Prima Games eGuides Hyrule Warriors Legends eGuide

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Hyrule Warriors Legends eGuide Warriors & Weapons

Skull Kid

In three days’ time, the moon falls and destroys the land of Termina—at least, it will if the Skull Kid has any say in the matter! Skull Kid is a mischievous little imp who inherited fearsome powers after stealing Majora’s Mask. Despite causing widespread destruction and chaos, he is actually very protective of his friends. Equipped with an ocarina, a trumpet, his fairy companions, Tatl and Tael, and of course the terrifying power of Majora’s Mask itself, the Skull Kid is a serious threat to anyone around him.

How to unlock

You can find this Warrior in Scenario C-13 in the Adventure Map. You must first use an Item Card in the Search Screen to locate him, and then complete the Scenario to unlock him.

Skull Kid’s Weapons

Ocarina

Blowing tones on his stolen ocarina, the Skull Kid issues attack orders to his tiny-but-tough fairy companions, Tatl and Tael. Although it begins somewhat unimpressively, his Regular Attack combo evolves into a spinning barrage that damages everything around the mischievous little imp. Skull Kid’s combos favor enemy knock-ups and promote lethal juggling techniques that can be extremely effective against stronger threats. His Special Attack and Regular-Regular-Regular-Regular-Regular-Combo Attack are go-to moves when seeking to capture keeps or obliterate enemy mobs.

With a tap of the Combo Attack button, the Skull Kid can also be made to toot on his trumpet and summon a twisted marionette that mixes it up with nearby threats. His marionettes don’t last long, but there’s enough time to summon multiple puppets by rapidly tapping the Combo Attack button. Send them against enemy Captains and Warriors to create openings for combos.

Fairy Ocarina

This is Skull Kid’s starting weapon.

Lunar Ocarina

You can find this weapon in Scenario D-6 of the Great Sea Map. You must first use an Item Card in the Search Screen to locate it, and then get an A-Rank to unlock the weapon.

Majora’s Ocarina

You can find this weapon in Scenario D-5 of the Master Quest Map. You must first use an Item Card in the Search Screen to locate it, and then get an A-Rank to unlock the weapon.

Majora’s Ocarina +

You can find this weapon in Scenario B-6 of the Termina Map. You must first use an Item Card in the Search Screen to locate it, and then get an A-Rank to unlock the weapon.

Skull Kid’s Badges

Attack Badges
Name Description Materials Required Cost
Kokiri Sword I (Unlocks Din’s Fire I) New Combo Attack for the Ocarina: Regular Attack ×6 Monster Horn ×1 100
Kokiri Sword II (Unlocks Stamina Fruit I) New Combo Attack for the Ocarina: Regular Attack ×4, then press Combo Attack Dinolfos Fang ×1, Monster Horn ×1 500
Kokiri Sword III (Unlocks Digging Mitts I) New Combo Attack for the Ocarina: Regular Attack ×7 Shield-Moblin Helmet ×1, Monster Horn ×1 1,000
Kokiri Sword IV New Combo Attack for the Ocarina: Regular Attack ×5, then press Combo Attack Stalmaster Wrist Bone ×1, Monster Tooth ×1 3,000
Din’s Fire I (Unlocks Hover Boots I) Makes the Special Attack gauge fill slightly faster. Goron Armor Breastplate ×1, Monster Horn ×1 500
Din’s Fire II (Unlocks Fierce Deity’s Mask I) Makes Special Attack gauge fill moderately faster. Stalmaster Wrist Bone ×1, Monster Horn ×1 1,000
Din’s Fire III Makes the Special Attack gauge fill a lot faster. Keaton Mask ×1, Linkle’s Boots ×2, Big Blin Club ×2 3,000
Stamina Fruit I Makes the Weak Point gauge diminish slightly quicker. Big Blin Hide ×1 500
Stamina Fruit II Makes the Weak Point gauge diminish moderately quicker. Young Link’s Belt ×1, Linkle’s Boots ×1, Big Blin Hide ×3 1,000
Stamina Fruit III Makes the Weak Point gauge diminish a lot quicker. Keaton Mask ×1, Linkle’s Boots ×2, Big Blin Club ×2 3,000
Hover Boots I Slightly lengthens the duration of Focus Spirit. Big Blin Hide ×2 500
Hover Boots II Moderately lengthens the duration of Focus Spirit. Young Link’s Belt ×1, Linkle’s Boots ×1, Big Blin Hide ×3 1,000
Hover Boots III Greatly lengthens the duration of Focus Spirit. Keaton Mask ×1, Linkle’s Boots ×2, Big Blin Club ×2 3,000
Digging Mitts I Allows the warrior to inflict minor damage to enemies with their guard up. Big Blin Hide ×3 2,000
Digging Mitts II Allows the warrior to inflict moderate damage to enemies with their guard up. Young Link’s Belt ×1, Linkle’s Boots ×1, Big Blin Hide ×3 3,000
Digging Mitts III Allows the warrior to inflict heavy damage to enemies with their guard up. Keaton Mask ×1, Linkle’s Boots ×2, Big Blin Club ×2 5,000
Fierce Deity’s Mask I Gives the warrior a second Special Attack gauge. Piece of Darknut Armor ×1, Monster Horn ×1 2,000
Fierce Deity’s Mask II Gives the warrior a third Special Attack gauge. Keaton Mask ×1, Linkle’s Boots ×2, Big Blin Club ×2 3,000
Defense Badges
Name Description Materials Required Cost
Empty Bottle I (Unlocks all other tier I badges in Skull Kid’s Defense Badge tree) Allows a warrior to use a potion once per battle. Rock ×1 100
Empty Bottle II (Unlocks Nayru’s Love I) Allows a warrior to use a potion twice per battle. Stalmaster Wrist Bone ×1, Rock ×1 1,000
Empty Bottle III Allows a warrior to use a potion three times per battle. Linkle’s Compass ×1, Young Link’s Belt ×2, Big Blin Club ×2 3,000
Hornet Larvae I Slightly increases the healing effect from hearts picked up in battle. Big Blin Hide ×1 500
Hornet Larvae II Moderately increases the healing effect from hearts picked up in battle. Young Link’s Belt ×1, Linkle’s Boots ×1, Big Blin Hide ×3 1,000
Hornet Larvae III Greatly increases the healing effect from hearts picked up in battle. Linkle’s Compass ×1, Young Link’s Belt ×2, Big Blin Club ×2 3,000
Goron Tunic I Slightly reduces damage taken on fire-element-recommended stages. Big Blin Hide ×2 1,000
Goron Tunic II Moderately reduces damage taken on fire-element-recommended stages. Young Link’s Belt ×1, Linkle’s Boots ×1, Big Blin Hide ×3 3,000
Goron Tunic III Greatly reduces damage taken on fire-element-recommended stages. Linkle’s Compass ×1, Young Link’s Belt ×2, Big Blin Club ×2 5,000
Zora Tunic I Slightly reduces damage taken on water-element-recommended stages. Big Blin Hide ×2 1,000
Zora Tunic II Moderately reduces damage taken on water-element-recommended stages. Young Link’s Belt ×1, Linkle’s Boots ×1, Big Blin Hide ×3 3,000
Zora Tunic III Greatly reduces damage taken on water-element-recommended stages. Linkle’s Compass ×1, Young Link’s Belt ×2, Big Blin Club ×2 5,000
Magic Armor I Slightly reduces damage taken on lightning-element-recommended stages. Big Blin Hide ×2 1,000
Magic Armor II Moderately reduces damage taken on lightning-element-recommended stages. Young Link’s Belt ×1, Linkle’s Boots ×1, Big Blin Hide ×3 3,000
Magic Armor III Greatly reduces damage taken on lightning-element-recommended stages. Linkle’s Compass ×1, Young Link’s Belt ×2, Big Blin Club ×2 5,000
Sacred Shield I Slightly reduces damages taken on light-element-recommended stages. Big Blin Hide ×2 1,000
Sacred Shield II Moderately reduces damage taken on light-element-recommended stages. Young Link’s Belt ×1, Linkle’s Boots ×1, Big Blin Hide ×3 3,000
Sacred Shield III Greatly reduces damage taken on light-element-recommended stages. Linkle’s Compass ×1, Young Link’s Belt ×2, Big Blin Club ×2 5,000
Mirror Shield I Slightly reduces damage taken on darkness-element-recommended stages. Big Blin Hide ×2 1,000
Mirror Shield II Moderately reduces damage taken on darkness-element-recommended stages. Young Link’s Belt ×1, Linkle’s Boots ×1, Big Blin Hide ×3 3,000
Mirror Shield III Greatly reduces damage taken on darkness-element-recommended stages. Linkle’s Compass ×1, Young Link’s Belt ×2, Big Blin Club ×2 5,000
Naryu’s Love I Nullifies knock-back on the first hit taken from enemies. Big Blin Hide ×3 1,000
Nayru’s Love II Nullifies knock-back on the first two hits taken from enemies. Young Link’s Belt ×1, Linkle’s Boots ×1, Big Blin Hide ×3 3,000
Nayru’s Love III Nullifies knock-back on the first three hits taken from enemies. Linkle’s Compass ×1, Young Link’s Belt ×2, Big Blin Club ×2 5,000
Assist Badges
Name Description Materials Required Cost
Farore’s Wind I (Unlocks Goron’s Bracelet I) Slightly speeds up the process of taking keeps. Metal Plate ×1 500
Farore’s Wind II Moderately speeds up the process of taking keeps. Young Link’s Belt ×1, Linkle’s Boots ×1, Big Blin Hide ×3 1,000
Farore’s Wind III Greatly speeds up the process of taking keeps. Keaton Mask ×1, Young Link’s Belt ×2, Big Blin Club ×2 3,000
Goron’s Bracelet I (Unlocks Hawkeye I) Slightly increases the duration of bomb power-ups. Big Blin Hide ×2 1,000
Goron’s Bracelet II Greatly increases the duration of bomb power-ups. Keaton Mask ×1, Young Link’s Belt ×2, Big Blin Club ×2 2,000
Hawkeye I (Unlocks Beetle I) Slightly increases the duration of bow and arrows power-ups. Big Blin Hide ×2 1,000
Hawkeye II Greatly increases the duration of bow and arrows power-ups. Keaton Mask ×1, Young Link’s Belt ×2, Big Blin Club ×2 2,000
Beetle I (Unlocks Whip I) Slightly increases the duration of boomerang power-ups. Big Blin Hide ×2 1,000
Beetle II Greatly increases the duration of boomerang power-ups. Keaton Mask ×1, Young Link’s Belt ×2, Big Blin Club ×2 2,000
Whip I (Unlocks Bug Net I) Slightly increases the duration of Hookshot power-ups. Big Blin Hide ×2 1,000
Whip II Greatly increases the duration of Hookshot power-ups. Keaton Mask ×1, Young Link’s Belt ×2, Big Blin Club ×2 2,000
Bug Net I Slightly increases the duration of hammer power-ups. Big Blin Hide ×2 1,000
Bug Net II Greatly increases the duration of hammer power-ups. Keaton Mask ×1, Young Link’s Belt ×2, Big Blin Club ×2 2,000

Skull Kid’s Costumes

Name Location
Standard Outfit This is Skull Kid’s starting costume.
Standard Outfit (Great Sea) G-13 in the Great Sea Map; need to use Item Card.