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Hyrule Warriors Legends eGuide
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Contents

  • Legend Mode
    • Overview
    • The Armies of Ruin: Hyrule Field
    • Boss Fight: King Dodongo First Fight
    • The Sheikah Tribesman: Eldin Caves
    • The Sorceress of the Woods: Faron Woods
    • Boss Fight: Gohma
    • Linkle's Tale: The Girl in the Green Tunic
    • The Sorceress of the Valley: Valley of Seers
    • Boss Fight: Manhandla
    • Land of Twilight: Twilight Field
    • The Shadow King: Palace of Twilight
    • Boss Fight: Argorok
    • Land of Myth: Death Mountain
    • The Water Temple: Lake Hylia
    • Boss Fight: King Dodongo Second Fight
    • Linkle's Tale: Powers Collide
    • Land in the Sky: Skyloft
    • Sealed Ambition: Sealed Grounds
    • Boss Fight: The Imprisoned
    • Linkle's Tale: The Demon Lord's Plan
    • The Sacred Sword: Temple of the Sacred Sword
    • A War of Spirit: Temple of Souls
    • Linkle's Tale: Her True Self
    • Shining Beacon: Valley of Seers
    • Ganondorf's Return: Gerudo Desert
    • March of the Demon King: Valley of Seers
    • Battle of the Triforce: Hyrule Field
    • Enduring Resolve: Gerudo Desert
    • Liberation of the Triforce: Ganon's Tower
    • Boss Fight: Ganon
    • Linkle's Tale: The Other Hero
    • Boss Fight: Dark King Dodongo
    • Cia's Tale: The Dragon of the Caves
    • Cia's Tale: The Invasion Begins
    • Cia's Tale: The Usurper King
    • Cia's Tale: The Demon Lord
    • Cia's Tale: Darkness Falls
    • Wind Waker: A New Disturbance
    • Wind Waker: The Search for Cia
    • Boss Fight: The Great Bird
    • Wind Waker: Reclaiming the Darkness
    • Wind Waker: Watchers of the Triforce
    • Boss Fight: Phantom Ganon
  • The Goddesss Descent: The World of Hyrule Warriors
    • Prologue
    • Link The Hero Appears
    • Invasion of the Black Witch
    • On to Adventure
    • A New Phenomenon
  • Master Quest Map
    • Overview
    • A-1
    • A-2
    • A-3
    • A-4
    • A-5
    • A-6
    • A-7
    • A-8
    • A-9
    • A-10
    • A-11
    • A-12
    • A-13
    • A-14
    • A-15
    • A-16
    • B-1
    • B-2
    • B-3
    • B-4
    • B-5
    • B-6
    • B-7
    • B-8
    • B-9
    • B-10
    • B-11
    • B-12
    • B-13
    • B-14
    • B-15
    • B-16
    • C-1
    • C-2
    • C-3
    • C-4
    • C-5
    • C-6
    • C-7
    • C-8
    • C-9
    • C-10
    • C-11
    • C-12
    • C-13
    • C-14
    • C-15
    • C-16
    • D-1
    • D-2
    • D-3
    • D-4
    • D-5
    • D-6
    • D-7
    • D-8
    • D-9
    • D-10
    • D-11
    • D-12
    • D-13
    • D-14
    • D-15
    • D-16
    • E-1
    • E-2
    • E-3
    • E-4
    • E-5
    • E-6
    • E-7
    • E-8
    • E-9
    • E-10
    • E-11
    • E-12
    • E-13
    • E-14
    • E-15
    • E-16
    • F-1
    • F-2
    • F-3
    • F-4
    • F-5
    • F-6
    • F-7
    • F-8
    • F-9
    • F-10
    • F-11
    • F-12
    • F-13
    • F-14
    • F-15
    • F-16
    • G-1
    • G-2
    • G-3
    • G-4
    • G-5
    • G-6
    • G-7
    • G-8
    • G-9
    • G-10
    • G-11
    • G-12
    • G-13
    • G-14
    • G-15
    • G-16
    • H-1
    • H-2
    • H-3
    • H-4
    • H-5
    • H-6
    • H-7
    • H-8
    • H-9
    • H-10
    • H-11
    • H-12
    • H-13
    • H-14
    • H-15
    • H-16
  • Extras
    • Overview
    • Potions
    • Materials
    • Nintendo amiibo
    • Medals
  • Adventure Mode
    • How It Works
    • A-1
    • A-2
    • A-3
    • A-4
    • A-5
    • A-6
    • A-7
    • A-8
    • A-9
    • A-10
    • A-11
    • A-12
    • A-13
    • A-14
    • A-15
    • A-16
    • B-1
    • B-2
    • B-3
    • B-4
    • B-5
    • B-6
    • B-7
    • B-8
    • B-9
    • B-10
    • B-11
    • B-12
    • B-13
    • B-14
    • B-15
    • B-16
    • C-1
    • C-2
    • C-3
    • C-4
    • C-5
    • C-6
    • C-7
    • C-8
    • C-9
    • C-10
    • C-11
    • C-12
    • C-13
    • C-14
    • C-15
    • C-16
    • D-1
    • D-2
    • D-3
    • D-4
    • D-5
    • D-6
    • D-7
    • D-8
    • D-9
    • D-10
    • D-11
    • D-12
    • D-13
    • D-14
    • D-15
    • D-16
    • E-1
    • E-2
    • E-3
    • E-4
    • E-5
    • E-6
    • E-7
    • E-8
    • E-9
    • E-10
    • E-11
    • E-12
    • E-13
    • E-14
    • E-15
    • E-16
    • F-1
    • F-2
    • F-3
    • F-4
    • F-5
    • F-6
    • F-7
    • F-8
    • F-9
    • F-10
    • F-11
    • F-12
    • F-13
    • F-14
    • F-15
    • F-16
    • G-1
    • G-2
    • G-3
    • G-4
    • G-5
    • G-6
    • G-7
    • G-8
    • G-9
    • G-10
    • G-11
    • G-12
    • G-13
    • G-14
    • G-15
    • G-16
    • H-1
    • H-2
    • H-3
    • H-4
    • H-5
    • H-6
    • H-7
    • H-8
    • H-9
    • H-10
    • H-11
    • H-12
    • H-13
    • H-14
    • H-15
    • H-16
  • Warriors & Weapons
    • Overview
    • Link
    • Impa
    • Sheik
    • Lana
    • Zelda
    • Ganondorf
    • Darunia
    • Ruto
    • Agitha
    • Midna
    • Zant
    • Fi
    • Ghirahim
    • Cia
    • Volga
    • Wizzro
    • Twili Midna
    • Young Link
    • Tingle
    • Linkle
    • Skull Kid
    • Toon Link
    • Tetra
    • King Daphnes
    • Weapon Skills
    • Items
  • Great Sea Map
    • Overview
    • A-1
    • A-2
    • A-3
    • A-4
    • A-5
    • A-6
    • A-7
    • A-8
    • A-9
    • A-10
    • A-11
    • A-12
    • A-13
    • A-14
    • B-1
    • B-2
    • B-3
    • B-4
    • B-5
    • B-6
    • B-7
    • B-8
    • B-9
    • B-10
    • B-11
    • B-12
    • B-13
    • B-14
    • C-1
    • C-2
    • C-3
    • C-4
    • C-5
    • C-6
    • C-7
    • C-8
    • C-9
    • C-10
    • C-11
    • C-12
    • C-13
    • C-14
    • D-1
    • D-2
    • D-3
    • D-4
    • D-5
    • D-6
    • D-7
    • D-8
    • D-9
    • D-10
    • D-11
    • D-12
    • D-13
    • D-14
    • E-1
    • E-2
    • E-3
    • E-4
    • E-5
    • E-6
    • E-7
    • E-8
    • E-9
    • E-10
    • E-11
    • E-12
    • E-13
    • E-14
    • F-1
    • F-2
    • F-3
    • F-4
    • F-5
    • F-6
    • F-7
    • F-8
    • F-9
    • F-10
    • F-11
    • F-12
    • F-13
    • F-14
    • G-1
    • G-2
    • G-3
    • G-4
    • G-5
    • G-6
    • G-7
    • G-8
    • G-9
    • G-10
    • G-11
    • G-12
    • G-13
    • G-14
  • The Land of Hyrule: Stage Art
    • Hyrule Field
    • Ganon's Tower
    • Eldin Caves
    • Faron Woods
    • Valley of Seers
    • Death Mountain
    • Water Temple
    • Twilight Field
    • Palace of Twilight
    • Skyloft
    • Sealed Grounds
    • Temple of the Sacred Sword
    • Temple of Souls
    • Gerudo Desert
    • Forsaken Fortress
    • Wind and Earth Temples
    • From the Designers
  • Makers of History: Creating Characters
    • Link
    • Zelda
    • Lana
    • Cia
    • Ganondorf
    • Impa
    • Sheik
    • Darunia
    • Ruto
    • Agitha
    • Fi
    • Midna
    • Twili Midna
    • Young Link
    • Tingle
    • Zant
    • Ghirahim
    • Volga
    • Wizzro
    • Linkle
    • Skull Kid
    • Toon Link
    • Tetra
    • King Daphnes
    • Hylian Soldier
    • Goron Soldier
  • Creatures of Darkness: Creating Monsters
    • Ground Cover Evil Troops
    • Blood of the Dragon
    • Commanders of the Dead
    • Immovable
    • Giant Beasts
    • Companion Fairies
  • Twilight Map
    • Twilight Map
    • Item Cards
    • A-3
    • A-4
    • A-5
    • A-6
    • A-7
    • A-8
    • A-9
    • A-10
    • A-11
    • B-1
    • B-2
    • B-3
    • B-4
    • B-5
    • B-6
    • B-7
    • B-8
    • B-9
    • B-10
    • B-11
    • C-1
    • C-2
    • C-3
    • C-4
    • C-5
    • C-6
    • C-7
    • C-8
    • C-9
    • C-10
    • C-11
    • C-12
    • D-1
    • D-2
    • D-3
    • D-4
    • D-5
    • D-6
    • D-7
    • D-8
    • D-9
    • D-10
    • D-11
    • D-12
    • D-13
    • D-14
    • E-1
    • E-2
    • E-3
    • E-4
    • E-5
    • E-6
    • E-7
    • E-8
    • E-9
    • E-10
    • E-11
    • E-12
    • E-13
    • E-14
    • F-1
    • F-2
    • F-3
    • F-4
    • F-5
    • F-6
    • F-7
    • F-8
    • F-9
    • F-10
    • F-11
    • F-12
    • F-13
    • F-14
    • F-15
    • G-2
    • G-3
    • G-4
    • G-5
    • G-6
    • G-7
    • G-8
    • G-9
    • G-10
    • G-11
    • H-3
    • H-4
    • H-5
    • H-6
    • H-7
    • H-8
    • H-9
    • H-10
  • Rewards Map
    • True Partners
    • Chosen by Fate
    • Boss Rush
    • Running to the Rescue
    • Scattered Seeds
    • Unity
    • Evil Power
    • Rulers of Twilight
    • The Giants Gather
  • Termina Map
    • Termina Map
    • Item Cards
    • A-1
    • A-2
    • A-3
    • A-7
    • A-8
    • A-9
    • A-10
    • A-11
    • A-12
    • A-13
    • A-14
    • B-1
    • B-2
    • B-3
    • B-6
    • B-7
    • B-8
    • B-9
    • B-10
    • B-11
    • B-12
    • B-13
    • C-1
    • C-2
    • C-3
    • C-6
    • C-7
    • C-8
    • C-9
    • C-10
    • C-11
    • C-12
    • C-13
    • C-14
    • C-15
    • D-5
    • D-6
    • D-7
    • D-8
    • D-9
    • D-10
    • D-11
    • D-12
    • D-13
    • D-14
    • D-15
    • D-16
    • E-5
    • E-6
    • E-7
    • E-8
    • E-9
    • E-10
    • E-11
    • E-12
    • E-13
    • E-14
    • E-15
    • F-5
    • F-6
    • F-7
    • F-8
    • F-9
    • F-10
    • F-11
    • F-12
    • F-13
    • F-14
    • F-15
    • G-4
    • G-5
    • G-6
    • G-9
    • G-10
    • G-11
    • G-12
    • G-13
    • G-14
    • H-7
    • H-8
    • H-9
    • H-10
    • H-11
    • H-12
    • H-13
  • Hero Training
    • Overview
    • Legend Mode
    • Free Mode
  • Companion Fairies
    • Companion Fairies
  • Credits

Hyrule Warriors Legends Guide › Legend Mode

The Sheikah Tribesman: Eldin Caves

Playable Characters

Link

Impa

Heart Container

Impa

Piece of Heart

Link

Gold Skulltula

1,000 KOs

Hard Mode Gold Skulltula

Impa’s Giant’s Blade—Destroy all stone spires while keeping all Bombchu at 50% or more health.

Unlockables

Link’s Fire Rod

Sheik

Victory Conditions

Help Link and Impa escape the Eldin Caves.

Defeat Conditions

If Link/Impa Flees.

Fair Play

Before the start of this Scenario, you’ll have the ability to select between Link or Zelda’s Sheikah bodyguard, Impa. Impa is recommended for the next level because of her use of water-based Strong Attacks, but you are free to select whichever Warrior you enjoy playing the most. Just make sure not to overuse a single Warrior: During your time with Hyrule Warriors, you’ll be forced to play with specific Warriors and weapons, so making sure each of your Warriors gets attention is key to making the many challenges you’ll face as easy as possible.

Fire Walker

Weeks after the battle in Hyrule Field, Impa hears whispers of a young woman leading a resistance group in the Faron Woods. Hoping that Zelda is that young woman, she and Link head north to discover who this mystery girl is. But to reach the woods, they must first make their way through the Eldin Caves, a lava-filled deathtrap that only the most courageous and skilled warriors have any hope of surviving.

Rendezvous with the Hylian Captain

Right from the start of the Scenario, things are looking grim. Your goal is to escape the magmatic nightmare, but the only exit out of the cave is blocked off. To make matters worse, a squad of Hylian knights is stuck a little too close to the lava and it’s getting too hot for comfort. As if that weren’t enough, monsters start pouring out from an unknown source to attack Impa and Link. If you have any hope of stemming the flow of enemies, you’ll first need to meet up with the leader of the Hylian knight squad by heading north immediately after starting the Scenario.

Enemy Outposts

While you’re making your way to the abandoned Keep, you’ll come across a small squad of monsters standing near a red crystal. The monsters are lead by an Outpost Captain. Those crystals are called Outposts and they are always protected by an Outpost Captain, whether friend or foe. Outposts serve as mini-Keeps that send soldiers to the field at much slower rates than actual Keeps. Still, stemming the flow of enemies entering the battlefield is important, so make sure to defeat any Outpost Captains you come across to capture the Outpost for your allies.

An abandoned Keep is just north of the Keep where you start the Scenario. You can safely leave your allies to battle with the monster hordes while you head over to the Hylian Captain’s location. As soon as you enter the Keep, it becomes apparent that the gate is locked. Looks like we’ll have to find another route.

Reroute to the Captain!

The Stone Square Keep’s south wall looks awfully brittle. Perhaps a small explosion would be enough to make it crumble? Well, let’s find out! Run over to the wall, which is marked with an X on your minimap, and throw one of your Bombs at it.

Stem the Flow of Monsters

It worked! Now you can get into the South Square and Stone Square Keeps. If you capture those Keeps, you stop the never-ending flow of enemies onto the field. Don’t worry about rushing: Nothing on the battlefield is going to change much until you reach the Hylian Captain, which means you can take your time knocking out the two Keeps, so long as nothing is attacking the Captain.

Once you’re inside the Keep, you find a new type of enemy Captain: a Big Poe. Big Poes are ghastly ghosts that carry around torches that they use throw spectral fire at their enemies. These ghoulies are some of the more evasive enemies in the game, teleporting after they’re hit a few times. To take them out, keep attacking them until they knock you away with a Force Blast. At this point, they’ll teleport a few times. Lay off them until they begin charging up an attack. Get behind them, wait for them to use whatever attack they’re charging, and then their Weak Point Mark will pop up. It usually takes two tries to get the Weak Point Mark low enough to do a Smash, so don’t sweat it if the Big Poe gets away from you before you can defeat it. Just keep at it and you’ll knock it out!

Material Gains

Most Captains drop Materials upon being defeated. Materials are used to create Potions at the Apothecary and craft new Badges at the Badge Market at the Bazaar. Picking up Materials is extremely important and an opportunity to grab one shouldn’t be missed.

Other items that you should keep an eye out for are Hearts, Triforce Piece, and Magic Jar power-ups

Hearts are used to heal your Warrior. They, like all power-ups, come in a variety of flavors, each one healing a different amount, depending on the Heart’s size.

Triforce Pieces fill your Special Attack bars. The most common version of these power-ups fills a third of a single bar.

Magic Jars fill your Focus Attack meter by 20 percent with each standard power-up. There are bigger Magic Jars that fill your meter up fully, but you’ll usually find the smaller ones during your battles in Hyrule Warriors.

It should also be mentioned that you can find Sub-Weapon power-ups for every Sub-Weapon you’ve unlocked. Each one makes your Sub-Weapon more powerful and changes it dramatically during the duration of the power-up. You can find details about each one in the Hero Training section of the guide. Otherwise, just experiment with each Sub-Weapon power-up and learn their effects for yourself.

You can also find most of these items by defeating enemy Captains, by cutting tufts of grass, or inside the jars that are often found inside Keeps. Make sure to look out for these power-ups and make a mental note of them as you go. If you run into a tough spot in a Scenario you can use jars and power-ups dropped by Captains to give yourself a much needed boost.

Bombchu Escorting

Once you reach the Hylian Captain, your ally will notice a stone spire that seems like it would make a good bridge. But how do we knock it down? Like an answer to our prayers, a Goron Captain enters the Eldin Caves with a highly explosive Bombchu in tow. He’s got an idea on how to knock that spire down and it most certainly involves that metallic mouse, but he needs assistance getting it to the spire. The problem is, an evil wizard has summoned a whole lot of monsters to do away with Link and Impa. You’re going to have to act fast if you want to avoid having the Bombchu blown up.

Head to the map’s southwest corner (the abandoned Keep where you started this Scenario) and escort the Bombchu. It will stop any time it runs into any enemy with a Health Bar, so make defeating those enemies your highest priority. Once it reaches the West Square Keep, you’ll need to capture it to progress. When the Keep is in your possession, the Bombchu will take care of the rest.

Deal with the Big Poes!

Pesky Big Poes materialize up north while you escort the Bombchu. Pause the game and use the Command screen to issue orders to Link, sending him north to battle the Big Poes while you continue to escort the Bombchu as Impa.

Join Your Ally

After the spire falls over, follow Link or Impa up to the northern abandoned Keep to trigger a cinematic. Sheik, a Sheikah Warrior that you might remember from Ocarina of Time, will join your group.

The dark wizard also brings some friends of his own into the battlefield; a handful of Captains enter the Eldin Caves through the same entrance you started the Scenario in. You can go fight them to prevent them from taking the Keeps you’ve already captured, or you can move on to the next mission.
Capture the Tunnel Square Keep!

Travel with your allied Warrior to the Tunnel Square Keep and capture it. Once you’ve captured it, a treasure chest containing this Scenario’s Sealed Weapon appears. Once you complete the Scenario, the Sealed Weapon will become Link’s second weapon, the Magic Rod.

Gold Skulltula Opportunity

Around this time, you will most likely have defeated 1,000 enemies. If that’s the case, head into the tunnel directly below the Stone Square Keep. On the east side of the tunnel is a boulder. If you blow up the boulder with one of your Bombs, you’ll reveal the Gold Skulltula. Hit it with your weapon to get your second puzzle piece.

Sealed Weapons

Sealed Weapons aren’t very different than the weapons bags you’ve probably picked up by defeating an enemy Captain. The key difference is that they always unlock a stronger, new type of weapon for one of your Warriors.

Find the Spirit of the Caves

Even though you capture the Keep, the gates are still closed. The Tunnel Interior gate opens. Monsters begin pouring out of it, which leads your ally to think that there may be some sort of spirit at the end of the tunnel that is summoning the monsters.

Your next mission is to confirm whether there is, in fact, a Spirit of the Caves, so start by heading west into the zigzagging tunnel system. As soon as you make the first turn, the Crystal Cave Keep, directly north of you, will open. Before you go any farther down the tunnel, head up to the Crystal Cave Keep and capture it. This completes a side mission that triggers around this time.

Piece of Heart Opportunity

If you’re playing as Link, you can take this opportunity to capture the Crystal Cave Keep to find a Piece of Heart specifically for him. Go get it! This also completes a side mission that points you in this treasure’s direction.

Continue on south through the tunnels and you’ll eventually come to the Spirit of the Caves, a Big Poe that’s been the source of your recent problems. Defeat it to make the tunnel gate, as well as the Tunnel Square Keep gates open up.

Protect the Keep!

While you seek the Spirit of the Caves, enemy Assault Troops appear to the west and strike out for Tunnel Square Keep! Use the Command function to send allies to the Keep’s defense, swapping characters as necessary to repel the attack.

Escort the Bombchus to the Rock Spires

Your last major mission for this Scenario is to escort two Bombchus to two more rock spires. If the Bombchus can reach the spires, they can blow them up and create a bridge over the lava, giving Link, Impa, and Sheik a path out of the Eldin Caves. Before you can start escorting Bombchus, however, you must first find them. You already have one in your control in the Tunnel Square Keep, so you need to find only one more to continue with the escape plan.

Two locations are marked on your map: The Stock Room Keep and the Central Square Keep. Go ahead and ignore the Stock Room Keep and head directly to the Central Square Keep; the Stock Room is woefully undersupplied with Bombchus at the moment.

Twisted Wizard Wizzro

You must first capture the Keep to gain control of the Bombchu. After you’ve accomplished that feat, both Bombchus begin making their way to the southern spires. Your job now is to make sure they get there in one piece. Remember: All you have to do is defeat anything with a Health Bar and the Bombchus will get going again. The main challenge you’re going to face here is the dark wizard, Wizzro.

Wizzro is a lot like a Big Poe in that he shoots spectral fire everywhere. The easiest way to defeat him is by standing in front of him with your guard raised—use the Guard button to block. We’ll call this “Bating.” The goal of Bating is to get Wizzro to perform Strong Attacks, so that he reveals his Weak Point Mark. If you’re blocking, his attacks won’t damage you. All you need to do is roll toward him as soon as his Weak Point Mark appears, then let him taste your cold steel. Boom! An easy Weak Point Smash. If you repeat this method a few times, Wizzro will retreat from the battle. Just clean up the rest of the Captains near the Bombchu and watch it head toward the spires to finish its job.

Hard Gold Skulltula Opportunity

You’ll need Impa for this Skulltula to appear on the battlefield. Escort each Bombchu to the stone spires and don’t let their health drop below 50% to make the Skulltula appear on a ledge north of the Crystal Cave Keep. You need a Hookshot to reach it, but once you’re up there it’s all yours. You don’t have much time to reach the Skulltula, for your allies will rush to the exit. Use the Command screen to order them away from the exit and buy yourself more time if need be.

Once the first Bombchu explodes, the second one will be primed to begin its journey toward the remaining spire. Guide it there, clear up any remaining Captains that block its path and you’ll be home free!

Heart Container Opportunity

Just before exiting the level, make sure to destroy the boulder to the right of the Cave Exit Keep’s northern entrance to find a chest containing a Heart Container for Impa. Keep in mind that you must be playing as Impa to collect this item; if you attempt to find this item with any other Warrior, the chest will appear as a standard brown chest that will only contain Rupees and power-ups.

Head to the abandoned Keep in the southeast corner of the map to complete the Scenario. Good work!

Unlockables

Link’s Fire Rod: If you opened the chest containing the Sealed Weapon, during the Scenario wrap-up it’ll become Link’s first Magic Rod, the Fire Rod. It’s the Swiss-Army Knife of weapons, transforming to become a different fire-based weapon with each Strong Attack. It’s ranged and has a wide radius; this is definitely a weapon you’re going to want to play around with later.

Sheik: The Ninja-like Sheikah Tribesman is now yours to command. With incredible speed and a weapon that is capable of controlling the elements, Sheik is a Warrior you’ll be glad you have around. Her moves can be a bit more technical than Link’s or Impa’s, but that’s a small price to pay for the versatility she provides in battle.

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