Prima Games eGuides Final Fantasy XII: The Zodiac Age eGuide

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Final Fantasy XII: The Zodiac Age eGuide Walkthrough Part 2

Ozmone Plain

Pop odds If pop, Gil odds & Amt Normal Loot w/Diamond Armlet
# App. % Gil % Amt. if Gil 50% 50% 90% 10%

1

80%

40%

~250

Potion

Potion

Knot of Rust

Meteorite (A)

2

80%

40%

~250

Ether

Chronos Tear

Knot of Rust

Meteorite (A)

3

80%

40%

~250

Dispel Mote

Chainmail

Knot of Rust

Meteorite (A)

4

80%

40%

~250

Soleil Fang

Dark Mote

Knot of Rust

Meteorite (A)

5

80%

40%

~250

Chronos Tear

Phoenix Down

Knot of Rust

Meteorite (A)

6

80%

40%

~250

Ether

Chronos Tear

Knot of Rust

Meteorite (A)

7

80%

40%

~250

Ether

Dark Mote

Knot of Rust

Meteorite (A)

8

80%

40%

~250

Hi-Potion

Ether

Knot of Rust

Meteorite (A)

9

80%

40%

~250

Gold Needle

Heavy Lance

Knot of Rust

Meteorite (A)

10

80%

40%

~250

Ether

Echo Herbs

Knot of Rust

Meteorite (A)

11

80%

40%

~250

Echo Herbs

Hi-Potion

Knot of Rust

Meteorite (A)

12

80%

40%

~250

Gold Needle

Remedy

Knot of Rust

Meteorite (A)

13

80%

40%

~250

Antidote

Echo Herbs

Knot of Rust

Meteorite (C)

14

80%

40%

~250

Echo Herbs

Phoenix Down

Knot of Rust

Meteorite (A)

15

80%

40%

~250

Ether

Soleil Fang

Knot of Rust

Meteorite (B)

16

80%

40%

~250

Ether

Echo Herbs

Knot of Rust

Meteorite (A)

17

80%

40%

~260

Ether

Potion

Knot of Rust

Meteorite (A)

18

80%

40%

~260

Potion

Aqua Mote

Knot of Rust

Meteorite (A)

19

80%

40%

~260

Gold Needle

Ether

Knot of Rust

Meteorite (A)

20

75%

40%

~260

Prince’s Kiss

Chopper

Knot of Rust

Meteorite (A)

21

80%

40%

~260

Prince’s Kiss

Poison Bombs

Knot of Rust

Meteorite (B)

22

80%

40%

~260

Potion

Cura Mote

Knot of Rust

Meteorite (A)

23

80%

40%

~260

Gold Needle

Phoenix Down

Knot of Rust

Meteorite (A)

24

80%

40%

~260

Prince’s Kiss

Ether

Knot of Rust

Meteorite (A)

25

80%

40%

~300

Handkerchief

Silent Shot

Knot of Rust

Meteorite (B)

26

80%

40%

~300

Ether

Potion

Knot of Rust

Meteorite (A)

27

80%

40%

~300

Potion

Potion

Knot of Rust

Meteorite (A)

28

80%

40%

~300

Handkerchief

Potion

Knot of Rust

Meteorite (A)

29

80%

40%

~300

Handkerchief

Ether

Knot of Rust

Meteorite (A)

30

80%

40%

~300

Ether

Potion

Knot of Rust

Meteorite (A)

31

75%

50%

~280

Parallel Arrows

Tourmaline Ring

Knot of Rust

Meteorite (A)

32

80%

40%

~300

Ether

Ether

Knot of Rust

Meteorite (A)

33

80%

40%

~300

Ether

Potion

Knot of Rust

Meteorite (A)

34

80%

40%

~300

Ether

Ether

Knot of Rust

Meteorite (A)

35

80%

40%

~300

Handkerchief

Phoenix Down

Knot of Rust

Meteorite (A)

36

80%

30%

~300

Potion

Hi-Potion

Knot of Rust

Meteorite (A)

37

80%

30%

~300

Potion

Phoenix Down

Knot of Rust

Meteorite (B)

38

80%

30%

~300

Ether

Potion

Knot of Rust

Meteorite (A)

39

80%

60%

~250

Hi-Potion

Slasher

Knot of Rust

Meteorite (B)

40

80%

60%

~250

Ether

Traveler’s Vestment

Knot of Rust

Meteorite (A)

41

75%

30%

~270

Potion

Dispel Mote

Knot of Rust

Meteorite (B)

42

75%

30%

~270

Ether

Hi-Potion

Knot of Rust

Meteorite (A)

43

75%

30%

~270

Potion

Long Bolts

Knot of Rust

Meteorite (A)

44

75%

30%

~270

Potion

Phoenix Down

Knot of Rust

Meteorite (C)

45

75%

30%

~270

Ether

Aqua Mote

Knot of Rust

Meteorite (A)

46

80%

25%

~300

Ether

Float Mote

Knot of Rust

Meteorite (A)

47

80%

25%

~300

Ether

Hi-Potion

Knot of Rust

Meteorite (A)

48

80%

25%

~400

Remedy

Green Beret

Knot of Rust

Meteorite (A)

49

80%

25%

~420

Hi-Potion

Flametongue

Knot of Rust

Meteorite (A)

Cross the Ozmone Plain

The foes grow considerably tougher here in the Ozmone Plain. Massive, brutal Zaghnals, flying Zus, and Mesmenir warhorses will test your party’s limits in the Field of Fallen Wings, the northernmost sector of the plain. Try to engage foes one at a time; if they team up, you’re in trouble. Zaghnals, in particular, like to trudge around in groups, and these cousins of the Werewolf are very powerful. Don’t be afraid to flee if necessary. Always know the location of the nearest area exit.

Take the southernmost exit into an area called The Switchback. Herds of Mesmenirs wander this area. Again, be aware that these foes can be challenging when they work in tandem, depending on your characters’ levels and quality of equipment.

A rock ramp in the middle of The Switchback spirals downward into the Zertinan Caverns, but foes are even tougher down there, so leave them alone for now. In any case, it’s time to visit the Garif. Leave The Switchback via the south exit into Haulo Green, then exit that area west into Jahara, Land of the Garif.

Except for solitary Vipers, foes on the Ozmone Plain tend to travel in packs. This makes each fight very precarious.
Zaghnals are brutal beasts. If more than two engage you, run away.