Defeat all enemies!
| Unlockables |
|---|
|
Harp |
| Search Item |
|---|
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Ice Arrow: Ganondorf – Heart Container (A-Rank) |
| A-Rank |
|---|
|
TIME – 7 minutes or less |
|
DAMAGE – 10,000 damage or less |
Mission Briefing
Before you even enter a marked Keep, check around the area to find tufts of grass. Cut the grass to find Magic Jars, Hearts, and Triforce Pieces so that you can go into each Keep with as much of an advantage as you can give yourself.
Three of The Imprisoned
You’re tasked with fighting three of The Imprisoned—two miniature ones and a normal one—while inside a Keep. This is one of the toughest fights in the game. Focus on the two smaller versions of The Imprisoned first. The little guys can spit dark energy at you from across the room and they’re incredibly accurate. They can also create shock waves while standing still and wiggling their toes, so run a good distance away from them if you see them lower their heads for an extended amount of time. They’ll frequently interrupt your attempts at lowering the larger Giant Boss’s Weak Point Mark with their attacks.
All of that being said, there is one attack you absolutely much watch for from the larger of The Imprisoned. If you see red electricity cover the ground, run as quickly as you can to the side of the room opposite of the larger of The Imprisoned. After a 10 or so seconds, The Imprisoned will do a devastating electric attack to you if you’re standing in its electric circle. It can be tough to find a safe spot to hide from this attack inside this Keep, but if you aim for any point that is farthest from The Imprisoned, you should be able to find a spot that the electricity doesn’t reach.
Use you Special Attack on the smaller versions of The Imprisoned every time you fill up a bar of your Special Attack Meter. Once you’ve defeated the two smaller Giant Bosses, attack the larger of The Imprisoned the same as you would in a normal fight with it: by attacking its toes. Whenever you fill up a bar of your Special Attack Meter, run directly behind its feet and use your Special Attack. We found that the Special Attack has a better chance of destroying all of The Imprisoned’s toes at once if you’re standing directly behind its feet.
Two Shield Moblins and Two Dinolfos
A far cry from the difficulty of the last fight, but still challenging nonetheless. Focus on the Dinolfos first, they are easier to defeat and are faster than the Shield Moblins, so you can have them chase you to separate them from the other Captains in the Keep. Pick off each Captain one by one, and dash away from the Captains whenever they group together.
Ruto, Lana, and Fiery Aeralfos
This is more of a patience fight. As soon as the combatants appear in the Keep, hold your guard up and start circling them. The goal is to focus on one of the Warriors and bait them into revealing their Weak Point Mark. None of the enemies here are particularly fast, so you can slowly circle them with ease. Wait for your Warrior of choice to reveal the Weak Point Mark, Smash them, then repeat until all three enemies are defeated. Just be careful about holding $ whenever you dash to reach a Warrior’s Weak Point Mark. Holding $ will cause you to run and you can’t guard while you’re running.