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Final Fantasy XII: The Zodiac Age eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Getting Started
    • Return to Ivalice
    • Character Relationships
  • Treasure Chest System
    • Treasure Chest System
  • Battle System
    • Battle System
  • Gambits
    • Gambits
  • Zodiac Job System
    • Zodiac Job System
    • Party Composition
    • Jobs
    • Archer
    • Black Mage
    • Bushi
    • Foebreaker
    • Knight
    • Machinist
    • Monk
    • Red Battlemage
    • Shikari
    • Time Battlemage
    • Uhlan
    • White Mage
  • Espers and Quickenings
    • Espers
    • Quickenings
  • Trophies
    • Trophies
  • Walkthrough Part 1
    • Introduction
    • The Story Begins
    • Nalbina Fortress
    • Rabanastre 1
    • Dalmasca Estersand (The Stepping)
    • Lowtown 1
    • Giza Plains (Dry)
    • Garamsythe Waterway 1
    • Royal Palace of Rabanastre
    • Garamsythe Waterway 2
    • Nalbina Dungeons
    • Fire Up the Power Relay and Open the Gate
    • Dalmasca Estersand
  • Walkthrough Part 2
    • Rabanastre 2
    • Lowtown 2
    • Back to Rabanastre
    • Bhujerba 1
    • Lhusu Mines
    • Bhujerba 2
    • The Dreadnought Leviathan
    • Ogir-Yensa Sandsea
    • Nam-Yensa Sandsea
    • Tomb of Raithwall
    • Giza Plains (The Rains)
    • Ozmone Plain
    • Jahara—Land of the Garif
    • Golmore Jungle 1
    • Eruyt Village
    • Golmore Jungle/Ozmone Plain
    • The Henne Mines
    • Golmore Jungle 2
    • Paramina Rift 1
    • Mt Bur-Omisace
    • Paramina Rift 2
  • Walkthrough Part 3
    • Stilshrine of Miriam
    • Nalbina Town
    • Mosphoran Highwaste
    • The Salikawood
    • The Phon Coast
    • Tchita Uplands
    • Sochen Cave Palace
    • Sochen Cave Palace (Main)
    • Old Archades
    • The Imperial City of Archades
    • Draklor Laboratory
  • Walkthrough Part 4
    • Balfonheim Port 1
    • Golmore Jungle
    • The Feywood
    • The Feywood (South)
    • The Ancient City of Giruvegan
    • Balfonheim Port 2
    • Ridorana Cataract
    • First Ascent: Horizon of First
    • Second Ascent: Reach of Diamond Law
    • Third Ascent: Mete of Dynasty
    • Balfonheim Port 3
    • Sky Fortress Bahamut
  • Side Events
    • Side Events Part 1
    • Side Events Part 2
    • Side Events Part 3
    • Side Events Part 4
    • Side Events Part 5
    • Other Stuff
  • Weapons, Armor, and Accessories
    • One-Handed Weapons
    • Two-Handed Weapons
    • Ranged Weapons
    • Shields & Armor
    • Accessories
  • Items
    • Items
  • Technicks and Magicks
    • Technicks and Magicks
  • The Bazaar
    • The Bazaar
  • Bestiary
    • Overview Enemies
    • The Dalmasca Sands Enemies
    • Giza Plains Enemies
    • The Garamsythe Waterway Enemies
    • The Barheim Passage Enemies
    • The Lhusu Mines Enemies
    • The Yensan Sandsea Enemies
    • The Tomb of Raithwall Enemies
    • Ozmone Plain Enemies
    • Golmore Jungle Enemies
    • The Henne Mines Enemies
    • Paramina Rift Enemies
    • The Stilshrine of Miriam Enemies
    • The Mosphoran Highwaste Enemies
    • The Salikawood Enemies
    • Phon Coast Enemies
    • Tchita Uplands Enemies
    • The Sochen Cave Palace Enemies
    • The Feywood Enemies
    • The Ancient City of Giruvegan Enemies
    • The Ridorana Cataract Enemies
    • The Pharos Enemies
    • Zertinan Caverns Enemies
    • Cerobi Steppe Enemies
    • The Nabreus Deadlands Enemies
    • The Necrohol of Nabudis Enemies
    • Marks
    • Elite Marks Enemies
    • Espers Enemies
    • Bosses
    • Rare Game Enemies
    • Humanoid Enemies
    • The Archadian Empire Enemies
  • Trial Mode
    • Trial Mode

Final Fantasy XII: The Zodiac Age Guide › Walkthrough Part 2

Ogir-Yensa Sandsea

OBJECTIVE

Find King Raithwall’s Tomb

Cross the great western sandseas to the Valley of the Dead, seeking the ancient tomb of the Dynast-King.

Action Checklist

This list is for both sandseas, the Ogir-Yensa and the Nam-Yensa.

1. Cross the Ogir-Yensa Sandsea.

2. Talk to the Sandsea moogle.

3. Defeat the giant tortoise and get the Eksir Berries reward.

4. Cross the Nam-Yensa Sandsea.

5. Enter the Tomb of Raithwall.

Pop odds If pop, Gil odds & Amt Normal Loot w/Diamond Armlet

#

App. %

Gil %

Amt. if Gil

50%

50%

90%

10%

1

75%

~300

~300

Potion

Bhuj

Knot of Rust

Meteorite (A)

2

100%

—

—

Infuse

Infuse

Infuse

Infuse

3

75%

~300

~300

Ether

Wizard’s Staff

Knot of Rust

Meteorite (B)

4

100%

—

—

Sleep

Sleep

Sleep

Sleep

5

75%

35%

~500

Hi-Ether

Ancient Sword

Knot of Rust

Meteorite (B)

6

75%

35%

~300

Potion

Phoenix Down

Knot of Rust

Meteorite (A)

7

75%

35%

~300

Chronos Tear

Round Shield

Knot of Rust

Meteorite (A)

8

75%

35%

~350

Potion

Prince’s Kiss

Knot of Rust

Meteorite (A)

9

75%

35%

~300

Potion

Eye Drops

Knot of Rust

Meteorite (A)

10

75%

35%

~600

Remedy

Remedy

Knot of Rust

Meteorite (A)

11

75%

35%

~300

Hi-Potion

Windbreaker

Knot of Rust

Meteorite (A)

12

100%

0%

—

Golden Amulet

Golden Amulet

Golden Amulet

Golden Amulet

13

75%

35%

~300

Potion

Killer Bow

Knot of Rust

Meteorite (A)

14

75%

35%

~300

Gold Needle

Wizard’s Hat

Knot of Rust

Meteorite (A)

15

70%

45%

~300

Ether

Chronos Tear

Knot of Rust

Meteorite (A)

16

70%

45%

~300

Potion

Phoenix Down

Knot of Rust

Meteorite (A)

17

70%

45%

~300

Ether

Barbut

Knot of Rust

Meteorite (B)

18

70%

45%

~300

Potion

Rime Fang

Knot of Rust

Meteorite (A)

19

75%

30%

~400

Hi-Potion

Chainmail

Knot of Rust

Meteorite (A)

20

70%

45%

~300

Ether

Kogarasumaru

Knot of Rust

Meteorite (A)

21

70%

45%

~300

Potion

Gold Needle

Knot of Rust

Meteorite (A)

22

75%

15%

~600

Hi-Potion

Warhammer

Knot of Rust

Meteorite (A)

23

75%

15%

~600

Gravity Mote

Healing Rod

Knot of Rust

Meteorite (A)

24

70%

45%

~300

Potion

Soleil Fang

Knot of Rust

Meteorite (A)

25

100%

0%

—

Reflect

Reflect

Reflect

Reflect

26

75%

20%

~320

Potion

Echo Herbs

Knot of Rust

Meteorite (A)

27

75%

20%

~320

Phoenix Down

Musk Stick

Knot of Rust

Meteorite (A)

28

75%

30%

~500

Remedy

Sirius

Knot of Rust

Meteorite (B)

29

75%

20%

~320

Antidote

Wizard’s Robes

Knot of Rust

Meteorite (A)

30

75%

20%

~320

Echo Herbs

Hi-Potion

Knot of Rust

Meteorite (A)

31

75%

20%

~320

Potion

Hi-Potion

Knot of Rust

Meteorite (C)

32

75%

20%

~320

Phoenix Down

Linen Cuirass

Knot of Rust

Meteorite (A)

33

80%

50%

~200

Chronos Tear

Ether

Knot of Rust

Meteorite (A)

34

80%

50%

~400

Potion

Paramina Crossbow

Knot of Rust

Meteorite (A)

35

80%

50%

~200

Potion

Ether

Knot of Rust

Meteorite (A)

36

80%

50%

~200

Hi-Potion

Lambent Hat

Knot of Rust

Meteorite (A)

37

80%

40%

~500

Hi-Potion

Soldier’s Cap

Knot of Rust

Meteorite (A)

38

80%

40%

~200

Potion

Phoenix Down

Knot of Rust

Meteorite (A)

39

80%

50%

~200

Phoenix Down

Phoenix Down

Knot of Rust

Meteorite (A)

40

80%

50%

~200

Lightning Fang

Ether

Knot of Rust

Meteorite (B)

41

80%

50%

~200

Potion

Round Shield

Knot of Rust

Meteorite (A)

42

75%

30%

~300

Potion

Antidote

Knot of Rust

Meteorite (A)

43

75%

30%

~300

Potion

Phoenix Down

Knot of Rust

Meteorite (C)

44

75%

25%

~300

Potion

Golden Shield

Knot of Rust

Meteorite (A)

45

75%

30%

~300

Potion

Hi-Ether

Knot of Rust

Meteorite (A)

46

75%

25%

~300

Potion

Leather Gorget

Knot of Rust

Meteorite (A)

47

75%

30%

~300

Potion

Gold Needle

Knot of Rust

Meteorite (B)

48

75%

30%

~300

Potion

Potion

Knot of Rust

Meteorite (A)

49

75%

30%

~300

Potion

Nu Khai Sand

Knot of Rust

Meteorite (A)

50

75%

30%

~300

Potion

Handkerchief

Knot of Rust

Meteorite (A)

51

75%

40%

~300

Hi-Potion

Kogarasumaru

Knot of Rust

Meteorite (B)

52

75%

40%

~280

Nu Khai Sand

Bhuj

Knot of Rust

Meteorite (A)

53

75%

40%

~290

Potion

Gold Needle

Knot of Rust

Meteorite (A)

54

75%

40%

~280

Hi-Potion

Musk Stick

Knot of Rust

Meteorite (A)

55

75%

35%

~150

Potion

Lightning Fang

Knot of Rust

Meteorite (A)

56

75%

35%

~180

Phoenix Down

Antidote

Knot of Rust

Meteorite (A)

Cross the Ogir-Yensa Sandsea

This section starts in the westernmost area of the Dalmasca Westersand. To the immediate east, across one zone line, you'll find a Dive Talon that's probably too strong for the party to take on straight-up, but not too strong to practice Quickening chains on, for EXP, LP, and loot. There's a Save Crystal right here to refill Mist Charges instantly. If you're holding off on assigning jobs and Quickenings until after the Tomb of Raithwall, skip Dive Talon grinding for now, but come back after events in the tomb; the teleport crystal offers easy access.

Farther east lays the rest of Dalmasca Westersand leading to Rabanastre (for this region's treasure map, check the Side Quests chapter under the Earth Tyrant mission).

Balthier’s airship hovers over the Westersand, waiting for the party’s return.

The way forward, though, is west, leading out of Dalmasca Westersand, heading into the vast sandseas. Balthier has shrouded the Strahl in the sky above the desert; the airship can fly no further west because its skystone-powered engines cannot function in the “jagd” in that direction. The party sets off across the sands to seek the tomb of Raithwall, the Dynast-King.

So now the party must trek across the great western sandseas. Actually, they’ll be trekking above the sandseas; as the brief event implies, you can’t walk directly on a sandsea, since its composition is a bizarre granulated liquid. To cross the Ogir-Yensa, and the Nam-Yensa after that, you must use a series of platforms and ramps.

Vaan tests the odd “waters” of the Ogir-Yensa.

Bangle for Traps

Careful! The desert holds its share of explosive traps. Keep a Bangle or a Libra gambit on an active party member to see the traps.

Climb the first ramp and fight through the Alraune while moving across the catwalks of the first three storage tanks. Continue to the next section to trigger an event.

Meanwhile, Fran has some bad premonitions about this place. This is Urutan-Yensa territory and your party has drawn their attention. Better get moving!

Vossler joins your party as a guest. Move around the first tower of the Platform 1 - Refinery and down the ramp to the sand, where the first group of Urutan-Yensa await. The Urutan-Yensa are weak against the Wind element, so if anyone in your party has a Wind-enhanced weapon, get that character out front.

These foes occasionally cast Haste on themselves, too, so if you have Slow in your magick arsenal, use it to counteract.

Look for rare game like the Pineapple, which resembles a Bomb but is much, much tougher. It casts Reflect on itself, so stick to physical attacks.

Climb the ramp up the tower to the west. On the south side of that tower locate a Map Urn containing a full map of the Ogir-Yensa Sandsea. Next, go back down to ground level and head for the northern ramp that leads up to the huge refinery structure.

Map Earned

Don’t miss the Map Urn atop the centermost tower in the Platform 1 - Refinery area.

Proceed across the refinery; on the far side you have a choice of three directions, so take your pick. Each one eventually takes you to where you want to go, the Nam-Yensa Sandsea. For this story walkthrough, let’s exit from the southernmost exit, heading to the South Tanks of Platform 1.

Head down the spur extending southwest from the South Tanks to find some treasure, then fight to the west through the Urutan-Yensa along the main platform to the fourth and final tank. Exit northwest to the Platform 2 - Refinery area.

You can follow the north spur past three tanks to find a lot of treasure at the end of the platform. Or, you can take the west spur through the refinery and descend the ramp to the ground on the west side. Then head west into the tunnel to reach the Sandscale Bank of the next region you must cross, the Nam-Yensa Sandsea.

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