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Hyrule Warriors Legends eGuide
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Contents

  • Legend Mode
    • Overview
    • The Armies of Ruin: Hyrule Field
    • Boss Fight: King Dodongo First Fight
    • The Sheikah Tribesman: Eldin Caves
    • The Sorceress of the Woods: Faron Woods
    • Boss Fight: Gohma
    • Linkle's Tale: The Girl in the Green Tunic
    • The Sorceress of the Valley: Valley of Seers
    • Boss Fight: Manhandla
    • Land of Twilight: Twilight Field
    • The Shadow King: Palace of Twilight
    • Boss Fight: Argorok
    • Land of Myth: Death Mountain
    • The Water Temple: Lake Hylia
    • Boss Fight: King Dodongo Second Fight
    • Linkle's Tale: Powers Collide
    • Land in the Sky: Skyloft
    • Sealed Ambition: Sealed Grounds
    • Boss Fight: The Imprisoned
    • Linkle's Tale: The Demon Lord's Plan
    • The Sacred Sword: Temple of the Sacred Sword
    • A War of Spirit: Temple of Souls
    • Linkle's Tale: Her True Self
    • Shining Beacon: Valley of Seers
    • Ganondorf's Return: Gerudo Desert
    • March of the Demon King: Valley of Seers
    • Battle of the Triforce: Hyrule Field
    • Enduring Resolve: Gerudo Desert
    • Liberation of the Triforce: Ganon's Tower
    • Boss Fight: Ganon
    • Linkle's Tale: The Other Hero
    • Boss Fight: Dark King Dodongo
    • Cia's Tale: The Dragon of the Caves
    • Cia's Tale: The Invasion Begins
    • Cia's Tale: The Usurper King
    • Cia's Tale: The Demon Lord
    • Cia's Tale: Darkness Falls
    • Wind Waker: A New Disturbance
    • Wind Waker: The Search for Cia
    • Boss Fight: The Great Bird
    • Wind Waker: Reclaiming the Darkness
    • Wind Waker: Watchers of the Triforce
    • Boss Fight: Phantom Ganon
  • The Goddesss Descent: The World of Hyrule Warriors
    • Prologue
    • Link The Hero Appears
    • Invasion of the Black Witch
    • On to Adventure
    • A New Phenomenon
  • Master Quest Map
    • Overview
    • A-1
    • A-2
    • A-3
    • A-4
    • A-5
    • A-6
    • A-7
    • A-8
    • A-9
    • A-10
    • A-11
    • A-12
    • A-13
    • A-14
    • A-15
    • A-16
    • B-1
    • B-2
    • B-3
    • B-4
    • B-5
    • B-6
    • B-7
    • B-8
    • B-9
    • B-10
    • B-11
    • B-12
    • B-13
    • B-14
    • B-15
    • B-16
    • C-1
    • C-2
    • C-3
    • C-4
    • C-5
    • C-6
    • C-7
    • C-8
    • C-9
    • C-10
    • C-11
    • C-12
    • C-13
    • C-14
    • C-15
    • C-16
    • D-1
    • D-2
    • D-3
    • D-4
    • D-5
    • D-6
    • D-7
    • D-8
    • D-9
    • D-10
    • D-11
    • D-12
    • D-13
    • D-14
    • D-15
    • D-16
    • E-1
    • E-2
    • E-3
    • E-4
    • E-5
    • E-6
    • E-7
    • E-8
    • E-9
    • E-10
    • E-11
    • E-12
    • E-13
    • E-14
    • E-15
    • E-16
    • F-1
    • F-2
    • F-3
    • F-4
    • F-5
    • F-6
    • F-7
    • F-8
    • F-9
    • F-10
    • F-11
    • F-12
    • F-13
    • F-14
    • F-15
    • F-16
    • G-1
    • G-2
    • G-3
    • G-4
    • G-5
    • G-6
    • G-7
    • G-8
    • G-9
    • G-10
    • G-11
    • G-12
    • G-13
    • G-14
    • G-15
    • G-16
    • H-1
    • H-2
    • H-3
    • H-4
    • H-5
    • H-6
    • H-7
    • H-8
    • H-9
    • H-10
    • H-11
    • H-12
    • H-13
    • H-14
    • H-15
    • H-16
  • Extras
    • Overview
    • Potions
    • Materials
    • Nintendo amiibo
    • Medals
  • Adventure Mode
    • How It Works
    • A-1
    • A-2
    • A-3
    • A-4
    • A-5
    • A-6
    • A-7
    • A-8
    • A-9
    • A-10
    • A-11
    • A-12
    • A-13
    • A-14
    • A-15
    • A-16
    • B-1
    • B-2
    • B-3
    • B-4
    • B-5
    • B-6
    • B-7
    • B-8
    • B-9
    • B-10
    • B-11
    • B-12
    • B-13
    • B-14
    • B-15
    • B-16
    • C-1
    • C-2
    • C-3
    • C-4
    • C-5
    • C-6
    • C-7
    • C-8
    • C-9
    • C-10
    • C-11
    • C-12
    • C-13
    • C-14
    • C-15
    • C-16
    • D-1
    • D-2
    • D-3
    • D-4
    • D-5
    • D-6
    • D-7
    • D-8
    • D-9
    • D-10
    • D-11
    • D-12
    • D-13
    • D-14
    • D-15
    • D-16
    • E-1
    • E-2
    • E-3
    • E-4
    • E-5
    • E-6
    • E-7
    • E-8
    • E-9
    • E-10
    • E-11
    • E-12
    • E-13
    • E-14
    • E-15
    • E-16
    • F-1
    • F-2
    • F-3
    • F-4
    • F-5
    • F-6
    • F-7
    • F-8
    • F-9
    • F-10
    • F-11
    • F-12
    • F-13
    • F-14
    • F-15
    • F-16
    • G-1
    • G-2
    • G-3
    • G-4
    • G-5
    • G-6
    • G-7
    • G-8
    • G-9
    • G-10
    • G-11
    • G-12
    • G-13
    • G-14
    • G-15
    • G-16
    • H-1
    • H-2
    • H-3
    • H-4
    • H-5
    • H-6
    • H-7
    • H-8
    • H-9
    • H-10
    • H-11
    • H-12
    • H-13
    • H-14
    • H-15
    • H-16
  • Warriors & Weapons
    • Overview
    • Link
    • Impa
    • Sheik
    • Lana
    • Zelda
    • Ganondorf
    • Darunia
    • Ruto
    • Agitha
    • Midna
    • Zant
    • Fi
    • Ghirahim
    • Cia
    • Volga
    • Wizzro
    • Twili Midna
    • Young Link
    • Tingle
    • Linkle
    • Skull Kid
    • Toon Link
    • Tetra
    • King Daphnes
    • Weapon Skills
    • Items
  • Great Sea Map
    • Overview
    • A-1
    • A-2
    • A-3
    • A-4
    • A-5
    • A-6
    • A-7
    • A-8
    • A-9
    • A-10
    • A-11
    • A-12
    • A-13
    • A-14
    • B-1
    • B-2
    • B-3
    • B-4
    • B-5
    • B-6
    • B-7
    • B-8
    • B-9
    • B-10
    • B-11
    • B-12
    • B-13
    • B-14
    • C-1
    • C-2
    • C-3
    • C-4
    • C-5
    • C-6
    • C-7
    • C-8
    • C-9
    • C-10
    • C-11
    • C-12
    • C-13
    • C-14
    • D-1
    • D-2
    • D-3
    • D-4
    • D-5
    • D-6
    • D-7
    • D-8
    • D-9
    • D-10
    • D-11
    • D-12
    • D-13
    • D-14
    • E-1
    • E-2
    • E-3
    • E-4
    • E-5
    • E-6
    • E-7
    • E-8
    • E-9
    • E-10
    • E-11
    • E-12
    • E-13
    • E-14
    • F-1
    • F-2
    • F-3
    • F-4
    • F-5
    • F-6
    • F-7
    • F-8
    • F-9
    • F-10
    • F-11
    • F-12
    • F-13
    • F-14
    • G-1
    • G-2
    • G-3
    • G-4
    • G-5
    • G-6
    • G-7
    • G-8
    • G-9
    • G-10
    • G-11
    • G-12
    • G-13
    • G-14
  • The Land of Hyrule: Stage Art
    • Hyrule Field
    • Ganon's Tower
    • Eldin Caves
    • Faron Woods
    • Valley of Seers
    • Death Mountain
    • Water Temple
    • Twilight Field
    • Palace of Twilight
    • Skyloft
    • Sealed Grounds
    • Temple of the Sacred Sword
    • Temple of Souls
    • Gerudo Desert
    • Forsaken Fortress
    • Wind and Earth Temples
    • From the Designers
  • Makers of History: Creating Characters
    • Link
    • Zelda
    • Lana
    • Cia
    • Ganondorf
    • Impa
    • Sheik
    • Darunia
    • Ruto
    • Agitha
    • Fi
    • Midna
    • Twili Midna
    • Young Link
    • Tingle
    • Zant
    • Ghirahim
    • Volga
    • Wizzro
    • Linkle
    • Skull Kid
    • Toon Link
    • Tetra
    • King Daphnes
    • Hylian Soldier
    • Goron Soldier
  • Creatures of Darkness: Creating Monsters
    • Ground Cover Evil Troops
    • Blood of the Dragon
    • Commanders of the Dead
    • Immovable
    • Giant Beasts
    • Companion Fairies
  • Twilight Map
    • Twilight Map
    • Item Cards
    • A-3
    • A-4
    • A-5
    • A-6
    • A-7
    • A-8
    • A-9
    • A-10
    • A-11
    • B-1
    • B-2
    • B-3
    • B-4
    • B-5
    • B-6
    • B-7
    • B-8
    • B-9
    • B-10
    • B-11
    • C-1
    • C-2
    • C-3
    • C-4
    • C-5
    • C-6
    • C-7
    • C-8
    • C-9
    • C-10
    • C-11
    • C-12
    • D-1
    • D-2
    • D-3
    • D-4
    • D-5
    • D-6
    • D-7
    • D-8
    • D-9
    • D-10
    • D-11
    • D-12
    • D-13
    • D-14
    • E-1
    • E-2
    • E-3
    • E-4
    • E-5
    • E-6
    • E-7
    • E-8
    • E-9
    • E-10
    • E-11
    • E-12
    • E-13
    • E-14
    • F-1
    • F-2
    • F-3
    • F-4
    • F-5
    • F-6
    • F-7
    • F-8
    • F-9
    • F-10
    • F-11
    • F-12
    • F-13
    • F-14
    • F-15
    • G-2
    • G-3
    • G-4
    • G-5
    • G-6
    • G-7
    • G-8
    • G-9
    • G-10
    • G-11
    • H-3
    • H-4
    • H-5
    • H-6
    • H-7
    • H-8
    • H-9
    • H-10
  • Rewards Map
    • True Partners
    • Chosen by Fate
    • Boss Rush
    • Running to the Rescue
    • Scattered Seeds
    • Unity
    • Evil Power
    • Rulers of Twilight
    • The Giants Gather
  • Termina Map
    • Termina Map
    • Item Cards
    • A-1
    • A-2
    • A-3
    • A-7
    • A-8
    • A-9
    • A-10
    • A-11
    • A-12
    • A-13
    • A-14
    • B-1
    • B-2
    • B-3
    • B-6
    • B-7
    • B-8
    • B-9
    • B-10
    • B-11
    • B-12
    • B-13
    • C-1
    • C-2
    • C-3
    • C-6
    • C-7
    • C-8
    • C-9
    • C-10
    • C-11
    • C-12
    • C-13
    • C-14
    • C-15
    • D-5
    • D-6
    • D-7
    • D-8
    • D-9
    • D-10
    • D-11
    • D-12
    • D-13
    • D-14
    • D-15
    • D-16
    • E-5
    • E-6
    • E-7
    • E-8
    • E-9
    • E-10
    • E-11
    • E-12
    • E-13
    • E-14
    • E-15
    • F-5
    • F-6
    • F-7
    • F-8
    • F-9
    • F-10
    • F-11
    • F-12
    • F-13
    • F-14
    • F-15
    • G-4
    • G-5
    • G-6
    • G-9
    • G-10
    • G-11
    • G-12
    • G-13
    • G-14
    • H-7
    • H-8
    • H-9
    • H-10
    • H-11
    • H-12
    • H-13
  • Hero Training
    • Overview
    • Legend Mode
    • Free Mode
  • Companion Fairies
    • Companion Fairies
  • Credits

Hyrule Warriors Legends Guide › Legend Mode

The Water Temple: Lake Hylia

Playable Characters

Impa

Ruto

Darunia

Heart Container

Darunia

Piece of Heart

Ruto

Gold Skulltula

1,000 KOs

Hard Mode Gold Skulltula

Impa’s Giant Blade—Defeat King Dodongo while keeping allied commanders and Ruto at 50% or more health.

Unlockables

Sheik’s Typhoon Harp

Victory Conditions

Defeat Zelda.

Defeat Conditions

If Sheik/Darunia or Ruto Flees.

The Underwater Sanctuary

Sheik and Impa finally catch a break on the whereabouts of Princess Zelda, but the news is not nearly as positive as they were hoping. Rumor has it that Princess Zelda is actually leading a regiment of Cia’s monster army and she’s used it to take over the Water Temple at the bottom of Lake Hylia! Princess Zelda definitely wouldn’t join Cia willfully, so we’ll need to reach her to get to the bottom of this.

A Brief Reprieve

This Scenario offers a nice reprieve from what you dealt with at Death Mountain, though there are still some tricks and challenges coming your way, especially if you’re looking to get the Hard Gold Skulltula on this map. Hang in there and we’ll give you the best strategies for handling this Scenario and getting all it has to offer.

Ambush the Enemy!

You start the scenario inside the King’s Hall Keep with a mission to ambush the opposing force. To do that, you must get the drop on them. Literally. Take a right out of the Mine Keep and run to the end of the path. There is a ledge you can—and should—jump from. When you take the plunge, it catches the enemies within the mines off guard, dropping their morale. Clear out the enemies in the mines and then head outside.

Criticism Hurts

Princess Zelda will continuously issue harsh words to your forces for the first half of the battle. Her constant barrage of criticism decreases their morale. This isn’t as big of a deal as it might be in other Scenarios, so don’t worry too much about. Just carry on with your missions in a timely manner and you’ll be fine.

Rescue and Escort Ruto

Your next mission is to help the Zora Princess, Ruto, who’s had her hands full with Zelda’s army since before you and your allies arrived. Head toward the flag icon on the minimap to find Ruto, then defeat the two glowing Lizalfos attacking her to rescue her.

Once she’s been rescued, Ruto asks you to escort her to the Lakeside Keep on the west side of the lake’s shore. Capture the Keep and then Ruto flips a switch that lowers the lake’s water level, revealing the Water Temple below.

Sealed Weapon

You can grab Sheik’s second-level Harp if you first grab a Sealed Weapon from the Temple Face Keep. You’ll need to capture the Keep first to reveal a chest containing the Sealed Weapon. After completing the Scenario, the Sealed Weapon will become the Typhoon Harp.

Defend Darunia!

Powerful Lizalfos appear and chase after Darunia while you escort Ruto to Lakeside Keep. Use Impa to defend Darunia while Shiek escorts Ruto.

Enter the Water Temple

Head into the Water Temple from the steps in the center of the map. A legion of Big Poe Captains will make their way up those very steps, which means you’ll be able to intercept them and prevent them from causing trouble for your allies who stay behind on the lake’s shore.

The Zora Princess Imprisoned!

Almost immediately after entering the Water Temple, Princess Ruto gets kidnapped by Zelda’s forces and taken to a room in the center of the temple. This is the trickiest part of the Scenario, because enemy Captains will continuously attack Ruto so long as she’s in that room and reaching her is no simple task. You need to hit two different switches in two different Keeps to reach her and the only way to hit the switches is to capture both Keeps.

Hard Gold Skulltula Opportunity

If you’re going for the Hard Gold Skulltula, use Sheik to save Darunia whenever enemies advance on him. Use the Command screen to order Sheik to remain near Darunia so you can come to his aid at a moment’s notice.

The Keeps housing the switches are the SE and SW Room Keeps. Head over to the SE Room Keep first and capture it. This switch not only slightly lowers the currents blocking your access to the center of the Water Temple, it also lowers the water on west and east sides of the temple, giving you access to the West and East Room Keeps. Don’t bother going to either Keep just yet; saving Ruto should be your number one priority.

Keep it Up!

Assault Troops will advance on Darunia as you work at freeing Ruto. Defend Darunia with Impa, using the Command screen to ensure she remains close to Darunia at all times.

Gold Skulltula Opportunity

Just up and to the left of Temple Face Keep; behind a Wall of Vines is the 1,000 KO Gold Skulltula. You’ll need to be prepared to get this one, since you’ll almost certainly be inside the Water Temple when the Skulltula appears on the field. Keep a close eye on your KO count to make sure you’re good and ready to race to the Skulltula. A Wall of Vines will be blocking your path, so you’ll need the Boomerang to open the way.

Head over to the SW Room Keep and capture it to lower the water in the central room.

You can now reach Princess Ruto via the central room’s south entrance, but first you need to take out the Gate Guard standing in front of the door. Once the Gate Guard’s been defeated, the door opens and you find Princess Ruto fighting for her life.

Defeat the Captains attacking Ruto to save her and complete the mission.

Heart Container Opportunity

While playing as Darunia, as soon as you rescue Ruto, head through the Central Keep’s east gate and destroy the boulder in the corridor ahead to reveal a chest containing Darunia’s Heart Container for this Scenario.

Healing Hands

Your allied Captains and Warriors will sometimes call out for your help during a battle. This isn’t simply to let you know that they’re getting beaten up pretty badly; it’s also a call for healing. Captains or Warriors with health below 25 to 33 percent will have a large green ring on the ground around them. If you walk into that ring, it will refill a large portion of their health. So if you ever have the time to help an ally in danger, race over and heal them to get them back into the fight.

Piece of Heart Opportunity

Before you enter Zelda’s Keep, head over to the East Keep and capture it to reveal Sheik’s Piece of Heart for this Scenario.

Defeat Zelda

Now that Ruto is safe, it’s time to get back to the main objective: stopping Zelda from hurting anyone else. Her Keep opens up after you free Ruto, which means it’s time to get to the bottom of this mystery. In classic villain form, as soon as you enter her Keep, Zelda summons King Dodongo to the center of the map. You must deal with Dodongo before you can face Zelda, or you’ll run the risk of letting it destroy the Allied Base, and your losing the fight.

Hard Gold Skulltula Opportunity Continued

Defeating King Dodongo without letting any of your allied commanders (namely Ruto, Darunia, and Sheik) fall below 50% health is one of the most challenging things you’ll have to accomplish in Legend Mode. The second you step foot in Zelda’s Keep, you must immediately switch to Sheik and defend Darunia from King Dodonngo. Use the Command screen to send Impa up north to join the fight, as well. This fight is brutal and, unfortunately, there isn’t any right way to defeat Dodongo. After feeding him some bombs, use your Focus Spirit and Special Attacks to punish his Weak Point Mark and take him out fast.

If you’re unable to accomplish this task, level Impa up, get her some newer, stronger weapons in Adventure Mode and then come back and try again.

If you manage to beat King Dodongo, the Gold Skulltula will appear at the top of the map, north of the Mine Keep. It’s on top of the cliff you jumped from to ambush your enemies at the start of the Scenario.

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