Prima Games eGuides Final Fantasy XII: The Zodiac Age eGuide

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Final Fantasy XII: The Zodiac Age eGuide Zodiac Job System

White Mage

Potential Core Nodes

210 HP

Swiftness x2

Channeling x3

Battle Lore x4

Magick Lore x15

Ether Lore 1

Ether Lore 2

Headsman

Recover MP when dealing fatal damage to a Foe in the amount of Foe level divided by 4.

Inquisitor

Restores MP when dealing Physical damage. (See Damage to MP chart)

Martyr

Restores MP upon being damaged. (See Damage to MP chart)

Serenity

Increases magick damage dealt by 1.2x and magick healing done by 1.5x when HP is full. Increases chance of landing status effects.

Spellbound

Beneficial statuses last 50% longer

Spellbreaker

Doubles magick damage, increases healing by 1.5x and increases chance of landing status effects when in Critical status

Warmage

Restores MP when dealing magick damage. (See Damage to MP chart)

Rods 1

Rod, Serpent Rod

Rods 2

Healing Rod, Gaia Rod

Rods 3

Power Rod, Empyrean Rod

Rods 4

Holy Rod

Rod of Faith

Rod of Faith

Mystic Armor 1

Cotton Cap, Cotton Shirt, Magick Curch, Light Woven Shirt

Mystic Armor 2

Pointy Hat, Silken Shirt, Topkapi Hat, Kilimweave Shirt

Mystic Armor 3

Calot Hat, Shepherd’s Bolero, Wizard’s Hat, Wizard’s Robes

Mystic Armor 4

Lambent Hat, Chanter’s Djellaba, Feathered Cap, Traveler’s Vestment

Mystic Armor 5

Mage’s Hat, Mage’s Habit, Lamia’s Tiara, Enchanter’s Habit

Mystic Armor 6

Sorcerer’s Hat, Sorcerer’s Habit, Black Cowl, Black Garb

Mystic Armor 7

Astrakhan Hat, Carmagnole, Gaia Hat, Maduin Gear

Mystic Armor 8

Hypnocrown, Jade Gown, Gold Hairpin, Gaia Gear

Mystic Armor 9

Celebrant’s Miter, Cleric’s Robes

Mystic Armor 10

Black Mask, Black Robes

Mystic Armor 11

White Mask, White Robes

Mystic Armor 12

Golden Skullcap, Glimmering Robes

Mystic Armor 13

Circlet, Lordly Robes

White Magick 1

Cure, Blindna

White Magick 2

Vox, Poisona

White Magick 3

Protect, Shell

White Magick 4

Cura, Raise

White Magick 5

Dispel, Stona

White Magick 6

Curaga, Regen

White Magick 7

Cleanse, Esuna

White Magick 8

Confuse, Faith

White Magick 9

Bravery, Curaja

White Magick 10

Dispelga, Arise

White Magick 11

Holy, Esunaga

White Magick 12

Protectga, Shellga

White Magick 13

Renew

Green Magick 1

Decoy, Oil

Green Magick 2

Drain, Reverse

Green Magick 3

Bubble, Syphon

Achilles

Causes a foe to gain vulnerability to a random status. Most enemies are immune.

Charge

Restores some MP. Success rate scales with how much MP is missing. Reduces MP to 0 on a failure. When successful, also restores some Mist Charge. See also: Syphon

Stamp

Copies all of the user’s status ailments onto one Foe.

missable Nodes

150 HP

Locked

Quickening

190 HP

Locked

Quickening

Battle Lore (50A)

Locked

Quickening

230 HP

Locked

Esper

270 HP

Locked

Esper

310 HP

Locked

Esper

Battle Lore (50B)

Locked

Esper

Battle Lore (50C)

Locked

Esper

Daggers 5

Locked

Esper

Orichalcum Dirk, Platinum Dagger

Greatswords 1

Locked

Esper

Claymore

Greatswords 2

Locked

Esper

Defender, Save the Queen

Libra

Locked

Esper

Puts Libra status on the user. Shows Fo's HP, statuses, and level as well as reveals traps. Generally very useful.

Numerology

Locked

Esper

Deals damage to enemies, doubles with each successive hit when used repeatedly. Deals area damage as well.

Souleater

Locked

Esper

Deals damage to one Foe, costs 20% of user’s Max HP.

Sign Role Weapon Armor

Aries

Healing

Rods

Mystic

Whatever the White Mage is combined with should require very little action. The character with the White Mage Job will already be busy with healing and supporting the team with spells like Curaga and Regen, and will have little time to take on a whole other school of magick. Something like Shikari, Bushi, or Uhlan actually makes a lot of sense to pair with. This gives the White Mage the means to do some damage and get back some MP without cutting into other priorities. Archer can also be a very solid choice, since it keeps the White Mage out of harm’s way and gives them that last Swiftness they’re missing. As long as you keep it simple, White Mage is a very easy Job to assign.

Strongly consider making Balthier your White Mage. His suite of stats fits this Job very well. He’s strong enough to do some melee damage, his Magick Power doesn’t matter because of the Mystic Armor and Magick Lores, and he’s poorly suited to most other Jobs. Anybody can make a good White Mage, but the more powerful stat profiles are probably best used elsewhere. Balthier hits just hard enough when needed and can keep the team healed.