Prima Games eGuides Final Fantasy XII: The Zodiac Age eGuide

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Final Fantasy XII: The Zodiac Age eGuide Weapons, Armor, and Accessories

Ranged Weapons

This weapon class offers many benefits over more traditional fare, with a few negatives to balance things out. Ranged weapons prevent a party member from equipping a shield and, for the most part, they do not enhance Evasion in a meaningful way. They also tend to attack less rapidly than melee weapons. Finally, and this is where ranged weapons come up shortest compared to melee weapons, ranged weapons can't combo attack.

Now for the good news! Ranged weapons allow attacks from a distance, often out of harm’s way. Enemies must close the gap to counter-attack. Equipping your party members with ranged weapons also makes it more likely that they will be spread out, causing area-of-effect technicks and magicks (such as Firaga) to hit perhaps just one or two party members rather than the entire party. In some situations (e.g., against enemies that can inflict effects like Disable or Stop to multiple characters at once), this can be a lifesaver.

Ranged weapons require ammunition: arrows for bows, bolts for crossbows, shot for guns, and incendiaries for hand-bombs. The ammunition will oftentimes inflict status effects on enemies, such as Stop or Disable. The weakening and positional advantages of ranged weapons can more than compensate for the lack of a shield, especially for characters set up as support. Ranged weapons are also required to hit flying monsters as melee weapons (except for spears) cannot strike these enemies without the technick Telekinesis, which does not show up until late in the game.

Bows

Bows provide the most basic ranged damage option. These weapons allow attacks from a distance at the expense of using a shield. They also add no peripheral stats beyond their base attack, and have no additional effects.

However, many arrow types do have additional effects, and the infrequency of crossbow and gun upgrades means that bows are often a good option. Bow accuracy is also affected by the weather in a given region. For example, rain has an adverse effect. Bow damage is determined by the attack power of the bow and arrow, your character’s strength and speed, and the enemy’s defense. It is also worth remembering that enemies cannot counter bow attacks. Bows do not grant a bonus to Evasion.

Shortbow
Silver Bow
Aevis Killer
Longbow
Killer Bow
Elfin Bow
Loxley Bow
Giant Stonebow
Burning Bow
Traitor’s Bow
Yoichi Bow
Perseus Bow
Artemis Bow
Sagittarius
Dhanusha
Seitengrat
Bow Ammunition—Arrows
NameAtt.Add. Eff.Location

Onion Arrows

+1

Nalbina, Jahara, Mt Bur-Omisace

Parallel Arrows

+2

Bazaar goods

Fiery Arrows

+1

Fire element

Sell Crooked Fang x2, Fire Stone x4 to Bazaar

Bamboo Arrows

+2

Poison

Sell Bat Fang x5, Yellow Liquid x1, Water Magicite x3 to Bazaar

Lightning Arrows

+2

Thunder element

Hunt reward (Rank III, A Chase Through the Woods)

Assassin’s Arrows

+3

KO

Hunt reward (Rank VII, Wyrm Wrath’s Renewal)

Ice Cloud Arrows

+4

Ice element

Sell Spiral Incisor x4, Antarctic Wind x2, Ice Crystal x7 to Bazaar

Artemis Arrows

+5

Earth element

Sell Vampyr Fang x2, Great Serpent Fang x2, Gemini Gem x3 to Bazaar

Crossbows

All crossbows add 5 to Evasion. While crossbows do not possess additional effects, crossbow ammunition often does. Enemies cannot parry or counter crossbow attacks, although crossbow attacks may simply miss. Crossbow damage is determined by the attack power of the crossbow and bolt, your character’s strength, and the enemy’s defense.

Bowgun
Crossbow
Paramina Crossbow
Recurve Crossbow
Hunting Crossbow
Penetrator Crossbow
Gastrophetes
tula
Crossbow Ammunition—Bolts
BOWNameATT.added effectlocation

Onion Bolts

+1

Nalbina, Jahara, Mt Bur-Omisace

Long Bolts

+1

Slow

Sell Crooked Fang x4, Yellow Liquid x2, Ice Stone x1 to Bazaar

Stone Bolts

+1

Disable

Sell Bunch of Needles x1, Festering Flesh x2, Ice Magicite x5 to Bazaar

Lead Bolts

+2

Immobilize

Hunt reward (Rank IV, Shelled Obstruction)

Black Bolts

+2

Blind

Sell Spiral Incisor x3, Silver Liquid x3, Dark Crystal x3 to Bazaar

Time Bolts

+2

Doom

Sell Wyvern Fang x4, Ancient Bone x3, Holy Crystal x9 to Bazaar

Sapping Bolts

+3

Sap

Hunt reward (Rank VI, Fishy Dreams)

Grand Bolts

+4

Sell Wrath of Gods x2, Ring Wyrm Liver x2, Capricorn Gem x3 to Bazaar

Guns

Although guns are slow to fire (they take almost twice as long as any other weapon type), they compensate by being 100% accurate! All guns add 10 to Evasion. While guns have no additional effects, their munitions often do. Note that enemies cannot parry, block, or counter gun attacks. Gun damage is determined solely by the attack power of the gun and its ammunition. An enemy’s defense is of no consequence when determining damage.

Altair
Capella
Vega
Betelgeuse
Ras Algethi
Aldebaran
Sirius
Antares
Arcturus
Fomalhaut
Spica
Mithuna
Gun Ammunition—Shots
NameAtt.Add. Eff.Location

Onion Shot

+1

Nalbina, Jahara, Mt Bur-Omisace

Silent Shot

+1

Silence

Sell Fish Scale x2, Green Liquid x1, Dark Stone x3 to Bazaar

Aqua Shot

+3

Water element

Sell Yensa Scale x1, Green Liquid x3, Water Stone x4 to Bazaar

Wyrmfire Shot

+3

Fire element

Back to Barheim side quest reward

Mud Shot

+2

Earth element, Blind

Sell Ichthon Scale x4, Silver Liquid x3, Earth Crystal x3 to Bazaar

Windslicer Shot

+4

Wind element

Sell Ring Wyrm Scale x4, Silver Liquid x5, Wind Crystal x7 to Bazaar

Dark Shot

+4

Dark element

Hunt reward (Rank V, The Black Sorcerer)

Stone Shot

+3

Petrify

Sell Mirror Scale x2, Tyrant Bone x2, Libra Gem x3 to Bazaar

Hand-Bombs

Hand-bombs serve as the ranged equivalent of the axe and hammer class. They can inflict big-time damage, or they may cause little damage at all. Hand-bombs take into account your character’s strength and vitality, the hand-bomb’s attack rating, and the enemy’s defense when determining damage dealt. The incendiaries that serve as hand-bomb ammunition often come equipped with useful additional effects. Like bows, hand-bombs do not provide an Evasion bonus.

Hornito
Fumarole
Tumulus
Caldera
Volcano
Makara
Hand-Bomb Ammunition—Incendiaries
NameAtt.Add. Eff.LOCATION

Onion Bombs

+1

Nalbina, Jahara, Mt Bur-Omisace

Poison Bombs

+2

Poison

Sell Bomb Shell x1, Fire Crystal x3 to Bazaar

Stun Bombs

+2

Stop

Hunt reward (Rank V, The Deserter’s Revenge)

Stink Bombs

+2

Sap

Hunt reward (Rank VII, Carrot Stalk)

Oil Bombs

+3

Oil

Sell Bomb Ashes x3, Book of Orgain x2, Fire Crystal x3 to Bazaar

Chaos Bombs

+4

Confuse

Sell Bomb Shell x4, Book of Orgain-Cent x3, Fire Crystal x7 to Bazaar

Water Bombs

+5

Water element

Sell Book of Orgain x3, Putrid Liquid x3, Water Crystal x10 to Bazaar

Castellanos

+6

Sell Bomb Fragment x3, Frog Oil x2, Aries Gem x3 to Bazaar