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Final Fantasy XII: The Zodiac Age eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Getting Started
    • Return to Ivalice
    • Character Relationships
  • Treasure Chest System
    • Treasure Chest System
  • Battle System
    • Battle System
  • Gambits
    • Gambits
  • Zodiac Job System
    • Zodiac Job System
    • Party Composition
    • Jobs
    • Archer
    • Black Mage
    • Bushi
    • Foebreaker
    • Knight
    • Machinist
    • Monk
    • Red Battlemage
    • Shikari
    • Time Battlemage
    • Uhlan
    • White Mage
  • Espers and Quickenings
    • Espers
    • Quickenings
  • Trophies
    • Trophies
  • Walkthrough Part 1
    • Introduction
    • The Story Begins
    • Nalbina Fortress
    • Rabanastre 1
    • Dalmasca Estersand (The Stepping)
    • Lowtown 1
    • Giza Plains (Dry)
    • Garamsythe Waterway 1
    • Royal Palace of Rabanastre
    • Garamsythe Waterway 2
    • Nalbina Dungeons
    • Fire Up the Power Relay and Open the Gate
    • Dalmasca Estersand
  • Walkthrough Part 2
    • Rabanastre 2
    • Lowtown 2
    • Back to Rabanastre
    • Bhujerba 1
    • Lhusu Mines
    • Bhujerba 2
    • The Dreadnought Leviathan
    • Ogir-Yensa Sandsea
    • Nam-Yensa Sandsea
    • Tomb of Raithwall
    • Giza Plains (The Rains)
    • Ozmone Plain
    • Jahara—Land of the Garif
    • Golmore Jungle 1
    • Eruyt Village
    • Golmore Jungle/Ozmone Plain
    • The Henne Mines
    • Golmore Jungle 2
    • Paramina Rift 1
    • Mt Bur-Omisace
    • Paramina Rift 2
  • Walkthrough Part 3
    • Stilshrine of Miriam
    • Nalbina Town
    • Mosphoran Highwaste
    • The Salikawood
    • The Phon Coast
    • Tchita Uplands
    • Sochen Cave Palace
    • Sochen Cave Palace (Main)
    • Old Archades
    • The Imperial City of Archades
    • Draklor Laboratory
  • Walkthrough Part 4
    • Balfonheim Port 1
    • Golmore Jungle
    • The Feywood
    • The Feywood (South)
    • The Ancient City of Giruvegan
    • Balfonheim Port 2
    • Ridorana Cataract
    • First Ascent: Horizon of First
    • Second Ascent: Reach of Diamond Law
    • Third Ascent: Mete of Dynasty
    • Balfonheim Port 3
    • Sky Fortress Bahamut
  • Side Events
    • Side Events Part 1
    • Side Events Part 2
    • Side Events Part 3
    • Side Events Part 4
    • Side Events Part 5
    • Other Stuff
  • Weapons, Armor, and Accessories
    • One-Handed Weapons
    • Two-Handed Weapons
    • Ranged Weapons
    • Shields & Armor
    • Accessories
  • Items
    • Items
  • Technicks and Magicks
    • Technicks and Magicks
  • The Bazaar
    • The Bazaar
  • Bestiary
    • Overview Enemies
    • The Dalmasca Sands Enemies
    • Giza Plains Enemies
    • The Garamsythe Waterway Enemies
    • The Barheim Passage Enemies
    • The Lhusu Mines Enemies
    • The Yensan Sandsea Enemies
    • The Tomb of Raithwall Enemies
    • Ozmone Plain Enemies
    • Golmore Jungle Enemies
    • The Henne Mines Enemies
    • Paramina Rift Enemies
    • The Stilshrine of Miriam Enemies
    • The Mosphoran Highwaste Enemies
    • The Salikawood Enemies
    • Phon Coast Enemies
    • Tchita Uplands Enemies
    • The Sochen Cave Palace Enemies
    • The Feywood Enemies
    • The Ancient City of Giruvegan Enemies
    • The Ridorana Cataract Enemies
    • The Pharos Enemies
    • Zertinan Caverns Enemies
    • Cerobi Steppe Enemies
    • The Nabreus Deadlands Enemies
    • The Necrohol of Nabudis Enemies
    • Marks
    • Elite Marks Enemies
    • Espers Enemies
    • Bosses
    • Rare Game Enemies
    • Humanoid Enemies
    • The Archadian Empire Enemies
  • Trial Mode
    • Trial Mode

Final Fantasy XII: The Zodiac Age Guide › Walkthrough Part 4

Ridorana Cataract

OBJECTIVE

Enter the Pharos Lighthouse

When the party arrives at the cataract island, proceed across the ruins to the Pharos lighthouse.

Action Checklist

1. Get to the Pharos lighthouse.

Pop odds If pop, Gil odds & Amt Normal Loot w/Diamond Armlet

#

App. %

Gil %

Amt. if Gil

50%

50%

95%

5%

1

75%

50%

~500

X-Potion

Chronos Tear

Knot of Rust

Meteorite (A)

2

75%

50%

~500

Hi-Potion

Cleric’s Robes

Knot of Rust

Meteorite (A)

3

75%

50%

~500

X-Potion

Phoenix Down

Knot of Rust

Meteorite (B)

4

75%

50%

~500

X-Potion

Cura Mote

Knot of Rust

Meteorite (A)

5

75%

50%

~500

Hi-Potion

Gigas Chestplate

Knot of Rust

Meteorite (A)

6

75%

50%

~500

Hi-Potion

X-Potion

Knot of Rust

Meteorite (B)

7

75%

50%

~500

Hi-Potion

Gigas Hat

Knot of Rust

Meteorite (A)

8

75%

50%

~500

Hi-Potion

Celebrant’s Miter

Knot of Rust

Meteorite (A)

9

75%

50%

~500

X-Potion

Aeroga Mote

Knot of Rust

Meteorite (A)

10

75%

50%

~500

X-Potion

Balance Mote

Knot of Rust

Meteorite (A)

11

75%

50%

~500

X-Potion

Cura Mote

Knot of Rust

Meteorite (B)

12

75%

50%

~500

X-Potion

Phoenix Down

Knot of Rust

Meteorite (A)

13

75%

50%

~500

Hi-Potion

Greataxe

Knot of Rust

Meteorite (A)

14

75%

50%

~500

Hi-Potion

Holy Lance

Knot of Rust

Meteorite (A)

15

75%

50%

~500

Hi-Potion

Ame-no-Murakumo

Knot of Rust

Meteorite (A)

16

75%

50%

~500

X-Potion

Aeroga Mote

Knot of Rust

Meteorite (B)

17

75%

50%

~500

Hi-Potion

Yoichi Bow

Knot of Rust

Meteorite (A)

18

75%

50%

~500

Hi-Potion

Save the Queen

Knot of Rust

Meteorite (A)

19

75%

50%

~500

X-Potion

Remedy

Knot of Rust

Meteorite (C)

20

100%

0%

—

Pheasant Netsuke

Pheasant Netsuke

Pheasant Netsuke

Pheasant Netsuke

21

75%

50%

~500

X-Potion

Phoenix Down

Knot of Rust

Meteorite (A)

22

75%

50%

~500

X-Potion

Bio Mote

Knot of Rust

Meteorite (A)

23

75%

50%

~500

X-Potion

Balance Mote

Knot of Rust

Meteorite (B)

24

75%

50%

~500

X-Potion

Serum

Knot of Rust

Meteorite (A)

25

100%

0%

—

Gillie Boots

Gillie Boots

Gillie Boots

Gillie Boots

26

75%

50%

~500

X-Potion

Cura Mote

Knot of Rust

Meteorite (A)

27

75%

50%

~500

X-Potion

Warp Mote

Knot of Rust

Meteorite (A)

28

75%

50%

~500

X-Potion

Remedy

Knot of Rust

Meteorite (B)

29

100%

0%

—

Sweep

Sweep

Sweep

Sweep

Find a Map

Climb the stairs and save your game, then continue east into the next section, Echoes from Time’s Garden. Climb the stairs to an open courtyard where you face your first foes, Deathclaws and Cassies. The Deathclaws have a Pulsar Wave attack that can Disable party members, while the Cassies spew out status ailments similar to the other Malboros.

This area has two exits. Take the southern one into the Colosseum to find a bunch of treasure, plus a handy map of the area. Don’t run across the Colosseum’s arena unless you have a Bangle or Libra active, though, because there are eight traps. Turn left and stick to its outer perimeter while moving clockwise to the north exit. Go downstairs, take the first left, then follow the corridor to the Map Urn for a map of the Ridorana Cataract.

Don’t walk across the Colosseum arena without a Float spell active, as it’s heavily trapped.

Now you can move to the east and south exit passages in search of treasure. (Don’t miss the treasure in the secret room that doesn’t appear on the Area Map. To access it, go through the Colosseum’s east exit and follow the passage around to the southeast corner.) When you’re finished, go back through the north exit and keep going north to access the next area, City of Other Days.

Follow the long corridor up to the intersection. (Watch out for a pair of Cassies around the second corner!) Look for treasure across the path and down the stairs in the sunken courtyard. Next, head southeast up the stairs to reach the Path of Hidden Blessing area. Keep climbing up to find another Save Crystal, but watch out for the line of traps. Continue upstairs to enter the Pharos lighthouse.

More powerful traps make this Save Crystal a bit precarious. If you set off some of the traps, just touch the Save Crystal and heal your party.

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