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Final Fantasy XII: The Zodiac Age eGuide Technicks and Magicks

Technicks and Magicks

Technicks

Technicks are abilities that do not require Mist Points to use, although they often have prerequisites for their use. Some technicks can cause damage in unusual ways, or save your character in an emergency when items and MP are strained. A few of them are useful for weakening your foes or judging their weaknesses. To use a technick, you must acquire the technick scroll, whether from a merchant or treasure chest, and also unlock the required license on a character’s license board.

Name LP Location Cost Range Area Base Accuracy Effects

Steal

20

Already Owned

3

Single

Steal an item from a Foe that has an item. Cannot steal after a successful steal. See also: Thief’s Cuffs.

Libra

25

Shops in Rabanastre, Giza Plains, Nalbina, Barheim Passage, Bhujerba, Dreadnought Leviathan, Dalmasca Westersand, Mosphoran Highwaste, Phon Coast, Archades and Balfonheim

400

Self

Puts Libra status on the user. Shows Foe's HP, statuses, and level as well as reveals traps. Generally very useful.

Poach

30

Shops in Rabanastre, Nalbina, Bhujerba, Dalmasca Westersand, Jahara, Eruyt Village, Mt Bur-Omisace, Mosphoran Highwaste, Phon Coast, Archades and Balfonheim.

5000

0

Single

80%

KO’s a Foe to gain loot. Only works on enemies in Critical Status. Foe does not drop gil, Experience, or items.

First Aid

20

Shops in Rabanastre, Giza Plains, Nalbina, Barheim Passage, Bhujerba, Dreadnought Leviathan, Dalmasca Westersand, Mosphoran Highwaste, Phon Coast, Archades and Balfonheim.

600

3

Single

Restores HP to an ally in Critical condition. Not recommended.

Telekinesis

80

Cerobi Steppe—Old Elanise Road

Treasure

10

Single

80%

Hits distant and/or flying enemies without needing to equip a ranged weapon.

Numerology

40

Lhusu Mines—Transitway 1

Treasure

10

Diameter 6

Deals damage to enemies, doubles with each successive hit when used repeatedly. Deals area damage as well.

Souleater

35

Shops in Rabanastre, Nalbina, Bhujerba, Mt Bur-Omisace, Mosphoran Highwaste, Phon Coast, Archades and Balfonheim.

6000

0

Single

Deals damage to one Foe, costs 20% of user’s Max HP.

Sight Unseeing

40

The Zertinan Caverns—Canopy of Clay

Treasure

0

Single

20%

Requires user to be Blind to take effect. Takes a Foe to extremely low HP. Many enemies are immune.

Charm

30

The Salikawood—Quietened Trace

Treasure

3

Single

90%

Inflicts Confuse on one Foe. Immunity to Confuse applies.

Stamp

40

Mosphoran Highwaste—Rays of Ashen Light

Treasure

10

Single

80%

Copies all of the user’s status ailments onto one Foe.

Charge

30

Shops in Rabanastre, Nalbina, Bhujerba, Dreadnought Leviathan, Dalmasca Westersand, Jahara, Mt Bur-Omisace, Mosphoran Highwaste, Phon Coast, Archades and Balfonheim.

1500

Self

Restores some MP. Success rate scales with how much MP is missing. Reduces MP to 0 on a failure. See also: Syphon.

Infuse

30

Dreadnought Leviathan—Sub-control Room, Ogir-Yensa Sandsea—Platform 1—East Tanks

Treasure

10

Single

Expends all remaining MP to set HP to 10x spent MP.

Gil Toss

30

Draklor Laboratory—68th Floor Room 6801 West, Pharos at Ridorana—Station of Ascension

Treasure

10

Diameter 6

Expends Gil to do damage at a 1 to 1 ratio. This can be very strong and very expensive.

1000 Needles

35

Sochen Cave Palace—Falls of Time

Treasure

10

Single

100%

Deals 1000 damage to a Foe.

Revive

40

Paramina Rift—Spine of the Icewyrm

Treasure

3

Single

Fully restores HP of one KO’d character, consumes all of user’s HP.

Achilles

40

Garamscythe Waterway—No. 4 Cloaca Spur (Water is drained)

Treasure

10

Single

50%

Causes a foe to gain vulnerability to a random element. Most enemies are immune.

Shades of Black

70

The Tomb of Raithwall—Cloister of Flame

Treasure

10

Single

Randomly casts a Black Magick without consuming MP or needing to have the license

Traveler

50

Shops in Rabanastre, Nalbina, Bhujerba, Jahara, Eruyt Village, Mt Bur-Omisace, Mosphoran Highwaste, Phon Coast, Archades and Balfonheim.

4800

10

Diameter 6

Does area damage based on how many steps taken since the last use of Traveler (if any). Rolls over at 1000 steps. Not recommended.

Horology

50

Shops in Rabanastre, Nalbina, Bhujerba, Dalmasca Westersand, Jahara, Eruyt Village, Mt Bur-Omisace, Mosphoran Highwaste, Phon Coast, Archades and Balfonheim.

2000

10

Diameter 6

90%

Deals damage based on Level and the ones digit of the game clock, 9 being the strongest and 0 the weakest.

Bonecrusher

30

Henne Mines—Phase 1 Dig

Treasure

Single

60%

Reduces one Foe’s HP to 0. Deals between 0% to 99% damage to the user, and KO’s the user if it misses.

Shear

50

Barheim Passage—The Zeviah Span

Treasure

Single

70%

Lowers the Magick Resist stat of one Foe to 90% of current. Nothing is immune. Highly recommended.

Addle

50

Henne Mines—Special Charter Shaft

Treasure

Single

45%

Lowers the Magick stat of one Foe to 50% of current. Recommended.

Expose

50

Lhusu Mines—Site 9

Treasure

Single

70%

Lowers the Defense stat of one Foe to 90% of current. Nothing is immune. Highly recommended.

Wither

50

Pharos at Ridorana—Abyssal—North

Treasure

Single

45%

Lowers the Strength stat of one Foe to 50% of current. Recommended.

Magicks

Magicks offer many powerful and unique abilities at the cost of Mist Points (or MP). Having MP as a limiting factor prevents magicks from being too powerful and forces you to carefully manage MP. The difference in how you handle a tough fight will often come down to how well your gambits are utilized to help conserve and maintain MP. Many passive Augment abilities exist only to help generate and maintain MP, and items like the Sage Ring and Turtleshell Choker lessen or alter the cost of casting magick. To cast magick, you must acquire the appropriate magick scroll by purchasing it from a merchant or finding it in a chest as well as unlock the accompanying license.

White Magicks

As the curative school of magick, White Magick enables the caster to restore the health of your party members. It also has a few offensive-minded options for the dark creatures of the world.

Name License Required LP Location Cost MP Area Power Element Base Accuracy Effects

Cure

White Magick 1

15

Shops in Rabanastre, Giza Plains, Nalbina Market, Barheim Passage, Bhujerba, Dreadnought Leviathan and the Dalmasca Westersand.

200

8

Single

20

Restore HP to target or deals damage if target is undead.

Cura

White Magick 4

30

Shops in Rabanastre, Bhujerba, Dalmasca Westersand, Jahara and Archades

2000

26

Diameter 10

46

Restore HP to all targets in range or deals damage to undead targets.

Curaga

White Magick 6

50

Shops in Mt Bur-Omisace, Mosphoran Highwaste, Phon Coast and Archades

2400

24

Single

86

Restore HP to a target or deals damage if target is undead. Notably high efficiency.

Curaja

White Magick 9

80

Shop in Balfonheim Port

7700

58

Diameter 10

120

Restore HP to all targets in range or deals damage to undead targets.

Renew

White Magick 13

155

Henne Mines—Special Charter Shaft

Treasure

72

Diameter 10

Restores all HP to all targets in range. Strongest heal but less MP efficient than Curaga in most cases. Will KO undead targets with base accuracy of 0%.

Raise

White Magick 4

30

Shops in Rabanastre, Bhujerba, Dreadnought Leviathan, Dalmasca Westersand, Jahara and Archades

1800

20

Single

Restores 40% of max HP to a KO’d character. Will KO undead targets with base accuracy of 70%.

Arise

White Magick 10

90

Shop in Balfonheim Port, after Draklor.

8000

52

Single

Restores 100% of max HP to a KO’d character. Will KO undead targets with base accuracy of 35%.

Esuna

White Magick 7

60

Shops in Eruyt Village, Mt Bur-Omisace, Mosphoran Highwaste, Phon Coast and Archades.

2700

24

Single

Removes negative status effects from an ally. Cannot remove Oil, Stone, Slow, Stop, Doom, Disease, or X-Zone.

Esunaga

White Magick 11

100

Secret Baknamy merchant in Necrohol of Nabudis—Cloister of the Highborn, after defeating Hydro at The Pharos at Ridorana.

12000

66

Diameter 10

Removes negative status effects from all allies in range. Cannot remove Oil, Stone, Slow, Stop, Doom, Disease, or X-Zone.

Blindna

White Magick 1

15

Shops in Rabanastre, Giza Plains, Nalbina Market, Barheim Passage, Bhujerba, Dreadnought Leviathan and Dalmasca Westersand.

200

6

Single

Removes Blind from one ally.

Vox

White Magick 2

20

Shops in Rabanastre, Nalbina Market, Barheim Passage, Bhujerba, Dreadnought Leviathan and Dalmasca Westersand.

300

8

Single

Removes Silence from one ally.

Poisona

White Magick 2

20

Shops in Rabanastre, Nalbina Market, Barheim Passage, Bhujerba, Dreadnought Leviathan and Dalmasca Westersand.

320

8

Single

Removes Poison from one ally.

Stona

White Magick 5

40

Shops in Jahara, Eruyt Village, Mt Bur-Omisace, Mosphoran Highwaste, Phone Coast and Archades.

800

12

Single

Removes Stone or Petrify from one ally.

Cleanse

White Magick 7

60

Cerobi Steppe—The Terraced Bank

Treasure

20

Single

Removes Disease from one ally.

Dispel

White Magick 5

40

The Tomb of Raithwall—Royal Passage

Treasure

16

Single

Removes Slow, Stop, and any positive status effects from a target.

Dispelga

White Magick 10

90

The Feywood—White Magick’s Embrace

Treasure

32

Diameter 10

Removes Slow, Stop, and any positive status effects from all targets in range.

Protect

White Magick 3

25

Shops in Rabanastre, Nalbina Market, Bhujerba, Dreadnought Leviathan, Dalmasca Westersand and Archades.

250

8

Single

Applies Protect status to one target. Protect reduces physical damage taken by 25%.

Protectga

White Magick 12

110

Necrohol of Nabudis—Cloister of Distant Song

Treasure

36

Diameter 10

Applies Protect status to all targets in range. Protect reduces physical damage taken by 25%.

Shell

White Magick 3

25

Shops in Rabanastre, Nalbina Market, Bhujerba, Dreadnought Leviathan, Dalmasca Westersand and Archades.

250

8

Single

Applies Shell status to one target. Shell reduces magick damage taken by 25%.

Shellga

White Magick 12

110

The Great Crystal—The Great Crystal—5

Treasure

40

Diameter 10

Applies Shell status to all targets in range. Shell reduces magick damage taken by 25%.

Bravery

White Magick 9

80

Necrohol of Nabudis—Cloister of the Highborn

Treasure

24

Single

Applies Bravery to one target. Bravery increases physical damage done by 30%

Faith

White Magick 8

70

Necrohol of Nabudis—Hall of the Ivory Covenant

Treasure

24

Single

Applies Faith to one target. Faith increases magick damage and healing done by 30% to 50% depending on the spell cast.

Regen

White Magick 6

50

Giza Plains—Rains—Nomad Village, Tchita Uplands—The Lost Way

Treasure

16

Single

Applies Regen to one target. Regen restores HP over time and removes Sap status.

Confuse

White Magick 8

70

Shops in Phon Coast, Archades and Balfonheim Port.

1400

10

Single

70%

Applies Confuse to one target. Confuse causes the sufferer to choose targets randomly.

Holy

White Magick 11

100

Pharos at Ridorana—Wellspring Ravel—3rd Flight

Treasure

48

Single

157

Holy

100%

Deals Holy elemental damage to one target.

black Magicks

Black magicks exist for one purpose: destruction! With a wide variety of very powerful spells capable of hitting multiple targets, Black magicks are ideal for offensive support characters. Also, use them to great effect in conjunction with the Warmage and Headhunter Augment abilities.

Name License Required LP Location Cost MP Area Power Element Base accuracy Effects

Fire

Black Magick 1

15

Shops in Rabanastre, Giza Plains, Nalbina, Barheim Passage, Bhujerba, Dreadnought Leviathan, Dalmasca Westersand.

180

6

Single

22

Fire

100%

Deals Fire damage to a target.

Fira

Black Magick 5

40

Shops in Jahara, Eruyt Village, Mt Bur-Omisace, Mosphoran Highwaste, Phone Coast and Archades.

2700

16

Diameter 8

67

Fire

100%

Deals Fire damage to targets in range.

Firaga

Black Magick 9

90

Shops in Phon Coast, Archades and Balfonheim.

6800

38

Diameter 8

120

Fire

100%

Deals Fire damage to targets in range.

Thunder

Black Magick 1

15

Shops in Rabanastre, Nalbina, Barheim Passage, Bhujerba, Dreadnought Levaithan and Dalmasca Westersand.

200

8

Single

23

Lightning

100%

Deals Lightning damage to a target.

Thundara

Black Magick 6

50

Shops in Eruyt Village, Mt Bur-Omisace, Mosphoran Highwaste, Phon Coast and Archades.

2900

18

Diameter 8

68

Lightning

100%

Deals Lightning damage to targets in range.

Thundaga

Black Magick 9

90

Shops in Archades and Balfonheim.

7000

40

Diameter 8

122

Lightning

100%

Deals Lightning damage to targets in range.

Blizzard

Black Magick 2

20

Shops in Rabanastre, Nalbina, Dalmasca Estersand, Bhujerba, Dreadnought Leviathan, Dalmasca Westersand and Archades.

240

10

Single

25

Ice

100%

Deals Ice damage to a target.

Blizzara

Black Magick 6

50

Shops in Mt Bur-Omisace, Mosphoran Highwaste, Phon Coast and Archades.

3300

20

Diameter 8

70

Ice

100%

Deals Ice damage to targets in range.

Blizzaga

Black Magick 10

90

Shop in Balfonheim, after Draklor.

7300

42

Diameter 8

125

Ice

100%

Deals Ice damage to targets in range.

Aero

Black Magick 4

30

Shops in Rabanastre, Bhujerba, Dalmasca Westersand, Jahara and Archades.

1200

14

Diameter 8

51

Wind

100%

Deals Wind damage to targets in range.

Aeroga

Black Magick 8

70

Shops in Mosphoran Highwaste, Phon Coast and Archades.

5700

38

Diameter 8

103

Wind

100%

Deals Wind damage to targets in range.

Aqua

Black Magick 3

25

Shops in Rabanastre, Bhujerba, Dreadnought Leviathan, Dalmasca Westersand, Jahara and Archades.

700

12

Single

37

Water

100%

Deals Water damage to a target.

Bio

Black Magick 7

60

Shops in Mt Bur-Omisace, Mosphoran Highwaste, Phon Coast and Archades.

4000

24

Diameter 8

87

100%

Deals damage and applies Sap to all targets in range. Sap continuously deals damage and removes Regen.

Shock

Black Magick 11

100

Shop in Balfonheim, after defeating Shemhazai and gaining the Treaty-Blade.

7800

34

Single

133

100%

Deals damage to one target.

Scourge

Black Magick 12

120

Shop in Barheim Passage, after defeating Shemhazai and gaining the Treaty-Blade.

8500

48

Diameter 8

142

100%

Deals damage to all targets in range and applies Sap. Sap continuously deals damage and removes Regen.

Flare

Black Magick 12

120

Pharos at Ridorana—Spire Ravel—1st Flight

Treasure

46

Single

163

100%

Deals damage to one target.

Scathe

Black Magick 13

165

Lhusu Mines—Staging Area

Treasure

70

Diameter 8

160

100%

Deals damage to all targets in range. This is extremely strong. Watch for Reflect status on targets.

Blind

Black Magick 2

20

Giza Plains—Dry—Toam Hills

Treasure

10

Single

75%

Applies Blind to one target. Blind reduces attack accuracy by half.

Blindga

Black Magick 7

60

Tchita Uplands—Fields of Eternity

Treasure

20

Diameter 8

65%

Applies Blind to all targets in range. Blind reduces attack accuracy by half.

Silence

Black Magick 3

25

Dalmasca Estersands—Yardang Labyrinth, Lhusu Mines—Shaft Entry

Treasure

8

Single

75%

Applies Silence to one target. Silence prevents casting of Magick

Silencega

Black Magick 8

70

Necrohol of Nabudis—Cloister of the Highborn

Treasure

22

Diameter 8

65%

Applies Silence to all targets in range. Silence prevents casting of Magick

Sleep

Black Magick 4

30

Dreadnought Leviathan—Starboard Section, Ogir-Yensa Sandsea—Platform 1—East Tanks

Treasure

10

Single

65%

Applies Sleep to one target. Sleep prevents all actions and movement. Any damage taken is increased by 50% but removes Sleep.

Sleepga

Black Magick 10

90

Ancient City of Giruvegan—The Trimahla Water-Steps

Treasure

26

Diameter 8

60%

Applies Sleep to all targets in range. Sleep prevents all actions and movement. Any damage taken is increased by 50% but removes Sleep.

Poison

Black Magick 5

40

Dalmasca Estersands—Sand-swept Naze

Treasure

8

Single

65%

Applies Poison to one target. Poison deals 6.25% of Max HP every 12 seconds.

Toxify

Black Magick 11

100

Barheim Passage—East-West Bypass

Treasure

26

Diameter 8

55%

Applies Poison to all targets in range. Poison deals 6.25% of Max HP every 12 seconds.

Time Magick

Designed for warping the fabric of time and space, this school of magick allows for the hastening of your allies and the slowing of your foes. There are other options that are designed to press your advantage over your foes by stripping them of abilities.

Name License Required LP Location Cost MP Area Power Element Base Accuracy Effects

Haste

Time Magick 4

50

Eruyt Village—Fane of the Path

Treasure

18

Single

Applies Haste to one target. Haste increases charge speed by 50% and removes Slow.

Hastega

Time Magick 9

100

The Great Crystal—The Great Crystal—6

Treasure

70

Diameter 10

Applies Haste to all targets in range. Haste increases charge speed by 50% and removes Slow.

Slow

Time Magick 1

20

Shops in Rabanastre, Giza Plains, Nalbina, Barheim Passage, Bhujerba, Dreadnought Leviathan, Dalmasca Westersand

200

8

Single

65%

Applies Slow to one target. Slow reduces movement speed, reduces charge speed by 50% and removes Haste.

Slowga

Time Magick 10

125

Shop in Balfonheim, after Draklor.

7000

24

Diameter 8

60%

Applies Slow to all targets in range. Slow reduces movement speed, reduces charge speed by 50% and removes Haste.

Stop

Time Magick 5

60

Shops in Rabanastre, Jahara and Archades.

900

20

Single

50%

Applies Stop to one target. Stop prevents all action and movement and halts all timers.

Immobilize

Time Magick 1

20

Shops in Rabanastre, Nalbina, Barheim Passage, Bhujerba, Dreadnought Leviathan and Dalmasca Westersand.

500

14

Diameter 8

60%

Applies Immobilize to all targets in range. Immobilize prevents movement.

Disable

Time Magick 2

30

Shops in Rabanastre, Bhujerba, Dreadnought Leviathan, Dalmasca Westersand, Jahara and Archades.

700

14

Diameter 8

50%

Applies Disable to all targets in range. Disable prevents All actions.

Bleed

Time Magick 5

60

Shops in Jahara, Eruyt Village, Mt Bur-Omisace, Mosphoran Highwaste, Phon Coast and Archades.

1200

12

Single

100%

Applies Sap to one target. Sap continuously deals damage and removes Regen.

Break

Time Magick 6

70

Shops in Eruyt Village, Mt Bur-Omisace, Mosphoran Highwaste, Phon Coast and Archades.

1000

14

Single

65%

Applies Petrify to one target. After a countdown, a Petrified enemy becomes Stone, removing them from combat.

Countdown

Time Magick 6

70

Stilshrine of Miriam—Ward of Velitation

Treasure

8

Single

60%

Applies Doom to one target. After a countdown, the Doomed target is KO’d.

Berserk

Time Magick 7

80

Shops in Mt Bur-Omisace, Mosphoran Highwaste, Phon Coast and Archades.

900

10

Single

70%

Applies Berserk to one target. Berserk causes the target to only use the attack command, deal 50% more damage and increase charge speed by 100%.

Float

Time Magick 7

80

Tchita Uplands—Oliphzak Rise

Treasure

16

Diameter 10

Applies Float to all targets in range. Float causes immunity to traps and Earth elemental magick.

Vanish

Time Magick 3

40

The Tomb of Raithwall—Royal Passage

Treasure

12

Single

Applies Invisible to one target. Invisible targets cannot be seen by enemies. Taking most actions removes this status

Vanishga

Time Magick 8

90

Shops in Mosphoran Highwaste, Phon Coast and Archades.

3800

24

Diameter 10

Applies Invisible to all targets in range. Invisible targets cannot be seen by enemies. Taking most actions removes this status

Reflect

Time Magick 2

30

Ogir-Yensa Sandsea—Primary Tank Complex

Treasure

12

Single

Applies Reflect to one target. Reflect causes magick to change target from ally to foe or vice versa.

Reflectga

Time Magick 9

100

The Feywood—The Edge of Reason

Treasure

24

Diameter 10

Applies Reflect to all targets in range. Reflect causes magick to change target from ally to foe or vice versa.

Balance

Time Magick 3

40

Nam-Yensa Sandsea—Demesne of the Sandqueen

Treasure

18

Diameter 8

100%

Deals damage to all targets in range. Damage is equal to user’s Max HP minus current HP.

Warp

Time Magick 8

90

Nabreus Deadlands—Lifeless Strand

Treasure

18

Diameter 8

50%

KO’s all targets in range. No EXP is granted.

Gravity

Time Magick 4

50

Shops in Rabanastre, Bhujerba, Dalmasca Westersand, Jahara and Archades.

2300

12

Diameter 8

70%

Deals damage to all foes in range. Damage is equal to 25% of their Max HP.

Graviga

Time Magick 10

125

Shop in Balfonheim, after defeating Shemhazai and gaining the Treaty-Blade.

5800

28

Diameter 8

40%

Deals damage to all foes in range. Damage is equal to 50% of their Max HP.

green Magicks

Green Magick may be limited, but it’s essential to keeping a team running smoothly. Consisting of a few critical buffs and ways to keep the caster flush with Mist Points and health, Green Magick is a must have for any character with access to it. Many jobs have access to some or all of this school of Magick, and they only come from the Clan Centurio provisioner, so remember to raise your clan Rank early and often!

Name License Required LP Location Cost MP Area Power Element Base Accuracy Effects

Oil

Green Magick 1

40

Clan Provision shop at Rank: Hedge Knight

800

8

Diameter 8

90%

Applies Oil to all targets in range. Oil causes Fire elemental damage received to be tripled.

Reverse

Green Magick 2

50

Clan Provision shop at Rank: Knight of the Round

7000

20

Single

100%

Applies Reverse to one target. Reverse switches damage and healing. Some sources, like Regen and Sap, are not reversed.

Decoy

Green Magick 1

40

Clan Provision shop at Rank: Moppet

2000

10

Single

60%

Applies Lure to one ally. Any foe able to do so will attack this ally. Despite being a positive effect, Decoy's hit chance is calculated (and resisted) like a negative effect.

Drain

Green Magick 2

50

Clan Provision shop at Rank: Vanguard

3000

18

Single

62

100%

Deals damage to one target. The caster gains HP in that amount.

Syphon

Green Magick 3

90

Clan Provision shop at Rank: Paragon of Justice

3600

2

Single

8

60%

Deals MP damage to one target. The caster gains MP in that amount.

Bubble

Green Magick 3

90

Clan Provision shop at Rank: Riskbreaker

5000

32

Single

Applies Bubble to one target. Bubble doubles maximum HP (and increases current HP to the correct percentage) as well as removes and prevents Disease.

arcane Magicks

Arcane Magick is a dark school of Magick which exists for one reason: to make the enemies die. Used exclusively by Red Battlemages, Arcane Magick is a powerful weapon against the fiends of Ivalice.

Name License Required LP Location Cost MP Area Power Element Base Accuracy Effects

Dark

Arcane Magick 1

40

Shops in Rabanastre, Giza Plains, Nalbina, Barheim Passage, Bhujerba, Dreadnought Leviathan and Dalmasca Westersand.

500

10

Diameter 8

46

Dark

100%

Deals Dark damage to all targets in range.

Darkra

Arcane Magick 1

40

Shops in Mt Bu-Omisace, Mosphoran Highwaste, Phon Coast and Archades.

3500

24

Diameter 8

91

Dark

100%

Deals Dark damage to all targets in range.

Darkga

Arcane Magick 2

50

Shop in Balfonheim, after Draklor.

7500

38

Diameter 8

130

Dark

100%

Deals Dark damage to all targets in range.

Death

Arcane Magick 2

50

Paramina Rift—Karydine Glacier

Treasure

20

Single

50%

KO’s a target. No Experience is gained.

Ardor

Arcane Magick 3

110

Pharos at Ridorana—Spire Ravel 2nd Flight

Treasure

60

Diameter 8

173

Fire

100%

Deals Fire damage to all targets in range.

Augment Abilities

Apart from the licenses for technicks, magicks, armors, and weapons on the license boards, there are also licenses for passive abilities that permanently increase your characters’ abilities. These bonuses are active for the remainder of the game once you buy them; you need not purchase anything beyond their license. Although they may seem less glamorous than a new ability or weapon, many Augment abilities are among the most useful on the entire board. Whether it’s permanently increasing your character’s action speed, adding additional Gambit Slots, or permanently increasing HP, Augment abilities are a great way to spend license points.

Name LP Effect

Second Board

30

Unlocks a Second License Board.

Gambit Slot

15-100

Unlocks a Gambit Slot.

+HP

20-220

Adds maximum Health Points in the amount listed.

Swiftness

30-80

Reduces Charge Time on all actions by ~10% (mileage varies depending on battle speed setting).

Channeling

30-80

Reduces all magick costs by 10%.

Shield Block

25-75

Increases chance to block with a shield by 5% per license.

Battle Lore

30-100

Increases Strength by 1.

Magick Lore

30-100

Increases Magick Power by 1.

Potion Lore 1

20

Increases HP restoration of Potions/Hi-Potions/X-Potions by 20%.

Potion Lore 2

35

Increases HP restoration of Potions/Hi-Potions/X-Potions by 30%.

Potion Lore 3

70

Increases HP restoration of Potions/Hi-Potions/X-Potions by 40%.

Ether Lore 1

20

Increases MP Restoration of Ethers/Hi-Ethers by 10%.

Ether Lore 2

35

Increases MP Restoration of Ethers/Hi-Ethers by 20%.

Ether Lore 3

70

Increases MP Restoration of Ethers/Hi-Ethers by 30%.

Phoenix Lore

30-90

Increases HP recovered when revived via Phoenix Down by 10% of max HP per lore.

Remedy Lore 1

20

Remedies remove Sleep, Sap, Immobilize, and Disable.

Remedy Lore 2

30

Remedies remove Petrify, Confuse, and Oil.

Remedy Lore 3

70

Remedies remove Stop, Doom, and Disease.

Adrenaline

65

Doubles physical damage dealt while in HP Critical status.

Brawler

90

Increases attack when unarmed. Scales with Strength and level.

Focus

70

Increases physical damage dealt by 1.5x when HP is full.

Headsman

30

Recover MP when dealing fatal damage to a Foe in the amount of Foe level divided by 4.

Inquisitor

30

Restores MP when dealing physical damage.

Last Stand

70

Halves physical damage received when in HP Critical status.

Martyr

30

Restores MP upon being damaged.

Serenity

70

Increases magick damage dealt by 1.2x and magick healing done by 1.5x when HP is full. Increases chance of landing status effects.

Spellbound

30

Beneficial statuses last 50% longer.

Spellbreaker

65

Doubles magick damage, increases healing by 1.5x and increases chance of landing status effects when in HP Critical status.

Warmage

30

Restores MP when dealing magick damage.