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Hyrule Warriors Legends eGuide
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Contents

  • Legend Mode
    • Overview
    • The Armies of Ruin: Hyrule Field
    • Boss Fight: King Dodongo First Fight
    • The Sheikah Tribesman: Eldin Caves
    • The Sorceress of the Woods: Faron Woods
    • Boss Fight: Gohma
    • Linkle's Tale: The Girl in the Green Tunic
    • The Sorceress of the Valley: Valley of Seers
    • Boss Fight: Manhandla
    • Land of Twilight: Twilight Field
    • The Shadow King: Palace of Twilight
    • Boss Fight: Argorok
    • Land of Myth: Death Mountain
    • The Water Temple: Lake Hylia
    • Boss Fight: King Dodongo Second Fight
    • Linkle's Tale: Powers Collide
    • Land in the Sky: Skyloft
    • Sealed Ambition: Sealed Grounds
    • Boss Fight: The Imprisoned
    • Linkle's Tale: The Demon Lord's Plan
    • The Sacred Sword: Temple of the Sacred Sword
    • A War of Spirit: Temple of Souls
    • Linkle's Tale: Her True Self
    • Shining Beacon: Valley of Seers
    • Ganondorf's Return: Gerudo Desert
    • March of the Demon King: Valley of Seers
    • Battle of the Triforce: Hyrule Field
    • Enduring Resolve: Gerudo Desert
    • Liberation of the Triforce: Ganon's Tower
    • Boss Fight: Ganon
    • Linkle's Tale: The Other Hero
    • Boss Fight: Dark King Dodongo
    • Cia's Tale: The Dragon of the Caves
    • Cia's Tale: The Invasion Begins
    • Cia's Tale: The Usurper King
    • Cia's Tale: The Demon Lord
    • Cia's Tale: Darkness Falls
    • Wind Waker: A New Disturbance
    • Wind Waker: The Search for Cia
    • Boss Fight: The Great Bird
    • Wind Waker: Reclaiming the Darkness
    • Wind Waker: Watchers of the Triforce
    • Boss Fight: Phantom Ganon
  • The Goddesss Descent: The World of Hyrule Warriors
    • Prologue
    • Link The Hero Appears
    • Invasion of the Black Witch
    • On to Adventure
    • A New Phenomenon
  • Master Quest Map
    • Overview
    • A-1
    • A-2
    • A-3
    • A-4
    • A-5
    • A-6
    • A-7
    • A-8
    • A-9
    • A-10
    • A-11
    • A-12
    • A-13
    • A-14
    • A-15
    • A-16
    • B-1
    • B-2
    • B-3
    • B-4
    • B-5
    • B-6
    • B-7
    • B-8
    • B-9
    • B-10
    • B-11
    • B-12
    • B-13
    • B-14
    • B-15
    • B-16
    • C-1
    • C-2
    • C-3
    • C-4
    • C-5
    • C-6
    • C-7
    • C-8
    • C-9
    • C-10
    • C-11
    • C-12
    • C-13
    • C-14
    • C-15
    • C-16
    • D-1
    • D-2
    • D-3
    • D-4
    • D-5
    • D-6
    • D-7
    • D-8
    • D-9
    • D-10
    • D-11
    • D-12
    • D-13
    • D-14
    • D-15
    • D-16
    • E-1
    • E-2
    • E-3
    • E-4
    • E-5
    • E-6
    • E-7
    • E-8
    • E-9
    • E-10
    • E-11
    • E-12
    • E-13
    • E-14
    • E-15
    • E-16
    • F-1
    • F-2
    • F-3
    • F-4
    • F-5
    • F-6
    • F-7
    • F-8
    • F-9
    • F-10
    • F-11
    • F-12
    • F-13
    • F-14
    • F-15
    • F-16
    • G-1
    • G-2
    • G-3
    • G-4
    • G-5
    • G-6
    • G-7
    • G-8
    • G-9
    • G-10
    • G-11
    • G-12
    • G-13
    • G-14
    • G-15
    • G-16
    • H-1
    • H-2
    • H-3
    • H-4
    • H-5
    • H-6
    • H-7
    • H-8
    • H-9
    • H-10
    • H-11
    • H-12
    • H-13
    • H-14
    • H-15
    • H-16
  • Extras
    • Overview
    • Potions
    • Materials
    • Nintendo amiibo
    • Medals
  • Adventure Mode
    • How It Works
    • A-1
    • A-2
    • A-3
    • A-4
    • A-5
    • A-6
    • A-7
    • A-8
    • A-9
    • A-10
    • A-11
    • A-12
    • A-13
    • A-14
    • A-15
    • A-16
    • B-1
    • B-2
    • B-3
    • B-4
    • B-5
    • B-6
    • B-7
    • B-8
    • B-9
    • B-10
    • B-11
    • B-12
    • B-13
    • B-14
    • B-15
    • B-16
    • C-1
    • C-2
    • C-3
    • C-4
    • C-5
    • C-6
    • C-7
    • C-8
    • C-9
    • C-10
    • C-11
    • C-12
    • C-13
    • C-14
    • C-15
    • C-16
    • D-1
    • D-2
    • D-3
    • D-4
    • D-5
    • D-6
    • D-7
    • D-8
    • D-9
    • D-10
    • D-11
    • D-12
    • D-13
    • D-14
    • D-15
    • D-16
    • E-1
    • E-2
    • E-3
    • E-4
    • E-5
    • E-6
    • E-7
    • E-8
    • E-9
    • E-10
    • E-11
    • E-12
    • E-13
    • E-14
    • E-15
    • E-16
    • F-1
    • F-2
    • F-3
    • F-4
    • F-5
    • F-6
    • F-7
    • F-8
    • F-9
    • F-10
    • F-11
    • F-12
    • F-13
    • F-14
    • F-15
    • F-16
    • G-1
    • G-2
    • G-3
    • G-4
    • G-5
    • G-6
    • G-7
    • G-8
    • G-9
    • G-10
    • G-11
    • G-12
    • G-13
    • G-14
    • G-15
    • G-16
    • H-1
    • H-2
    • H-3
    • H-4
    • H-5
    • H-6
    • H-7
    • H-8
    • H-9
    • H-10
    • H-11
    • H-12
    • H-13
    • H-14
    • H-15
    • H-16
  • Warriors & Weapons
    • Overview
    • Link
    • Impa
    • Sheik
    • Lana
    • Zelda
    • Ganondorf
    • Darunia
    • Ruto
    • Agitha
    • Midna
    • Zant
    • Fi
    • Ghirahim
    • Cia
    • Volga
    • Wizzro
    • Twili Midna
    • Young Link
    • Tingle
    • Linkle
    • Skull Kid
    • Toon Link
    • Tetra
    • King Daphnes
    • Weapon Skills
    • Items
  • Great Sea Map
    • Overview
    • A-1
    • A-2
    • A-3
    • A-4
    • A-5
    • A-6
    • A-7
    • A-8
    • A-9
    • A-10
    • A-11
    • A-12
    • A-13
    • A-14
    • B-1
    • B-2
    • B-3
    • B-4
    • B-5
    • B-6
    • B-7
    • B-8
    • B-9
    • B-10
    • B-11
    • B-12
    • B-13
    • B-14
    • C-1
    • C-2
    • C-3
    • C-4
    • C-5
    • C-6
    • C-7
    • C-8
    • C-9
    • C-10
    • C-11
    • C-12
    • C-13
    • C-14
    • D-1
    • D-2
    • D-3
    • D-4
    • D-5
    • D-6
    • D-7
    • D-8
    • D-9
    • D-10
    • D-11
    • D-12
    • D-13
    • D-14
    • E-1
    • E-2
    • E-3
    • E-4
    • E-5
    • E-6
    • E-7
    • E-8
    • E-9
    • E-10
    • E-11
    • E-12
    • E-13
    • E-14
    • F-1
    • F-2
    • F-3
    • F-4
    • F-5
    • F-6
    • F-7
    • F-8
    • F-9
    • F-10
    • F-11
    • F-12
    • F-13
    • F-14
    • G-1
    • G-2
    • G-3
    • G-4
    • G-5
    • G-6
    • G-7
    • G-8
    • G-9
    • G-10
    • G-11
    • G-12
    • G-13
    • G-14
  • The Land of Hyrule: Stage Art
    • Hyrule Field
    • Ganon's Tower
    • Eldin Caves
    • Faron Woods
    • Valley of Seers
    • Death Mountain
    • Water Temple
    • Twilight Field
    • Palace of Twilight
    • Skyloft
    • Sealed Grounds
    • Temple of the Sacred Sword
    • Temple of Souls
    • Gerudo Desert
    • Forsaken Fortress
    • Wind and Earth Temples
    • From the Designers
  • Makers of History: Creating Characters
    • Link
    • Zelda
    • Lana
    • Cia
    • Ganondorf
    • Impa
    • Sheik
    • Darunia
    • Ruto
    • Agitha
    • Fi
    • Midna
    • Twili Midna
    • Young Link
    • Tingle
    • Zant
    • Ghirahim
    • Volga
    • Wizzro
    • Linkle
    • Skull Kid
    • Toon Link
    • Tetra
    • King Daphnes
    • Hylian Soldier
    • Goron Soldier
  • Creatures of Darkness: Creating Monsters
    • Ground Cover Evil Troops
    • Blood of the Dragon
    • Commanders of the Dead
    • Immovable
    • Giant Beasts
    • Companion Fairies
  • Twilight Map
    • Twilight Map
    • Item Cards
    • A-3
    • A-4
    • A-5
    • A-6
    • A-7
    • A-8
    • A-9
    • A-10
    • A-11
    • B-1
    • B-2
    • B-3
    • B-4
    • B-5
    • B-6
    • B-7
    • B-8
    • B-9
    • B-10
    • B-11
    • C-1
    • C-2
    • C-3
    • C-4
    • C-5
    • C-6
    • C-7
    • C-8
    • C-9
    • C-10
    • C-11
    • C-12
    • D-1
    • D-2
    • D-3
    • D-4
    • D-5
    • D-6
    • D-7
    • D-8
    • D-9
    • D-10
    • D-11
    • D-12
    • D-13
    • D-14
    • E-1
    • E-2
    • E-3
    • E-4
    • E-5
    • E-6
    • E-7
    • E-8
    • E-9
    • E-10
    • E-11
    • E-12
    • E-13
    • E-14
    • F-1
    • F-2
    • F-3
    • F-4
    • F-5
    • F-6
    • F-7
    • F-8
    • F-9
    • F-10
    • F-11
    • F-12
    • F-13
    • F-14
    • F-15
    • G-2
    • G-3
    • G-4
    • G-5
    • G-6
    • G-7
    • G-8
    • G-9
    • G-10
    • G-11
    • H-3
    • H-4
    • H-5
    • H-6
    • H-7
    • H-8
    • H-9
    • H-10
  • Rewards Map
    • True Partners
    • Chosen by Fate
    • Boss Rush
    • Running to the Rescue
    • Scattered Seeds
    • Unity
    • Evil Power
    • Rulers of Twilight
    • The Giants Gather
  • Termina Map
    • Termina Map
    • Item Cards
    • A-1
    • A-2
    • A-3
    • A-7
    • A-8
    • A-9
    • A-10
    • A-11
    • A-12
    • A-13
    • A-14
    • B-1
    • B-2
    • B-3
    • B-6
    • B-7
    • B-8
    • B-9
    • B-10
    • B-11
    • B-12
    • B-13
    • C-1
    • C-2
    • C-3
    • C-6
    • C-7
    • C-8
    • C-9
    • C-10
    • C-11
    • C-12
    • C-13
    • C-14
    • C-15
    • D-5
    • D-6
    • D-7
    • D-8
    • D-9
    • D-10
    • D-11
    • D-12
    • D-13
    • D-14
    • D-15
    • D-16
    • E-5
    • E-6
    • E-7
    • E-8
    • E-9
    • E-10
    • E-11
    • E-12
    • E-13
    • E-14
    • E-15
    • F-5
    • F-6
    • F-7
    • F-8
    • F-9
    • F-10
    • F-11
    • F-12
    • F-13
    • F-14
    • F-15
    • G-4
    • G-5
    • G-6
    • G-9
    • G-10
    • G-11
    • G-12
    • G-13
    • G-14
    • H-7
    • H-8
    • H-9
    • H-10
    • H-11
    • H-12
    • H-13
  • Hero Training
    • Overview
    • Legend Mode
    • Free Mode
  • Companion Fairies
    • Companion Fairies
  • Credits

Hyrule Warriors Legends Guide › Legend Mode

The Sorceress of the Woods: Faron Woods

Playable Characters

Link

Impa

Sheik

Heart Container

Sheik

Piece of Heart

Impa

Gold Skulltula

1,000 KOs

Hard Mode Gold Skulltula

Link’s Magic Rod—Defeat all Keep Saboteurs and capture all keeps before the Great Deku Tree is in danger.

Unlockables

Bow and Arrow

Lana

Smithy

Linkle

Ocarina

Victory Conditions

Defeat Wizzro.

Defeat Conditions

If Lana flees or the Deku Tree is captured.

The Secret of the Sorceress

You now have access to Sheik, the mysterious Sheikah Tribesman (though, not so mysterious to fans of Ocarina of Time). Link and his new toy, the Fire Rod, are recommended for this fight because of its fire element. It is an excellent weapon, but, as we said before, feel free to select whichever Warrior you enjoy playing, just make sure to keep your Warriors balanced.

Weed Whacking

Shortly after starting this Scenario, things get out of hand. Wizzro summons five Deku Baba to the battlefield. These overgrown flytraps create a circle of poisonous gas around them that can’t be entered without a penalty of a good thrashing. That means all conventional weaponry is out the door; we’re going to have to improvise.

Sheik suggests that you find a Bow somewhere on the map to take out the pesky plants. Where might you find such a weapon? Lucky for you, we know exactly where to look. Directly south of the West Square Keep, at the end of that little hook section on the map, you’ll find a chest containing the Bow Sub-Weapon. Grab it and race over to the nearest Deku Baba.

Selecting Sub-Weapon

Now that you have more than one Sub-Weapon, you’re going to need to know how to swap between them. To change Sub-Weapons, tap the Item button on the lower-right corner of the touch screen to pause the action and select your weapon of choice, then use it in the traditional manner by pressing the Use Item button.

You can also press your finger or a stylus to the Sub-Weapon icon at the lower-right corner of the bottom screen and all of your current Sub-Weapons will pop up onscreen.

Now, lock on to the Deku Baba and shoot off an arrow to bring the baddie down. Repeat this with the other four Deku Babas to complete the mission.

DON’T Escort Lana to the Deku Tree

Your next mission will be to escort the young sorceress Lana, to the Deku Tree, but she’s actually perfectly capable of making it there on her own. This is a good time to capture a few enemy Keeps and defeat enemy Captains. You have only a minute or two, so choose a Keep to capture and stick with it until it’s in your possession.

Our suggestion is to go for either the Southern or Western Tree Keep. Both of these Keeps will put you in a good position for your next mission. Speaking of which…

Defeat the Gibdo Forces

Once Lana enters the Deku Tree Keep, Wizzro will send his personal Gibdo guards to attack her. You have four Gibdos to defeat in order to keep Lana safe: two in the Southeast Tree Keep and two just north of the Western Tree Keep. If you took our advice and went to capture either the Southern or Western Tree Keep, you should be in the perfect position to intercept two of the Gibdos en route to Lana.

Race over to the first set of shambling ghoulies and take them out, then run directly toward the second set and do the same. The key is not to linger on either Gibdo set for too long, or the unattended pair will begin wreaking havoc on Lana and the Deku Tree.

Gibdos Are Absolutely Stunning

Gibdos a shambling mummies with giant swords that have the unfortunate ability to petrify anything close to them. They are generally easy Captains to defeat, but if you don’t pay attention to their visual cues, you can be caught in their aura of terror, which will leave you still as a statue for a few seconds. Get caught in between two Gibdos? Then you better start praying to the goddesses, because you might be there for a while, with each Gibdo taking its turn scaring you motionless.

The best method for attack is the stick-and-move kind. Roll in close enough to attack, swing away, and the second you see the Gibdo begin inhaling a blueish mist, dodge away immediately. When you see its Weak Point Mark appear, refrain from rolling in for a second or two; this a pretty dirty trick the Gibdo’s playing—the ol’ hook, line, and sinker method. Repeat this process and be patient: It can take several attacks on a Gibdo’s Weak Point Mark before you can perform a Smash because it is perfectly capable of hiding its Mark from you in favor of breathing more petrifying breath.

Patience and precision are all you need to put this undead knight to rest for good.

Ocarina

Helping Lana capture the Deku Tree Keep causes a treasure chest to appear. Open it to obtain the magical Ocarina! Now you can warp directly to any owl statues that are activated in the area.

Stand before the owl statue in the Deku Tree Keep and activate it. Now you can use the Ocarina to instantly return here anytime!

Do You Smell Smoke?

We’ve already learned that Wizzro isn’t a big fan of fair play, but this move takes the cake. Once you’ve defeated the Gibdo Forces, Wizzro lights the Deku Tree on fire! That’s just… messed up! Unfortunately, this is a problem that’s a big too big for you and your allies, so you need some other means to save the elder tree.

You need to find the Great Fairy and see if she’ll help with the battle in the same way she helped at the battle of Hyrule Field. Normally, you’d have to track her down yourself, but we’re in good with the Fairy and we happen to know the location of her exclusive, invitation-only Fairy Fountain.

Head to the abandoned Keep in the northeast corner of the map and defeat the Gibdo Captain on the stairs. Once he’s beaten, the abandoned Keep will open up to reveal the Great Fairy’s Fountain. Enter the Keep and pray to the Great Fairy by standing in the center of the Magic Circle and pressing the Y button.

Heart Container Opportunity

While playing as Sheik, if you choose to go to the Southern Tree Keep, you can make your war around to the Southeast Tree Keep’s south gate and around the bend to find a treasure chest containing a Heart Container. Bomb a boulder to reveal the chest, then claim your reward.

Caution

Gibdos will materialize and advance on the burning Deku Tree while you travel to the Great Fairy’s Fountain. Command at least one hero to defend the Deku Tree Keep, switching to that hero as needed to beat back the baddies!

Cuckoo for Cuccos

Inside the Great Fairy’s Fountain is a lone Cucco, pesky poultry that are known for their brotherhood and unrelenting rage against anyone who so much as flicks a feather on one of their own. These stereotypes remain true in Hyrule Warriors as well: Touch a Cucco, and get ready for the storm.

If you hit a Cucco a few times, it’ll call on its plucky brethren and you’ll have a heck of a fight on your hands. Wave after wave of Cucco soldiers will teleport onto the battlefield, following you wherever you go until you either defeat them or they defeat you. And if that weren’t bad enough, once you’ve beat up enough relentless monsters, a Gold Cucco will enter the fray to teach you the true meaning of pain. If it hits you a single time, your Health Bar will plummet like a boulder off a cliff. Your best bet for challenging this fowl foul is to attack only when it’s not running at you. If it begins moving in your direction, get your dodging finger warmed up, because it’ll begin a short barrage of attacks before backing off. Once it stops, return the favor and start attacking the bird with the same fervor it used against you.

You don’t get anything from defeating a Gold Cucco except a sense of pride. If that doesn’t sound worth the effort to you and you’re not up for a challenge, leave these bad birdies alone.

Cuckoo for Cuccos

Inside the Great Fairy’s Fountain is a lone Cucco, pesky poultry that are known for their brotherhood and unrelenting rage against anyone who so much as flicks a feather on one of their own. These stereotypes remain true in Hyrule Warriors as well: Touch a Cucco, and get ready for the storm.

If you hit a Cucco a few times, it’ll call on its plucky brethren and you’ll have a heck of a fight on your hands. Wave after wave of Cucco soldiers will teleport onto the battlefield, following you wherever you go until you either defeat them or they defeat you. And if that weren’t bad enough, once you’ve beat up enough relentless monsters, a Gold Cucco will enter the fray to teach you the true meaning of pain. If it hits you a single time, your Health Bar will plummet like a boulder off a cliff. Your best bet for challenging this fowl foul is to attack only when it’s not running at you. If it begins moving in your direction, get your dodging finger warmed up, because it’ll begin a short barrage of attacks before backing off. Once it stops, return the favor and start attacking the bird with the same fervor it used against you.

You don’t get anything from defeating a Gold Cucco except a sense of pride. If that doesn’t sound worth the effort to you and you’re not up for a challenge, leave these bad birdies alone.

It looks like she was in the mood to help today, too. Ya know, despite her size and demeanor, the Great Fairy is nothing but a big ol’ sweetheart.

Gold Skulltula Opportunity

There’s a darn good chance that you’ve defeated 1,000 enemies at this point in the fight. If that’s the case, head over to the Western Tree Keep, exit through its south gate, and immediately head west. You’ll find a boulder that you should definitely introduce to your Bombs. Underneath the boulder is none other than your third Gold Skulltula. You’re getting pretty good at this!

Wizzro Whomping

Wizzro’s a sore loser—that much becomes apparent after you put out his fire. Luckily, that was the last trick he had up his sleeve . . . we hope.

The gates that blocked your entry to the North Square and Enemy Base Keeps should now be open. Head to the Enemy Base Keep and feel free to capture the North Square Keep along the way.

Piece of Heart Opportunity

While playing as Impa, you can find her Piece of Heart by capturing the North Square Keep. When the Keep is yours, a treasure chest appears. Open the chest to extend Impa’s health by a full Heart.

What a snake! Once you reach the Enemy Base, Wizzro retreats again and calls up the aid of the cycloptic arachnid Gohma.

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