Adventure Battle:
Prove your worth on Tingle Island!
| Unlockables |
|---|
|
Cannon |
| Search Item |
|---|
|
None |
| A-Rank | |
|---|---|
|
KOs – 1,200 enemies or more |
TIME – 15 minutes or less |
|
DAMAGE – 10,000 damage or less |
|
| Victory Conditions |
|---|
|
Defeat Tingle |
| Defeat Conditions |
|---|
|
Toon Link flees or the Allied Base falls |
| Great Sea Rule: Don’t Get Hit |
|---|
|
Use a Boomerang Item Card on the Big Octo to remove this rule |
Defend allied Keeps and defeat enemy forces
Your job is to stop the enemy forces from taking any of your Keeps. If they do, they gain a morale boost, making the battle that much harder. You are then tasked with recapturing that Keep.
The enemy forces use Bombchus to capture your Keeps. Focus on the Bombchus that have arrows on the minimap; these Bombchus are active and are making their move toward one of your Keeps, so stopping them should be a top priority.
Start with the Bombchu that’s immediately north of your starting position, just outside of the S. Rockface Keep. After defeating that Bombchu, immediately race to the Central Square Keep. The second Bombchu starts out right next to that Keep, so you must destroy it while it’s in that Keep. The final Bombchu appears right next to the Enemy Base Keep and begins making its way to the Allied Base Keep.
After destroying the Bombchus, begin sweeping the map for any Captains trying to capture your Keeps.