Prima Games eGuides Hyrule Warriors Legends eGuide

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Hyrule Warriors Legends eGuide Warriors & Weapons

Fi

As the anthropomorphized form of the Goddess Sword, Fi is the epitome of grace in battle. Gliding along the battlefield with agility and beauty, Fi attacks her enemies with moves that could easily be mistaken for a choreographed dance. One of the fastest Warriors in the game, Fi has the capacity to slide in and out of fights with complete ease. She is also able to transform the Goddess Sword to reveal her true nature and to empower all of her attacks with light element. While she doesn’t hit as hard as the other Warriors, her speed and agility more than make up for it.

How to unlock

Fi becomes available after completing “Land in the Sky” in Legend Mode.

Fi’s Weapons

Goddess Blade

As we said previously, Fi IS the Goddess Sword, which allows for some pretty interesting Special Attacks. When she’s not dancing across the battlefield and leaping through the air, Fi transforms into the Goddess Sword to smite foes with a blender-like attack. She’s also fully capable of powering up her Skyward Sword powers by pointing herself at the sky while in her sword form. This fills up the light element bar underneath her Special Meter, which makes her attacks more damaging as long as it’s full. To perform this move, simply press Combo and the bar fills completely. Anytime you notice it getting low, just press Combo again to refill it.

Goddess Sword

This is Fi’s starting weapon.

Goddess Longsword

You can find this weapon in Scenario B-4 of the Great Sea Map. You must first use an Item Card in the Search Screen to locate it, and then get an A-Rank to unlock the weapon.

True Goddess Blade

You can find this weapon in Scenario G-15 of the Master Quest Map. You must first use an Item Card in the Search Screen to locate it, and then get an A-Rank to unlock the weapon.

True Goddess Blade +

You can find this weapon in Scenario C-6 of the Termina Map. You must first use an Item Card in the Search Screen to locate it, and then get an A-Rank to unlock the weapon.

Fi’s Badges

Attack Badges
NameDescriptionMaterials RequiredCost
Kokiri Sword I (Unlocks Din’s Fire I) New Combo Attack for Goddess Blade: Regular Attack ×6 Monster Tooth ×1 100
Kokiri Sword II (Unlocks Stamina Fruit I) New Combo Attack for Goddess Blade: Regular Attack ×4, then press Combo Attack Moblin Flank ×1, Monster Tooth ×1 500
Kokiri Sword III (Unlocks Digging Mitts I) New Combo Attack for Goddess Blade: Regular Attack ×7 Aeralfos Feather ×1, Monster Tooth ×1 1,000
Kokiri Sword IV New Combo Attack for Hylian Sword: Regular Attack ×5, then press Combo Attack Hylian Captain Gauntlet ×1, Monster Tooth ×1 3,000
Din’s Fire I (Unlocks Hover Boots I) Makes the Special Attack gauge fill slightly faster. Aeralfos Feather ×1, Monster Tooth ×1 500
Din’s Fire II (Unlocks Fierce Deity’s Mask I) Makes Special Attack gauge fill moderately faster. Hylian Captain Gauntlet ×1, Monster Tooth ×1 1,000
Din’s Fire III Makes the Special Attack gauge fill a lot faster. Ghirahim’s Cape ×1, The Imprisoned’s Scales ×2, Moblin Spear ×2 3,000
Stamina Fruit I Makes the Weak Point gauge diminish slightly quicker. Moblin Flank ×1 500
Stamina Fruit II Makes the Weak Point gauge diminish moderately quicker. Ghirahim’s Sash ×1, The Imprisoned’s Scales ×1, Moblin Flank ×3 1,000
Stamina Fruit III Makes the Weak Point gauge diminish a lot quicker. Ghirahim’s Cape ×1, The Imprisoned’s Scales ×2, Moblin Spear ×2 3,000
Hover Boots I Slightly lengthens the duration of Focus Spirit. Moblin Flank ×2 500
Hover Boots II Moderately lengthens the duration of Focus Spirit. Ghirahim’s Sash ×1, The Imprisoned’s Scales ×1, Moblin Flank ×3 1,000
Hover Boots III Greatly lengthens the duration of Focus Spirit. Ghirahim’s Cape ×1, The Imprisoned’s Scales ×2, Moblin Spear ×2 3,000
Digging Mitts I Allows the warrior to inflict minor damage to enemies with their guard up. Moblin Flank ×3 2,000
Digging Mitts II Allows the warrior to inflict moderate damage to enemies with their guard up. Ghirahim’s Sash ×1, The Imprisoned’s Scales ×1, Moblin Flank ×3 3,000
Digging Mitts III Allows the warrior to inflict heavy damage to enemies with their guard up. Ghirahim’s Cape ×1, The Imprisoned’s Scales ×2, Moblin Spear ×2 5,000
Fierce Deity’s Mask I Gives the warrior a second Special Attack gauge. Aeralfos Feather ×1, Monster Tooth ×1 2,000
Fierce Deity’s Mask II Gives the warrior a third Special Attack gauge. Ghirahim’s Cape ×1, The Imprisoned’s Scales ×2, Moblin Spear ×2 3,000
Defense Badges
NameDescriptionMaterials RequiredCost
Empty Bottle I (Unlocks all other tier I badges in Fi’s Defense Badge tree) Allows a warrior to use a potion once per battle. Old Rag ×1 100
Empty Bottle II (Unlocks Nayru’s Love I) Allows a warrior to use a potion twice per battle. Hylian Captain Gauntlet ×1, Old Rag ×1 1,000
Empty Bottle III Allows a warrior to use a potion three times per battle. The Imprisoned’s Pillar ×1, Ghirahim’s Sash ×2, Moblin Spear ×2 3,000
Hornet Larvae I Slightly increases the healing effect from hearts picked up in battle. Moblin Flank ×1 500
Hornet Larvae II Moderately increases the healing effect from hearts picked up in battle. Ghirahim’s Sash ×1, The Imprisoned’s Scales ×1, Moblin Flank ×3 1,000
Hornet Larvae III Greatly increases the healing effect from hearts picked up in battle. The Imprisoned’s Pillar ×1, Ghirahim’s Sash ×2, Moblin Spear ×2 3,000
Goron Tunic I Slightly reduces damage taken on fire-element-recommended stages. Moblin Flank ×2 1,000
Goron Tunic II Ghirahim’s Sash ×1, The Imprisoned’s Scales ×1, Moblin Flank ×3 Ganondorf’s Gauntlet ×1, King Dodongo’s Claws ×1, Lizalfos Scale ×3 3,000
Goron Tunic III Greatly reduces damage taken on fire-element-recommended stages. The Imprisoned’s Pillar ×1, Ghirahim’s Sash ×2, Moblin Spear ×2 5,000
Zora Tunic I Slightly reduces damage taken on water-element-recommended stages. Moblin Flank ×2 1,000
Assist Badges
NameDescriptionMaterials RequiredCost
Zora Tunic II Moderately reduces damage taken on water-element-recommended stages. Ghirahim’s Sash ×1, The Imprisoned’s Scales ×1, Moblin Flank ×3 3,000
Zora Tunic III Greatly reduces damage taken on water-element-recommended stages. The Imprisoned’s Pillar ×1, Ghirahim’s Sash ×2, Moblin Spear ×2 5,000
Magic Armor I Slightly reduces damage taken on lightning-element-recommended stages. Moblin Flank ×2 1,000
Magic Armor II Moderately reduces damage taken on lightning-element-recommended stages. Ghirahim’s Sash ×1, The Imprisoned’s Scales ×1, Moblin Flank ×3 3,000
Magic Armor III Greatly reduces damage taken on lightning-element-recommended stages. The Imprisoned’s Pillar ×1, Ghirahim’s Sash ×2, Moblin Spear ×2 5,000
Sacred Shield I Slightly reduces damages taken on light-element-recommended stages. Moblin Flank ×2 1,000
Sacred Shield II Moderately reduces damage taken on light-element-recommended stages. Ghirahim’s Sash ×1, The Imprisoned’s Scales ×1, Moblin Flank ×3 3,000
Sacred Shield III Greatly reduces damage taken on light-element-recommended stages. The Imprisoned’s Pillar ×1, Ghirahim’s Sash ×2, Moblin Spear ×2 5,000
Mirror Shield I Slightly reduces damage taken on darkness-element-recommended stages. Moblin Flank ×2 1,000
Mirror Shield II Moderately reduces damage taken on darkness-element-recommended stages. Ghirahim’s Sash ×1, The Imprisoned’s Scales ×1, Moblin Flank ×3 3,000
Mirror Shield III Greatly reduces damage taken on darkness-element-recommended stages. The Imprisoned’s Pillar ×1, Ghirahim’s Sash ×2, Moblin Spear ×2 5,000
Naryu’s Love I Nullifies knock-back on the first hit taken from enemies. Moblin Flank ×3 1,000
Nayru’s Love II Nullifies knock-back on the first two hits taken from enemies. Ghirahim’s Sash ×1, The Imprisoned’s Scales ×1, Moblin Flank ×3 3,000
Nayru’s Love III Nullifies knock-back on the first three hits taken from enemies. The Imprisoned’s Pillar ×1, Ghirahim’s Sash ×2, Moblin Spear ×2 5,000
Assist Badges
NameDescriptionMaterials RequiredCost
Farore’s Wind I (Unlocks Goron’s Bracelet I) Slightly speeds up the process of taking keeps. Metal Plate ×1 500
Farore’s Wind II Moderately speeds up the process of taking keeps. Ghirahim’s Sash ×1, The Imprisoned’s Scales ×1, Moblin Flank ×3 1,000
Farore’s Wind III Greatly speeds up the process of taking keeps. Ghirahim’s Cape ×1, Ghirahim’s Sash ×2, Moblin Spear ×2 3,000
Goron’s Bracelet I (Unlocks Hawkeye I) Slightly increases the duration of bomb power-ups. Moblin Flank ×2 1,000
Goron’s Bracelet II Greatly increases the duration of bomb power-ups. Ghirahim’s Cape ×1, Ghirahim’s Sash ×2, Moblin Spear ×2 2,000
Hawkeye I (Unlocks Beetle I) Slightly increases the duration of bow and arrows power-ups. Moblin Flank ×2 1,000
Hawkeye II Greatly increases the duration of bow and arrows power-ups. Ghirahim’s Cape ×1, Ghirahim’s Sash ×2, Moblin Spear ×2 2,000
Beetle I (Unlocks Whip I) Slightly increases the duration of boomerang power-ups. Moblin Flank ×2 1,000
Beetle II Greatly increases the duration of boomerang power-ups. Ghirahim’s Cape ×1, Ghirahim’s Sash ×2, Moblin Spear ×2 2,000
Whip I (Unlocks Bug Net I) Slightly increases the duration of Hookshot power-ups. Moblin Flank ×2 1,000
Whip II Greatly increases the duration of Hookshot power-ups. Ghirahim’s Cape ×1, Ghirahim’s Sash ×2, Moblin Spear ×2 2,000
Bug Net I Slightly increases the duration of hammer power-ups. Moblin Flank ×2 1,000
Bug Net II Greatly increases the duration of hammer power-ups. Ghirahim’s Cape ×1, Ghirahim’s Sash ×2, Moblin Spear ×2 2,000

Fi’s Costumes

NameLocation
Standard Outfit This is Fi’s starting outfit.
Standard Outfit (Great Sea) B-7 in the Great Sea Map; need to use Item Card.
Standard Outfit(Master Quest) C-5 in the Master Quest Map; need to use Item Card.
Standard Outfit (Twilight) B-6 in the Twilight Map; need to use Item Card.
Stone Mask E-7 in the Termina Map; need to use Item Card.