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Final Fantasy XII: The Zodiac Age eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Getting Started
    • Return to Ivalice
    • Character Relationships
  • Treasure Chest System
    • Treasure Chest System
  • Battle System
    • Battle System
  • Gambits
    • Gambits
  • Zodiac Job System
    • Zodiac Job System
    • Party Composition
    • Jobs
    • Archer
    • Black Mage
    • Bushi
    • Foebreaker
    • Knight
    • Machinist
    • Monk
    • Red Battlemage
    • Shikari
    • Time Battlemage
    • Uhlan
    • White Mage
  • Espers and Quickenings
    • Espers
    • Quickenings
  • Trophies
    • Trophies
  • Walkthrough Part 1
    • Introduction
    • The Story Begins
    • Nalbina Fortress
    • Rabanastre 1
    • Dalmasca Estersand (The Stepping)
    • Lowtown 1
    • Giza Plains (Dry)
    • Garamsythe Waterway 1
    • Royal Palace of Rabanastre
    • Garamsythe Waterway 2
    • Nalbina Dungeons
    • Fire Up the Power Relay and Open the Gate
    • Dalmasca Estersand
  • Walkthrough Part 2
    • Rabanastre 2
    • Lowtown 2
    • Back to Rabanastre
    • Bhujerba 1
    • Lhusu Mines
    • Bhujerba 2
    • The Dreadnought Leviathan
    • Ogir-Yensa Sandsea
    • Nam-Yensa Sandsea
    • Tomb of Raithwall
    • Giza Plains (The Rains)
    • Ozmone Plain
    • Jahara—Land of the Garif
    • Golmore Jungle 1
    • Eruyt Village
    • Golmore Jungle/Ozmone Plain
    • The Henne Mines
    • Golmore Jungle 2
    • Paramina Rift 1
    • Mt Bur-Omisace
    • Paramina Rift 2
  • Walkthrough Part 3
    • Stilshrine of Miriam
    • Nalbina Town
    • Mosphoran Highwaste
    • The Salikawood
    • The Phon Coast
    • Tchita Uplands
    • Sochen Cave Palace
    • Sochen Cave Palace (Main)
    • Old Archades
    • The Imperial City of Archades
    • Draklor Laboratory
  • Walkthrough Part 4
    • Balfonheim Port 1
    • Golmore Jungle
    • The Feywood
    • The Feywood (South)
    • The Ancient City of Giruvegan
    • Balfonheim Port 2
    • Ridorana Cataract
    • First Ascent: Horizon of First
    • Second Ascent: Reach of Diamond Law
    • Third Ascent: Mete of Dynasty
    • Balfonheim Port 3
    • Sky Fortress Bahamut
  • Side Events
    • Side Events Part 1
    • Side Events Part 2
    • Side Events Part 3
    • Side Events Part 4
    • Side Events Part 5
    • Other Stuff
  • Weapons, Armor, and Accessories
    • One-Handed Weapons
    • Two-Handed Weapons
    • Ranged Weapons
    • Shields & Armor
    • Accessories
  • Items
    • Items
  • Technicks and Magicks
    • Technicks and Magicks
  • The Bazaar
    • The Bazaar
  • Bestiary
    • Overview Enemies
    • The Dalmasca Sands Enemies
    • Giza Plains Enemies
    • The Garamsythe Waterway Enemies
    • The Barheim Passage Enemies
    • The Lhusu Mines Enemies
    • The Yensan Sandsea Enemies
    • The Tomb of Raithwall Enemies
    • Ozmone Plain Enemies
    • Golmore Jungle Enemies
    • The Henne Mines Enemies
    • Paramina Rift Enemies
    • The Stilshrine of Miriam Enemies
    • The Mosphoran Highwaste Enemies
    • The Salikawood Enemies
    • Phon Coast Enemies
    • Tchita Uplands Enemies
    • The Sochen Cave Palace Enemies
    • The Feywood Enemies
    • The Ancient City of Giruvegan Enemies
    • The Ridorana Cataract Enemies
    • The Pharos Enemies
    • Zertinan Caverns Enemies
    • Cerobi Steppe Enemies
    • The Nabreus Deadlands Enemies
    • The Necrohol of Nabudis Enemies
    • Marks
    • Elite Marks Enemies
    • Espers Enemies
    • Bosses
    • Rare Game Enemies
    • Humanoid Enemies
    • The Archadian Empire Enemies
  • Trial Mode
    • Trial Mode

Final Fantasy XII: The Zodiac Age Guide › Walkthrough Part 2

Paramina Rift 2

OBJECTIVE

Find the Sword of Kings in the Stilshrine of Miriam

The Gran Kiltias made mention of a great sword that can destroy nethicite. It is hidden in a vast underground sanctuary south of the frigid hoarfrost of the Paramina Rift.

Action Checklist

1. Cross the Paramina Rift to find the Stilshrine of Miriam.

Enemies here are the same as Paramina Rift's earlier listing.

Cross the Paramina Rift

Leave Mt Bur-Omisace and head back into Paramina Rift. Wander the wider Paramina Rift, if you want to just explore or take a peek at the Feywood via the western exit from the Icebound Flow area. At this point in the game, though, the Feywood beasts are likely many levels higher than your characters. Also, avoid the extremely powerful Anchag creature that roams in the Karydine Glacier. This foe can KO a party member with a single hit!

When It’s Snowing

Sometimes after you transition into a new area of the Paramina Rift, it will be snowing. A snowfall can bring out the powerful Ice Elemental, so be careful. Remember, an elemental is not aggressive unless you use magick in its presence.

Side Quest: Paramina Exploration

To try the side quest/exploration route in the Paramina Rift, start at the Frozen Brook and head either east into the Icebound Flow or south into the Karydine Glacier. Explore the areas shown on this map, but don’t exit Icebound Flow to the west into the Feywood yet! Fierce foes at level 40 and higher roam that area.

There are a number of hunts in this area: Befoulment of the Beast, Wyrm Wrath’s Renewal, and Paramina Run. Paramina Run is a fight against a white chocobo named “Trickster,” and it is especially difficult. It does, however, earn a Bronze-grade "Sharpshooter" trophy.

For purposes of the story walkthrough, the most direct route to the Stilshrine starts at Freezing Gorge and heads south to Frozen Brook, then southwest to the Path of the Firstfall where you find a Save Crystal. From the crystal, go west and then south to exit into the Spine of the Icewyrm area, where some new enemies make an appearance. In particular, you must cross an ice bridge guarded by a trio of flying Garuda-Egi (weak against Dark magick) and filled with explosive traps. Use your ranged-weapon allies and magick attackers against them. If you've started the hunt for the Feral Retriever, you'll encounter it along this route to the west of the Save Crystal as well.

Continue south through Silverflow’s End, but watch out for a Level 29 Emperor Aevis lurking in this area. Hit it with a few Thunder spells to soften it up, then take it down. Finally, exit south to reach the Stilshrine of Miriam.

This ice bridge is the “Spine of the Icewyrm”; it is filled with traps and big birds.
Beware the Emperor Aevis in Silverflow’s End.

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