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Final Fantasy XII: The Zodiac Age eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Getting Started
    • Return to Ivalice
    • Character Relationships
  • Treasure Chest System
    • Treasure Chest System
  • Battle System
    • Battle System
  • Gambits
    • Gambits
  • Zodiac Job System
    • Zodiac Job System
    • Party Composition
    • Jobs
    • Archer
    • Black Mage
    • Bushi
    • Foebreaker
    • Knight
    • Machinist
    • Monk
    • Red Battlemage
    • Shikari
    • Time Battlemage
    • Uhlan
    • White Mage
  • Espers and Quickenings
    • Espers
    • Quickenings
  • Trophies
    • Trophies
  • Walkthrough Part 1
    • Introduction
    • The Story Begins
    • Nalbina Fortress
    • Rabanastre 1
    • Dalmasca Estersand (The Stepping)
    • Lowtown 1
    • Giza Plains (Dry)
    • Garamsythe Waterway 1
    • Royal Palace of Rabanastre
    • Garamsythe Waterway 2
    • Nalbina Dungeons
    • Fire Up the Power Relay and Open the Gate
    • Dalmasca Estersand
  • Walkthrough Part 2
    • Rabanastre 2
    • Lowtown 2
    • Back to Rabanastre
    • Bhujerba 1
    • Lhusu Mines
    • Bhujerba 2
    • The Dreadnought Leviathan
    • Ogir-Yensa Sandsea
    • Nam-Yensa Sandsea
    • Tomb of Raithwall
    • Giza Plains (The Rains)
    • Ozmone Plain
    • Jahara—Land of the Garif
    • Golmore Jungle 1
    • Eruyt Village
    • Golmore Jungle/Ozmone Plain
    • The Henne Mines
    • Golmore Jungle 2
    • Paramina Rift 1
    • Mt Bur-Omisace
    • Paramina Rift 2
  • Walkthrough Part 3
    • Stilshrine of Miriam
    • Nalbina Town
    • Mosphoran Highwaste
    • The Salikawood
    • The Phon Coast
    • Tchita Uplands
    • Sochen Cave Palace
    • Sochen Cave Palace (Main)
    • Old Archades
    • The Imperial City of Archades
    • Draklor Laboratory
  • Walkthrough Part 4
    • Balfonheim Port 1
    • Golmore Jungle
    • The Feywood
    • The Feywood (South)
    • The Ancient City of Giruvegan
    • Balfonheim Port 2
    • Ridorana Cataract
    • First Ascent: Horizon of First
    • Second Ascent: Reach of Diamond Law
    • Third Ascent: Mete of Dynasty
    • Balfonheim Port 3
    • Sky Fortress Bahamut
  • Side Events
    • Side Events Part 1
    • Side Events Part 2
    • Side Events Part 3
    • Side Events Part 4
    • Side Events Part 5
    • Other Stuff
  • Weapons, Armor, and Accessories
    • One-Handed Weapons
    • Two-Handed Weapons
    • Ranged Weapons
    • Shields & Armor
    • Accessories
  • Items
    • Items
  • Technicks and Magicks
    • Technicks and Magicks
  • The Bazaar
    • The Bazaar
  • Bestiary
    • Overview Enemies
    • The Dalmasca Sands Enemies
    • Giza Plains Enemies
    • The Garamsythe Waterway Enemies
    • The Barheim Passage Enemies
    • The Lhusu Mines Enemies
    • The Yensan Sandsea Enemies
    • The Tomb of Raithwall Enemies
    • Ozmone Plain Enemies
    • Golmore Jungle Enemies
    • The Henne Mines Enemies
    • Paramina Rift Enemies
    • The Stilshrine of Miriam Enemies
    • The Mosphoran Highwaste Enemies
    • The Salikawood Enemies
    • Phon Coast Enemies
    • Tchita Uplands Enemies
    • The Sochen Cave Palace Enemies
    • The Feywood Enemies
    • The Ancient City of Giruvegan Enemies
    • The Ridorana Cataract Enemies
    • The Pharos Enemies
    • Zertinan Caverns Enemies
    • Cerobi Steppe Enemies
    • The Nabreus Deadlands Enemies
    • The Necrohol of Nabudis Enemies
    • Marks
    • Elite Marks Enemies
    • Espers Enemies
    • Bosses
    • Rare Game Enemies
    • Humanoid Enemies
    • The Archadian Empire Enemies
  • Trial Mode
    • Trial Mode

Final Fantasy XII: The Zodiac Age Guide › Treasure Chest System

Treasure Chest System

Treasure chests have a different appearance depending on the region you are in. Treasure chests actually look more like treasure pots or treasure vases, in most locations. In some places, they even look like treasure crystals. You’ll know for sure because a contextual “!” hint appears within a few steps of chests.

Here’s how the treasure system works: whenever you enter a zone, each treasure location has a chance to produce a treasure chest. This percentage is listed in tables throughout the guide.

If a chest “spawns” on zone entry, there’s a chance the treasure chest will simply be filled with gil, the currency in Ivalice. The tables list the gil percentage, too. If the chest contains gil, the range is from 1 to the maximum listed in this guide’s tables.

If a chest spawns, and it isn't filled with gil, then it'll contain either sellable loot, an item, a piece of equipment, or (most exciting) a new technick ability or magick spell. When a chest contains something like this, you'll obtain one of two possible rewards upon opening the chest.

Treasure Map Index

The Imperial City of Archades

Balfonheim Port 1

Barheim Passage - Fire Up the Power Relay and Open the Gate

Bhujerba 1

Cerobi Steppe

Dalmasca Estersand

Dalmasca Westersand

Draklor Laboratory

The Dreadnought Leviathan

Eruyt Village

The Feywood

Garamsythe Waterway 2

The Ancient City of Giruvegan

Giza Plains (Dry)

Giza Plains (The Rains)

Golmore Jungle

Great Crystal

The Henne Mines

Jahara—Land Of The Garif

Lhusu Mines

Lowtown 1

Mosphoran Highwaste

Mt Bur-Omisace

Nabreus Deadlands

Nalbina Dungeons

Nalbina Fortress

Nalbina Town

Nam-Yensa Sandsea

Necrohol Of Nabudis

Ogir-Yensa Sandsea

Old Archades

Ozmone Plain

Paramina Rift 1

Pharos — First Ascent: Horizon of First

Pharos — Second Ascent: Reach of Diamond Law

Pharos — Third Ascent: Mete of Dynasty

Pharos—Subterra

The Phon Coast

Rabanastre 1

Ridorana Cataract

Royal Palace Of Rabanastre

The Salikawood

Sky Fortress Bahamut

Sochen Cave Palace

Stilshrine Of Miriam

Tchita Uplands

Tomb Of Raithwall

Zertinan Caverns

The Zodiac Age Treasure Update

Perhaps the biggest change from the original FFXII to this version (and definitely the friendliest change) is a reshuffling of treasure locations and results across the entire game. All locations now have much more treasure to find (some locations have more than double the old amount of treasure chests). Treasure also tends to be more generous (for one thing, gambits are no longer in chests at all—now there’s much more “real” treasure). And, most importantly, treasure now re-spawns by moving only one zone away—if you move past a dotted boundary and see a brief black loading/autosave screen, then return, you’ve “zoned” and reshuffled the treasure chests. In the original game, you had to move three zones away, and you didn’t have 2x or 4x Speed Mode Multiplier to speed the hike up, either.

In some locations, you may find a zone boundary where there are several potential treasure chest spawns on both sides of the zone—there is nothing stopping you from just crossing back and forth if you want, collecting and re-collecting the respawning treasure chests!

Note

Chests indicated on maps and tables with blue icons contain set spoils and do not reappear after acquisition.

Loot and items can also be acquired from bags left behind from defeated foes, and from medals earned from extended battle chains.
Treasure chests that look a little too detailed compared to the rest are imposters! Be ready for a fight.

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