye I (Unlocks Beetle I) | Slightly increases the duration of bow and arrows power-ups. | Gibdo Bandage ×2 | 1,000 |
|
Hawkeye II | Greatly increases the duration of bow and arrows power-ups. | Ruto’s Scale ×1, Ruto’s Earrings ×2, Heavy Gibdo Sword ×2 | 2,000 |
|
Beetle I (Unlocks Whip I) | Slightly increases the duration of boomerang power-ups. | Gibdo Bandage ×2 | 1,000 |
|
Beetle II | Greatly increases the duration of boomerang power-ups. | Ruto’s Scale ×1, Ruto’s Earrings ×2, Heavy Gibdo Sword ×2 | 2,000 |
|
Whip I (Unlocks Bug Net I) | Slightly increases the duration of Hookshot power-ups. | Gibdo Bandage ×2 | 1,000 |
|
Whip II | Greatly increases the duration of Hookshot power-ups. | Ruto’s Scale ×1, Ruto’s Earrings ×2, Heavy Gibdo Sword ×2 | 2,000 |
|
Bug Net I | Slightly increases the duration of hammer power-ups. | Gibdo Bandage ×2 | 1,000 |
|
Bug Net II | Greatly increases the duration of hammer power-ups. | Ruto’s Scale ×1, Ruto’s Earrings ×2, Heavy Gibdo Sword ×2 | 2,000 |
Sheik’s Costumes
| Name | Location |
|---|---|
| Standard Outfit | This is Sheik’s starting costume. |
| Standard Outfit (Great Sea) | E-11 in the Great Sea Map; need to use Item Card. |
| Standard Outfit (Master Quest) | C-9 in the Master Quest Map; need to use Item Card. |
| Standard Outfit (Twilight) | F-12 in the Twilight Map; need to use Item Card. |
| Era of the Hero of Time Outfit | H-9 in the Termina Map; need to use Item Card. |
| Kafei’s Mask | G-13 in the Termina Map; need to use Item Card. |