Prima Games eGuides Final Fantasy XII: The Zodiac Age eGuide

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Final Fantasy XII: The Zodiac Age eGuide Zodiac Job System

Monk

Potential Core Nodes

3035 HP

Swiftness

Battle Lore x16

Potion Lore 1

Potion Lore 2

Phoenix Lore

Adrenaline

Doubles Physical damage dealt while in Critical status

Brawler

Increases attack when unarmed. Scales with Strength and Level

Focus

Increases Physical damage dealt by 1.5x when HP is full

Headsman

Recover MP when dealing fatal damage to a Foe in the amount of Foe level divided by 4.

Inquisitor

Restores MP when dealing Physical damage. (See Damage to MP chart)

Last Stand

Halves Physical damage recieved when in Critical status

Martyr

Restores MP upon being damaged. (See Damage to MP chart)

Spellbound

Beneficial statuses last 50% longer

Poles 1

Oaken Pole

Poles 2

Cypress Pole, Battle Bamboo

Poles 3

Musk Stick, Iron Pole

Poles 4

Six-fluted Pole, Gokuu Pole

Poles 5

Zephyr Pole, Ivory Pole

Poles 6

Sweep, Eight-fluted Pole

Whale Whisker

Whale Whisker

Kanya

Kanya

Light Armor 1

Leather Cap, Leather Clothing

Light Armor 2

Headgear, Chromed Leathers, Headguard, Leather Breastplate

Light Armor 3

Leather Headgear, Bronze Chestplate, Horned Hat, Ringmail

Light Armor 4

Balaclava, Windbreaker, Soldier’s Cap, Heavy Coat

Light Armor 5

Green Beret, Survival Vest, Red Cap, Brigandine

Light Armor 6

Headband, Jujitsu Gi, Pirate Hat, Viking Coat

Light Armor 7

Goggle Mask, Metal Jerkin, Adamant Hat, Adamant Vest

Light Armor 8

Officer’s Hat, Barrel Coat, Chakra Band, Power Vest

Light Armor 9

Thief’s Cap, Ninja Gear, Gigas Hat, Gigas Chestplate

Light Armor 10

Chaperon, Minerva Bustier

Light Armor 11

Crown of Laurels, Rubber Suit

Light Armor 12

Renewing Morion, Mirage Vest

Light Armor 13

Dueling Mask, Brave Suit

Achilles

Causes a foe to gain vulnerability to a random status. Most enemies are immune.

Bonecrusher

Reduces one Foe’s HP to 0. Deals between 0% to 99% damage to the user, and KOs the user if it misses.

Expose

Lowers the Defense stat of one Foe to 90% of current. Nothing is immune. Highly recommended.

First Aid

Restores HP to an ally in Critical condition. Not recommended.

Libra

Puts Libra status on the user. Shows Foe's HP, statuses, and level as well as reveals traps. Generally very useful.

Numerology

Deals damage to enemies, doubles with each successive hit when used repeatedly. Deals area damage as well.

Revive

Fullly restores HP of one KO’d character, consumes all of user’s HP.

Shades of Black

Randomly casts a Black Magick without consuming MP or needing to have the license

missable Nodes

Phoenix Lore (50)

Locked

Quickening

White Magick 9

Locked

Quickening

Bravery, Curaja

Swiftness (50)

Locked

Esper

Swiftness (80)

Locked

Esper

Potion Lore 3

Locked

Esper

White Magick 4

Locked

Esper

Cura, Raise

White Magick 10

Locked

Esper

Dispelga, Arise

White Magick 11

Locked

Esper

Holy, Esunaga

White Magick 12

Locked

Esper

Protectga, Shellga

White Magick 13

Locked

Esper

Renew

Sight Unseeing

Locked

Esper

Requires user to be Blind to take effect. Takes a Foe to extremely low HP. Many enemies are immune.

Souleater

Locked

Esper

Deals damage to one Foe, costs 20% of user’s Max HP.

Traveler

Locked

Esper

Does area damage based on how many steps taken since the last use of Traveler (if any). Rolls over at 1000 steps. Not recommended.

Wither

Locked

Esper

Lowers the Strength stat of one Foe to 50% of current. Recommended.

Sign Role Weapon Armor

Virgo

Melee/Healing

Poles

Light

Wielding Poles and wearing Light Armor, Monks are masters of close-range combat. They are the only Job to feature all sixteen Battle Lores, but only have one Swiftness. Once you are able to unlock some abilities, the Monk opens up in an amazing way and can be transformed into a powerful healer. The Monk Job also brings Wither to the table to go with Expose, and a pair of Swiftness Licenses are available as well (even though these Licenses are blocked by Ultima from the start). The Monk is a full-time Job, and is a pillar of any team.

Monk has a lot in common with Knight in that they are powerful, slow Jobs that can use Espers to open up valuable healing powers. It’s useful to combine Monk with a Job that either overlaps on Locks, like Machinist, or that doesn’t require many Espers, like Foebreaker. A Job with some Magick Lores and Channelings is very useful, as is a Job which doesn’t require them to use Espers for Swiftnesses. Bushi and Shikari both fit well in this way, though you may find them having applications elsewhere. Monk is a powerful Job on its own, and it’s workable to simply pick up a Job that was left in the lurch elsewhere.

Due to their huge pile of Health Point Augments and their MP-hungry healing, you may actually lean toward more magick-heavy team members for the Monk Job. If you happen to pair them with a Heavy Armor class, Strength becomes basically irrelevant. In this case, you can consider someone like Penelo for this combination. Without the huge buffs from Heavy Armor, someone like Vaan or Ashe has a great mix of stats that fits perfectly with the Monk Job.