Agitha, Princess of the Bug Kingdom, is a friend of all arthropods everywhere. She has the most unorthodox move set of every other Warrior, which makes sense since she is likely the strangest of all of the Warriors. Cute, curious, confusing; these words best describe Agitha when she hits the battlefield. She calls up the help of her beloved insects to defeat her enemies and fights with a parasol. She calls down a gigantic stag beetle, flies on a giant butterfly and conjures tornados with her parasol; if interesting and different is your thing, then Agitha is your Warrior.
How to unlock
You can find this Warrior in Scenario D-7 in the Adventure Map. You must first use an Item Card in the Search Screen to locate her, and then complete the Scenario to unlock her.
Agitha’s Weapons
Parasol
Agitha’s Parasol is a tricky weapon to use. The ranges of each of its Combo Attacks vary dramatically, and they have a few tricks to them. Most of her Combo Attacks are intricate. Regular-Regular-Combo, for instance, creates a large circular sigil on the ground which is used to summon a giant stag beetle. The process of her summoning the beetle takes a long time, and Agitha jumps up and down as part of the ritual. Luckily, you can avoid having to wait for her to finish jumping by pressing Dodge. This makes her dash, and you avoid having to wait for the entire dance. Another one of her more interesting Combo Attacks is Regular-Regular-Regular-Combo, which launches her into the air; she then lands on a giant butterfly, which she can control until the meter underneath her Special Attack Meter depletes. That giant butterfly is a big part of what makes Agitha useful in battle. The butterfly allows her to travel at a slightly faster speed and is hard to hit while it’s attacking. The Regular-Regular-Regular-Regular-Combo attack has her call the stag beetle to bulldoze through anything in front of her and then summons the giant butterfly again. Keep in mind that you don’t need to do these Combo Attacks to get Agitha’s butterfly to appear; simply pressing Combo is enough to summon the butterfly for Agitha to ride.
Butterfly Parasol
This is Agitha’s starting weapon.
Luna Parasol
You can find this weapon in Scenario A-11 of the Great Sea Map. You must first use an Item Card in the Search Screen to locate it, and then get an A-Rank to unlock the weapon.
Princess Parasol
You can find this weapon in Scenario D-15 of the Master Quest Map. You must first use an Item Card in the Search Screen to locate it, and then get an A-Rank to unlock the weapon.
Princess Parasol +
You can find this weapon in Scenario A-11 of the Twilight Map. You must first use an Item Card in the Search Screen to locate it, and then get an A-Rank to unlock the weapon.
Agitha’s Badges
Attack Badges
| Name | Description | Materials Required | Cost | |
|---|---|---|---|---|
|
Kokiri Sword I (Unlocks Din’s Fire I) | New Combo Attack for the Parasol: Regular Attack ×5 | Metal Plate ×1 | 100 |
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Kokiri Sword II (Unlocks Stamina Fruit I) | New Combo Attack for the Parasol: Regular Attack, then Combo Attack ×2 | Aeralfos Leather ×1, Metal Plate ×1 | 500 |
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Kokiri Sword III (Unlocks Digging Mitts I) | New Combo Attack for the Parasol: Regular Attack, then Combo Attack ×3 | Fiery Aeralfos Leather ×1, Metal Plate ×1 | 1,000 |
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Kokiri Sword IV | New Combo Attack for the Parasol: Regular Attack ×4, then press Combo Attack | Materials Needed: , Piece of Darknut Armor ×1, Metal Plate ×1 | 3,000 |
|
Din’s Fire I (Unlocks Hover Boots I) | Makes the Special Attack gauge fill slightly faster. | Piece of Darknut Armor ×1 | 500 |
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Din’s Fire II (Unlocks Fierce Deity’s Mask I) | Makes Special Attack gauge fill moderately faster. | ReDead Bandage ×1, Metal Plate ×1 | 1,000 |
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Din’s Fire III | Makes the Special Attack gauge fill a lot faster. | Zant’s Helmet ×1, The Imprisoned’s Scales ×2, Dinolfos Arm Guard ×2 | 3,000 |
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Stamina Fruit I | Makes the Weak Point gauge diminish slightly quicker. | Dinolfos Fang ×1 | 500 |
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Stamina Fruit II | Makes the Weak Point gauge diminish moderately quicker. | Zant’s Magic Gem ×1, The Imprisoned’s Scales ×1, Dinolfos Fang ×3 | 1,000 |
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Stamina Fruit III | Makes the Weak Point gauge diminish a lot quicker. | Zant’s Helmet ×1, The Imprisoned’s Scales ×2, Dinolfos Arm Guard ×2 | 3,000 |
|
Hover Boots I | Slightly lengthens the duration of Focus Spirit. | Dinolfos Fang ×2 | 500 |
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Hover Boots II | Moderately lengthens the duration of Focus Spirit. | Zant’s Magic Gem ×1, The Imprisoned’s Scales ×1, Dinolfos Fang ×3 | 1,000 |
|
Hover Boots III | Greatly lengthens the duration of Focus Spirit. | Zant’s Helmet ×1, The Imprisoned’s Scales ×2, Dinolfos Arm Guard ×2 | 3,000 |
|
Digging Mitts I | Allows the warrior to inflict minor damage to enemies with their guard up. | Dinolfos Fang ×3 | 2,000 |
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Digging Mitts II | Allows the warrior to inflict moderate damage to enemies with their guard up. | Zant’s Magic Gem ×1, The Imprisoned’s Scales ×1, Dinolfos Fang ×3 | 3,000 |
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Digging Mitts III | Allows the warrior to inflict heavy damage to enemies with their guard up. | Zant’s Helmet ×1, The Imprisoned’s Scales ×2, Dinolfos Arm Guard ×2 | 5,000 |
|
Fierce Deity’s Mask I | Gives the warrior a second Special Attack gauge. | Big Poe Necklace ×1, Metal Plate ×1 | 2,000 |
|
Fierce Deity’s Mask II | Gives the warrior a third Special Attack gauge. | Zant’s Helmet ×1, The Imprisoned’s Scales ×2, Dinolfos Arm Guard ×2 | 3,000 |
Defense Badges
| Name | Description | Materials Required | Cost | |
|---|---|---|---|---|
|
Empty Bottle I (Unlocks all other tier I badges in Link’s Defense Badge tree) | Allows a warrior to use a potion once per battle. | Old Rag ×1 | 100 |
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Empty Bottle II (Unlocks Nayru’s Love I) | Allows a warrior to use a potion twice per battle. | Piece of Darknut Armor ×1, Old Rag ×1 | 1,000 |
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Empty Bottle III | Allows a warrior to use a potion three times per battle. | The Imprisoned’s Pillar ×1, Zant’s Magic Gem ×2, Dinolfos Arm Guard ×2 | 3,000 |
|
Hornet Larvae I | Slightly increases the healing effect from hearts picked up in battle. | Dinolfos Fang ×1 | 500 |
|
Hornet Larvae II | Moderately increases the healing effect from hearts picked up in battle. | Zant’s Magic Gem ×1, The Imprisoned’s Scales ×1, Dinolfos Fang ×3 | 1,000 |
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Hornet Larvae III | Greatly increases the healing effect from hearts picked up in battle. | The Imprisoned’s Pillar ×1, Zant’s Magic Gem ×2, Dinolfos Arm Guard ×2 | 3,000 |
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Goron Tunic I | Slightly reduces damage taken on fire-element-recommended stages. | Dinolfos Fang ×2 | 1,000 |
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Goron Tunic II | Moderately reduces damage taken on fire-element-recommended stages. | Zant’s Magic Gem ×1, The Imprisoned’s Scales ×1, Dinolfos Fang ×3 | 3,000 |
|
Goron Tunic III | Greatly reduces damage taken on fire-element-recommended stages. | The Imprisoned’s Pillar ×1, Zant’s Magic Gem ×2, Dinolfos Arm Guard ×2 | 5,000 |
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Zora Tunic I | Slightly reduces damage taken on water-element-recommended stages. | Dinolfos Fang ×2 | 1,000 |
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Zora Tunic II | Moderately reduces damage taken on water-element-recommended stages. | Zant’s Magic Gem ×1, The Imprisoned’s Scales ×1, Dinolfos Fang ×3 | 3,000 |
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Zora Tunic III | Greatly reduces damage taken on water-element-recommended stages. | The Imprisoned’s Pillar ×1, Zant’s Magic Gem ×2, Dinolfos Arm Guard ×2 | 5,000 |
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Magic Armor I | Slightly reduces damage taken on lightning-element-recommended stages. | Dinolfos Fang ×2 | 1,000 |
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Magic Armor II | Moderately reduces damage taken on lightning-element-recommended stages. | Zant’s Magic Gem ×1, The Imprisoned’s Scales ×1, Dinolfos Fang ×3 | 3,000 |
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Magic Armor III | Greatly reduces damage taken on lightning-element-recommended stages. | The Imprisoned’s Pillar ×1, Zant’s Magic Gem ×2, Dinolfos Arm Guard ×2 | 5,000 |
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Sacred Shield I | Slightly reduces damages taken on light-element-recommended stages. | Dinolfos Fang ×2 | 1,000 |
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Sacred Shield II | Moderately reduces damage taken on light-element-recommended stages. | Zant’s Magic Gem ×1, The Imprisoned’s Scales ×1, Dinolfos Fang ×3 | 3,000 |
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Sacred Shield III | Greatly reduces damage taken on light-element-recommended stages. | The Imprisoned’s Pillar ×1, Zant’s Magic Gem ×2, Dinolfos Arm Guard ×2 | 5,000 |
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Mirror Shield I | Slightly reduces damage taken on darkness-element-recommended stages. | Dinolfos Fang ×2 | 1,000 |
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Mirror Shield II | Moderately reduces damage taken on darkness-element-recommended stages. | Zant’s Magic Gem ×1, The Imprisoned’s Scales ×1, Dinolfos Fang ×3 | 3,000 |
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Mirror Shield III | Greatly reduces damage taken on darkness-element-recommended stages. | The Imprisoned’s Pillar ×1, Zant’s Magic Gem ×2, Dinolfos Arm Guard ×2 | 5,000 |
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Naryu’s Love I | Nullifies knock-back on the first hit taken from enemies. | Dinolfos Fang ×3 | 1,000 |
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Nayru’s Love II | Nullifies knock-back on the first two hits taken from enemies. | Zant’s Magic Gem ×1, The Imprisoned’s Scales ×1, Dinolfos Fang ×3 | 3,000 |
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Nayru’s Love III | Nullifies knock-back on the first three hits taken from enemies. | The Imprisoned’s Pillar ×1, Zant’s Magic Gem ×2, Dinolfos Arm Guard ×2 | 5,000 |
Assist Badges
| Name | Description | Materials Required | Cost | |
|---|---|---|---|---|
|
Farore’s Wind I (Unlocks Goron’s Bracelet I) | Slightly speeds up the process of taking keeps. | Monster Tooth ×1 | 500 |
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Farore’s Wind II | Moderately speeds up the process of taking keeps. | Zant’s Magic Gem ×1, The Imprisoned’s Scales ×1, Dinolfos Fang ×3 | 1,000 |
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Farore’s Wind III | Greatly speeds up the process of taking keeps. | Zant’s Helmet ×1, Zant’s Magic Gem ×2, Dinolfos Arm Guard ×2 | 3,000 |
|
Goron’s Bracelet I (Unlocks Hawkeye I) | Slightly increases the duration of bomb power-ups. | Dinolfos Fang ×2 | 1,000 |
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Goron’s Bracelet II | Greatly increases the duration of bomb power-ups. | Zant’s Helmet ×1, Zant’s Magic Gem ×2, Dinolfos Arm Guard ×2 | 2,000 |
|
Hawkeye I (Unlocks Beetle I) | Slightly increases the duration of bow and arrows power-ups. | Dinolfos Fang ×2 | 1,000 |
|
Hawkeye II | Greatly increases the duration of bow and arrows power-ups. | Zant’s Helmet ×1, Zant’s Magic Gem ×2, Dinolfos Arm Guard ×2 | 2,000 |
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Beetle I (Unlocks Whip I) | Slightly increases the duration of boomerang power-ups. | Dinolfos Fang ×2 | 1,000 |
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Beetle II | Greatly increases the duration of boomerang power-ups. | Zant’s Helmet ×1, Zant’s Magic Gem ×2, Dinolfos Arm Guard ×2 | 2,000 |
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Whip I (Unlocks Bug Net I) | Slightly increases the duration of Hookshot power-ups. | Dinolfos Fang ×2 | 1,000 |
|
Whip II | Greatly increases the duration of Hookshot power-ups. | Zant’s Helmet ×1, Zant’s Magic Gem ×2, Dinolfos Arm Guard ×2 | 2,000 |
|
Bug Net I | Slightly increases the duration of hammer power-ups. | Dinolfos Fang ×2 | 1,000 |
|
Bug Net II | Greatly increases the duration of hammer power-ups. | Zant’s Helmet ×1, Zant’s Magic Gem ×2, Dinolfos Arm Guard ×2 | 2,000 |
Agitha’s Costumes
| Name | Location |
|---|---|
| Standard Outfit | This is Agitha’s starting costume. |
| Standard Outfit (Great Sea) | G-2 in the Great Sea Map; need to use Item Card. |
| Standard Outfit (Master Quest) | F-11 in the Master Quest Map; need to use Item Card. |
| Standard Outfit (Twilight) | A-10 in the Twilight Map; need to use Item Card. |
| Don Gero’s Mask | C-11 in the Termina Map; need to use Item Card. |