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Final Fantasy XII: The Zodiac Age eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Getting Started
    • Return to Ivalice
    • Character Relationships
  • Treasure Chest System
    • Treasure Chest System
  • Battle System
    • Battle System
  • Gambits
    • Gambits
  • Zodiac Job System
    • Zodiac Job System
    • Party Composition
    • Jobs
    • Archer
    • Black Mage
    • Bushi
    • Foebreaker
    • Knight
    • Machinist
    • Monk
    • Red Battlemage
    • Shikari
    • Time Battlemage
    • Uhlan
    • White Mage
  • Espers and Quickenings
    • Espers
    • Quickenings
  • Trophies
    • Trophies
  • Walkthrough Part 1
    • Introduction
    • The Story Begins
    • Nalbina Fortress
    • Rabanastre 1
    • Dalmasca Estersand (The Stepping)
    • Lowtown 1
    • Giza Plains (Dry)
    • Garamsythe Waterway 1
    • Royal Palace of Rabanastre
    • Garamsythe Waterway 2
    • Nalbina Dungeons
    • Fire Up the Power Relay and Open the Gate
    • Dalmasca Estersand
  • Walkthrough Part 2
    • Rabanastre 2
    • Lowtown 2
    • Back to Rabanastre
    • Bhujerba 1
    • Lhusu Mines
    • Bhujerba 2
    • The Dreadnought Leviathan
    • Ogir-Yensa Sandsea
    • Nam-Yensa Sandsea
    • Tomb of Raithwall
    • Giza Plains (The Rains)
    • Ozmone Plain
    • Jahara—Land of the Garif
    • Golmore Jungle 1
    • Eruyt Village
    • Golmore Jungle/Ozmone Plain
    • The Henne Mines
    • Golmore Jungle 2
    • Paramina Rift 1
    • Mt Bur-Omisace
    • Paramina Rift 2
  • Walkthrough Part 3
    • Stilshrine of Miriam
    • Nalbina Town
    • Mosphoran Highwaste
    • The Salikawood
    • The Phon Coast
    • Tchita Uplands
    • Sochen Cave Palace
    • Sochen Cave Palace (Main)
    • Old Archades
    • The Imperial City of Archades
    • Draklor Laboratory
  • Walkthrough Part 4
    • Balfonheim Port 1
    • Golmore Jungle
    • The Feywood
    • The Feywood (South)
    • The Ancient City of Giruvegan
    • Balfonheim Port 2
    • Ridorana Cataract
    • First Ascent: Horizon of First
    • Second Ascent: Reach of Diamond Law
    • Third Ascent: Mete of Dynasty
    • Balfonheim Port 3
    • Sky Fortress Bahamut
  • Side Events
    • Side Events Part 1
    • Side Events Part 2
    • Side Events Part 3
    • Side Events Part 4
    • Side Events Part 5
    • Other Stuff
  • Weapons, Armor, and Accessories
    • One-Handed Weapons
    • Two-Handed Weapons
    • Ranged Weapons
    • Shields & Armor
    • Accessories
  • Items
    • Items
  • Technicks and Magicks
    • Technicks and Magicks
  • The Bazaar
    • The Bazaar
  • Bestiary
    • Overview Enemies
    • The Dalmasca Sands Enemies
    • Giza Plains Enemies
    • The Garamsythe Waterway Enemies
    • The Barheim Passage Enemies
    • The Lhusu Mines Enemies
    • The Yensan Sandsea Enemies
    • The Tomb of Raithwall Enemies
    • Ozmone Plain Enemies
    • Golmore Jungle Enemies
    • The Henne Mines Enemies
    • Paramina Rift Enemies
    • The Stilshrine of Miriam Enemies
    • The Mosphoran Highwaste Enemies
    • The Salikawood Enemies
    • Phon Coast Enemies
    • Tchita Uplands Enemies
    • The Sochen Cave Palace Enemies
    • The Feywood Enemies
    • The Ancient City of Giruvegan Enemies
    • The Ridorana Cataract Enemies
    • The Pharos Enemies
    • Zertinan Caverns Enemies
    • Cerobi Steppe Enemies
    • The Nabreus Deadlands Enemies
    • The Necrohol of Nabudis Enemies
    • Marks
    • Elite Marks Enemies
    • Espers Enemies
    • Bosses
    • Rare Game Enemies
    • Humanoid Enemies
    • The Archadian Empire Enemies
  • Trial Mode
    • Trial Mode

Final Fantasy XII: The Zodiac Age Guide › Walkthrough Part 1

Dalmasca Estersand (The Stepping)

Action Checklist

1. Hunt the Rogue Tomato for Tomaj.

2. Return to Tomaj for your bounty.

3. Visit the Clan Hall.

Pop odds If pop, Gil odds & Amt Normal Loot w/Diamond Armlet

#

App. %

Gil %

Amt. if Gil

50%

50%

90%

10%

1

75%

35%

~35

Antidote

Antidote

Knot of Rust

Meteorite (A)

2

75%

35%

~35

Potion

Potion

Knot of Rust

Meteorite (A)

3

75%

30%

~120

Potion

Potion

Knot of Rust

Meteorite (A)

4

75%

35%

~35

Eye Drops

Eye Drops

Knot of Rust

Meteorite (A)

5

75%

35%

~50

Potion

Potion

Knot of Rust

Meteorite (A)

6

75%

35%

~35

Potion

Potion

Knot of Rust

Meteorite (A)

7

75%

35%

~30

Potion

Potion

Knot of Rust

Meteorite (A)

8

75%

35%

~35

Potion

Potion

Knot of Rust

Meteorite (A)

9

75%

35%

~30

Potion

Potion

Knot of Rust

Meteorite (A)

10

75%

35%

~100

Phoenix Down

Phoenix Down

Knot of Rust

Meteorite (A)

Hunt the Rogue Tomato

The Estersand is vast and has numerous sub-regions, but for this hunt, you need only explore the first area you enter, called The Stepping. The map shown here indicates where the Rogue Tomato lurks, but explore The Stepping a bit first. Fight a few Wolves and Cactites to earn enough EXP to level up at least once (from Level 1 to Level 2), then heal back up to your max HP by using a Potion or going back to the Save Crystal at Eastgate.

Leave the Big Guy Alone

A massive Wild Saurian roams The Stepping. Note the green health bar over its head. That means it’s a neutral creature; it won’t attack if you just leave it alone. Do not try to fight this monster yet! Vaan doesn’t stand a chance. At this early point in your development, it’s one chomp and game over!

The Rogue Tomato hangs out on the ledge at the center of the map, near a flowering tree with stunning white blossoms. Use Steal to pilfer an item if you want, then attack the red menace. When the Rogue Tomato’s HP drops to roughly half, he takes a running leap off the cliff. You can’t jump down after him, so go around the cliff and down the dunes to finish him off.

Look for the Rogue Tomato near the white flowering tree.

When you finally prevail, Vaan picks up a handful of rare Galbana Lilies and then decides to “call it a day.” But, before you head back to the city, scour the area for treasure in The Stepping. Also consider using the Steal technick on a few Wolves and Cactites to gain extra items, too, before attacking them for EXP and LP.

Don’t overdo this mop-up fighting, though. You don’t want to be caught without Potions in the desert. In particular, watch out for a trio of Wolves near the northern exit of the area. If you attack one, all three will counterattack as a unit. A pair of Cockatrices lurk in the west, too. Tough fight!

Search for the treasures scattered around the dunes of The Stepping.

The red ‘X’ on the Location Map now marks the passage back to Rabanastre. Head back to Eastgate where, uh oh, they’re not letting anyone back into the city until after the ceremony. Vaan’s a resourceful fellow, though. Talk to Kytes, who waits near the gate, and you will trigger an event in which Migelo bribes the gate guards with wine, getting Vaan back in the city.

Next is a long event in which the new Consul appointed to rule Dalmasca, Lord Vayne, son of the Archadian Emperor, is paraded to the foot of the great cathedral. There, he gives a stirring speech that seems to win over the crowd.

Walking the streets of North End with Penelo later, Vaan decides he wants to crash Vayne’s banquet tonight. Penelo suggests he go and see Old Dalan in Lowtown about gaining entrance to the palace. When you regain control of Vaan, you are now free to enter Lowtown from Rabanastre.

Return to Tomaj for Your Bounty

Before you seek out Old Dalan, however, you should finish up your first hunt properly. Revisit the Sandsea and score that bounty from Tomaj (who is still standing at the bar) for taking out the Rogue Tomato. He also passes on some inside info about a mysterious building in the North End district where a bangaa stands watch. Having completed a hunt, you can check the notice board here for the next one: Thextera. Gatsly, the petitioner, is even right here in the bar, crumpled on the ground. You won't be ready to actually go after Thextera till you have more allies in the party, though.

Visit the Clan Hall

Go up to North End and proceed to the westernmost street. (If you check the area map, you can see the mystery building on the North End labeled with question marks, so it should be easy to find.) Approach the entry hall of the mystery building, marked by a green sign, and talk to the “Conspicuous bangaa”; he immediately agrees to let you in. Select “Okay, let me in” to enter the Clan Hall.

If Tomaj gave you a Clan Primer earlier, then the Conspicuous bangaa will let you right into the Clan Hall.

Inside, talk to Clan Centurio members to get a sense of the place, then locate the moogle standing on the banister at the top of the stairs. This is Montblanc, the clan’s founder. Talk to him to join the clan and learn how it works. You also learn about the clan shop in the Muthru Bazaar on the west end of town.

Montblanc is the founder of Clan Centurio and the source of all rare hunt information, available only to clan members.

Talk to Montblanc a second time to receive a commemorative gift for joining Clan Centurio. Unfortunately, he has no clan hunts to offer at the moment, so it’s time to go and pay Old Dalan a visit.

Montblanc’s Boss Bonuses

Visit Montblanc regularly after you start defeating bosses and rare beasts. He is the source of handsome rewards for each of your major victories. Montblanc also has his own set of hunting assignments against elite marks, different from those available on notice boards.

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