Prima Games eGuides
primagames.com Browse Redeem a code Help
Final Fantasy XII: The Zodiac Age eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Getting Started
    • Return to Ivalice
    • Character Relationships
  • Treasure Chest System
    • Treasure Chest System
  • Battle System
    • Battle System
  • Gambits
    • Gambits
  • Zodiac Job System
    • Zodiac Job System
    • Party Composition
    • Jobs
    • Archer
    • Black Mage
    • Bushi
    • Foebreaker
    • Knight
    • Machinist
    • Monk
    • Red Battlemage
    • Shikari
    • Time Battlemage
    • Uhlan
    • White Mage
  • Espers and Quickenings
    • Espers
    • Quickenings
  • Trophies
    • Trophies
  • Walkthrough Part 1
    • Introduction
    • The Story Begins
    • Nalbina Fortress
    • Rabanastre 1
    • Dalmasca Estersand (The Stepping)
    • Lowtown 1
    • Giza Plains (Dry)
    • Garamsythe Waterway 1
    • Royal Palace of Rabanastre
    • Garamsythe Waterway 2
    • Nalbina Dungeons
    • Fire Up the Power Relay and Open the Gate
    • Dalmasca Estersand
  • Walkthrough Part 2
    • Rabanastre 2
    • Lowtown 2
    • Back to Rabanastre
    • Bhujerba 1
    • Lhusu Mines
    • Bhujerba 2
    • The Dreadnought Leviathan
    • Ogir-Yensa Sandsea
    • Nam-Yensa Sandsea
    • Tomb of Raithwall
    • Giza Plains (The Rains)
    • Ozmone Plain
    • Jahara—Land of the Garif
    • Golmore Jungle 1
    • Eruyt Village
    • Golmore Jungle/Ozmone Plain
    • The Henne Mines
    • Golmore Jungle 2
    • Paramina Rift 1
    • Mt Bur-Omisace
    • Paramina Rift 2
  • Walkthrough Part 3
    • Stilshrine of Miriam
    • Nalbina Town
    • Mosphoran Highwaste
    • The Salikawood
    • The Phon Coast
    • Tchita Uplands
    • Sochen Cave Palace
    • Sochen Cave Palace (Main)
    • Old Archades
    • The Imperial City of Archades
    • Draklor Laboratory
  • Walkthrough Part 4
    • Balfonheim Port 1
    • Golmore Jungle
    • The Feywood
    • The Feywood (South)
    • The Ancient City of Giruvegan
    • Balfonheim Port 2
    • Ridorana Cataract
    • First Ascent: Horizon of First
    • Second Ascent: Reach of Diamond Law
    • Third Ascent: Mete of Dynasty
    • Balfonheim Port 3
    • Sky Fortress Bahamut
  • Side Events
    • Side Events Part 1
    • Side Events Part 2
    • Side Events Part 3
    • Side Events Part 4
    • Side Events Part 5
    • Other Stuff
  • Weapons, Armor, and Accessories
    • One-Handed Weapons
    • Two-Handed Weapons
    • Ranged Weapons
    • Shields & Armor
    • Accessories
  • Items
    • Items
  • Technicks and Magicks
    • Technicks and Magicks
  • The Bazaar
    • The Bazaar
  • Bestiary
    • Overview Enemies
    • The Dalmasca Sands Enemies
    • Giza Plains Enemies
    • The Garamsythe Waterway Enemies
    • The Barheim Passage Enemies
    • The Lhusu Mines Enemies
    • The Yensan Sandsea Enemies
    • The Tomb of Raithwall Enemies
    • Ozmone Plain Enemies
    • Golmore Jungle Enemies
    • The Henne Mines Enemies
    • Paramina Rift Enemies
    • The Stilshrine of Miriam Enemies
    • The Mosphoran Highwaste Enemies
    • The Salikawood Enemies
    • Phon Coast Enemies
    • Tchita Uplands Enemies
    • The Sochen Cave Palace Enemies
    • The Feywood Enemies
    • The Ancient City of Giruvegan Enemies
    • The Ridorana Cataract Enemies
    • The Pharos Enemies
    • Zertinan Caverns Enemies
    • Cerobi Steppe Enemies
    • The Nabreus Deadlands Enemies
    • The Necrohol of Nabudis Enemies
    • Marks
    • Elite Marks Enemies
    • Espers Enemies
    • Bosses
    • Rare Game Enemies
    • Humanoid Enemies
    • The Archadian Empire Enemies
  • Trial Mode
    • Trial Mode

Final Fantasy XII: The Zodiac Age Guide › Walkthrough Part 2

Ozmone Plain

Pop odds If pop, Gil odds & Amt Normal Loot w/Diamond Armlet
# App. % Gil % Amt. if Gil 50% 50% 90% 10%

1

80%

40%

~250

Potion

Potion

Knot of Rust

Meteorite (A)

2

80%

40%

~250

Ether

Chronos Tear

Knot of Rust

Meteorite (A)

3

80%

40%

~250

Dispel Mote

Chainmail

Knot of Rust

Meteorite (A)

4

80%

40%

~250

Soleil Fang

Dark Mote

Knot of Rust

Meteorite (A)

5

80%

40%

~250

Chronos Tear

Phoenix Down

Knot of Rust

Meteorite (A)

6

80%

40%

~250

Ether

Chronos Tear

Knot of Rust

Meteorite (A)

7

80%

40%

~250

Ether

Dark Mote

Knot of Rust

Meteorite (A)

8

80%

40%

~250

Hi-Potion

Ether

Knot of Rust

Meteorite (A)

9

80%

40%

~250

Gold Needle

Heavy Lance

Knot of Rust

Meteorite (A)

10

80%

40%

~250

Ether

Echo Herbs

Knot of Rust

Meteorite (A)

11

80%

40%

~250

Echo Herbs

Hi-Potion

Knot of Rust

Meteorite (A)

12

80%

40%

~250

Gold Needle

Remedy

Knot of Rust

Meteorite (A)

13

80%

40%

~250

Antidote

Echo Herbs

Knot of Rust

Meteorite (C)

14

80%

40%

~250

Echo Herbs

Phoenix Down

Knot of Rust

Meteorite (A)

15

80%

40%

~250

Ether

Soleil Fang

Knot of Rust

Meteorite (B)

16

80%

40%

~250

Ether

Echo Herbs

Knot of Rust

Meteorite (A)

17

80%

40%

~260

Ether

Potion

Knot of Rust

Meteorite (A)

18

80%

40%

~260

Potion

Aqua Mote

Knot of Rust

Meteorite (A)

19

80%

40%

~260

Gold Needle

Ether

Knot of Rust

Meteorite (A)

20

75%

40%

~260

Prince’s Kiss

Chopper

Knot of Rust

Meteorite (A)

21

80%

40%

~260

Prince’s Kiss

Poison Bombs

Knot of Rust

Meteorite (B)

22

80%

40%

~260

Potion

Cura Mote

Knot of Rust

Meteorite (A)

23

80%

40%

~260

Gold Needle

Phoenix Down

Knot of Rust

Meteorite (A)

24

80%

40%

~260

Prince’s Kiss

Ether

Knot of Rust

Meteorite (A)

25

80%

40%

~300

Handkerchief

Silent Shot

Knot of Rust

Meteorite (B)

26

80%

40%

~300

Ether

Potion

Knot of Rust

Meteorite (A)

27

80%

40%

~300

Potion

Potion

Knot of Rust

Meteorite (A)

28

80%

40%

~300

Handkerchief

Potion

Knot of Rust

Meteorite (A)

29

80%

40%

~300

Handkerchief

Ether

Knot of Rust

Meteorite (A)

30

80%

40%

~300

Ether

Potion

Knot of Rust

Meteorite (A)

31

75%

50%

~280

Parallel Arrows

Tourmaline Ring

Knot of Rust

Meteorite (A)

32

80%

40%

~300

Ether

Ether

Knot of Rust

Meteorite (A)

33

80%

40%

~300

Ether

Potion

Knot of Rust

Meteorite (A)

34

80%

40%

~300

Ether

Ether

Knot of Rust

Meteorite (A)

35

80%

40%

~300

Handkerchief

Phoenix Down

Knot of Rust

Meteorite (A)

36

80%

30%

~300

Potion

Hi-Potion

Knot of Rust

Meteorite (A)

37

80%

30%

~300

Potion

Phoenix Down

Knot of Rust

Meteorite (B)

38

80%

30%

~300

Ether

Potion

Knot of Rust

Meteorite (A)

39

80%

60%

~250

Hi-Potion

Slasher

Knot of Rust

Meteorite (B)

40

80%

60%

~250

Ether

Traveler’s Vestment

Knot of Rust

Meteorite (A)

41

75%

30%

~270

Potion

Dispel Mote

Knot of Rust

Meteorite (B)

42

75%

30%

~270

Ether

Hi-Potion

Knot of Rust

Meteorite (A)

43

75%

30%

~270

Potion

Long Bolts

Knot of Rust

Meteorite (A)

44

75%

30%

~270

Potion

Phoenix Down

Knot of Rust

Meteorite (C)

45

75%

30%

~270

Ether

Aqua Mote

Knot of Rust

Meteorite (A)

46

80%

25%

~300

Ether

Float Mote

Knot of Rust

Meteorite (A)

47

80%

25%

~300

Ether

Hi-Potion

Knot of Rust

Meteorite (A)

48

80%

25%

~400

Remedy

Green Beret

Knot of Rust

Meteorite (A)

49

80%

25%

~420

Hi-Potion

Flametongue

Knot of Rust

Meteorite (A)

Cross the Ozmone Plain

The foes grow considerably tougher here in the Ozmone Plain. Massive, brutal Zaghnals, flying Zus, and Mesmenir warhorses will test your party’s limits in the Field of Fallen Wings, the northernmost sector of the plain. Try to engage foes one at a time; if they team up, you’re in trouble. Zaghnals, in particular, like to trudge around in groups, and these cousins of the Werewolf are very powerful. Don’t be afraid to flee if necessary. Always know the location of the nearest area exit.

Take the southernmost exit into an area called The Switchback. Herds of Mesmenirs wander this area. Again, be aware that these foes can be challenging when they work in tandem, depending on your characters’ levels and quality of equipment.

A rock ramp in the middle of The Switchback spirals downward into the Zertinan Caverns, but foes are even tougher down there, so leave them alone for now. In any case, it’s time to visit the Garif. Leave The Switchback via the south exit into Haulo Green, then exit that area west into Jahara, Land of the Garif.

Except for solitary Vipers, foes on the Ozmone Plain tend to travel in packs. This makes each fight very precarious.
Zaghnals are brutal beasts. If more than two engage you, run away.

Keep reading with a free account

The first 3 sections of Final Fantasy XII: The Zodiac Age are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousGiza Plains (The Rains) NextJahara—Land of the Garif