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Final Fantasy XII: The Zodiac Age eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Getting Started
    • Return to Ivalice
    • Character Relationships
  • Treasure Chest System
    • Treasure Chest System
  • Battle System
    • Battle System
  • Gambits
    • Gambits
  • Zodiac Job System
    • Zodiac Job System
    • Party Composition
    • Jobs
    • Archer
    • Black Mage
    • Bushi
    • Foebreaker
    • Knight
    • Machinist
    • Monk
    • Red Battlemage
    • Shikari
    • Time Battlemage
    • Uhlan
    • White Mage
  • Espers and Quickenings
    • Espers
    • Quickenings
  • Trophies
    • Trophies
  • Walkthrough Part 1
    • Introduction
    • The Story Begins
    • Nalbina Fortress
    • Rabanastre 1
    • Dalmasca Estersand (The Stepping)
    • Lowtown 1
    • Giza Plains (Dry)
    • Garamsythe Waterway 1
    • Royal Palace of Rabanastre
    • Garamsythe Waterway 2
    • Nalbina Dungeons
    • Fire Up the Power Relay and Open the Gate
    • Dalmasca Estersand
  • Walkthrough Part 2
    • Rabanastre 2
    • Lowtown 2
    • Back to Rabanastre
    • Bhujerba 1
    • Lhusu Mines
    • Bhujerba 2
    • The Dreadnought Leviathan
    • Ogir-Yensa Sandsea
    • Nam-Yensa Sandsea
    • Tomb of Raithwall
    • Giza Plains (The Rains)
    • Ozmone Plain
    • Jahara—Land of the Garif
    • Golmore Jungle 1
    • Eruyt Village
    • Golmore Jungle/Ozmone Plain
    • The Henne Mines
    • Golmore Jungle 2
    • Paramina Rift 1
    • Mt Bur-Omisace
    • Paramina Rift 2
  • Walkthrough Part 3
    • Stilshrine of Miriam
    • Nalbina Town
    • Mosphoran Highwaste
    • The Salikawood
    • The Phon Coast
    • Tchita Uplands
    • Sochen Cave Palace
    • Sochen Cave Palace (Main)
    • Old Archades
    • The Imperial City of Archades
    • Draklor Laboratory
  • Walkthrough Part 4
    • Balfonheim Port 1
    • Golmore Jungle
    • The Feywood
    • The Feywood (South)
    • The Ancient City of Giruvegan
    • Balfonheim Port 2
    • Ridorana Cataract
    • First Ascent: Horizon of First
    • Second Ascent: Reach of Diamond Law
    • Third Ascent: Mete of Dynasty
    • Balfonheim Port 3
    • Sky Fortress Bahamut
  • Side Events
    • Side Events Part 1
    • Side Events Part 2
    • Side Events Part 3
    • Side Events Part 4
    • Side Events Part 5
    • Other Stuff
  • Weapons, Armor, and Accessories
    • One-Handed Weapons
    • Two-Handed Weapons
    • Ranged Weapons
    • Shields & Armor
    • Accessories
  • Items
    • Items
  • Technicks and Magicks
    • Technicks and Magicks
  • The Bazaar
    • The Bazaar
  • Bestiary
    • Overview Enemies
    • The Dalmasca Sands Enemies
    • Giza Plains Enemies
    • The Garamsythe Waterway Enemies
    • The Barheim Passage Enemies
    • The Lhusu Mines Enemies
    • The Yensan Sandsea Enemies
    • The Tomb of Raithwall Enemies
    • Ozmone Plain Enemies
    • Golmore Jungle Enemies
    • The Henne Mines Enemies
    • Paramina Rift Enemies
    • The Stilshrine of Miriam Enemies
    • The Mosphoran Highwaste Enemies
    • The Salikawood Enemies
    • Phon Coast Enemies
    • Tchita Uplands Enemies
    • The Sochen Cave Palace Enemies
    • The Feywood Enemies
    • The Ancient City of Giruvegan Enemies
    • The Ridorana Cataract Enemies
    • The Pharos Enemies
    • Zertinan Caverns Enemies
    • Cerobi Steppe Enemies
    • The Nabreus Deadlands Enemies
    • The Necrohol of Nabudis Enemies
    • Marks
    • Elite Marks Enemies
    • Espers Enemies
    • Bosses
    • Rare Game Enemies
    • Humanoid Enemies
    • The Archadian Empire Enemies
  • Trial Mode
    • Trial Mode

Final Fantasy XII: The Zodiac Age Guide › Walkthrough Part 4

The Feywood

Action Checklist

1. Cross the northern half of the Feywood.

2. Defeat Rafflesia.

Pop odds If pop, Gil odds & Amt Normal Loot w/Diamond Armlet

#

App. %

Gil %

Amt. if Gil

50%

50%

95%

5%

1

65%

50%

~250

Ether

Bacchus’s Wine

Knot of Rust

Meteorite (A)

2

65%

50%

~250

Rime Fang

Handkerchief

Knot of Rust

Meteorite (B)

3

65%

50%

~250

Rime Fang

Gold Needle

Knot of Rust

Meteorite (A)

4

65%

50%

~250

Ether

Prince’s Kiss

Knot of Rust

Meteorite (A)

5

65%

50%

~250

Soleil Fang

Antidote

Knot of Rust

Meteorite (A)

6

65%

50%

~250

Ether

Hi-Ether

Knot of Rust

Meteorite (A)

7

65%

50%

~250

Ether

Hi-Ether

Knot of Rust

Meteorite (A)

8

65%

50%

~250

Ether

Remedy

Knot of Rust

Meteorite (A)

9

60%

50%

~300

Ether

Eye Drops

Knot of Rust

Meteorite (B)

10

65%

50%

~250

Lightning Fang

Phoenix Down

Knot of Rust

Meteorite (C)

11

60%

50%

~300

Lightning Fang

Echo Herbs

Knot of Rust

Meteorite (A)

12

75%

50%

~300

Ether

Prince’s Kiss

Knot of Rust

Meteorite (B)

13

75%

50%

~300

Ether

Serum

Knot of Rust

Meteorite (A)

14

75%

50%

~300

Ether

Serum

Knot of Rust

Meteorite (A)

15

75%

50%

~300

Ether

Chronos Tear

Knot of Rust

Meteorite (A)

16

75%

50%

~300

Rime Fang

Hi-Ether

Knot of Rust

Meteorite (A)

17

75%

50%

~300

Ether

Nu Khai Sand

Knot of Rust

Meteorite (A)

18

75%

50%

~300

Ether

Handkerchief

Knot of Rust

Meteorite (A)

19

75%

50%

~300

Ether

Serum

Knot of Rust

Meteorite (A)

20

75%

50%

~300

Soleil Fang

Phoenix Down

Knot of Rust

Meteorite (B)

21

75%

50%

~300

Soleil Fang

Serum

Knot of Rust

Meteorite (A)

22

75%

50%

~300

Rime Fang

Nu Khai Sand

Knot of Rust

Meteorite (B)

23

75%

50%

~300

Ether

Bacchus’s Wine

Knot of Rust

Meteorite (A)

24

75%

50%

~300

Ether

Gold Needle

Knot of Rust

Meteorite (A)

25

75%

50%

~300

Lightning Fang

Hi-Ether

Knot of Rust

Meteorite (A)

26

75%

50%

~300

Rime Fang

Chronos Tear

Knot of Rust

Meteorite (B)

27

75%

50%

~300

Ether

Hi-Potion

Knot of Rust

Meteorite (C)

28

75%

50%

~300

Ether

Remedy

Knot of Rust

Meteorite (A)

29

75%

50%

~300

Ether

Chronos Tear

Knot of Rust

Meteorite (A)

30

75%

50%

~300

Rime Fang

Phoenix Down

Knot of Rust

Meteorite (A)

31

75%

50%

~300

Ether

Gold Needle

Knot of Rust

Meteorite (A)

32

75%

50%

~300

Ether

Chronos Tear

Knot of Rust

Meteorite (A)

33

25%

0%

—

Embroidered Tippet

Embroidered Tippet

Embroidered Tippet

Embroidered Tippet

34

100%

0%

—

Domaine Calvados

Domaine Calvados

Domaine Calvados

Domaine Calvados

35

100%

0%

—

X-Potion

X-Potion

X-Potion

X-Potion

36

75%

50%

~300

Ether

Chronos Tear

Knot of Rust

Meteorite (B)

37

75%

50%

~300

Ether

Hi-Potion

Knot of Rust

Meteorite (A)

38

75%

50%

~300

Ether

Hi-Potion

Knot of Rust

Meteorite (A)

39

100%

0%

—

Dispelga

Dispelga

Dispelga

Dispelga

40

75%

50%

~300

Rime Fang

Hi-Potion

Knot of Rust

Meteorite (C)

41

75%

50%

~300

Ether

Phoenix Down

Knot of Rust

Meteorite (B)

42

75%

50%

~300

Rime Fang

Hi-Ether

Knot of Rust

Meteorite (A)

43

100%

0%

—

Golden Amulet

Golden Amulet

Golden Amulet

Golden Amulet

44

75%

50%

~300

Ether

Hi-Potion

Knot of Rust

Meteorite (A)

45

75%

50%

~300

Ether

Giant’s Helmet

Knot of Rust

Meteorite (A)

46

75%

50%

~300

Ether

Carabineer Mail

Knot of Rust

Meteorite (A)

47

75%

50%

~300

Ether

Chakra Band

Knot of Rust

Meteorite (A)

48

75%

50%

~300

Rime Fang

Remedy

Knot of Rust

Meteorite (A)

49

100%

0%

—

Bubble Belt

Bubble Belt

Bubble Belt

Bubble Belt

50

75%

50%

~300

Soleil Fang

Jade Gown

Knot of Rust

Meteorite (A)

51

75%

50%

~300

Soleil Fang

Hypnocrown

Knot of Rust

Meteorite (B)

52

75%

50%

~300

Rime Fang

Hi-Ether

Knot of Rust

Meteorite (A)

53

75%

50%

~300

Ether

Power Vest

Knot of Rust

Meteorite (A)

54

75%

50%

~300

Rime Fang

Serum

Knot of Rust

Meteorite (C)

55

75%

50%

~300

Ether

Kaiser Shield

Knot of Rust

Meteorite (B)

56

75%

50%

~300

Ether

Power Armlet

Knot of Rust

Meteorite (A)

57

75%

50%

~300

Ether

Platinum Dagger

Knot of Rust

Meteorite (A)

58

100%

0%

—

Defender

Defender

Defender

Defender

59

75%

50%

~300

Ether

Trident

Knot of Rust

Meteorite (A)

60

5%

50%

~200

Lightning Fang

Ether

Knot of Rust

Baltoro Seed

61

75%

70%

~300

Ether

Spica

Knot of Rust

Meteorite (A)

62

75%

50%

~300

Ether

Morning Star

Knot of Rust

Meteorite (C)

63

100%

0%

—

Reflectga

Reflectga

Reflectga

Reflectga

64

75%

50%

~300

Soleil Fang

Deathbringer

Knot of Rust

Meteorite (B)

65

75%

50%

~300

Ether

Ivory Pole

Knot of Rust

Meteorite (A)

66

75%

50%

~300

Lightning Fang

Traitor’s Bow

Knot of Rust

Meteorite (A)

67

75%

40%

~350

Remedy

Serum

Knot of Rust

Meteorite (B)

Cross North Feywood

The first thing the party runs into is a swarm of Deadly Nightshades. Although they may look cute, don’t underestimate their lethality, especially in large packs. Creatures in the Feywood tend to cast magick such as Haste, Protect, and Shell upon themselves. Make sure your Dispel spell is at the ready.

You’ll find hyena-like creatures like a flaming Cerberus in the east, and massive Mirrorknights in the west.

Proceed to the southeast and cross the zone line into the Walk of Stolen Truths. Now just follow the left cliff wall until you find an alcove with the Map Urn. Your immediate goal is the small area called Antiquity’s End to the south, where you’ll find a Save Crystal. After saving, head for the dense, swirling mist in the southern exit. It prevents you from advancing, but then the spirit of Rasler appears again and opens a way to the south. Follow him through. He leads the party right into the lair of Rafflesia.

Someone seems to be lending a hand, opening a way through the dense mist.
Rafflesia
Magick is useless in the heavy mist, so hit Rafflesia hard with standard weapon attacks. When the big plant drops to half HP, it calls for help from Malboros.

Be Ready for Confuse and Disease

It helps to have several characters with gambits that remove the Confuse status ailment with Nu Khai Sand and remove Disease with Serum or Cleanse. Rafflesia likes to throw those two ailments at the party.

This battle is a status effects nightmare. Rafflesia slings every manner of ailment at the party, plus the MP Drain Field quickly drains your MP down to nothing. That’s right—every active character in your party soon loses the ability to cast any magick, including status removal magick!

Thus, it helps if you have plenty of status removal items available. Before you take your first swing (or even before you enter the clearing), you should adjust all of your status-removal gambits so that they use items instead of spells. For example, replace Blindna with Eye Drops, Raise with Phoenix Down, and so on.

Immediately upon entering, before Mist Points have been drained, direct any characters capable of casting Dispel to aim it at Rafflesia. This will remove its Haste, Shell, and Regen status buffs.

When your party has no more magick, just hack away with good old-fashioned weapon attacks. When Rafflesia’s HP hits the halfway mark, it spawns a trio of Malboros. Turn your attention to them and wipe them out, then go back to Rafflesia.

Another very effective tactic is to equip as many members of your party as possible with Mirror Mail. Those allies (like everyone else in your party) will rely on Potions for HP recovery anyway, so they don’t really lose out on curing magick. With Mirror Mail, the status ailment spells ricochet harmlessly away and you can hack away at the big stalk boy. Note that you can pick up dropped Mirror Mail from the Mirrorknights that prowl the Walk of Dancing Shadow area to the west if you build up a good Battle Chain against them.

By the way, check out Rafflesia’s official classification in your Clan Primer Bestiary: “Aggressive Vegetable.” After Rafflesia finally falls, go back north to use the Save Crystal and then move into the southern part of the Feywood.

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