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Final Fantasy XII: The Zodiac Age eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Getting Started
    • Return to Ivalice
    • Character Relationships
  • Treasure Chest System
    • Treasure Chest System
  • Battle System
    • Battle System
  • Gambits
    • Gambits
  • Zodiac Job System
    • Zodiac Job System
    • Party Composition
    • Jobs
    • Archer
    • Black Mage
    • Bushi
    • Foebreaker
    • Knight
    • Machinist
    • Monk
    • Red Battlemage
    • Shikari
    • Time Battlemage
    • Uhlan
    • White Mage
  • Espers and Quickenings
    • Espers
    • Quickenings
  • Trophies
    • Trophies
  • Walkthrough Part 1
    • Introduction
    • The Story Begins
    • Nalbina Fortress
    • Rabanastre 1
    • Dalmasca Estersand (The Stepping)
    • Lowtown 1
    • Giza Plains (Dry)
    • Garamsythe Waterway 1
    • Royal Palace of Rabanastre
    • Garamsythe Waterway 2
    • Nalbina Dungeons
    • Fire Up the Power Relay and Open the Gate
    • Dalmasca Estersand
  • Walkthrough Part 2
    • Rabanastre 2
    • Lowtown 2
    • Back to Rabanastre
    • Bhujerba 1
    • Lhusu Mines
    • Bhujerba 2
    • The Dreadnought Leviathan
    • Ogir-Yensa Sandsea
    • Nam-Yensa Sandsea
    • Tomb of Raithwall
    • Giza Plains (The Rains)
    • Ozmone Plain
    • Jahara—Land of the Garif
    • Golmore Jungle 1
    • Eruyt Village
    • Golmore Jungle/Ozmone Plain
    • The Henne Mines
    • Golmore Jungle 2
    • Paramina Rift 1
    • Mt Bur-Omisace
    • Paramina Rift 2
  • Walkthrough Part 3
    • Stilshrine of Miriam
    • Nalbina Town
    • Mosphoran Highwaste
    • The Salikawood
    • The Phon Coast
    • Tchita Uplands
    • Sochen Cave Palace
    • Sochen Cave Palace (Main)
    • Old Archades
    • The Imperial City of Archades
    • Draklor Laboratory
  • Walkthrough Part 4
    • Balfonheim Port 1
    • Golmore Jungle
    • The Feywood
    • The Feywood (South)
    • The Ancient City of Giruvegan
    • Balfonheim Port 2
    • Ridorana Cataract
    • First Ascent: Horizon of First
    • Second Ascent: Reach of Diamond Law
    • Third Ascent: Mete of Dynasty
    • Balfonheim Port 3
    • Sky Fortress Bahamut
  • Side Events
    • Side Events Part 1
    • Side Events Part 2
    • Side Events Part 3
    • Side Events Part 4
    • Side Events Part 5
    • Other Stuff
  • Weapons, Armor, and Accessories
    • One-Handed Weapons
    • Two-Handed Weapons
    • Ranged Weapons
    • Shields & Armor
    • Accessories
  • Items
    • Items
  • Technicks and Magicks
    • Technicks and Magicks
  • The Bazaar
    • The Bazaar
  • Bestiary
    • Overview Enemies
    • The Dalmasca Sands Enemies
    • Giza Plains Enemies
    • The Garamsythe Waterway Enemies
    • The Barheim Passage Enemies
    • The Lhusu Mines Enemies
    • The Yensan Sandsea Enemies
    • The Tomb of Raithwall Enemies
    • Ozmone Plain Enemies
    • Golmore Jungle Enemies
    • The Henne Mines Enemies
    • Paramina Rift Enemies
    • The Stilshrine of Miriam Enemies
    • The Mosphoran Highwaste Enemies
    • The Salikawood Enemies
    • Phon Coast Enemies
    • Tchita Uplands Enemies
    • The Sochen Cave Palace Enemies
    • The Feywood Enemies
    • The Ancient City of Giruvegan Enemies
    • The Ridorana Cataract Enemies
    • The Pharos Enemies
    • Zertinan Caverns Enemies
    • Cerobi Steppe Enemies
    • The Nabreus Deadlands Enemies
    • The Necrohol of Nabudis Enemies
    • Marks
    • Elite Marks Enemies
    • Espers Enemies
    • Bosses
    • Rare Game Enemies
    • Humanoid Enemies
    • The Archadian Empire Enemies
  • Trial Mode
    • Trial Mode

Final Fantasy XII: The Zodiac Age Guide › Walkthrough Part 3

Mosphoran Highwaste

The map of the Mosphoran Highwaste shown here reflects only the areas of the main routes that are directly connected. To learn about access to the secret areas, refer to the “Side Quests” chapter in this guide.

Action Checklist

1. Cross the Mosphoran Highwaste.

Pop odds If pop, Gil odds & Amt Normal Loot w/Diamond Armlet

#

App. %

Gil %

Amt. if Gil

50%

50%

90%

10%

1

80%

30%

~320

Potion

Echo Herbs

Knot of Rust

Meteorite (A)

2

80%

30%

~320

Potion

Echo Herbs

Knot of Rust

Meteorite (A)

3

80%

30%

~320

Potion

Echo Herbs

Knot of Rust

Meteorite (A)

4

70%

30%

~320

Phoenix Down

Echo Herbs

Knot of Rust

Meteorite (A)

5

80%

30%

~320

Potion

Echo Herbs

Knot of Rust

Meteorite (B)

6

80%

35%

~360

Phoenix Down

Echo Herbs

Knot of Rust

Meteorite (A)

7

80%

35%

~360

Aqua Mote

Echo Herbs

Knot of Rust

Meteorite (A)

8

75%

40%

~290

Potion

Golden Staff

Knot of Rust

Meteorite (A)

9

80%

35%

~360

Chronos Tear

Echo Herbs

Knot of Rust

Meteorite (A)

10

80%

35%

~360

Aqua Mote

Hi-Potion

Knot of Rust

Meteorite (A)

11

75%

40%

~290

Bio Mote

Kiku-ichimonji

Knot of Rust

Meteorite (A)

12

80%

35%

~360

Chronos Tear

Bio Mote

Knot of Rust

Meteorite (A)

13

70%

50%

~280

Echo Herbs

Antidote

Knot of Rust

Meteorite (A)

14

70%

50%

~280

Echo Herbs

Hi-Potion

Knot of Rust

Meteorite (A)

15

60%

50%

~280

Phoenix Down

Echo Herbs

Knot of Rust

Meteorite (C)

16

70%

50%

~280

Aqua Mote

Hi-Potion

Knot of Rust

Meteorite (B)

17

70%

50%

~280

Echo Herbs

Hi-Potion

Knot of Rust

Meteorite (A)

18

70%

40%

~250

Echo Herbs

Avenger

Knot of Rust

Meteorite (B)

19

70%

35%

~300

Echo Herbs

Hi-Potion

Knot of Rust

Meteorite (A)

20

100%

0%

—

Stamp

Stamp

Stamp

Stamp

21

80%

0%

—

Blood Sword

Blood Sword

Blood Sword

Blood Sword

22

50%

50%

500

Chronos Tear

Serum

Knot of Rust

Meteorite (C)

23

100%

100%

~50

—

—

—

—

24

100%

0%

—

Thief’s Cuffs

Thief’s Cuffs

Thief’s Cuffs

Thief’s Cuffs

25

100%

0%

—

Turtleshell Choker

Turtleshell Choker

Turtleshell Choker

Turtleshell Choker

26

100%

100%

6636

—

—

—

—

27

60%

30%

~400

Phoenix Down

Balance Mote

Knot of Rust

Meteorite (B)

28

100%

0%

—

Gillie Boots

Gillie Boots

Gillie Boots

Gillie Boots

29

75%

40%

~250

Echo Herbs

Diamond Armor

Knot of Rust

Meteorite (A)

30

75%

40%

~250

Echo Herbs

Black Garb

Knot of Rust

Meteorite (A)

31

70%

30%

~400

Echo Herbs

Remedy

Knot of Rust

Meteorite (A)

32

75%

35%

~400

Echo Herbs

Potion

Knot of Rust

Meteorite (A)

33

70%

40%

~350

Echo Herbs

Black Garb

Knot of Rust

Meteorite (A)

34

75%

40%

~350

Echo Herbs

Remedy

Knot of Rust

Meteorite (A)

35

70%

40%

~350

Echo Herbs

Metal Jerkin

Knot of Rust

Meteorite (B)

36

70%

40%

~350

Echo Herbs

Dragon Shield

Knot of Rust

Meteorite (A)

37

75%

35%

~500

Echo Herbs

Potion

Knot of Rust

Meteorite (A)

38

70%

40%

~350

Echo Herbs

Giant Stonebow

Knot of Rust

Meteorite (A)

39

75%

40%

~350

Echo Herbs

Remedy

Knot of Rust

Meteorite (A)

40

75%

35%

~250

Echo Herbs

Gold Needle

Knot of Rust

Meteorite (A)

41

90%

90%

~120

Hi-Ether

Hi-Ether

Knot of Rust

Meteorite (B)

42

80%

0%

—

Elixir

Elixir

Elixir

Elixir

43

70%

50%

~400

Echo Herbs

Nu Khai Sand

Knot of Rust

Meteorite (A)

44

70%

50%

~400

Aqua Mote

Ether

Knot of Rust

Meteorite (B)

45

100%

0%

—

Dispel Mote

Dispel Mote

Dispel Mote

Dispel Mote

46

100%

0%

—

Reflectga Mote

Reflectga Mote

Reflectga Mote

Reflectga Mote

Hike Through the Highwaste

Mosphoran Highwaste. Sounds like a fun place, doesn’t it? These mountain passes and canyons are crawling with wolf-like Worgens, making it a good place to string together a Battle Chain. The party starts in the Southern Skirts. Move northwest. You can take either one of two exits leading up to the next area, Summit Path, but watch out for the explosive traps blocking the passages. Move up against the ravine walls and carefully move past the traps.

Beware the Fire Elemental floating around this area. Your party may be strong enough to challenge this elemental, but make sure you know where the zone exits are just in case things get out of hand. Keep an eye out for the Wary Wolf on the Summit Path, too; it’s a powerful Rare Game animal—very rare, in fact!

Exit from Summit Path to the northwest into Babbling Vale. This area is a caravan rest stop with a Save Crystal, a traveling merchant named Luccio, and a Scout moogle who sells a Mosphoran Highwaste map and tells of a giant Bomb deep in the Salikawood. (This is an optional boss you can fight later.) Among new weapons and armor, Luccio also sells Aeroga and Vanishga.

Side Quest: The Wind Shrines

If you acquire the Mosphoran Highwaste map from the moogle in the Babbling Vale and examine it, you will see a number of seemingly unconnected areas tucked in and around the main areas of the Highwaste. These are areas that you can reach by finding the hidden paths.

Note the eight wind shrines around the Babbling Vale area of the Mosphoran Highwaste. Talk to the Learned Man looking at the northeast shrine and he gives you some information about what he has learned. Note, however, that you must return later to unlock the shrine puzzle, which leads to an Esper named Exodus. Also, the “Trouble in the Hills” hunt target, Atomos, is located in Northern Skirts.

Exit the Babbling Vale to the north into the coolest-sounding area so far, the Trail of Sky-flung Stone. Pythons start popping up to attack, so be ready. Near the rock bridge, a flock of Vultures can be seen circling above. Shoot them out of the sky and move to the east exit.

Remember to swap in party members with ranged weapons against flyers like the Vultures that patrol the Trail of Sky-flung Stone. If Fran is your archer, move her attack gambits higher and let others do the healing.

Whack the Rock

Approach the “Weathered Rock” at the far eastern end of the Trail of Sky-Flung Stone and press the X button to hit it. This action starts a landslide that opens a secret route back to the Rays of Ashen Light area.

Now fight through the Northern Skirts to a long bridge at Halny Crossing. You'll run into the lumbering Atomos along the way through Northern Skirts, if you've triggered that hunt. Run across it to leave the Mosphoran Highwaste behind and enter the Salikawood.

This long bridge at Halny Crossing leads north to the Salikawood.

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