Prima Games eGuides Final Fantasy XII: The Zodiac Age eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Final Fantasy XII: The Zodiac Age eGuide Walkthrough Part 2

Golmore Jungle/Ozmone Plain

OBJECTIVE

Find Mjrn in the Henne Mines

Again, the overall objective is to reach Mt Bur-Omisace. However, you cannot get past the magick barriers of Golmore Jungle until you find Mjrn. She’s somewhere in the Henne Mines just south of Ozmone Plain.

Action Checklist

1. Return to the Sunlit Path in Ozmone Plain.

2. Ride to the hidden Henne Mines via secret chocobo trails.

Return to Ozmone Plain

Your next move is to retrace your route back out of Golmore Jungle. Starting at Eruyt Village, exit south across the bridge and then proceed northwest out of the forest, bearing right at every intersection or crossing. At the Sunlit Path (the clearing with the Save Crystal) back in Ozmone Plain, the party finds two wounded Imperial soldiers on the ground with their chocobo walking around loose.

Help out this Imperial, showing him that you’re all just humes when you get down to it. He has a chocobo you can borrow.

Talk to the soldier with the Talk Icon above his head and he asks for a Potion for his badly wounded friend. Select “Give him a Potion” to help. This revives his friend, making him grateful. He states that he just came from the Henne Mines. He then offers you the use of his mount, saying that there is terrain nearby that is only accessible via chocobo.

Talk to the standing Imperial again and select “Borrow one.” You end up on top of a rather large bird, ready to ride. It isn’t far to the chocobo path, but you have only 180 seconds of game time, so don’t dally.

Exit southwest to the Field of Light Winds and stay close to the left wall. After just a few steps, you reach an opening with a tree, white flowers, and other foliage, plus a yellow chocobo feeding. Run directly into this area to the left of the tree to enter a chocobo trail.

Here’s the spot in the Field of Light Winds where the chocobo trail begins. Just run right into it!

After crossing the zone line, the party ends up in the southern part of an area called The Shred. Continue to the south exit, which leads to the entrance to the Henne Mines. Your approach triggers a quick event. In it, the party comes upon a grim discovery: dead bodies strewn outside the mine entrance. Press the button and select “Yes” to dismount the chocobo, then walk into the tunnel entrance to the Henne Mines.

Researchers from the Draklor Laboratory met an unpleasant end here at Henne Mines. What were they looking for?