This weapon class offers many benefits over more traditional fare, with a few negatives to balance things out. Ranged weapons prevent a party member from equipping a shield and, for the most part, they do not enhance Evasion in a meaningful way. They also tend to attack less rapidly than melee weapons. Finally, and this is where ranged weapons come up shortest compared to melee weapons, ranged weapons can't combo attack.
Now for the good news! Ranged weapons allow attacks from a distance, often out of harm’s way. Enemies must close the gap to counter-attack. Equipping your party members with ranged weapons also makes it more likely that they will be spread out, causing area-of-effect technicks and magicks (such as Firaga) to hit perhaps just one or two party members rather than the entire party. In some situations (e.g., against enemies that can inflict effects like Disable or Stop to multiple characters at once), this can be a lifesaver.
Ranged weapons require ammunition: arrows for bows, bolts for crossbows, shot for guns, and incendiaries for hand-bombs. The ammunition will oftentimes inflict status effects on enemies, such as Stop or Disable. The weakening and positional advantages of ranged weapons can more than compensate for the lack of a shield, especially for characters set up as support. Ranged weapons are also required to hit flying monsters as melee weapons (except for spears) cannot strike these enemies without the technick Telekinesis, which does not show up until late in the game.
Bows
Bows provide the most basic ranged damage option. These weapons allow attacks from a distance at the expense of using a shield. They also add no peripheral stats beyond their base attack, and have no additional effects.
However, many arrow types do have additional effects, and the infrequency of crossbow and gun upgrades means that bows are often a good option. Bow accuracy is also affected by the weather in a given region. For example, rain has an adverse effect. Bow damage is determined by the attack power of the bow and arrow, your character’s strength and speed, and the enemy’s defense. It is also worth remembering that enemies cannot counter bow attacks. Bows do not grant a bonus to Evasion.
Shortbow
Silver Bow
Aevis Killer
Longbow
Killer Bow
Elfin Bow
Loxley Bow
Giant Stonebow
Burning Bow
Traitor’s Bow
Yoichi Bow
Perseus Bow
Artemis Bow
Sagittarius
Dhanusha
Seitengrat
Bow Ammunition—Arrows
| Name | Att. | Add. Eff. | Location |
|---|---|---|---|
|
Onion Arrows |
+1 |
— |
Nalbina, Jahara, Mt Bur-Omisace |
|
Parallel Arrows |
+2 |
— |
Bazaar goods |
|
Fiery Arrows |
+1 |
Fire element |
Sell Crooked Fang x2, Fire Stone x4 to Bazaar |
|
Bamboo Arrows |
+2 |
Poison |
Sell Bat Fang x5, Yellow Liquid x1, Water Magicite x3 to Bazaar |
|
Lightning Arrows |
+2 |
Thunder element |
Hunt reward (Rank III, A Chase Through the Woods) |
|
Assassin’s Arrows |
+3 |
KO |
Hunt reward (Rank VII, Wyrm Wrath’s Renewal) |
|
Ice Cloud Arrows |
+4 |
Ice element |
Sell Spiral Incisor x4, Antarctic Wind x2, Ice Crystal x7 to Bazaar |
|
Artemis Arrows |
+5 |
Earth element |
Sell Vampyr Fang x2, Great Serpent Fang x2, Gemini Gem x3 to Bazaar |
Crossbows
All crossbows add 5 to Evasion. While crossbows do not possess additional effects, crossbow ammunition often does. Enemies cannot parry or counter crossbow attacks, although crossbow attacks may simply miss. Crossbow damage is determined by the attack power of the crossbow and bolt, your character’s strength, and the enemy’s defense.
Bowgun
Crossbow
Paramina Crossbow
Recurve Crossbow
Hunting Crossbow
Penetrator Crossbow
Gastrophetes
tula
Crossbow Ammunition—Bolts
| BOW | Name | ATT. | added effect | location |
|---|---|---|---|---|
|
Onion Bolts |
+1 |
— |
Nalbina, Jahara, Mt Bur-Omisace |
|
|
Long Bolts |
+1 |
Slow |
Sell Crooked Fang x4, Yellow Liquid x2, Ice Stone x1 to Bazaar |
|
|
Stone Bolts |
+1 |
Disable |
Sell Bunch of Needles x1, Festering Flesh x2, Ice Magicite x5 to Bazaar |
|
|
Lead Bolts |
+2 |
Immobilize |
Hunt reward (Rank IV, Shelled Obstruction) |
|
|
Black Bolts |
+2 |
Blind |
Sell Spiral Incisor x3, Silver Liquid x3, Dark Crystal x3 to Bazaar |
|
|
Time Bolts |
+2 |
Doom |
Sell Wyvern Fang x4, Ancient Bone x3, Holy Crystal x9 to Bazaar |
|
|
Sapping Bolts |
+3 |
Sap |
Hunt reward (Rank VI, Fishy Dreams) |
|
|
Grand Bolts |
+4 |
— |
Sell Wrath of Gods x2, Ring Wyrm Liver x2, Capricorn Gem x3 to Bazaar |
Guns
Although guns are slow to fire (they take almost twice as long as any other weapon type), they compensate by being 100% accurate! All guns add 10 to Evasion. While guns have no additional effects, their munitions often do. Note that enemies cannot parry, block, or counter gun attacks. Gun damage is determined solely by the attack power of the gun and its ammunition. An enemy’s defense is of no consequence when determining damage.
Altair
Capella
Vega
Betelgeuse
Ras Algethi
Aldebaran
Sirius
Antares
Arcturus
Fomalhaut
Spica
Mithuna
Gun Ammunition—Shots
| Name | Att. | Add. Eff. | Location |
|---|---|---|---|
|
Onion Shot |
+1 |
— |
Nalbina, Jahara, Mt Bur-Omisace |
|
Silent Shot |
+1 |
Silence |
Sell Fish Scale x2, Green Liquid x1, Dark Stone x3 to Bazaar |
|
Aqua Shot |
+3 |
Water element |
Sell Yensa Scale x1, Green Liquid x3, Water Stone x4 to Bazaar |
|
Wyrmfire Shot |
+3 |
Fire element |
Back to Barheim side quest reward |
|
Mud Shot |
+2 |
Earth element, Blind |
Sell Ichthon Scale x4, Silver Liquid x3, Earth Crystal x3 to Bazaar |
|
Windslicer Shot |
+4 |
Wind element |
Sell Ring Wyrm Scale x4, Silver Liquid x5, Wind Crystal x7 to Bazaar |
|
Dark Shot |
+4 |
Dark element |
Hunt reward (Rank V, The Black Sorcerer) |
|
Stone Shot |
+3 |
Petrify |
Sell Mirror Scale x2, Tyrant Bone x2, Libra Gem x3 to Bazaar |
Hand-Bombs
Hand-bombs serve as the ranged equivalent of the axe and hammer class. They can inflict big-time damage, or they may cause little damage at all. Hand-bombs take into account your character’s strength and vitality, the hand-bomb’s attack rating, and the enemy’s defense when determining damage dealt. The incendiaries that serve as hand-bomb ammunition often come equipped with useful additional effects. Like bows, hand-bombs do not provide an Evasion bonus.
Hornito
Fumarole
Tumulus
Caldera
Volcano
Makara
Hand-Bomb Ammunition—Incendiaries
| Name | Att. | Add. Eff. | LOCATION |
|---|---|---|---|
|
Onion Bombs |
+1 |
— |
Nalbina, Jahara, Mt Bur-Omisace |
|
Poison Bombs |
+2 |
Poison |
Sell Bomb Shell x1, Fire Crystal x3 to Bazaar |
|
Stun Bombs |
+2 |
Stop |
Hunt reward (Rank V, The Deserter’s Revenge) |
|
Stink Bombs |
+2 |
Sap |
Hunt reward (Rank VII, Carrot Stalk) |
|
Oil Bombs |
+3 |
Oil |
Sell Bomb Ashes x3, Book of Orgain x2, Fire Crystal x3 to Bazaar |
|
Chaos Bombs |
+4 |
Confuse |
Sell Bomb Shell x4, Book of Orgain-Cent x3, Fire Crystal x7 to Bazaar |
|
Water Bombs |
+5 |
Water element |
Sell Book of Orgain x3, Putrid Liquid x3, Water Crystal x10 to Bazaar |
|
Castellanos |
+6 |
— |
Sell Bomb Fragment x3, Frog Oil x2, Aries Gem x3 to Bazaar |