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Final Fantasy XII: The Zodiac Age eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Getting Started
    • Return to Ivalice
    • Character Relationships
  • Treasure Chest System
    • Treasure Chest System
  • Battle System
    • Battle System
  • Gambits
    • Gambits
  • Zodiac Job System
    • Zodiac Job System
    • Party Composition
    • Jobs
    • Archer
    • Black Mage
    • Bushi
    • Foebreaker
    • Knight
    • Machinist
    • Monk
    • Red Battlemage
    • Shikari
    • Time Battlemage
    • Uhlan
    • White Mage
  • Espers and Quickenings
    • Espers
    • Quickenings
  • Trophies
    • Trophies
  • Walkthrough Part 1
    • Introduction
    • The Story Begins
    • Nalbina Fortress
    • Rabanastre 1
    • Dalmasca Estersand (The Stepping)
    • Lowtown 1
    • Giza Plains (Dry)
    • Garamsythe Waterway 1
    • Royal Palace of Rabanastre
    • Garamsythe Waterway 2
    • Nalbina Dungeons
    • Fire Up the Power Relay and Open the Gate
    • Dalmasca Estersand
  • Walkthrough Part 2
    • Rabanastre 2
    • Lowtown 2
    • Back to Rabanastre
    • Bhujerba 1
    • Lhusu Mines
    • Bhujerba 2
    • The Dreadnought Leviathan
    • Ogir-Yensa Sandsea
    • Nam-Yensa Sandsea
    • Tomb of Raithwall
    • Giza Plains (The Rains)
    • Ozmone Plain
    • Jahara—Land of the Garif
    • Golmore Jungle 1
    • Eruyt Village
    • Golmore Jungle/Ozmone Plain
    • The Henne Mines
    • Golmore Jungle 2
    • Paramina Rift 1
    • Mt Bur-Omisace
    • Paramina Rift 2
  • Walkthrough Part 3
    • Stilshrine of Miriam
    • Nalbina Town
    • Mosphoran Highwaste
    • The Salikawood
    • The Phon Coast
    • Tchita Uplands
    • Sochen Cave Palace
    • Sochen Cave Palace (Main)
    • Old Archades
    • The Imperial City of Archades
    • Draklor Laboratory
  • Walkthrough Part 4
    • Balfonheim Port 1
    • Golmore Jungle
    • The Feywood
    • The Feywood (South)
    • The Ancient City of Giruvegan
    • Balfonheim Port 2
    • Ridorana Cataract
    • First Ascent: Horizon of First
    • Second Ascent: Reach of Diamond Law
    • Third Ascent: Mete of Dynasty
    • Balfonheim Port 3
    • Sky Fortress Bahamut
  • Side Events
    • Side Events Part 1
    • Side Events Part 2
    • Side Events Part 3
    • Side Events Part 4
    • Side Events Part 5
    • Other Stuff
  • Weapons, Armor, and Accessories
    • One-Handed Weapons
    • Two-Handed Weapons
    • Ranged Weapons
    • Shields & Armor
    • Accessories
  • Items
    • Items
  • Technicks and Magicks
    • Technicks and Magicks
  • The Bazaar
    • The Bazaar
  • Bestiary
    • Overview Enemies
    • The Dalmasca Sands Enemies
    • Giza Plains Enemies
    • The Garamsythe Waterway Enemies
    • The Barheim Passage Enemies
    • The Lhusu Mines Enemies
    • The Yensan Sandsea Enemies
    • The Tomb of Raithwall Enemies
    • Ozmone Plain Enemies
    • Golmore Jungle Enemies
    • The Henne Mines Enemies
    • Paramina Rift Enemies
    • The Stilshrine of Miriam Enemies
    • The Mosphoran Highwaste Enemies
    • The Salikawood Enemies
    • Phon Coast Enemies
    • Tchita Uplands Enemies
    • The Sochen Cave Palace Enemies
    • The Feywood Enemies
    • The Ancient City of Giruvegan Enemies
    • The Ridorana Cataract Enemies
    • The Pharos Enemies
    • Zertinan Caverns Enemies
    • Cerobi Steppe Enemies
    • The Nabreus Deadlands Enemies
    • The Necrohol of Nabudis Enemies
    • Marks
    • Elite Marks Enemies
    • Espers Enemies
    • Bosses
    • Rare Game Enemies
    • Humanoid Enemies
    • The Archadian Empire Enemies
  • Trial Mode
    • Trial Mode

Final Fantasy XII: The Zodiac Age Guide › Walkthrough Part 1

Garamsythe Waterway 1

OBJECTIVE

Gain Entrance to the Palace

Explore the Garamsythe Waterway to find the secret entrance to the palace.

Action Checklist

1. Reach the underground waterway via Storehouse 5.

2. Follow the waterway to the palace cellar.

Pop odds If pop, Gil odds & Amt Normal Loot w/Diamond Armlet

#

App. %

Gil %

Amt. if Gil

50%

50%

90%

10%

1

75%

30%

~80

Potion

Potion

Knot of Rust

Meteorite (A)

2

75%

30%

~80

Potion

Potion

Knot of Rust

Meteorite (A)

3

75%

30%

~80

Eye Drops

Eye Drops

Knot of Rust

Meteorite (B)

4

75%

25%

~80

Antidote

Antidote

Knot of Rust

Meteorite (A)

5

75%

35%

~80

Antidote

Broad Sword

Knot of Rust

Meteorite (A)

6

75%

40%

~120

Phoenix Down

Phoenix Down

Knot of Rust

Meteorite (C)

7

75%

30%

~80

Potion

Potion

Knot of Rust

Meteorite (A)

8

75%

30%

~70

Antidote

Antidote

Knot of Rust

Meteorite (A)

9

75%

30%

~80

Potion

Potion

Knot of Rust

Meteorite (A)

10

75%

30%

~120

Aero Mote

Aero Mote

Knot of Rust

Meteorite (B)

11

75%

40%

~80

Potion

Spear

Knot of Rust

Meteorite (A)

12

100%

0%

—

Remedy

Remedy

Remedy

Remedy

13

75%

30%

~80

Potion

Potion

Knot of Rust

Meteorite (A)

14

75%

30%

~100

Potion

Potion

Knot of Rust

Meteorite (A)

Get into the Waterway

Use the Location Map to navigate to the flashing red ‘X’ up in the northwest corner of Lowtown and go through the doors of Storehouse 5 to where Kytes is awaiting. He opens the left waterway door for Vaan, then offers some Potions and Eye Drops. (This provides a good clue as to what you’ll run into below; you might want to find a merchant and buy more Eye Drops.) Go through the left storehouse door to enter the Garamsythe Waterway.

Kytes gets you through the previously locked storehouse door into the waterway.

Find the Palace Entrance

You start in the Central Spur Stairs. Go west and save your game at the blue crystal, then continue up the stairs and around the corner into the next section, the Northern Sluiceway. Continue to move eastward along the corridors. The route is essentially linear, but it’s worth checking every alcove for treasure. (Check the map in this section for possible treasure locations.)

It may seem like a maze, but the route through the waterway is fairly straightforward. Look for treasures tucked into alcoves.

The next area, the North Spur Sluiceway, features a tough enemy, a flying fish called the Ichthon. It’s easy enough to defeat in a one-on-one battle, but a fight against two of them may be tough because of their multiple-hit attacks. Continue to the final stairway and select “Climb the stairs,” then “It’s now or never” to enter the palace.

Vaan’s climb up the secret stairs triggers a short but spectacular visual introduction to two important characters.

As fireworks punctuate the palace fete, two mysterious strangers arrive via hover bike. Who are they?

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