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Final Fantasy XII: The Zodiac Age eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Getting Started
    • Return to Ivalice
    • Character Relationships
  • Treasure Chest System
    • Treasure Chest System
  • Battle System
    • Battle System
  • Gambits
    • Gambits
  • Zodiac Job System
    • Zodiac Job System
    • Party Composition
    • Jobs
    • Archer
    • Black Mage
    • Bushi
    • Foebreaker
    • Knight
    • Machinist
    • Monk
    • Red Battlemage
    • Shikari
    • Time Battlemage
    • Uhlan
    • White Mage
  • Espers and Quickenings
    • Espers
    • Quickenings
  • Trophies
    • Trophies
  • Walkthrough Part 1
    • Introduction
    • The Story Begins
    • Nalbina Fortress
    • Rabanastre 1
    • Dalmasca Estersand (The Stepping)
    • Lowtown 1
    • Giza Plains (Dry)
    • Garamsythe Waterway 1
    • Royal Palace of Rabanastre
    • Garamsythe Waterway 2
    • Nalbina Dungeons
    • Fire Up the Power Relay and Open the Gate
    • Dalmasca Estersand
  • Walkthrough Part 2
    • Rabanastre 2
    • Lowtown 2
    • Back to Rabanastre
    • Bhujerba 1
    • Lhusu Mines
    • Bhujerba 2
    • The Dreadnought Leviathan
    • Ogir-Yensa Sandsea
    • Nam-Yensa Sandsea
    • Tomb of Raithwall
    • Giza Plains (The Rains)
    • Ozmone Plain
    • Jahara—Land of the Garif
    • Golmore Jungle 1
    • Eruyt Village
    • Golmore Jungle/Ozmone Plain
    • The Henne Mines
    • Golmore Jungle 2
    • Paramina Rift 1
    • Mt Bur-Omisace
    • Paramina Rift 2
  • Walkthrough Part 3
    • Stilshrine of Miriam
    • Nalbina Town
    • Mosphoran Highwaste
    • The Salikawood
    • The Phon Coast
    • Tchita Uplands
    • Sochen Cave Palace
    • Sochen Cave Palace (Main)
    • Old Archades
    • The Imperial City of Archades
    • Draklor Laboratory
  • Walkthrough Part 4
    • Balfonheim Port 1
    • Golmore Jungle
    • The Feywood
    • The Feywood (South)
    • The Ancient City of Giruvegan
    • Balfonheim Port 2
    • Ridorana Cataract
    • First Ascent: Horizon of First
    • Second Ascent: Reach of Diamond Law
    • Third Ascent: Mete of Dynasty
    • Balfonheim Port 3
    • Sky Fortress Bahamut
  • Side Events
    • Side Events Part 1
    • Side Events Part 2
    • Side Events Part 3
    • Side Events Part 4
    • Side Events Part 5
    • Other Stuff
  • Weapons, Armor, and Accessories
    • One-Handed Weapons
    • Two-Handed Weapons
    • Ranged Weapons
    • Shields & Armor
    • Accessories
  • Items
    • Items
  • Technicks and Magicks
    • Technicks and Magicks
  • The Bazaar
    • The Bazaar
  • Bestiary
    • Overview Enemies
    • The Dalmasca Sands Enemies
    • Giza Plains Enemies
    • The Garamsythe Waterway Enemies
    • The Barheim Passage Enemies
    • The Lhusu Mines Enemies
    • The Yensan Sandsea Enemies
    • The Tomb of Raithwall Enemies
    • Ozmone Plain Enemies
    • Golmore Jungle Enemies
    • The Henne Mines Enemies
    • Paramina Rift Enemies
    • The Stilshrine of Miriam Enemies
    • The Mosphoran Highwaste Enemies
    • The Salikawood Enemies
    • Phon Coast Enemies
    • Tchita Uplands Enemies
    • The Sochen Cave Palace Enemies
    • The Feywood Enemies
    • The Ancient City of Giruvegan Enemies
    • The Ridorana Cataract Enemies
    • The Pharos Enemies
    • Zertinan Caverns Enemies
    • Cerobi Steppe Enemies
    • The Nabreus Deadlands Enemies
    • The Necrohol of Nabudis Enemies
    • Marks
    • Elite Marks Enemies
    • Espers Enemies
    • Bosses
    • Rare Game Enemies
    • Humanoid Enemies
    • The Archadian Empire Enemies
  • Trial Mode
    • Trial Mode

Final Fantasy XII: The Zodiac Age Guide › Walkthrough Part 2

Lhusu Mines

Action Checklist

1. Work your way into Site 2.

2. Escape Ba’Gamnan and crew!

Pop odds If pop, Gil odds & Amt Normal Loot w/Diamond Armlet

#

App. %

Gil %

Amt. if Gil

50%

50%

90%

10%

1

100%

0%

—

Silence

Silence

Silence

Silence

2

70%

35%

~220

Aqua Mote

Bronze Mace

Knot of Rust

Meteorite (A)

3

70%

35%

~220

Aero Mote

Hi-Potion

Knot of Rust

Meteorite (A)

4

70%

40%

~220

Aqua Mote

Osafune

Knot of Rust

Meteorite (B)

5

70%

30%

~220

Dark Mote

Chronos Tear

Knot of Rust

Meteorite (A)

6

70%

30%

~220

Aero Mote

Ether

Knot of Rust

Meteorite (A)

7

75%

40%

~240

Dark Mote

Topkapi Hat

Knot of Rust

Meteorite (B)

8

75%

40%

~240

Aero Mote

Onion Bombs

Knot of Rust

Meteorite (A)

9

75%

40%

~240

Dark Mote

Echo Herbs

Knot of Rust

Meteorite (A)

10

70%

30%

~270

Balance Mote

Potion

Knot of Rust

Meteorite (A)

11

70%

40%

~270

Aero Mote

Leather Headgear

Knot of Rust

Meteorite (B)

12

100%

0%

—

Numerology

Numerology

Numerology

Numerology

13

80%

30%

~270

Potion

Potion

Knot of Rust

Meteorite (A)

14

80%

30%

~270

Potion

Aero Mote

Knot of Rust

Meteorite (A)

15

80%

30%

~270

Potion

Potion

Knot of Rust

Meteorite (B)

16

70%

30%

~260

Aero Mote

Steel Gorget

Knot of Rust

Meteorite (A)

17

70%

30%

~260

Potion

Serpent Rod

Knot of Rust

Meteorite (A)

18

75%

30%

~260

Dispel Mote

Ether

Knot of Rust

Meteorite (C)

19

70%

30%

~260

Cura Mote

Handkerchief

Knot of Rust

Meteorite (B)

20

80%

30%

~260

Gravity Mote

Assassin’s Dagger

Knot of Rust

Meteorite (B)

21

80%

30%

~260

Hi-Potion

Gold Needle

Knot of Rust

Meteorite (A)

22

70%

30%

~260

Chronos Tear

Battle Bamboo

Knot of Rust

Meteorite (A)

23

70%

30%

~260

Aero Mote

Phoenix Down

Knot of Rust

Meteorite (A)

24

100%

0%

—

Multiscale

Multiscale

Multiscale

Multiscale

25

90%

50%

~450

Dark Mote

Warp Mote

Knot of Rust

Meteorite (A)

26

90%

50%

~450

Cura Mote

Float Mote

Knot of Rust

Meteorite (A)

27

90%

50%

~450

Aqua Mote

Hastega Mote

Knot of Rust

Meteorite (A)

28

90%

50%

~450

Dispel Mote

Balance Mote

Knot of Rust

Meteorite (B)

29

100%

0%

—

Koga Blade

Koga Blade

Koga Blade

Koga Blade

30

100%

0%

—

Tumulus

Tumulus

Tumulus

Tumulus

31

90%

50%

~450

Bio Mote

Reflectga Mote

Knot of Rust

Meteorite (B)

32

100%

0%

—

Indigo Pendant

Indigo Pendant

Indigo Pendant

Indigo Pendant

33

90%

50%

~500

Aqua Mote

Cura Mote

Knot of Rust

Meteorite (C)

34

90%

50%

~500

Bio Mote

Dispel Mote

Knot of Rust

Meteorite (B)

35

100%

0%

—

Iga Blade

Iga Blade

Iga Blade

Iga Blade

36

90%

50%

~500

Dark Mote

Aeroga Mote

Knot of Rust

Meteorite (A)

37

100%

0%

—

Expose

Expose

Expose

Expose

38

90%

50%

~500

Aero Mote

Gravity Mote

Knot of Rust

Meteorite (B)

39

90%

50%

~600

Bubble Mote

Cura Mote

Knot of Rust

Meteorite (B)

40

100%

0%

—

Orochi

Orochi

Orochi

Orochi

41

90%

50%

~600

Bio Mote

Oil Bombs

Knot of Rust

Meteorite (A)

42

100%

0%

—

Zwill Crossblade

Zwill Crossblade

Zwill Crossblade

Zwill Crossblade

43

100%

0%

—

Golden Skullcap

Golden Skullcap

Golden Skullcap

Golden Skullcap

44

100%

0%

—

Renewing Morion

Renewing Morion

Renewing Morion

Renewing Morion

45

90%

50%

~600

Cura Mote

Holy Mote

Knot of Rust

Meteorite (B)

46

100%

0%

—

Dragon Whisker

Dragon Whisker

Dragon Whisker

Dragon Whisker

47

90%

50%

~600

Bio Mote

Vanishga Mote

Knot of Rust

Meteorite (A)

48

90%

50%

~600

Bio Mote

Cura Mote

Knot of Rust

Meteorite (B)

49

90%

50%

~600

Dark Mote

Dispel Mote

Knot of Rust

Meteorite (A)

50

90%

50%

~600

Bio Mote

Aeroga Mote

Knot of Rust

Meteorite (C)

51

100%

0%

—

Bone of Byblos

Bone of Byblos

Bone of Byblos

Bone of Byblos

52

100%

0%

—

Quasimodo Boots

Quasimodo Boots

Quasimodo Boots

Quasimodo Boots

53

90%

50%

~600

Hastega Mote

Reverse Mote

Knot of Rust

Meteorite (B)

54

90%

50%

~600

Dark Mote

Reflectga Mote

Knot of Rust

Meteorite (A)

55

100%

0%

—

Glimmering Robes

Glimmering Robes

Glimmering Robes

Glimmering Robes

56

90%

50%

~600

Bubble Mote

Float Mote

Knot of Rust

Meteorite (A)

57

90%

50%

~600

Warp Mote

Lead Bolts

Knot of Rust

Meteorite (A)

58

100%

0%

—

Arcturus

Arcturus

Arcturus

Arcturus

59

100%

0%

—

Magepower Shishak

Magepower Shishak

Magepower Shishak

Magepower Shishak

60

90%

50%

~600

Aqua Mote

Holy Mote

Knot of Rust

Meteorite (B)

61

90%

50%

~600

Aero Mote

Aeroga Mote

Knot of Rust

Meteorite (A)

62

90%

50%

~600

Dark Mote

Wyrmfire Shot

Knot of Rust

Meteorite (A)

63

25%

0%

—

Germinas Boots

Germinas Boots

Germinas Boots

Germinas Boots

64

100%

0%

—

Maximillian

Maximillian

Maximillian

Maximillian

65

100%

100%

—

Whale Whisker

Whale Whisker

Whale Whisker

Whale Whisker

66

100%

0%

—

Scathe

Scathe

Scathe

Scathe

67

100%

0%

—

Masamune

Masamune

Masamune

Masamune

Get to Site 2

Descend into the Shaft Entry to trigger an event in which your party ducks away to avoid an Imperial inspection party led by the Archadian Judge Ghis and the Marquis Ondore.

Imperial inspectors grill Marquis Ondore about the mine’s magicite shipments.

After they pass, Lamont emerges and recalls how the Marquis served as the mediator at the negotiations of Dalmasca’s surrender. The question now: Are Ondore and Bhujerba still neutral? Or are the rumors true that he’s secretly helping the anti-Imperial resistance?

Mark Your Way

While moving deeper into the mines, pay close attention to the route you choose. You will soon have to backtrack to the entrance…at full speed!

Continue into the mines. The path is linear, so just keep moving from sector to sector, battling bats and undead defenders while scoring treasures. Watch out for traps, though! Make sure you move down the westernmost corridor of the Shaft Entry, or else a gate will block the path to the west.

If you locate this gate in the Shaft Entry, head back north and then west to come out on the other side.

Bangle for Traps

Numerous explosive traps line the Lhusu mine shafts. If someone in your party is using the technick Libra, or wearing a Bangle, you can spot them easily. If you don’t have Libra active, the traps will not be visible! You can also create a Libra gambit that automatically keeps the Libra technick active on any party member. This frees up an equipment slot for another accessory.

When you reach Transitway 1, the path splits. An impassable gate (for now) blocks the left path, so take the right fork. Continue north into the next sector, the Shunia Twinspan.

Fight your way through Skeletons and Skull Defenders across the span. There are a lot of these skeleton-type enemies here, so this is a great place to build up a good, long Battle Chain and earn some decent loot items. After clearing out all of the skeletons, move north to Site 2.

The Shunia Twinspan is loaded with skeleton enemies. Have the party fight back and forth over the bridge to build up a Battle Chain.

Unlike regular magicite, nethicite absorbs magickal energy, making it a very powerful substance. According to Lamont, the Draklor Laboratory has been behind research into the manufacture of nethicite. Balthier starts grilling the boy about his sources and identity, but is interrupted by the appearance of Ba’Gamnan and his bangaa crew. Ba’Gamnan claims he let Penelo loose and she ran off. Lamont leads a rush past the bangaas and the chase is on!

Your party isn’t strong enough to take on Ba’Gamnan’s crew. Although the fight isn’t entirely hopeless, it is very difficult and there’s no reward for winning. Therefore, just press and hold the R2 button and retrace your route all the way back to the Shaft Entry. When you cross the boundary into that sector, the pursuers give up and you can relax. Move all the way through the Shaft Entry to the exit into Bhujerba.

Don’t try to take on the bangaa boys. Just run!

Back in Bhujerba

The escape from the mines triggers a very interesting event. The boy, Lamont, turns out to be somewhat more than he seemed. After “Lamont” exits with Penelo for the Marquis’s estate, Basch says that the entire party now has reason to meet Ondore. But how to arrange such a meeting?

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