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Final Fantasy XII: The Zodiac Age eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Getting Started
    • Return to Ivalice
    • Character Relationships
  • Treasure Chest System
    • Treasure Chest System
  • Battle System
    • Battle System
  • Gambits
    • Gambits
  • Zodiac Job System
    • Zodiac Job System
    • Party Composition
    • Jobs
    • Archer
    • Black Mage
    • Bushi
    • Foebreaker
    • Knight
    • Machinist
    • Monk
    • Red Battlemage
    • Shikari
    • Time Battlemage
    • Uhlan
    • White Mage
  • Espers and Quickenings
    • Espers
    • Quickenings
  • Trophies
    • Trophies
  • Walkthrough Part 1
    • Introduction
    • The Story Begins
    • Nalbina Fortress
    • Rabanastre 1
    • Dalmasca Estersand (The Stepping)
    • Lowtown 1
    • Giza Plains (Dry)
    • Garamsythe Waterway 1
    • Royal Palace of Rabanastre
    • Garamsythe Waterway 2
    • Nalbina Dungeons
    • Fire Up the Power Relay and Open the Gate
    • Dalmasca Estersand
  • Walkthrough Part 2
    • Rabanastre 2
    • Lowtown 2
    • Back to Rabanastre
    • Bhujerba 1
    • Lhusu Mines
    • Bhujerba 2
    • The Dreadnought Leviathan
    • Ogir-Yensa Sandsea
    • Nam-Yensa Sandsea
    • Tomb of Raithwall
    • Giza Plains (The Rains)
    • Ozmone Plain
    • Jahara—Land of the Garif
    • Golmore Jungle 1
    • Eruyt Village
    • Golmore Jungle/Ozmone Plain
    • The Henne Mines
    • Golmore Jungle 2
    • Paramina Rift 1
    • Mt Bur-Omisace
    • Paramina Rift 2
  • Walkthrough Part 3
    • Stilshrine of Miriam
    • Nalbina Town
    • Mosphoran Highwaste
    • The Salikawood
    • The Phon Coast
    • Tchita Uplands
    • Sochen Cave Palace
    • Sochen Cave Palace (Main)
    • Old Archades
    • The Imperial City of Archades
    • Draklor Laboratory
  • Walkthrough Part 4
    • Balfonheim Port 1
    • Golmore Jungle
    • The Feywood
    • The Feywood (South)
    • The Ancient City of Giruvegan
    • Balfonheim Port 2
    • Ridorana Cataract
    • First Ascent: Horizon of First
    • Second Ascent: Reach of Diamond Law
    • Third Ascent: Mete of Dynasty
    • Balfonheim Port 3
    • Sky Fortress Bahamut
  • Side Events
    • Side Events Part 1
    • Side Events Part 2
    • Side Events Part 3
    • Side Events Part 4
    • Side Events Part 5
    • Other Stuff
  • Weapons, Armor, and Accessories
    • One-Handed Weapons
    • Two-Handed Weapons
    • Ranged Weapons
    • Shields & Armor
    • Accessories
  • Items
    • Items
  • Technicks and Magicks
    • Technicks and Magicks
  • The Bazaar
    • The Bazaar
  • Bestiary
    • Overview Enemies
    • The Dalmasca Sands Enemies
    • Giza Plains Enemies
    • The Garamsythe Waterway Enemies
    • The Barheim Passage Enemies
    • The Lhusu Mines Enemies
    • The Yensan Sandsea Enemies
    • The Tomb of Raithwall Enemies
    • Ozmone Plain Enemies
    • Golmore Jungle Enemies
    • The Henne Mines Enemies
    • Paramina Rift Enemies
    • The Stilshrine of Miriam Enemies
    • The Mosphoran Highwaste Enemies
    • The Salikawood Enemies
    • Phon Coast Enemies
    • Tchita Uplands Enemies
    • The Sochen Cave Palace Enemies
    • The Feywood Enemies
    • The Ancient City of Giruvegan Enemies
    • The Ridorana Cataract Enemies
    • The Pharos Enemies
    • Zertinan Caverns Enemies
    • Cerobi Steppe Enemies
    • The Nabreus Deadlands Enemies
    • The Necrohol of Nabudis Enemies
    • Marks
    • Elite Marks Enemies
    • Espers Enemies
    • Bosses
    • Rare Game Enemies
    • Humanoid Enemies
    • The Archadian Empire Enemies
  • Trial Mode
    • Trial Mode

Final Fantasy XII: The Zodiac Age Guide › Walkthrough Part 2

Golmore Jungle/Ozmone Plain

OBJECTIVE

Find Mjrn in the Henne Mines

Again, the overall objective is to reach Mt Bur-Omisace. However, you cannot get past the magick barriers of Golmore Jungle until you find Mjrn. She’s somewhere in the Henne Mines just south of Ozmone Plain.

Action Checklist

1. Return to the Sunlit Path in Ozmone Plain.

2. Ride to the hidden Henne Mines via secret chocobo trails.

Ride the Chocobo

Enemies do not attack when you are riding a chocobo, which you must do to reach the Henne Mines.

Return to Ozmone Plain

Your next move is to retrace your route back out of Golmore Jungle. Starting at Eruyt Village, exit south across the bridge and then proceed northwest out of the forest, bearing right at every intersection or crossing. At the Sunlit Path (the clearing with the Save Crystal) back in Ozmone Plain, the party finds two wounded Imperial soldiers on the ground with their chocobo walking around loose.

Help out this Imperial, showing him that you’re all just humes when you get down to it. He has a chocobo you can borrow.

Talk to the soldier with the Talk Icon above his head and he asks for a Potion for his badly wounded friend. Select “Give him a Potion” to help. This revives his friend, making him grateful. He states that he just came from the Henne Mines. He then offers you the use of his mount, saying that there is terrain nearby that is only accessible via chocobo.

Talk to the standing Imperial again and select “Borrow one.” You end up on top of a rather large bird, ready to ride. It isn’t far to the chocobo path, but you have only 180 seconds of game time, so don’t dally.

Exit southwest to the Field of Light Winds and stay close to the left wall. After just a few steps, you reach an opening with a tree, white flowers, and other foliage, plus a yellow chocobo feeding. Run directly into this area to the left of the tree to enter a chocobo trail.

Here’s the spot in the Field of Light Winds where the chocobo trail begins. Just run right into it!

After crossing the zone line, the party ends up in the southern part of an area called The Shred. Continue to the south exit, which leads to the entrance to the Henne Mines. Your approach triggers a quick event. In it, the party comes upon a grim discovery: dead bodies strewn outside the mine entrance. Press the button and select “Yes” to dismount the chocobo, then walk into the tunnel entrance to the Henne Mines.

Researchers from the Draklor Laboratory met an unpleasant end here at Henne Mines. What were they looking for?

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