As the anthropomorphized form of the Goddess Sword, Fi is the epitome of grace in battle. Gliding along the battlefield with agility and beauty, Fi attacks her enemies with moves that could easily be mistaken for a choreographed dance. One of the fastest Warriors in the game, Fi has the capacity to slide in and out of fights with complete ease. She is also able to transform the Goddess Sword to reveal her true nature and to empower all of her attacks with light element. While she doesn’t hit as hard as the other Warriors, her speed and agility more than make up for it.
How to unlock
Fi becomes available after completing “Land in the Sky” in Legend Mode.
Fi’s Weapons
Goddess Blade
As we said previously, Fi IS the Goddess Sword, which allows for some pretty interesting Special Attacks. When she’s not dancing across the battlefield and leaping through the air, Fi transforms into the Goddess Sword to smite foes with a blender-like attack. She’s also fully capable of powering up her Skyward Sword powers by pointing herself at the sky while in her sword form. This fills up the light element bar underneath her Special Meter, which makes her attacks more damaging as long as it’s full. To perform this move, simply press Combo and the bar fills completely. Anytime you notice it getting low, just press Combo again to refill it.
Goddess Sword
This is Fi’s starting weapon.
Goddess Longsword
You can find this weapon in Scenario B-4 of the Great Sea Map. You must first use an Item Card in the Search Screen to locate it, and then get an A-Rank to unlock the weapon.
True Goddess Blade
You can find this weapon in Scenario G-15 of the Master Quest Map. You must first use an Item Card in the Search Screen to locate it, and then get an A-Rank to unlock the weapon.
True Goddess Blade +
You can find this weapon in Scenario C-6 of the Termina Map. You must first use an Item Card in the Search Screen to locate it, and then get an A-Rank to unlock the weapon.
Fi’s Badges
Attack Badges
| Name | Description | Materials Required | Cost | |
|---|---|---|---|---|
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Kokiri Sword I (Unlocks Din’s Fire I) | New Combo Attack for Goddess Blade: Regular Attack ×6 | Monster Tooth ×1 | 100 |
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Kokiri Sword II (Unlocks Stamina Fruit I) | New Combo Attack for Goddess Blade: Regular Attack ×4, then press Combo Attack | Moblin Flank ×1, Monster Tooth ×1 | 500 |
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Kokiri Sword III (Unlocks Digging Mitts I) | New Combo Attack for Goddess Blade: Regular Attack ×7 | Aeralfos Feather ×1, Monster Tooth ×1 | 1,000 |
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Kokiri Sword IV | New Combo Attack for Hylian Sword: Regular Attack ×5, then press Combo Attack | Hylian Captain Gauntlet ×1, Monster Tooth ×1 | 3,000 |
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Din’s Fire I (Unlocks Hover Boots I) | Makes the Special Attack gauge fill slightly faster. | Aeralfos Feather ×1, Monster Tooth ×1 | 500 |
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Din’s Fire II (Unlocks Fierce Deity’s Mask I) | Makes Special Attack gauge fill moderately faster. | Hylian Captain Gauntlet ×1, Monster Tooth ×1 | 1,000 |
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Din’s Fire III | Makes the Special Attack gauge fill a lot faster. | Ghirahim’s Cape ×1, The Imprisoned’s Scales ×2, Moblin Spear ×2 | 3,000 |
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Stamina Fruit I | Makes the Weak Point gauge diminish slightly quicker. | Moblin Flank ×1 | 500 |
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Stamina Fruit II | Makes the Weak Point gauge diminish moderately quicker. | Ghirahim’s Sash ×1, The Imprisoned’s Scales ×1, Moblin Flank ×3 | 1,000 |
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Stamina Fruit III | Makes the Weak Point gauge diminish a lot quicker. | Ghirahim’s Cape ×1, The Imprisoned’s Scales ×2, Moblin Spear ×2 | 3,000 |
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Hover Boots I | Slightly lengthens the duration of Focus Spirit. | Moblin Flank ×2 | 500 |
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Hover Boots II | Moderately lengthens the duration of Focus Spirit. | Ghirahim’s Sash ×1, The Imprisoned’s Scales ×1, Moblin Flank ×3 | 1,000 |
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Hover Boots III | Greatly lengthens the duration of Focus Spirit. | Ghirahim’s Cape ×1, The Imprisoned’s Scales ×2, Moblin Spear ×2 | 3,000 |
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Digging Mitts I | Allows the warrior to inflict minor damage to enemies with their guard up. | Moblin Flank ×3 | 2,000 |
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Digging Mitts II | Allows the warrior to inflict moderate damage to enemies with their guard up. | Ghirahim’s Sash ×1, The Imprisoned’s Scales ×1, Moblin Flank ×3 | 3,000 |
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Digging Mitts III | Allows the warrior to inflict heavy damage to enemies with their guard up. | Ghirahim’s Cape ×1, The Imprisoned’s Scales ×2, Moblin Spear ×2 | 5,000 |
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Fierce Deity’s Mask I | Gives the warrior a second Special Attack gauge. | Aeralfos Feather ×1, Monster Tooth ×1 | 2,000 |
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Fierce Deity’s Mask II | Gives the warrior a third Special Attack gauge. | Ghirahim’s Cape ×1, The Imprisoned’s Scales ×2, Moblin Spear ×2 | 3,000 |
Defense Badges
| Name | Description | Materials Required | Cost | |
|---|---|---|---|---|
|
Empty Bottle I (Unlocks all other tier I badges in Fi’s Defense Badge tree) | Allows a warrior to use a potion once per battle. | Old Rag ×1 | 100 |
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Empty Bottle II (Unlocks Nayru’s Love I) | Allows a warrior to use a potion twice per battle. | Hylian Captain Gauntlet ×1, Old Rag ×1 | 1,000 |
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Empty Bottle III | Allows a warrior to use a potion three times per battle. | The Imprisoned’s Pillar ×1, Ghirahim’s Sash ×2, Moblin Spear ×2 | 3,000 |
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Hornet Larvae I | Slightly increases the healing effect from hearts picked up in battle. | Moblin Flank ×1 | 500 |
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Hornet Larvae II | Moderately increases the healing effect from hearts picked up in battle. | Ghirahim’s Sash ×1, The Imprisoned’s Scales ×1, Moblin Flank ×3 | 1,000 |
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Hornet Larvae III | Greatly increases the healing effect from hearts picked up in battle. | The Imprisoned’s Pillar ×1, Ghirahim’s Sash ×2, Moblin Spear ×2 | 3,000 |
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Goron Tunic I | Slightly reduces damage taken on fire-element-recommended stages. | Moblin Flank ×2 | 1,000 |
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Goron Tunic II | Ghirahim’s Sash ×1, The Imprisoned’s Scales ×1, Moblin Flank ×3 | Ganondorf’s Gauntlet ×1, King Dodongo’s Claws ×1, Lizalfos Scale ×3 | 3,000 |
|
Goron Tunic III | Greatly reduces damage taken on fire-element-recommended stages. | The Imprisoned’s Pillar ×1, Ghirahim’s Sash ×2, Moblin Spear ×2 | 5,000 |
|
Zora Tunic I | Slightly reduces damage taken on water-element-recommended stages. | Moblin Flank ×2 | 1,000 |
Assist Badges
| Name | Description | Materials Required | Cost | |
|---|---|---|---|---|
|
Zora Tunic II | Moderately reduces damage taken on water-element-recommended stages. | Ghirahim’s Sash ×1, The Imprisoned’s Scales ×1, Moblin Flank ×3 | 3,000 |
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Zora Tunic III | Greatly reduces damage taken on water-element-recommended stages. | The Imprisoned’s Pillar ×1, Ghirahim’s Sash ×2, Moblin Spear ×2 | 5,000 |
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Magic Armor I | Slightly reduces damage taken on lightning-element-recommended stages. | Moblin Flank ×2 | 1,000 |
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Magic Armor II | Moderately reduces damage taken on lightning-element-recommended stages. | Ghirahim’s Sash ×1, The Imprisoned’s Scales ×1, Moblin Flank ×3 | 3,000 |
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Magic Armor III | Greatly reduces damage taken on lightning-element-recommended stages. | The Imprisoned’s Pillar ×1, Ghirahim’s Sash ×2, Moblin Spear ×2 | 5,000 |
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Sacred Shield I | Slightly reduces damages taken on light-element-recommended stages. | Moblin Flank ×2 | 1,000 |
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Sacred Shield II | Moderately reduces damage taken on light-element-recommended stages. | Ghirahim’s Sash ×1, The Imprisoned’s Scales ×1, Moblin Flank ×3 | 3,000 |
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Sacred Shield III | Greatly reduces damage taken on light-element-recommended stages. | The Imprisoned’s Pillar ×1, Ghirahim’s Sash ×2, Moblin Spear ×2 | 5,000 |
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Mirror Shield I | Slightly reduces damage taken on darkness-element-recommended stages. | Moblin Flank ×2 | 1,000 |
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Mirror Shield II | Moderately reduces damage taken on darkness-element-recommended stages. | Ghirahim’s Sash ×1, The Imprisoned’s Scales ×1, Moblin Flank ×3 | 3,000 |
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Mirror Shield III | Greatly reduces damage taken on darkness-element-recommended stages. | The Imprisoned’s Pillar ×1, Ghirahim’s Sash ×2, Moblin Spear ×2 | 5,000 |
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Naryu’s Love I | Nullifies knock-back on the first hit taken from enemies. | Moblin Flank ×3 | 1,000 |
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Nayru’s Love II | Nullifies knock-back on the first two hits taken from enemies. | Ghirahim’s Sash ×1, The Imprisoned’s Scales ×1, Moblin Flank ×3 | 3,000 |
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Nayru’s Love III | Nullifies knock-back on the first three hits taken from enemies. | The Imprisoned’s Pillar ×1, Ghirahim’s Sash ×2, Moblin Spear ×2 | 5,000 |
Assist Badges
| Name | Description | Materials Required | Cost | |
|---|---|---|---|---|
|
Farore’s Wind I (Unlocks Goron’s Bracelet I) | Slightly speeds up the process of taking keeps. | Metal Plate ×1 | 500 |
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Farore’s Wind II | Moderately speeds up the process of taking keeps. | Ghirahim’s Sash ×1, The Imprisoned’s Scales ×1, Moblin Flank ×3 | 1,000 |
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Farore’s Wind III | Greatly speeds up the process of taking keeps. | Ghirahim’s Cape ×1, Ghirahim’s Sash ×2, Moblin Spear ×2 | 3,000 |
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Goron’s Bracelet I (Unlocks Hawkeye I) | Slightly increases the duration of bomb power-ups. | Moblin Flank ×2 | 1,000 |
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Goron’s Bracelet II | Greatly increases the duration of bomb power-ups. | Ghirahim’s Cape ×1, Ghirahim’s Sash ×2, Moblin Spear ×2 | 2,000 |
|
Hawkeye I (Unlocks Beetle I) | Slightly increases the duration of bow and arrows power-ups. | Moblin Flank ×2 | 1,000 |
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Hawkeye II | Greatly increases the duration of bow and arrows power-ups. | Ghirahim’s Cape ×1, Ghirahim’s Sash ×2, Moblin Spear ×2 | 2,000 |
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Beetle I (Unlocks Whip I) | Slightly increases the duration of boomerang power-ups. | Moblin Flank ×2 | 1,000 |
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Beetle II | Greatly increases the duration of boomerang power-ups. | Ghirahim’s Cape ×1, Ghirahim’s Sash ×2, Moblin Spear ×2 | 2,000 |
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Whip I (Unlocks Bug Net I) | Slightly increases the duration of Hookshot power-ups. | Moblin Flank ×2 | 1,000 |
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Whip II | Greatly increases the duration of Hookshot power-ups. | Ghirahim’s Cape ×1, Ghirahim’s Sash ×2, Moblin Spear ×2 | 2,000 |
|
Bug Net I | Slightly increases the duration of hammer power-ups. | Moblin Flank ×2 | 1,000 |
|
Bug Net II | Greatly increases the duration of hammer power-ups. | Ghirahim’s Cape ×1, Ghirahim’s Sash ×2, Moblin Spear ×2 | 2,000 |
Fi’s Costumes
| Name | Location |
|---|---|
| Standard Outfit | This is Fi’s starting outfit. |
| Standard Outfit (Great Sea) | B-7 in the Great Sea Map; need to use Item Card. |
| Standard Outfit(Master Quest) | C-5 in the Master Quest Map; need to use Item Card. |
| Standard Outfit (Twilight) | B-6 in the Twilight Map; need to use Item Card. |
| Stone Mask | E-7 in the Termina Map; need to use Item Card. |