Potential Core Nodes
|
3035 HP |
— |
|
Swiftness |
— |
|
Battle Lore x16 |
— |
|
Potion Lore 1 |
— |
|
Potion Lore 2 |
— |
|
Phoenix Lore |
— |
|
Adrenaline |
Doubles Physical damage dealt while in Critical status |
|
Brawler |
Increases attack when unarmed. Scales with Strength and Level |
|
Focus |
Increases Physical damage dealt by 1.5x when HP is full |
|
Headsman |
Recover MP when dealing fatal damage to a Foe in the amount of Foe level divided by 4. |
|
Inquisitor |
Restores MP when dealing Physical damage. (See Damage to MP chart) |
|
Last Stand |
Halves Physical damage recieved when in Critical status |
|
Martyr |
Restores MP upon being damaged. (See Damage to MP chart) |
|
Spellbound |
Beneficial statuses last 50% longer |
|
Poles 1 |
Oaken Pole |
|
Poles 2 |
Cypress Pole, Battle Bamboo |
|
Poles 3 |
Musk Stick, Iron Pole |
|
Poles 4 |
Six-fluted Pole, Gokuu Pole |
|
Poles 5 |
Zephyr Pole, Ivory Pole |
|
Poles 6 |
Sweep, Eight-fluted Pole |
|
Whale Whisker |
Whale Whisker |
|
Kanya |
Kanya |
|
Light Armor 1 |
Leather Cap, Leather Clothing |
|
Light Armor 2 |
Headgear, Chromed Leathers, Headguard, Leather Breastplate |
|
Light Armor 3 |
Leather Headgear, Bronze Chestplate, Horned Hat, Ringmail |
|
Light Armor 4 |
Balaclava, Windbreaker, Soldier’s Cap, Heavy Coat |
|
Light Armor 5 |
Green Beret, Survival Vest, Red Cap, Brigandine |
|
Light Armor 6 |
Headband, Jujitsu Gi, Pirate Hat, Viking Coat |
|
Light Armor 7 |
Goggle Mask, Metal Jerkin, Adamant Hat, Adamant Vest |
|
Light Armor 8 |
Officer’s Hat, Barrel Coat, Chakra Band, Power Vest |
|
Light Armor 9 |
Thief’s Cap, Ninja Gear, Gigas Hat, Gigas Chestplate |
|
Light Armor 10 |
Chaperon, Minerva Bustier |
|
Light Armor 11 |
Crown of Laurels, Rubber Suit |
|
Light Armor 12 |
Renewing Morion, Mirage Vest |
|
Light Armor 13 |
Dueling Mask, Brave Suit |
|
Achilles |
Causes a foe to gain vulnerability to a random status. Most enemies are immune. |
|
Bonecrusher |
Reduces one Foe’s HP to 0. Deals between 0% to 99% damage to the user, and KOs the user if it misses. |
|
Expose |
Lowers the Defense stat of one Foe to 90% of current. Nothing is immune. Highly recommended. |
|
First Aid |
Restores HP to an ally in Critical condition. Not recommended. |
|
Libra |
Puts Libra status on the user. Shows Foe's HP, statuses, and level as well as reveals traps. Generally very useful. |
|
Numerology |
Deals damage to enemies, doubles with each successive hit when used repeatedly. Deals area damage as well. |
|
Revive |
Fullly restores HP of one KO’d character, consumes all of user’s HP. |
|
Shades of Black |
Randomly casts a Black Magick without consuming MP or needing to have the license |
missable Nodes
|
Phoenix Lore (50) |
Locked |
Quickening |
— |
|
White Magick 9 |
Locked |
Quickening |
Bravery, Curaja |
|
Swiftness (50) |
Locked |
Esper |
— |
|
Swiftness (80) |
Locked |
Esper |
— |
|
Potion Lore 3 |
Locked |
Esper |
— |
|
White Magick 4 |
Locked |
Esper |
Cura, Raise |
|
White Magick 10 |
Locked |
Esper |
Dispelga, Arise |
|
White Magick 11 |
Locked |
Esper |
Holy, Esunaga |
|
White Magick 12 |
Locked |
Esper |
Protectga, Shellga |
|
White Magick 13 |
Locked |
Esper |
Renew |
|
Sight Unseeing |
Locked |
Esper |
Requires user to be Blind to take effect. Takes a Foe to extremely low HP. Many enemies are immune. |
|
Souleater |
Locked |
Esper |
Deals damage to one Foe, costs 20% of user’s Max HP. |
|
Traveler |
Locked |
Esper |
Does area damage based on how many steps taken since the last use of Traveler (if any). Rolls over at 1000 steps. Not recommended. |
|
Wither |
Locked |
Esper |
Lowers the Strength stat of one Foe to 50% of current. Recommended. |
| Sign | Role | Weapon | Armor |
|---|---|---|---|
|
Virgo |
Melee/Healing |
Poles |
Light |
Wielding Poles and wearing Light Armor, Monks are masters of close-range combat. They are the only Job to feature all sixteen Battle Lores, but only have one Swiftness. Once you are able to unlock some abilities, the Monk opens up in an amazing way and can be transformed into a powerful healer. The Monk Job also brings Wither to the table to go with Expose, and a pair of Swiftness Licenses are available as well (even though these Licenses are blocked by Ultima from the start). The Monk is a full-time Job, and is a pillar of any team.
Monk has a lot in common with Knight in that they are powerful, slow Jobs that can use Espers to open up valuable healing powers. It’s useful to combine Monk with a Job that either overlaps on Locks, like Machinist, or that doesn’t require many Espers, like Foebreaker. A Job with some Magick Lores and Channelings is very useful, as is a Job which doesn’t require them to use Espers for Swiftnesses. Bushi and Shikari both fit well in this way, though you may find them having applications elsewhere. Monk is a powerful Job on its own, and it’s workable to simply pick up a Job that was left in the lurch elsewhere.
Due to their huge pile of Health Point Augments and their MP-hungry healing, you may actually lean toward more magick-heavy team members for the Monk Job. If you happen to pair them with a Heavy Armor class, Strength becomes basically irrelevant. In this case, you can consider someone like Penelo for this combination. Without the huge buffs from Heavy Armor, someone like Vaan or Ashe has a great mix of stats that fits perfectly with the Monk Job.